* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
23 KiB
LanMountainDesktop Launcher 全面改进计划
概述
本计划旨在将 LanMountainDesktop 的 Launcher 改进为符合原子化架构的独立启动器,参考 ClassIsland 的极简设计,同时保留阑山桌面的特色功能。
目标
- P0 (必须完成): 重写 Launcher 为极简模式,移除与主程序的耦合
- P1 (应该完成): 将 OOBE、Splash、更新、插件管理迁移到主程序
- P2 (推荐完成): 实现 Launcher 自更新机制
- P3 (可选优化): 性能优化和代码清理
- P4 (长期规划): 增强功能和可扩展性
当前问题
- Launcher 是 Avalonia 应用,启动慢、内存占用高
- Launcher 引用了 PluginSdk,与主程序有耦合
- 主程序引用了 Launcher,构建关系复杂
- Launcher 职责过多(OOBE + Splash + 更新 + 插件 + 启动)
- 缺少 Launcher 自更新机制
- GitHub Actions 工作流需要适配新的目录结构
改进后架构
安装根目录/
├── LanMountainDesktop.exe ← 启动器(唯一入口,极简,~100行代码)
├── app-1.0.0/ ← 版本目录
│ ├── .current ← 当前版本标记
│ ├── LanMountainDesktop.exe ← 主程序
│ └── ... (所有依赖)
└── .launcher/ ← 启动器数据(可选)
└── snapshots/ ← 版本快照
详细实施步骤
P0: 基础架构重构
1. 重写 Launcher 为极简模式
文件: LanMountainDesktop.Launcher/Program.cs
目标:
- 代码量控制在 100 行以内
- 零外部依赖(不使用 Avalonia)
- 只负责:版本选择、启动主程序、清理旧版本
完整实现代码:
// LanMountainDesktop.Launcher/Program.cs
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace LanMountainDesktop.Launcher;
internal static class Program
{
private const string HostExecutableName = "LanMountainDesktop.exe";
private const string HostExecutableNameLinux = "LanMountainDesktop";
[STAThread]
private static int Main(string[] args)
{
var rootDir = GetRootDirectory();
// 1. 查找最佳版本
var installation = FindBestVersion(rootDir);
if (installation == null)
{
ShowError("找不到有效的 LanMountainDesktop 版本,请重新安装。");
return 1;
}
// 2. 清理旧版本(异步,不阻塞)
_ = Task.Run(() => CleanupOldVersions(rootDir));
// 3. 启动主程序
return LaunchHost(installation, args);
}
private static string GetRootDirectory()
{
return Path.GetFullPath(
Path.GetDirectoryName(Environment.ProcessPath) ?? "");
}
private static string? FindBestVersion(string rootDir)
{
var exeName = OperatingSystem.IsWindows()
? HostExecutableName
: HostExecutableNameLinux;
return Directory.GetDirectories(rootDir)
.Where(x => IsValidVersionDirectory(x, exeName))
.OrderBy(x => File.Exists(Path.Combine(x, ".current")) ? 0 : 1)
.ThenByDescending(x => ParseVersion(Path.GetFileName(x)))
.FirstOrDefault();
}
private static bool IsValidVersionDirectory(string path, string exeName)
{
var dirName = Path.GetFileName(path);
return dirName.StartsWith("app-") &&
!File.Exists(Path.Combine(path, ".destroy")) &&
!File.Exists(Path.Combine(path, ".partial")) &&
File.Exists(Path.Combine(path, exeName));
}
private static Version ParseVersion(string dirName)
{
// app-1.0.0 or app-1.0.0-123
var parts = dirName.Split('-');
if (parts.Length >= 2 && Version.TryParse(parts[1], out var v))
return v;
return new Version(0, 0);
}
private static void CleanupOldVersions(string rootDir)
{
try
{
var oldVersions = Directory.GetDirectories(rootDir)
.Where(x => File.Exists(Path.Combine(x, ".destroy")));
foreach (var dir in oldVersions)
{
try { Directory.Delete(dir, recursive: true); } catch { }
}
}
catch { /* 忽略清理失败 */ }
}
private static int LaunchHost(string installation, string[] args)
{
var exeName = OperatingSystem.IsWindows()
? HostExecutableName
: HostExecutableNameLinux;
var exePath = Path.Combine(installation, exeName);
// Linux/macOS: 确保可执行权限
if (!OperatingSystem.IsWindows())
{
EnsureExecutable(exePath);
}
var startInfo = new ProcessStartInfo
{
FileName = exePath,
