mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-21 08:04:26 +08:00
* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
784 lines
30 KiB
C#
784 lines
30 KiB
C#
using System.Diagnostics;
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using Avalonia.Threading;
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using LanMountainDesktop.Launcher.Models;
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using LanMountainDesktop.Launcher.Services.Ipc;
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using LanMountainDesktop.Launcher.Views;
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using LanMountainDesktop.Shared.Contracts.Launcher;
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namespace LanMountainDesktop.Launcher.Services;
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internal sealed class LauncherFlowCoordinator
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{
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private static readonly string[] LauncherOnlyOptions =
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[
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"debug", "show-loading-details", "plugins-dir", "source", "result",
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LauncherIpcConstants.LauncherPidEnvVar,
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LauncherIpcConstants.PackageRootEnvVar,
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LauncherIpcConstants.VersionEnvVar,
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LauncherIpcConstants.CodenameEnvVar
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];
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private readonly CommandContext _context;
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private readonly DeploymentLocator _deploymentLocator;
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private readonly OobeStateService _oobeStateService;
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private readonly UpdateEngineService _updateEngine;
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private readonly PluginInstallerService _pluginInstallerService;
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private readonly IReadOnlyList<IOobeStep> _oobeSteps;
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public LauncherFlowCoordinator(
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CommandContext context,
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DeploymentLocator deploymentLocator,
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OobeStateService oobeStateService,
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UpdateEngineService updateEngine,
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PluginInstallerService pluginInstallerService)
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{
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_context = context;
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_deploymentLocator = deploymentLocator;
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_oobeStateService = oobeStateService;
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_updateEngine = updateEngine;
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_pluginInstallerService = pluginInstallerService;
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_oobeSteps = [new WelcomeOobeStep(_oobeStateService)];
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}
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public async Task<LauncherResult> RunAsync(SplashWindow? existingSplashWindow = null)
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{
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try
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{
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// 清理旧版本,保留至少3个版本
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_deploymentLocator.CleanupOldDeployments(minVersionsToKeep: 3);
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// 检测老版本安装(首次运行时)
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if (_oobeStateService.IsFirstRun())
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{
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var legacyInfo = LegacyVersionDetector.DetectLegacyInstallation();
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if (legacyInfo != null)
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{
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var migrationResult = await ShowMigrationPromptAsync(legacyInfo);
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// 无论用户选择什么,都继续启动流程
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Console.WriteLine($"[LauncherFlowCoordinator] Migration prompt result: {migrationResult}");
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}
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}
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// 使用传入的 Splash 窗口或创建新的
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var splashWindow = existingSplashWindow ?? await Dispatcher.UIThread.InvokeAsync(() =>
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{
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var window = new SplashWindow();
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window.Show();
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return window;
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});
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var reporter = (ISplashStageReporter)splashWindow;
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// 创建加载详情窗口(可选,用于显示详细加载状态)
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LoadingDetailsWindow? loadingDetailsWindow = null;
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if (_context.IsDebugMode || _context.GetOption("show-loading-details") == "true")
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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loadingDetailsWindow = new LoadingDetailsWindow();
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loadingDetailsWindow.Show();
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});
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}
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// 跟踪主程序是否已就绪,就绪后自动关闭 Splash 窗口
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var hostReadyTcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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// 加载状态管理
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var loadingState = new LoadingStateMessage();
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// 启动 IPC 服务端监听主程序进度
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using var ipcServer = new LauncherIpcServer(msg =>
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{
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Dispatcher.UIThread.Post(() =>
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{
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try
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{
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// 更新加载状态
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loadingState = loadingState with
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{
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Stage = msg.Stage,
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OverallProgressPercent = msg.ProgressPercent,
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Message = msg.Message,
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Timestamp = DateTimeOffset.UtcNow
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};
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// 报告到 Splash 窗口
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reporter.Report(msg.Stage.ToString().ToLower(), msg.Message ?? "");
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// 更新加载详情窗口
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loadingDetailsWindow?.UpdateLoadingState(loadingState);
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// 主程序报告就绪后,关闭 Splash 窗口和加载详情窗口
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if (msg.Stage == StartupStage.Ready)
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{
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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loadingDetailsWindow?.Close();
