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https://github.com/lqtmcstudio/QZMusic_PC.git
synced 2026-06-20 23:35:06 +08:00
feat: 迁移架构&实现功能
- 持久化音量设置 - 搜索页支持自定义每页显示数量(持久化) - vite-electron-plugin迁移electron-vite
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431
src/renderer/src/components/FullScreenPlayer.vue
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431
src/renderer/src/components/FullScreenPlayer.vue
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<template>
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<div class="fullscreen-player" :class="{ active: isPlayerFullScreen }">
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<div class="player-content">
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<div class="dismiss-area" @click="toggleFullScreen">
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<svg class="dismiss-button" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
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stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
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<polyline points="6 9 12 15 18 9"></polyline>
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</svg>
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</div>
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<div class="background-container">
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<BackgroundRender
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:album="currentSong?.picUrl"
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:lowFreqVolume="loudness"
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:hasLyric="true"
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:playing="isPlaying"
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/>
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</div>
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<div class="music-info">
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<!-- Placeholder for song info, lyrics etc. -->
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<h1>{{ currentSong?.name || 'No Music' }}</h1>
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<p>{{ currentSong?.artist }}</p>
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</div>
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<canvas ref="canvasRef" class="spectrum-canvas"></canvas>
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</div>
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</div>
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</template>
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<script lang="ts" setup>
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import { computed, watch } from 'vue';
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import { usePlayerStore } from '../stores/player';
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import {
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type AbstractBaseRenderer,
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type BaseRenderer,
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BackgroundRender as CoreBackgroundRender,
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MeshGradientRenderer,
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} from "@applemusic-like-lyrics/core";
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import {
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defineComponent,
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onMounted,
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onUnmounted,
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type PropType,
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type Ref,
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ref,
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type ShallowRef,
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useTemplateRef,
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watchEffect,
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h,
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} from "vue";
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// --- BackgroundRender Component Definition (from User Request) ---
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/**
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* 背景渲染组件的引用
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*/
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export interface BackgroundRenderRef {
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/**
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* 背景渲染实例引用
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*/
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bgRender?: Ref<AbstractBaseRenderer | undefined>;
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/**
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* 将背景渲染实例的元素包裹起来的 DIV 元素实例
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*/
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wrapperEl: Readonly<ShallowRef<HTMLDivElement | null>>;
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}
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const backgroundRenderProps = {
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/**
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* 设置背景专辑资源
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*/
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album: {
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type: [String, Object] as PropType<
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string | HTMLImageElement | HTMLVideoElement
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>,
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required: false,
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},
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/**
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* 设置专辑资源是否为视频
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*/
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albumIsVideo: {
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type: Boolean,
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required: false,
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},
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/**
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* 设置当前背景动画帧率,如果为 `undefined` 则默认为 `30`
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*/
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fps: {
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type: Number,
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required: false,
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},
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/**
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* 设置当前播放状态,如果为 `undefined` 则默认为 `true`
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*/
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playing: {
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type: Boolean,
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required: false,
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},
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/**
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* 设置当前动画流动速度,如果为 `undefined` 则默认为 `2`
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*/
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flowSpeed: {
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type: Number,
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required: false,
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},
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/**
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* 设置背景是否根据“是否有歌词”这个特征调整自身效果,例如有歌词时会变得更加活跃
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*
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* 部分渲染器会根据这个特征调整自身效果
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*
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* 如果不确定是否需要赋值或无法知晓是否包含歌词,请传入 true 或不做任何处理(默认值为 true)
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*/
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hasLyric: {
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type: Boolean,
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required: false,
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},
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/**
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* 设置低频的音量大小,范围在 80hz-120hz 之间为宜,取值范围在 [0.0-1.0] 之间
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*
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* 部分渲染器会根据音量大小调整背景效果(例如根据鼓点跳动)
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*
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* 如果无法获取到类似的数据,请传入 undefined 或 1.0 作为默认值,或不做任何处理(默认值即 1.0)
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*/
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lowFreqVolume: {
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type: Number,
