Files
LanMountainDesktop/LanMountainDesktop/Views/DesktopWidgetWindow.axaml.cs
lincube 4cb52e56c7 Launcher (#4)
* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00

79 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using Avalonia;
using Avalonia.Controls;
using LanMountainDesktop.Services;
using Avalonia.Threading;
namespace LanMountainDesktop.Views;
/// <summary>
/// 表示一个独立的组件挂载窗口。它不含有任何自己的边窗,仅仅负责包裹组件并将自身植入系统最底层。
/// </summary>
public partial class DesktopWidgetWindow : Window
{
private readonly IWindowBottomMostService _bottomMostService = WindowBottomMostServiceFactory.GetOrCreate();
private readonly IRegionPassthroughService _regionPassthroughService = RegionPassthroughServiceFactory.GetOrCreate();
public DesktopWidgetWindow()
{
InitializeComponent();
}
public DesktopWidgetWindow(Control componentContent) : this()
{
ComponentContainer.Child = componentContent;
}
public void UpdateComponentLayout(double width, double height)
{
ComponentContainer.Width = width;
ComponentContainer.Height = height;
if (ComponentContainer.Child is Control child)
{
child.Width = width;
child.Height = height;
}
if (OperatingSystem.IsWindows() && IsVisible)
{
Dispatcher.UIThread.Post(UpdateInteractiveRegion, DispatcherPriority.Render);
}
}
protected override void OnOpened(EventArgs e)
{
base.OnOpened(e);
if (OperatingSystem.IsWindows())
{
// 通过现有的置底服务将独立的小窗口锁定到底层
_bottomMostService.SetupBottomMost(this);
_bottomMostService.SendToBottom(this);
// 当窗口展示完毕且有了尺寸后,更新可交互区域,使得整个组件都能被点击
Dispatcher.UIThread.Post(UpdateInteractiveRegion, DispatcherPriority.Render);
}
}
protected override void OnSizeChanged(SizeChangedEventArgs e)
{
base.OnSizeChanged(e);
if (OperatingSystem.IsWindows() && IsVisible)
{
UpdateInteractiveRegion();
}
}
private void UpdateInteractiveRegion()
{
// 既然是一个完全紧贴在组件身上的小窗,它的全部都是可交互的
_regionPassthroughService.SetInteractiveRegions(this, new List<Rect>
{
new(0, 0, Bounds.Width, Bounds.Height)
});
}
}