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hostReadyTcs.TrySetResult();
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Error in IPC callback: {ex.Message}");
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}
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});
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});
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ipcServer.Start();
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try
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{
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// 检查并安装待处理的更新(主程序下载的)
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reporter.Report("update", "检查更新...");
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var updateResult = await _updateEngine.ApplyPendingUpdateAsync().ConfigureAwait(false);
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if (!updateResult.Success)
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{
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return updateResult;
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}
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// 检查并安装待处理的插件更新
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reporter.Report("plugins", "检查插件更新...");
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var pluginsDir = _context.GetOption("plugins-dir")
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?? Path.Combine(_deploymentLocator.GetAppRoot(), "plugins");
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var queueResult = new PluginUpgradeQueueService(_pluginInstallerService).ApplyPendingUpgrades(pluginsDir);
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if (!queueResult.Success)
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{
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return queueResult;
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}
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// OOBE(首次运行引导)
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if (_oobeStateService.IsFirstRun())
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{
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await Dispatcher.UIThread.InvokeAsync(() => splashWindow.Hide());
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foreach (var step in _oobeSteps)
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{
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await step.RunAsync(CancellationToken.None).ConfigureAwait(false);
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}
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await Dispatcher.UIThread.InvokeAsync(() => splashWindow.Show());
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}
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// 启动主程序
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reporter.Report("launch", "正在启动...");
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var (hostResult, hostProcess) = await LaunchHostWithIpcAsync(splashWindow);
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if (!hostResult.Success)
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{
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return hostResult;
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}
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// 等待主程序进程退出。Launcher 作为后台守护进程保持运行,
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// 维持 IPC 管道服务端供主程序报告启动进度。
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if (hostProcess is not null)
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{
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var processExitTask = hostProcess.WaitForExitAsync();
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// 等待主程序就绪或进程退出(取先发生者)
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// 30 秒超时,宿主端有 10 秒兜底机制确保 Ready 信号发送
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var readyOrTimeoutOrExit = Task.WhenAny(
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hostReadyTcs.Task,
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processExitTask,
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Task.Delay(TimeSpan.FromSeconds(30)));
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var completedTask = await readyOrTimeoutOrExit;
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// Host process exited before reporting Ready.
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if (completedTask == processExitTask)
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{
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var exitCode = hostProcess.ExitCode;
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Host process exited before Ready. ExitCode={exitCode}.");
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var recoveryResult = await TryRecoverFromEarlyHostExitAsync(
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exitCode,
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hostReadyTcs,
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splashWindow,
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loadingDetailsWindow).ConfigureAwait(false);
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if (recoveryResult is not null)
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{
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return recoveryResult;
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}
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// Close Splash window for unrecoverable early exits.
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
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{
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing splash window: {ex.Message}");
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}
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});
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return new LauncherResult
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{
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Success = false,
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Stage = "launch",
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Code = "host_crashed",
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Message = $"主程序异常退出,退出代码: {exitCode}"
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};
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}
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// 如果 Splash 窗口仍然打开(超时情况),关闭它
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if (splashWindow.IsVisible)
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{
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Console.WriteLine("[LauncherFlowCoordinator] Timeout waiting for Ready signal, closing splash window...");
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
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{
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing splash window on timeout: {ex.Message}");
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}
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});
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}
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// 继续等待主程序进程退出(如果它还在运行)
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if (!hostProcess.HasExited)
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{
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await processExitTask;
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}
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}
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else
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{
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// 如果无法获取进程引用,退回到有限等待
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await Task.Delay(TimeSpan.FromSeconds(30));
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}
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return new LauncherResult
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{
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Success = true,
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Stage = "exit",
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Code = "ok",
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Message = "Launcher completed successfully."
