Files
LanMountainDesktop/LanMountainDesktop/Services/Launcher/LauncherIpcClient.cs
lincube 703ed7b48a Refactor launcher startup, logging & host resolution
Improve launcher startup flow, logging, and host resolution. Key changes: add detailed startup logging and standardized preview messages; unify CLI vs GUI handling and error/result reporting (write result file when requested); refactor DeploymentLocator to a more robust host resolution (new HostResolutionResult, explicit/portable/published/debug resolution paths, legacy fallback); overhaul LauncherFlowCoordinator to better handle IPC stages, activation retries, window lifecycle, plugin/update flows and error reporting; add CommandContext helpers (IsGui/IsPreview/ExplicitAppRoot) and JSON context options; tighten async usage and ConfigureAwait calls; add better UI error handling and consistent exit codes. Several UX/debug conveniences and robustness fixes included.
2026-04-22 07:31:54 +08:00

135 lines
4.2 KiB
C#
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using System.Buffers;
using System.Diagnostics;
using System.IO.Pipes;
using System.Text.Json;
using LanMountainDesktop.Shared.Contracts.Launcher;
namespace LanMountainDesktop.Services.Launcher;
/// <summary>
/// Launcher IPC 客户端 - 向 Launcher 报告启动进度
/// 采用持久连接 + 长度前缀协议,在同一连接上可多次发送消息。
/// 跨平台实现Windows 使用命名管道Linux/macOS 使用 Unix 域套接字
/// </summary>
public class LauncherIpcClient : IDisposable
{
private static readonly JsonSerializerOptions StartupProgressJsonOptions = new()
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
};
private NamedPipeClientStream? _pipeClient;
private bool _isConnected;
private readonly object _writeLock = new();
/// <summary>
/// 是否已连接到 Launcher
/// </summary>
public bool IsConnected => _isConnected && _pipeClient?.IsConnected == true;
/// <summary>
/// 协议:每条消息以 4 字节小端 int32 长度前缀开头,后跟 UTF-8 JSON 正文。
/// </summary>
private const int LengthPrefixSize = 4;
/// <summary>
/// 连接到 Launcher 的 IPC 服务端
/// </summary>
public async Task<bool> ConnectAsync(CancellationToken cancellationToken = default)
{
try
{
_pipeClient = new NamedPipeClientStream(
".",
LauncherIpcConstants.PipeName,
PipeDirection.Out);
await _pipeClient.ConnectAsync(5000, cancellationToken);
_isConnected = true;
return true;
}
catch (TimeoutException)
{
// Launcher 可能没有启动 IPC 服务端,这是正常的
return false;
}
catch (Exception ex)
{
AppLogger.Warn("LauncherIpc", $"Failed to connect to Launcher IPC: {ex.Message}");
return false;
}
}
/// <summary>
/// 报告启动进度(在同一连接上可多次调用)
/// </summary>
public async Task ReportProgressAsync(StartupProgressMessage message)
{
if (!_isConnected || _pipeClient?.IsConnected != true)
return;
try
{
var json = JsonSerializer.Serialize(message, StartupProgressJsonOptions);
var payload = System.Text.Encoding.UTF8.GetBytes(json);
// 长度前缀协议:[4字节长度][消息正文]
var lengthPrefix = BitConverter.GetBytes(payload.Length);
Debug.Assert(lengthPrefix.Length == LengthPrefixSize);
// 加锁保证单条消息的长度前缀和正文原子写入
lock (_writeLock)
{
_pipeClient.Write(lengthPrefix, 0, LengthPrefixSize);
_pipeClient.Write(payload, 0, payload.Length);
_pipeClient.Flush();
}
// 将同步写入包装为已完成的 Task
await Task.CompletedTask;
}
catch (IOException)
{
// 管道断开
_isConnected = false;
}
catch (Exception ex)
{
AppLogger.Warn("LauncherIpc", $"Failed to report progress: {ex.Message}");
_isConnected = false;
}
}
/// <summary>
/// 检查是否从 Launcher 启动
/// 优先检查环境变量回退到命令行参数UseShellExecute=true 时环境变量仍可继承,
/// 命令行参数作为备选确保兼容性)
/// </summary>
public static bool IsLaunchedByLauncher()
{
// 优先检查环境变量
if (!string.IsNullOrEmpty(
Environment.GetEnvironmentVariable(LauncherIpcConstants.LauncherPidEnvVar)))
{
return true;
}
// 回退到命令行参数检查(格式: --LMD_LAUNCHER_PID=<value>
foreach (var arg in Environment.GetCommandLineArgs())
{
if (arg.StartsWith($"--{LauncherIpcConstants.LauncherPidEnvVar}=", StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
return false;
}
public void Dispose()
{
_isConnected = false;
_pipeClient?.Dispose();
}
}