Files
LanMountainDesktop/LanMountainDesktop/Services/Loading/LoadingTimeoutHandler.cs

275 lines
7.9 KiB
C#

using System.Timers;
namespace LanMountainDesktop.Services.Loading;
/// <summary>
/// 加载超时处理器 - 监控加载项超时并执行相应处理
/// </summary>
public class LoadingTimeoutHandler : IDisposable
{
private readonly LoadingStateManager _manager;
private readonly System.Timers.Timer _checkTimer;
private readonly Dictionary<string, TimeSpan> _itemTimeouts = new();
private readonly Dictionary<string, int> _retryCounts = new();
private readonly object _lock = new();
private bool _isDisposed;
/// <summary>
/// 默认超时时间
/// </summary>
public TimeSpan DefaultTimeout { get; set; } = TimeSpan.FromSeconds(30);
/// <summary>
/// 最大重试次数
/// </summary>
public int MaxRetryCount { get; set; } = 3;
/// <summary>
/// 检查间隔
/// </summary>
public TimeSpan CheckInterval { get; set; } = TimeSpan.FromSeconds(5);
/// <summary>
/// 超时事件
/// </summary>
public event EventHandler<LoadingTimeoutEventArgs>? ItemTimeout;
/// <summary>
/// 重试事件
/// </summary>
public event EventHandler<LoadingRetryEventArgs>? ItemRetry;
/// <summary>
/// 最终失败事件(超过最大重试次数)
/// </summary>
public event EventHandler<LoadingTimeoutEventArgs>? ItemFailed;
public LoadingTimeoutHandler(LoadingStateManager manager)
{
_manager = manager ?? throw new ArgumentNullException(nameof(manager));
_checkTimer = new System.Timers.Timer(CheckInterval.TotalMilliseconds);
_checkTimer.Elapsed += OnCheckTimerElapsed;
_checkTimer.AutoReset = true;
// 订阅状态变更事件
_manager.StateChanged += OnStateChanged;
}
/// <summary>
/// 启动监控
/// </summary>
public void Start()
{
if (_isDisposed) return;
_checkTimer.Start();
AppLogger.Info("LoadingTimeoutHandler", "Timeout handler started");
}
/// <summary>
/// 停止监控
/// </summary>
public void Stop()
{
_checkTimer.Stop();
AppLogger.Info("LoadingTimeoutHandler", "Timeout handler stopped");
}
/// <summary>
/// 为特定加载项设置超时
/// </summary>
public void SetItemTimeout(string itemId, TimeSpan timeout)
{
lock (_lock)
{
_itemTimeouts[itemId] = timeout;
}
}
/// <summary>
/// 获取加载项的超时时间
/// </summary>
public TimeSpan GetItemTimeout(string itemId)
{
lock (_lock)
{
return _itemTimeouts.TryGetValue(itemId, out var timeout) ? timeout : DefaultTimeout;
}
}
/// <summary>
/// 重置重试计数
/// </summary>
public void ResetRetryCount(string itemId)
{
lock (_lock)
{
_retryCounts[itemId] = 0;
}
}
/// <summary>
/// 定时检查超时
/// </summary>
private void OnCheckTimerElapsed(object? sender, ElapsedEventArgs e)
{
if (_isDisposed) return;
try
{
var activeItems = _manager.GetActiveItems().ToList();
var now = DateTimeOffset.UtcNow;
foreach (var item in activeItems)
{
if (!item.StartTime.HasValue) continue;
var timeout = GetItemTimeout(item.Id);
var elapsed = now - item.StartTime.Value;
if (elapsed > timeout)
{
HandleTimeout(item.Id, elapsed);
}
}
}
catch (Exception ex)
{
AppLogger.Warn("LoadingTimeoutHandler", $"Error checking timeouts: {ex.Message}");
}
}
/// <summary>
/// 处理超时
/// </summary>
private void HandleTimeout(string itemId, TimeSpan elapsed)
{
lock (_lock)
{
var retryCount = _retryCounts.GetValueOrDefault(itemId, 0);
if (retryCount < MaxRetryCount)
{
// 重试
_retryCounts[itemId] = retryCount + 1;
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
if (item != null)
{
AppLogger.Warn("LoadingTimeoutHandler",
$"Item '{item.Name}' timed out after {elapsed.TotalSeconds}s, retrying ({retryCount + 1}/{MaxRetryCount})...");
ItemRetry?.Invoke(this, new LoadingRetryEventArgs
{
ItemId = itemId,
ItemName = item.Name,
RetryCount = retryCount + 1,
MaxRetryCount = MaxRetryCount,
ElapsedTime = elapsed
});
// 重新启动该项
_manager.StartItem(itemId, $"第 {retryCount + 1} 次重试...");
}
}
else
{
// 最终失败
_retryCounts.Remove(itemId);
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
if (item != null)
{
AppLogger.Error("LoadingTimeoutHandler",
$"Item '{item.Name}' failed after {MaxRetryCount} retries ({elapsed.TotalSeconds}s)");
var args = new LoadingTimeoutEventArgs
{
ItemId = itemId,
ItemName = item.Name,
ElapsedTime = elapsed,
RetryCount = MaxRetryCount,
IsFinalFailure = true
};
ItemTimeout?.Invoke(this, args);
ItemFailed?.Invoke(this, args);
// 标记为失败
_manager.FailItem(itemId,
$"加载超时(超过 {elapsed.TotalSeconds:F0} 秒)",
$"已重试 {MaxRetryCount} 次但仍失败");
}
}
}
}
/// <summary>
/// 状态变更事件处理
/// </summary>
private void OnStateChanged(object? sender, LoadingStateChangedEventArgs e)
{
// 当项完成或失败时,清除重试计数
if (e.CurrentState is LoadingState.Completed or LoadingState.Failed or LoadingState.Cancelled)
{
lock (_lock)
{
_retryCounts.Remove(e.Item.Id);
}
}
// 当项开始时,如果是第一次开始,初始化重试计数
if (e.CurrentState == LoadingState.InProgress &&
(e.PreviousState == null || e.PreviousState == LoadingState.Pending))
{
lock (_lock)
{
if (!_retryCounts.ContainsKey(e.Item.Id))
{
_retryCounts[e.Item.Id] = 0;
}
}
}
}
public void Dispose()
{
if (_isDisposed) return;
_isDisposed = true;
Stop();
_checkTimer.Elapsed -= OnCheckTimerElapsed;
_checkTimer.Dispose();
_manager.StateChanged -= OnStateChanged;
_itemTimeouts.Clear();
_retryCounts.Clear();
}
}
/// <summary>
/// 加载超时事件参数
/// </summary>
public class LoadingTimeoutEventArgs : EventArgs
{
public required string ItemId { get; init; }
public required string ItemName { get; init; }
public required TimeSpan ElapsedTime { get; init; }
public int RetryCount { get; init; }
public bool IsFinalFailure { get; init; }
}
/// <summary>
/// 加载重试事件参数
/// </summary>
public class LoadingRetryEventArgs : EventArgs
{
public required string ItemId { get; init; }
public required string ItemName { get; init; }
public required int RetryCount { get; init; }
public required int MaxRetryCount { get; init; }
public required TimeSpan ElapsedTime { get; init; }
}