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};
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}
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finally
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{
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// Splash 窗口可能已由 IPC Ready 回调关闭,这里做安全清理
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
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{
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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Console.WriteLine("[LauncherFlowCoordinator] Splash window closed in finally block");
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing splash window in finally: {ex.Message}");
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}
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});
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}
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}
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catch (Exception ex)
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{
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return new LauncherResult
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{
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Success = false,
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Stage = "launch",
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Code = "exception",
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Message = ex.Message,
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ErrorMessage = ex.ToString()
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};
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}
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}
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private async Task<LauncherResult?> TryRecoverFromEarlyHostExitAsync(
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int exitCode,
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TaskCompletionSource hostReadyTcs,
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SplashWindow splashWindow,
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LoadingDetailsWindow? loadingDetailsWindow)
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{
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if (exitCode == HostExitCodes.SecondaryActivationSucceeded)
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{
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Console.WriteLine("[LauncherFlowCoordinator] Host redirected activation to an existing primary instance.");
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await CloseWindowsAsync(splashWindow, loadingDetailsWindow).ConfigureAwait(false);
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return new LauncherResult
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{
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Success = true,
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Stage = "launch",
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Code = "activated_existing_instance",
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Message = "Detected existing running instance and activation was acknowledged."
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};
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}
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if (exitCode is not HostExitCodes.SecondaryActivationFailed and not HostExitCodes.RestartLockNotAcquired)
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{
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return null;
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}
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Console.Error.WriteLine(
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$"[LauncherFlowCoordinator] Activation handshake failed with exit code {exitCode}. Retrying explicit activation once...");
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var (retryLaunchResult, retryProcess) = await LaunchHostWithIpcAsync(splashWindow).ConfigureAwait(false);
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if (!retryLaunchResult.Success)
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{
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return retryLaunchResult;
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}
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if (retryProcess is null)
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{
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return new LauncherResult
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{
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Success = false,
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Stage = "launch",
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Code = "activation_retry_start_failed",
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Message = "Explicit activation retry failed because no host process was created."
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};
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}
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Console.WriteLine($"[LauncherFlowCoordinator] Explicit activation retry started. RetryPid={retryProcess.Id}.");
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var retryExitTask = retryProcess.WaitForExitAsync();
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var retryCompleted = await Task.WhenAny(
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hostReadyTcs.Task,
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retryExitTask,
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Task.Delay(TimeSpan.FromSeconds(15))).ConfigureAwait(false);
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if (retryCompleted == hostReadyTcs.Task)
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{
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Console.WriteLine("[LauncherFlowCoordinator] Host reported Ready after explicit activation retry.");
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await CloseWindowsAsync(splashWindow, loadingDetailsWindow).ConfigureAwait(false);
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return new LauncherResult
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{
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Success = true,
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Stage = "launch",
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Code = "activation_retry_ready",
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Message = "Explicit activation retry succeeded and host reported Ready."
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};
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}
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if (retryCompleted == retryExitTask)
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{
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var retryExitCode = retryProcess.ExitCode;
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if (retryExitCode == HostExitCodes.SecondaryActivationSucceeded)
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{
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await CloseWindowsAsync(splashWindow, loadingDetailsWindow).ConfigureAwait(false);
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return new LauncherResult
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{
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Success = true,
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Stage = "launch",
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Code = "activation_retry_redirected",
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Message = "Explicit activation retry redirected to the existing primary instance."
