Files
LanMountainDesktop/LanMountainDesktop.Launcher/Services/UpdateCheckService.cs
lincube 4cb52e56c7 Launcher (#4)
* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00

162 lines
4.9 KiB
C#

using System.Net.Http;
using System.Net.Http.Json;
using System.Text.Json;
using System.Text.Json.Serialization;
using LanMountainDesktop.Launcher.Models;
namespace LanMountainDesktop.Launcher.Services;
/// <summary>
/// 更新检查服务 - 基于 GitHub Release API
/// </summary>
internal sealed class UpdateCheckService
{
private const string GitHubApiBase = "https://api.github.com";
private readonly string _repoOwner;
private readonly string _repoName;
private readonly HttpClient _httpClient;
public UpdateCheckService(string repoOwner, string repoName)
{
_repoOwner = repoOwner;
_repoName = repoName;
_httpClient = new HttpClient();
_httpClient.DefaultRequestHeaders.Add("User-Agent", "LanMountainDesktop-Launcher");
_httpClient.DefaultRequestHeaders.Add("Accept", "application/vnd.github+json");
}
/// <summary>
/// 检查更新
/// </summary>
public async Task<UpdateCheckResult> CheckForUpdateAsync(
string currentVersion,
UpdateChannel channel,
CancellationToken cancellationToken = default)
{
try
{
var releases = await FetchReleasesAsync(cancellationToken);
// 根据频道过滤版本
var filteredReleases = channel == UpdateChannel.Stable
? releases.Where(r => !r.Prerelease).ToList()
: releases;
// 找到最新版本
var latestRelease = filteredReleases
.OrderByDescending(r => ParseVersion(r.TagName))
.FirstOrDefault();
if (latestRelease == null)
{
return new UpdateCheckResult
{
HasUpdate = false,
CurrentVersion = currentVersion,
ErrorMessage = "No releases found"
};
}
var latestVersion = ParseVersionString(latestRelease.TagName);
var current = ParseVersion(currentVersion);
var latest = ParseVersion(latestVersion);
return new UpdateCheckResult
{
HasUpdate = latest > current,
LatestVersion = latestVersion,
CurrentVersion = currentVersion,
Release = latestRelease
};
}
catch (Exception ex)
{
return new UpdateCheckResult
{
HasUpdate = false,
CurrentVersion = currentVersion,
ErrorMessage = ex.Message
};
}
}
/// <summary>
/// 获取所有 Release
/// </summary>
private async Task<List<ReleaseInfo>> FetchReleasesAsync(CancellationToken cancellationToken)
{
var url = $"{GitHubApiBase}/repos/{_repoOwner}/{_repoName}/releases";
var response = await _httpClient.GetAsync(url, cancellationToken);
response.EnsureSuccessStatusCode();
var json = await response.Content.ReadAsStringAsync(cancellationToken);
var releases = JsonSerializer.Deserialize(json, AppJsonContext.Default.ListGitHubRelease);
return releases?.Select(r => new ReleaseInfo
{
TagName = r.TagName ?? "",
Name = r.Name ?? "",
Prerelease = r.Prerelease,
PublishedAt = r.PublishedAt,
Body = r.Body,
Assets = r.Assets?.Select(a => new ReleaseAsset
{
Name = a.Name ?? "",
BrowserDownloadUrl = a.BrowserDownloadUrl ?? "",
Size = a.Size
}).ToList() ?? []
}).ToList() ?? [];
}
/// <summary>
/// 从 tag 解析版本号 (例如: v1.0.0 -> 1.0.0)
/// </summary>
private static string ParseVersionString(string tag)
{
return tag.TrimStart('v', 'V');
}
/// <summary>
/// 解析版本号
/// </summary>
private static Version ParseVersion(string versionString)
{
var cleaned = ParseVersionString(versionString);
return Version.TryParse(cleaned, out var version) ? version : new Version(0, 0, 0);
}
}
// GitHub API 响应模型
internal sealed class GitHubRelease
{
[JsonPropertyName("tag_name")]
public string? TagName { get; set; }
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("prerelease")]
public bool Prerelease { get; set; }
[JsonPropertyName("published_at")]
public DateTime PublishedAt { get; set; }
[JsonPropertyName("body")]
public string? Body { get; set; }
[JsonPropertyName("assets")]
public List<GitHubAsset>? Assets { get; set; }
}
internal sealed class GitHubAsset
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("browser_download_url")]
public string? BrowserDownloadUrl { get; set; }
[JsonPropertyName("size")]
public long Size { get; set; }
}