mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-22 09:14:25 +08:00
Improve launcher startup flow, logging, and host resolution. Key changes: add detailed startup logging and standardized preview messages; unify CLI vs GUI handling and error/result reporting (write result file when requested); refactor DeploymentLocator to a more robust host resolution (new HostResolutionResult, explicit/portable/published/debug resolution paths, legacy fallback); overhaul LauncherFlowCoordinator to better handle IPC stages, activation retries, window lifecycle, plugin/update flows and error reporting; add CommandContext helpers (IsGui/IsPreview/ExplicitAppRoot) and JSON context options; tighten async usage and ConfigureAwait calls; add better UI error handling and consistent exit codes. Several UX/debug conveniences and robustness fixes included.
135 lines
4.2 KiB
C#
135 lines
4.2 KiB
C#
using System.Buffers;
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using System.Diagnostics;
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using System.IO.Pipes;
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using System.Text.Json;
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using LanMountainDesktop.Shared.Contracts.Launcher;
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namespace LanMountainDesktop.Services.Launcher;
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/// <summary>
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/// Launcher IPC 客户端 - 向 Launcher 报告启动进度
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/// 采用持久连接 + 长度前缀协议,在同一连接上可多次发送消息。
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/// 跨平台实现:Windows 使用命名管道,Linux/macOS 使用 Unix 域套接字
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/// </summary>
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public class LauncherIpcClient : IDisposable
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{
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private static readonly JsonSerializerOptions StartupProgressJsonOptions = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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};
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private NamedPipeClientStream? _pipeClient;
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private bool _isConnected;
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private readonly object _writeLock = new();
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/// <summary>
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/// 是否已连接到 Launcher
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/// </summary>
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public bool IsConnected => _isConnected && _pipeClient?.IsConnected == true;
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/// <summary>
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/// 协议:每条消息以 4 字节小端 int32 长度前缀开头,后跟 UTF-8 JSON 正文。
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/// </summary>
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private const int LengthPrefixSize = 4;
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/// <summary>
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/// 连接到 Launcher 的 IPC 服务端
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/// </summary>
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public async Task<bool> ConnectAsync(CancellationToken cancellationToken = default)
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{
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try
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{
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_pipeClient = new NamedPipeClientStream(
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".",
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LauncherIpcConstants.PipeName,
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PipeDirection.Out);
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await _pipeClient.ConnectAsync(5000, cancellationToken);
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_isConnected = true;
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return true;
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}
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catch (TimeoutException)
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{
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// Launcher 可能没有启动 IPC 服务端,这是正常的
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return false;
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}
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catch (Exception ex)
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{
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AppLogger.Warn("LauncherIpc", $"Failed to connect to Launcher IPC: {ex.Message}");
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return false;
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}
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}
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/// <summary>
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/// 报告启动进度(在同一连接上可多次调用)
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/// </summary>
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public async Task ReportProgressAsync(StartupProgressMessage message)
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{
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if (!_isConnected || _pipeClient?.IsConnected != true)
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return;
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try
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{
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var json = JsonSerializer.Serialize(message, StartupProgressJsonOptions);
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var payload = System.Text.Encoding.UTF8.GetBytes(json);
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// 长度前缀协议:[4字节长度][消息正文]
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var lengthPrefix = BitConverter.GetBytes(payload.Length);
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Debug.Assert(lengthPrefix.Length == LengthPrefixSize);
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// 加锁保证单条消息的长度前缀和正文原子写入
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lock (_writeLock)
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{
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_pipeClient.Write(lengthPrefix, 0, LengthPrefixSize);
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_pipeClient.Write(payload, 0, payload.Length);
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_pipeClient.Flush();
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}
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// 将同步写入包装为已完成的 Task
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await Task.CompletedTask;
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}
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catch (IOException)
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{
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// 管道断开
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_isConnected = false;
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}
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catch (Exception ex)
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{
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AppLogger.Warn("LauncherIpc", $"Failed to report progress: {ex.Message}");
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_isConnected = false;
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}
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}
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/// <summary>
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/// 检查是否从 Launcher 启动
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/// 优先检查环境变量,回退到命令行参数(UseShellExecute=true 时环境变量仍可继承,
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/// 命令行参数作为备选确保兼容性)
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/// </summary>
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public static bool IsLaunchedByLauncher()
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{
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// 优先检查环境变量
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if (!string.IsNullOrEmpty(
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Environment.GetEnvironmentVariable(LauncherIpcConstants.LauncherPidEnvVar)))
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{
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return true;
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}
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// 回退到命令行参数检查(格式: --LMD_LAUNCHER_PID=<value>)
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foreach (var arg in Environment.GetCommandLineArgs())
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{
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if (arg.StartsWith($"--{LauncherIpcConstants.LauncherPidEnvVar}=", StringComparison.OrdinalIgnoreCase))
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{
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return true;
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}
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}
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return false;
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}
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public void Dispose()
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{
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_isConnected = false;
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_pipeClient?.Dispose();
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}
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}
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