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required: false,
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},
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/**
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* 设置当前渲染缩放比例,如果为 `undefined` 则默认为 `0.5`
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*/
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renderScale: {
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type: Number,
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required: false,
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},
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/**
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* 设置渲染器,如果为 `undefined` 则默认为 `MeshGradientRenderer`
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* 默认渲染器有可能会随着版本更新而更换
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*/
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renderer: {
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type: Object as PropType<{ // Use constructor type
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new (...args: ConstructorParameters<typeof BaseRenderer>): BaseRenderer;
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}>,
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required: false,
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},
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} as const;
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const BackgroundRender = defineComponent({
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name: "BackgroundRender",
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props: backgroundRenderProps,
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setup(props, { expose }) {
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const wrapperRef = useTemplateRef<HTMLDivElement>("wrapper-ref");
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const bgRenderRef = ref<AbstractBaseRenderer>();
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onMounted(() => {
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if (wrapperRef.value) {
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// @ts-ignore
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bgRenderRef.value = CoreBackgroundRender.new(
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props.renderer ?? MeshGradientRenderer,
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);
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const el = bgRenderRef.value.getElement();
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el.style.width = "100%";
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el.style.height = "100%";
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wrapperRef.value.appendChild(el);
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}
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});
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onUnmounted(() => {
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if (bgRenderRef.value) {
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bgRenderRef.value.dispose();
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}
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});
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watchEffect(() => {
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if (props.album)
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bgRenderRef.value?.setAlbum(props.album, props.albumIsVideo);
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});
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watchEffect(() => {
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if (props.fps) bgRenderRef.value?.setFPS(props.fps);
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});
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watchEffect(() => {
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if (props.playing) bgRenderRef.value?.resume();
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else bgRenderRef.value?.pause();
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});
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watchEffect(() => {
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if (props.flowSpeed) bgRenderRef.value?.setFlowSpeed(props.flowSpeed);
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});
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watchEffect(() => {
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if (props.renderScale)
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bgRenderRef.value?.setRenderScale(props.renderScale);
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});
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watchEffect(() => {
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if (props.lowFreqVolume !== undefined)
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bgRenderRef.value?.setLowFreqVolume(props.lowFreqVolume);
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});
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watchEffect(() => {
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if (props.hasLyric !== undefined)
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bgRenderRef.value?.setHasLyric(props.hasLyric ?? true);
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});
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expose<BackgroundRenderRef>({
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bgRender: bgRenderRef,
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wrapperEl: wrapperRef,
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});
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return () => h("div", { style: "display: contents;", ref: "wrapper-ref" });
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},
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});
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// --- FullScreenPlayer Logic ---
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const playerStore = usePlayerStore();
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const isPlayerFullScreen = computed(() => playerStore.isPlayerFullScreen);
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const currentSong = computed(() => playerStore.currentSong);
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const isPlaying = computed(() => playerStore.isPlaying);
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const loudness = computed(() => playerStore.loudness);
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const canvasRef = ref<HTMLCanvasElement | null>(null);
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let animationId: number | null = null;
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let currentData: number[] = new Array(32).fill(0); // For temporal smoothing
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const drawSpectrum = () => {
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if (!canvasRef.value) return;
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const canvas = canvasRef.value;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// Adjust canvas size
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const dpr = window.devicePixelRatio || 1;
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const rect = canvas.getBoundingClientRect();
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canvas.width = rect.width * dpr;
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canvas.height = rect.height * dpr;
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ctx.scale(dpr, dpr);
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const width = rect.width;
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const height = rect.height;
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ctx.clearRect(0, 0, width, height);
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const targetData = playerStore.spectrum;
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if (!targetData) return;
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// 1. Temporal Smoothing (LERP)
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// Adjust speed (0.1 - 0.3) for desired smoothness
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const lerpSpeed = 0.15;
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for (let i = 0; i < 32; i++) {
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const target = targetData[i] || 0;
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currentData[i] = currentData[i] + (target - currentData[i]) * lerpSpeed;
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}
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// 2. Draw Smooth Wave
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ctx.beginPath();
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ctx.moveTo(0, height);
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const pointCount = currentData.length;
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// Use a subset if desired, but 32 is fine.