WorkingDirectory = Path.GetDirectoryName(installation),
UseShellExecute = true
};
foreach (var arg in args)
startInfo.ArgumentList.Add(arg);
// 传递环境变量
startInfo.EnvironmentVariables["LMD_PACKAGE_ROOT"] =
Path.GetDirectoryName(installation);
startInfo.EnvironmentVariables["LMD_VERSION"] =
Path.GetFileName(installation).Replace("app-", "");
try
{
Process.Start(startInfo);
return 0;
}
catch (Exception ex)
{
ShowError($"启动失败: {ex.Message}");
return 1;
}
}
private static void EnsureExecutable(string path)
{
try
{
Process.Start(new ProcessStartInfo
{
FileName = "chmod",
Arguments = $"+x \"{path}\"",
CreateNoWindow = true
})?.WaitForExit();
}
catch { }
}
private static void ShowError(string message)
{
if (OperatingSystem.IsWindows())
{
// Win32 MessageBox
try
{
MessageBox(IntPtr.Zero, message, "LanMountainDesktop", 0x10);
}
catch
{
Console.Error.WriteLine(message);
}
}
else
{
Console.Error.WriteLine(message);
}
}
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern int MessageBox(IntPtr hWnd, string text, string caption, uint type);
}
2. 修改 Launcher 项目文件
文件: LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj
完整内容:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<Version>1.0.0</Version>
<ApplicationIcon>Assets\logo_nightly.ico</ApplicationIcon>
</PropertyGroup>
<!-- 图标资源 -->
<ItemGroup>
<Content Include="..\LanMountainDesktop\Assets\logo_nightly.ico" Link="Assets\logo_nightly.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
3. 移除主程序对 Launcher 的引用
文件: LanMountainDesktop/LanMountainDesktop.csproj
修改: 删除以下行
<!-- 删除这一行 -->
<ProjectReference Include="..\LanMountainDesktop.Launcher\LanMountainDesktop.Launcher.csproj" ReferenceOutputAssembly="false" />
4. 修改主程序支持新架构
文件: LanMountainDesktop/Program.cs
修改: 添加环境变量读取
// 在 Program.cs 中添加
internal static class LaunchContext
{
public static string? PackageRoot =>
Environment.GetEnvironmentVariable("LMD_PACKAGE_ROOT");
public static string? Version =>
Environment.GetEnvironmentVariable("LMD_VERSION");
public static bool IsLaunchedByLauncher =>
!string.IsNullOrEmpty(PackageRoot);
}
P1: 功能迁移
5. 将 OOBE 迁移到主程序
新建文件: LanMountainDesktop/Services/Oobe/OobeService.cs
using LanMountainDesktop.Models;
using LanMountainDesktop.Services.Settings;
namespace LanMountainDesktop.Services.Oobe;
public class OobeService
{
private readonly string _oobeStatePath;
public OobeService()
{
var appData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
_oobeStatePath = Path.Combine(appData, "LanMountainDesktop", ".oobe_completed");
}
public bool IsFirstRun()
{
return !File.Exists(_oobeStatePath);
}
public void MarkCompleted()
{
var dir = Path.GetDirectoryName(_oobeStatePath);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
File.WriteAllText(_oobeStatePath, DateTime.UtcNow.ToString("O"));
}
}
新建文件: LanMountainDesktop/Views/Oobe/OobeWindow.axaml
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="LanMountainDesktop.Views.Oobe.OobeWindow"
Title="欢迎使用阑山桌面"
Width="800"
Height="600"
WindowStartupLocation="CenterScreen">
<Grid>
<!-- OOBE 界面内容 -->
<TextBlock Text="欢迎使用阑山桌面" FontSize="24" HorizontalAlignment="Center" Margin="0,50,0,0"/>
<Button Content="开始使用" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="0,0,0,50" Click="OnStartClick"/>
</Grid>