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};
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}
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return new LauncherResult
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{
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Success = false,
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Stage = "launch",
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Code = "activation_retry_failed",
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Message = $"Explicit activation retry failed. ExitCode={retryExitCode}. 请结束残留后台进程后重试。"
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};
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}
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return new LauncherResult
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{
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Success = false,
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Stage = "launch",
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Code = "activation_retry_timeout",
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Message = "Explicit activation retry timed out before host became ready. 请结束残留后台进程后重试。"
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};
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}
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private static async Task CloseWindowsAsync(SplashWindow splashWindow, LoadingDetailsWindow? loadingDetailsWindow)
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
|
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{
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Failed to close splash window: {ex.Message}");
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}
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try
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{
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if (loadingDetailsWindow is not null && loadingDetailsWindow.IsVisible)
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{
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loadingDetailsWindow.Close();
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}
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}
|
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catch (Exception ex)
|
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Failed to close loading details window: {ex.Message}");
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}
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});
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}
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private async Task<(LauncherResult Result, Process? Process)> LaunchHostWithIpcAsync(SplashWindow? splashWindow = null, string? customHostPath = null)
|
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{
|
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// 优先使用自定义路径(调试模式选择的路径)
|
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var hostPath = customHostPath ?? _deploymentLocator.ResolveHostExecutablePath();
|
||
|
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if (string.IsNullOrWhiteSpace(hostPath))
|
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{
|
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// 关闭 Splash 窗口
|
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// 显示错误窗口而不是直接退出
|
||
var (errorResult, selectedPath) = await ShowHostNotFoundErrorAsync();
|
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|
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if (errorResult == ErrorWindowResult.Retry)
|
||
{
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// 用户选择重试,如果有选择路径则使用,否则重新尝试
|
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if (!string.IsNullOrWhiteSpace(selectedPath))
|
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{
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return await LaunchHostWithIpcAsync(splashWindow, selectedPath);
|
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}
|
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return await LaunchHostWithIpcAsync(splashWindow);
|
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}
