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https://github.com/wwiinnddyy/LanMountainDesktop.git
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* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
232 lines
4.5 KiB
C#
232 lines
4.5 KiB
C#
namespace LanMountainDesktop.Shared.Contracts.Launcher;
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/// <summary>
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/// 加载项类型
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/// </summary>
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public enum LoadingItemType
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{
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/// <summary>
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/// 系统初始化
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/// </summary>
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System,
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/// <summary>
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/// 设置加载
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/// </summary>
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Settings,
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/// <summary>
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/// 插件
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/// </summary>
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Plugin,
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/// <summary>
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/// 组件
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/// </summary>
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Component,
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/// <summary>
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/// 资源
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/// </summary>
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Resource,
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/// <summary>
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/// 数据
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/// </summary>
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Data,
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/// <summary>
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/// 网络请求
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/// </summary>
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Network,
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/// <summary>
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/// 其他
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/// </summary>
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Other
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}
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/// <summary>
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/// 加载状态
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/// </summary>
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public enum LoadingState
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{
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/// <summary>
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/// 等待中
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/// </summary>
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Pending,
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/// <summary>
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/// 进行中
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/// </summary>
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InProgress,
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/// <summary>
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/// 已完成
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/// </summary>
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Completed,
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/// <summary>
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/// 失败
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/// </summary>
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Failed,
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/// <summary>
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/// 已取消
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/// </summary>
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Cancelled,
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/// <summary>
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/// 超时
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/// </summary>
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Timeout
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}
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/// <summary>
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/// 加载项信息
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/// </summary>
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public record LoadingItem
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{
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/// <summary>
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/// 加载项唯一标识
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/// </summary>
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public required string Id { get; init; }
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/// <summary>
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/// 加载项类型
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/// </summary>
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public LoadingItemType Type { get; init; }
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/// <summary>
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/// 加载项名称
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/// </summary>
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public required string Name { get; init; }
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/// <summary>
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/// 加载项描述
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/// </summary>
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public string? Description { get; init; }
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/// <summary>
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/// 当前状态
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/// </summary>
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public LoadingState State { get; init; }
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/// <summary>
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/// 进度百分比 (0-100)
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/// </summary>
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public int ProgressPercent { get; init; }
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/// <summary>
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/// 状态消息
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/// </summary>
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public string? Message { get; init; }
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/// <summary>
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/// 错误信息(当 State 为 Failed 时)
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/// </summary>
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public string? ErrorMessage { get; init; }
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/// <summary>
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/// 开始时间
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/// </summary>
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public DateTimeOffset? StartTime { get; init; }
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/// <summary>
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/// 结束时间
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/// </summary>
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public DateTimeOffset? EndTime { get; init; }
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/// <summary>
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/// 预计剩余时间(秒)
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/// </summary>
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public int? EstimatedRemainingSeconds { get; init; }
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/// <summary>
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/// 子加载项
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/// </summary>
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public List<LoadingItem>? Children { get; init; }
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/// <summary>
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/// 额外数据
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/// </summary>
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public Dictionary<string, string>? Metadata { get; init; }
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/// <summary>
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/// 时间戳
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/// </summary>
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public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
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}
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/// <summary>
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/// 加载状态更新消息
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/// </summary>
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public record LoadingStateMessage
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{
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/// <summary>
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/// 当前启动阶段
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/// </summary>
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public StartupStage Stage { get; init; }
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/// <summary>
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/// 整体进度百分比 (0-100)
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/// </summary>
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public int OverallProgressPercent { get; init; }
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/// <summary>
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/// 当前活动的加载项
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/// </summary>
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public List<LoadingItem> ActiveItems { get; init; } = new();
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/// <summary>
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/// 已完成的加载项数量
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/// </summary>
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public int CompletedCount { get; init; }
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/// <summary>
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/// 总加载项数量
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/// </summary>
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public int TotalCount { get; init; }
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/// <summary>
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/// 状态消息
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/// </summary>
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public string? Message { get; init; }
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/// <summary>
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/// 是否有错误
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/// </summary>
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public bool HasErrors { get; init; }
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/// <summary>
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/// 错误消息列表
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/// </summary>
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public List<string>? ErrorMessages { get; init; }
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/// <summary>
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/// 时间戳
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/// </summary>
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public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
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}
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/// <summary>
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/// 详细的加载进度消息(用于实时更新)
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/// </summary>
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public record DetailedProgressMessage : StartupProgressMessage
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{
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/// <summary>
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/// 当前加载项
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/// </summary>
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public LoadingItem? CurrentItem { get; init; }
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/// <summary>
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/// 所有加载项
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/// </summary>
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public List<LoadingItem>? AllItems { get; init; }
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/// <summary>
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/// 是否为主要更新
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/// </summary>
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public bool IsMajorUpdate { get; init; }
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}
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