</Window>
修改文件: LanMountainDesktop/App.axaml.cs
// 在 OnFrameworkInitializationCompleted 中添加
private async Task InitializeOobeAsync()
{
var oobeService = new OobeService();
if (oobeService.IsFirstRun())
{
var oobeWindow = new Views.Oobe.OobeWindow();
await oobeWindow.ShowDialog();
oobeService.MarkCompleted();
}
}
6. 将 Splash 迁移到主程序
新建文件: LanMountainDesktop/Views/Splash/SplashWindow.axaml
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="LanMountainDesktop.Views.Splash.SplashWindow"
Title="阑山桌面"
Width="400"
Height="300"
WindowStartupLocation="CenterScreen"
ShowInTaskbar="False"
SystemDecorations="None">
<Grid Background="{DynamicResource SystemAccentColor}">
<StackPanel VerticalAlignment="Center" HorizontalAlignment="Center">
<Image Source="/Assets/logo_nightly.png" Width="100" Height="100"/>
<TextBlock Text="阑山桌面" FontSize="20" Margin="0,20,0,0" HorizontalAlignment="Center"/>
<TextBlock x:Name="StatusText" Text="正在启动..." Margin="0,10,0,0" HorizontalAlignment="Center"/>
</StackPanel>
</Grid>
</Window>
修改文件: LanMountainDesktop/App.axaml.cs
// 在初始化时显示 Splash
private SplashWindow? _splashWindow;
private void ShowSplash()
{
_splashWindow = new SplashWindow();
_splashWindow.Show();
}
private void CloseSplash()
{
_splashWindow?.Close();
_splashWindow = null;
}
7. 将更新逻辑迁移到主程序
新建目录: LanMountainDesktop/Services/Update/
新建文件: LanMountainDesktop/Services/Update/UpdateService.cs
using System.Net.Http.Json;
using LanMountainDesktop.Models;
namespace LanMountainDesktop.Services.Update;
public class UpdateService
{
private readonly HttpClient _httpClient;
private readonly string _currentVersion;
public UpdateService()
{
_httpClient = new HttpClient();
_httpClient.DefaultRequestHeaders.Add("User-Agent", "LanMountainDesktop");
_currentVersion = GetType().Assembly.GetName().Version?.ToString() ?? "1.0.0";
}
public async Task<UpdateCheckResult> CheckForUpdateAsync(UpdateChannel channel)
{
// 调用 GitHub Release API
var releases = await _httpClient.GetFromJsonAsync<List<GitHubRelease>>(
"https://api.github.com/repos/ClassIsland/LanMountainDesktop/releases");
var latest = channel == UpdateChannel.Stable
? releases?.FirstOrDefault(r => !r.Prerelease)
: releases?.FirstOrDefault();
if (latest == null)
return new UpdateCheckResult { HasUpdate = false };
var latestVersion = latest.TagName.TrimStart('v');
var hasUpdate = new Version(latestVersion) > new Version(_currentVersion);
return new UpdateCheckResult
{
HasUpdate = hasUpdate,
Version = latestVersion,
DownloadUrl = latest.Assets.FirstOrDefault()?.BrowserDownloadUrl
};
}
}
public class UpdateCheckResult
{
public bool HasUpdate { get; set; }
public string? Version { get; set; }
public string? DownloadUrl { get; set; }
}
public enum UpdateChannel { Stable, Preview }
public class GitHubRelease
{
public string TagName { get; set; } = "";
public bool Prerelease { get; set; }
public List<GitHubAsset> Assets { get; set; } = new();
}
public class GitHubAsset
{
public string BrowserDownloadUrl { get; set; } = "";
}
8. 将插件管理迁移到主程序
新建目录: LanMountainDesktop/Services/Plugins/
新建文件: LanMountainDesktop/Services/Plugins/PluginUpdateService.cs
namespace LanMountainDesktop.Services.Plugins;
public class PluginUpdateService
{
private readonly string _pluginsDirectory;