|
||
|
||
// 用户选择退出
|
||
return (new LauncherResult
|
||
{
|
||
Success = false,
|
||
Stage = "launchHost",
|
||
Code = "host_not_found",
|
||
Message = "LanMountainDesktop host executable not found."
|
||
}, null);
|
||
}
|
||
|
||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
|
||
{
|
||
EnsureExecutable(hostPath);
|
||
}
|
||
|
||
var hostWorkingDir = Path.GetDirectoryName(hostPath) ?? _deploymentLocator.GetAppRoot();
|
||
var versionInfo = _deploymentLocator.GetVersionInfo();
|
||
|
||
// 构建命令行参数:转发用户参数 + IPC 环境信息通过命令行传递
|
||
// UseShellExecute = true 确保 Shell 启动子进程,使其正确关联到交互式桌面窗口站(WinSta0),
|
||
// 避免子进程窗口创建成功但不可见的问题。
|
||
var arguments = new System.Text.StringBuilder();
|
||
|
||
// 转发命令行参数给主程序(排除 Launcher 自己的命令和选项)
|
||
// 只过滤 Launcher 专属的选项,保留宿主程序需要的参数(如 --restart-parent-pid)
|
||
foreach (var arg in _context.RawArgs)
|
||
{
|
||
if (arg == _context.Command || arg == _context.SubCommand)
|
||
continue;
|
||
|
||
if (arg.StartsWith("--"))
|
||
{
|
||
var key = arg[2..];
|
||
var equalsIndex = key.IndexOf('=');
|
||
if (equalsIndex >= 0) key = key[..equalsIndex];
|
||
|
||
if (LauncherOnlyOptions.Contains(key, StringComparer.OrdinalIgnoreCase))
|
||
continue;
|
||
}
|
||
|
||
if (arguments.Length > 0) arguments.Append(' ');
|
||
arguments.Append(QuoteArgument(arg));
|
||
}
|
||
|
||
// 通过命令行参数传递 IPC 连接信息(UseShellExecute=true 时不支持 EnvironmentVariables)
|
||
if (arguments.Length > 0) arguments.Append(' ');
|
||
arguments.Append($"--{LauncherIpcConstants.LauncherPidEnvVar}={Environment.ProcessId}");
|
||
arguments.Append($" --{LauncherIpcConstants.PackageRootEnvVar}={QuoteArgument(_deploymentLocator.GetAppRoot())}");
|
||
arguments.Append($" --{LauncherIpcConstants.VersionEnvVar}={versionInfo.Version}");
|
||
arguments.Append($" --{LauncherIpcConstants.CodenameEnvVar}={versionInfo.Codename}");
|
||
|
||
var processStartInfo = new ProcessStartInfo
|
||
{
|
||
FileName = hostPath,
|
||
UseShellExecute = true,
|
||
WorkingDirectory = hostWorkingDir,
|
||
Arguments = arguments.ToString()
|
||
};
|
||
|
||
// 同时设置环境变量作为备选(当 UseShellExecute=true 时 EnvironmentVariables 仍会被子进程继承)
|
||
processStartInfo.EnvironmentVariables[LauncherIpcConstants.LauncherPidEnvVar] =
|
||
Environment.ProcessId.ToString();
|
||
processStartInfo.EnvironmentVariables[LauncherIpcConstants.PackageRootEnvVar] =
|
||
_deploymentLocator.GetAppRoot();
|
||
processStartInfo.EnvironmentVariables[LauncherIpcConstants.VersionEnvVar] = versionInfo.Version;
|
||
processStartInfo.EnvironmentVariables[LauncherIpcConstants.CodenameEnvVar] = versionInfo.Codename;
|
||
|
||
var hostProcess = Process.Start(processStartInfo);
|
||
Console.WriteLine(
|
||
$"[LauncherFlowCoordinator] Host launch requested. Path='{hostPath}'; WorkingDir='{hostWorkingDir}'; " +
|
||
$"Pid={(hostProcess is null ? -1 : hostProcess.Id)}; Args='{processStartInfo.Arguments}'.");
|
||
return (new LauncherResult
|
||
{
|
||
Success = true,
|
||
Stage = "launchHost",
|
||
Code = "ok",
|
||
Message = "Host launched."
|
||
}, hostProcess);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示找不到主程序的错误窗口
|
||
/// </summary>
|
||
private async Task<(ErrorWindowResult Result, string? CustomPath)> ShowHostNotFoundErrorAsync()
|
||
{
|
||
ErrorWindow? errorWindow = null;
|
||
|
||
// 在 UI 线程创建并显示错误窗口
|
||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||
{
|
||
try
|
||
{
|
||
errorWindow = new ErrorWindow();
|
||
errorWindow.SetErrorMessage("找不到阑山桌面应用程序。");
|
||
errorWindow.Show();
|
||
Console.WriteLine("[LauncherFlowCoordinator] ErrorWindow shown for host not found");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[LauncherFlowCoordinator] Failed to show ErrorWindow: {ex.Message}");
|
||
}
|
||
});
|
||
|
||
if (errorWindow is null)
|
||
{
|
||
Console.Error.WriteLine("[LauncherFlowCoordinator] ErrorWindow is null, cannot wait for choice");
|
||
return (ErrorWindowResult.Exit, null);
|
||
}
|
||
|
||
// 等待用户选择
|
||
ErrorWindowResult result;
|
||
string? customPath;
|
||
|
||
try
|
||
{
|
||
result = await errorWindow.WaitForChoiceAsync();
|
||
customPath = errorWindow.GetCustomHostPath();
|
||