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// We want the wave to be centered or span the width.
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const step = width / (pointCount - 1);
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// Start point
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let x = 0;
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let y = height - (currentData[0] * height * 0.5); // Scale 0.5
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ctx.lineTo(x, y);
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for (let i = 0; i < pointCount - 1; i++) {
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const xCurr = i * step;
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const yCurr = height - (currentData[i] * height * 0.5);
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const xNext = (i + 1) * step;
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const yNext = height - (currentData[i + 1] * height * 0.5);
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// Control point for quadratic curve (midpoint)
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const xMid = (xCurr + xNext) / 2;
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const yMid = (yCurr + yNext) / 2;
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ctx.quadraticCurveTo(xCurr, yCurr, xMid, yMid);
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}
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// Connect to last point
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const lastX = (pointCount - 1) * step;
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const lastY = height - (currentData[pointCount - 1] * height * 0.5);
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ctx.lineTo(lastX, lastY);
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// Close path to bottom
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ctx.lineTo(width, height);
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ctx.closePath();
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// Style
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const gradient = ctx.createLinearGradient(0, height - 200, 0, height);
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gradient.addColorStop(0, 'rgba(255, 255, 255, 0.4)');
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gradient.addColorStop(1, 'rgba(255, 255, 255, 0.05)');
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ctx.fillStyle = gradient;
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// Add blur effect
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ctx.shadowBlur = 20;
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ctx.shadowColor = 'rgba(255, 255, 255, 0.5)';
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ctx.fill();
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// Reset shadow for next frame (performance)
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ctx.shadowBlur = 0;
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};
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const loop = () => {
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if (isPlayerFullScreen.value) {
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drawSpectrum();
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animationId = requestAnimationFrame(loop);
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}
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};
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watch(isPlayerFullScreen, (val) => {
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if (val) {
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loop();
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} else {
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if (animationId) cancelAnimationFrame(animationId);
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}
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});
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onMounted(() => {
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if (isPlayerFullScreen.value) loop();
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});
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onUnmounted(() => {
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if (animationId) cancelAnimationFrame(animationId);
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});
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const toggleFullScreen = () => {
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playerStore.toggleFullScreen();
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};
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</script>
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<style scoped>
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.fullscreen-player {
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position: fixed;
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top: 100%; /* Initially hidden below screen */
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left: 0;
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width: 100vw;
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height: 100vh;
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background-color: #000;
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z-index: 9999;
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transition: top 0.4s cubic-bezier(0.2, 0.8, 0.2, 1);
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overflow: hidden;
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display: flex;
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flex-direction: column;
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}
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.fullscreen-player.active {
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top: 0;
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}
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.player-content {
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position: relative;
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width: 100%;
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height: 100%;
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z-index: 10;
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display: flex;
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flex-direction: column;
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color: white;
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}
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.background-container {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: -1;
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pointer-events: none;
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opacity: 0.6; /* Dim background slightly */
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}
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.dismiss-area {
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padding: 2.5%;
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cursor: pointer;
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display: flex;
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justify-content: start;
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align-items: center;
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color: rgba(255, 255, 255, 0.5);
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transition: color 0.2s;
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z-index: 20;
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-webkit-app-region: drag;
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}
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.dismiss-button {
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-webkit-app-region: none;
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}
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.dismiss-area:hover {
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color: white;
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}
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.music-info {
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margin-top: auto;
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padding: 40px;
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text-align: left;
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z-index: 20;
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}
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.music-info h1 {
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font-size: 2rem;
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font-weight: bold;
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margin-bottom: 8px;
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}
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.music-info p {
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font-size: 1.2rem;
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opacity: 0.8;
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}
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.spectrum-canvas {
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width: 100%;
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height: 200px;
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position: absolute;
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bottom: 0;
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left: 0;
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pointer-events: none;
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z-index: 15;
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/* Optional: Fade out at top */
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mask-image: linear-gradient(to top, black 0%, transparent 100%);
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-webkit-mask-image: linear-gradient(to top, black 0%, transparent 100%);
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}
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</style>
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Reference in New Issue
Block a user