public PluginUpdateService()
{
var appData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
_pluginsDirectory = Path.Combine(appData, "LanMountainDesktop", "plugins");
}
public async Task CheckAndUpdatePluginsAsync()
{
// 检查插件更新
// 下载并安装更新
}
}
P2: 自更新机制
9. 实现 Launcher 自更新
修改文件: LanMountainDesktop.Launcher/Program.cs
// 在 Main 方法开头添加自更新检查
private static void CheckForLauncherUpdate()
{
var rootDir = GetRootDirectory();
var updatePath = Path.Combine(rootDir, "LanMountainDesktop.Launcher.Update.exe");
if (File.Exists(updatePath))
{
// 有新版本 Launcher,替换自身
try
{
var currentPath = Environment.ProcessPath;
var backupPath = currentPath + ".old";
// 重命名当前版本
if (File.Exists(backupPath))
File.Delete(backupPath);
File.Move(currentPath!, backupPath);
// 移动新版本
File.Move(updatePath, currentPath!);
// 删除备份
File.Delete(backupPath);
// 重启自己
Process.Start(new ProcessStartInfo
{
FileName = currentPath,
UseShellExecute = true
});
Environment.Exit(0);
}
catch (Exception ex)
{
// 回滚
Console.Error.WriteLine($"Launcher 更新失败: {ex.Message}");
}
}
}
10. 主程序支持更新 Launcher
新建文件: LanMountainDesktop/Services/Update/LauncherUpdateService.cs
namespace LanMountainDesktop.Services.Update;
public class LauncherUpdateService
{
private readonly HttpClient _httpClient;
public LauncherUpdateService()
{
_httpClient = new HttpClient();
}
public async Task<bool> UpdateLauncherAsync(string downloadUrl)
{
var rootDir = LaunchContext.PackageRoot
?? Path.GetDirectoryName(Environment.ProcessPath)!;
var updatePath = Path.Combine(rootDir, "LanMountainDesktop.Launcher.Update.exe");
// 下载新版本
var response = await _httpClient.GetAsync(downloadUrl);
await using var fs = File.Create(updatePath);
await response.Content.CopyToAsync(fs);
return true;
}
public void RestartWithNewLauncher()
{
var launcherPath = Path.Combine(
LaunchContext.PackageRoot ?? "",
"LanMountainDesktop.exe");
Process.Start(new ProcessStartInfo
{
FileName = launcherPath,
UseShellExecute = true
});
// 退出主程序,让 Launcher 接管
Environment.Exit(0);
}
}
P3: 清理旧代码
11. 删除文件清单
删除以下文件/目录:
LanMountainDesktop.Launcher/
├── App.axaml ← 删除
├── App.axaml.cs ← 删除
├── Views/ ← 删除整个目录
│ ├── OobeWindow.axaml
│ ├── OobeWindow.axaml.cs
│ ├── SplashWindow.axaml
│ └── SplashWindow.axaml.cs
├── Services/ ← 删除大部分
│ ├── LauncherFlowCoordinator.cs ← 删除
│ ├── OobeStateService.cs ← 删除
│ ├── UpdateCheckService.cs ← 删除
│ ├── UpdateEngineService.cs ← 删除
│ ├── PluginInstallerService.cs ← 删除
│ └── PluginUpgradeQueueService.cs ← 删除
└── Models/ ← 删除(如不再需要)
P4: GitHub Actions 工作流修改
12. 修改 release.yml
关键修改点:
- Launcher 单独编译:
- name: Publish Launcher
run: |
dotnet publish LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj `
-c Release `
-o ./publish/launcher-win-x64 `
--self-contained `
-r win-x64 `
-p:PublishSingleFile=false `
-p:PublishTrimmed=false `
-p:DebugType=none
- 目录结构调整:
- name: Restructure for Launcher
run: |
$version = "${{ needs.prepare.outputs.version }}"
$publishDir = "publish/windows-x64"
$launcherDir = "publish/launcher-win-x64"
$appDir = "app-$version"
# 创建新结构
$newStructure = "publish-launcher/windows-x64"
New-Item -ItemType Directory -Path $newStructure -Force
# 移动主程序到 app-{version}/
$appPath = Join-Path $newStructure $appDir
Move-Item -Path $publishDir -Destination $appPath -Force
# 复制 Launcher 到根目录
Copy-Item -Path "$launcherDir\*" -Destination $newStructure -Recurse -Force
# 创建 .current 标记
New-Item -ItemType File -Path (Join-Path $appPath ".current") -Force
- Linux/macOS 同样调整:
- Linux: 修改 DEB 打包流程
- macOS: 修改 DMG 打包流程
13. 修改 build.yml
修改: 移除 Launcher 相关构建步骤,因为 Launcher 现在完全独立
P5: 图标资源处理
14. Launcher 图标配置
方案: 使用链接方式引用主程序图标
文件: LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj
<ItemGroup>
<!-- 链接主程序的图标 -->
<Content Include="..\LanMountainDesktop\Assets\logo_nightly.ico" Link="Assets\logo_nightly.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
15. 安装程序配置
文件: LanMountainDesktop/installer/LanMountainDesktop.iss (Inno Setup)
关键配置:
[Setup]
AppName=阑山桌面
AppVersion={#MyAppVersion}
DefaultDirName={autopf}\LanMountainDesktop
OutputBaseFilename=LanMountainDesktop-Setup-{#MyAppVersion}-x64
SetupIconFile=..\Assets\logo_nightly.ico
UninstallDisplayIcon={app}\LanMountainDesktop.exe
[Files]
; Launcher
Source: "..\..\publish\windows-x64\LanMountainDesktop.exe"; DestDir: "{app}"; Flags: ignoreversion
; 主程序版本目录
Source: "..\..\publish\windows-x64\app-{#MyAppVersion}\*"; DestDir: "{app}\app-{#MyAppVersion}"; Flags: ignoreversion recursesubdirs
[Icons]
; 桌面快捷方式
Name: "{autodesktop}\阑山桌面"; Filename: "{app}\LanMountainDesktop.exe"; IconFilename: "{app}\LanMountainDesktop.exe"
; 开始菜单
Name: "{group}\阑山桌面"; Filename: "{app}\LanMountainDesktop.exe"; IconFilename: "{app}\LanMountainDesktop.exe"
文件变更清单
修改文件
LanMountainDesktop.Launcher/Program.cs- 完全重写LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj- 简化依赖LanMountainDesktop/LanMountainDesktop.csproj- 移除 Launcher 引用LanMountainDesktop/Program.cs- 添加 LaunchContextLanMountainDesktop/App.axaml.cs- 添加 OOBE/Splash/更新入口.github/workflows/release.yml- 调整打包流程.github/workflows/build.yml- 适配新构建流程
新增文件
LanMountainDesktop/Services/Oobe/OobeService.csLanMountainDesktop/Views/Oobe/OobeWindow.axamlLanMountainDesktop/Views/Oobe/OobeWindow.axaml.csLanMountainDesktop/Views/Splash/SplashWindow.axamlLanMountainDesktop/Views/Splash/SplashWindow.axaml.csLanMountainDesktop/Services/Update/UpdateService.csLanMountainDesktop/Services/Update/LauncherUpdateService.csLanMountainDesktop/Services/Plugins/PluginUpdateService.cs
删除文件
LanMountainDesktop.Launcher/App.axamlLanMountainDesktop.Launcher/App.axaml.csLanMountainDesktop.Launcher/Views/目录LanMountainDesktop.Launcher/Services/LauncherFlowCoordinator.csLanMountainDesktop.Launcher/Services/OobeStateService.csLanMountainDesktop.Launcher/Services/UpdateCheckService.csLanMountainDesktop.Launcher/Services/UpdateEngineService.csLanMountainDesktop.Launcher/Services/PluginInstallerService.csLanMountainDesktop.Launcher/Services/PluginUpgradeQueueService.cs
风险与回滚方案
风险
- 启动失败: 新 Launcher 可能有 bug 导致无法启动
- 更新中断: 更新逻辑迁移可能导致更新失败
- 图标丢失: 图标配置错误导致快捷方式无图标
回滚方案
- 保留原 Launcher 代码分支
- 准备紧急修复版本
- 用户可手动下载完整安装包恢复
验证清单
- Launcher 能正常启动主程序
- 版本选择逻辑正确
- 旧版本清理正常
- OOBE 流程正常
- Splash 显示正常
- 更新检查正常
- 插件安装正常
- GitHub Actions 打包成功
- 安装程序图标正常
- 快捷方式图标正常
实施顺序建议
第一阶段(立即实施)
- 重写 Launcher Program.cs
- 修改 Launcher.csproj
- 移除主程序对 Launcher 的引用
- 测试基本启动功能
第二阶段(功能迁移)
- 迁移 OOBE 到主程序
- 迁移 Splash 到主程序
- 迁移更新逻辑到主程序
- 迁移插件管理到主程序
第三阶段(CI/CD)
- 修改 release.yml
- 修改 build.yml
- 测试打包流程
- 验证安装程序
第四阶段(优化)
- 实现 Launcher 自更新
- 性能优化
- 清理旧代码