Console.WriteLine($"[LauncherFlowCoordinator] ErrorWindow result: {result}, customPath: {customPath != null}");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[LauncherFlowCoordinator] Error waiting for choice: {ex.Message}");
|
||
result = ErrorWindowResult.Exit;
|
||
customPath = null;
|
||
}
|
||
|
||
// 安全关闭错误窗口
|
||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||
{
|
||
try
|
||
{
|
||
if (errorWindow.IsVisible && errorWindow.IsLoaded)
|
||
{
|
||
errorWindow.Close();
|
||
Console.WriteLine("[LauncherFlowCoordinator] ErrorWindow closed successfully");
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing ErrorWindow: {ex.Message}");
|
||
}
|
||
});
|
||
|
||
return (result, customPath);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示迁移提示窗口
|
||
/// </summary>
|
||
private async Task<MigrationResult> ShowMigrationPromptAsync(LegacyVersionInfo legacyInfo)
|
||
{
|
||
MigrationPromptWindow? migrationWindow = null;
|
||
|
||
// 在 UI 线程创建并显示迁移提示窗口
|
||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||
{
|
||
try
|
||
{
|
||
migrationWindow = new MigrationPromptWindow();
|
||
migrationWindow.SetLegacyInfo(legacyInfo);
|
||
migrationWindow.Show();
|
||
Console.WriteLine("[LauncherFlowCoordinator] MigrationPromptWindow shown");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[LauncherFlowCoordinator] Failed to show MigrationPromptWindow: {ex.Message}");
|
||
}
|
||
});
|
||
|
||
if (migrationWindow is null)
|
||
{
|
||
Console.Error.WriteLine("[LauncherFlowCoordinator] MigrationPromptWindow is null, skipping migration prompt");
|
||
return MigrationResult.Skipped;
|
||
}
|
||
|
||
// 等待用户选择
|
||
MigrationResult result;
|
||
|
||
try
|
||
{
|
||
result = await migrationWindow.WaitForChoiceAsync();
|
||
Console.WriteLine($"[LauncherFlowCoordinator] MigrationPromptWindow result: {result}");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[LauncherFlowCoordinator] Error waiting for migration choice: {ex.Message}");
|
||
result = MigrationResult.Skipped;
|
||
}
|
||
|
||
// 安全关闭窗口
|
||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||
{
|
||
try
|
||
{
|
||
if (migrationWindow.IsVisible && migrationWindow.IsLoaded)
|
||
{
|
||
migrationWindow.Close();
|
||
Console.WriteLine("[LauncherFlowCoordinator] MigrationPromptWindow closed successfully");
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing MigrationPromptWindow: {ex.Message}");
|
||
}
|
||
});
|
||
|
||
return result;
|
||
}
|
||
|
||
private static string QuoteArgument(string value)
|
||
{
|
||
if (string.IsNullOrEmpty(value))
|
||
{
|
||
return "\"\"";
|
||
}
|
||
|
||
if (!value.Contains('"') && !value.Contains(' ') && !value.Contains('\t'))
|
||
{
|
||
return value;
|
||
}
|
||
|
||
var builder = new System.Text.StringBuilder();
|
||
builder.Append('"');
|
||
foreach (var ch in value)
|
||
{
|
||
if (ch == '"')
|
||
{
|
||
builder.Append("\\\"");
|
||
}
|
||
else
|
||
{
|
||
builder.Append(ch);
|
||
}
|
||
}
|
||
|
||
builder.Append('"');
|
||
return builder.ToString();
|
||
}
|
||
|
||
private static void EnsureExecutable(string path)
|
||
{
|
||
if (OperatingSystem.IsWindows())
|
||
{
|
||
return;
|
||
}
|
||
|
||
try
|
||
{
|
||
var mode = File.GetUnixFileMode(path);
|
||
mode |= UnixFileMode.UserExecute | UnixFileMode.GroupExecute | UnixFileMode.OtherExecute;
|
||
File.SetUnixFileMode(path, mode);
|
||
}
|
||
catch
|
||
{
|
||
}
|
||
}
|
||
|
||
private sealed class WelcomeOobeStep : IOobeStep
|
||
{
|
||
private readonly OobeStateService _stateService;
|
||
|
||
public WelcomeOobeStep(OobeStateService stateService)
|
||
{
|
||
_stateService = stateService;
|
||
}
|
||
|
||
public async Task RunAsync(CancellationToken cancellationToken)
|
||
{
|
||
OobeWindow? window = null;
|
||
|
||
try
|
||
{
|
||
window = await Dispatcher.UIThread.InvokeAsync(() =>
|
||
{
|
||
try
|
||
{
|
||
var oobeWindow = new OobeWindow();
|
||
oobeWindow.Show();
|
||
Console.WriteLine("[WelcomeOobeStep] OOBE window shown");
|
||
return oobeWindow;
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[WelcomeOobeStep] Failed to show OOBE window: {ex.Message}");
|
||
return null;
|
||
}
|
||
});
|
||
|
||
if (window is null)
|
||
{
|
||
Console.Error.WriteLine("[WelcomeOobeStep] OOBE window is null, skipping OOBE");
|
||
_stateService.MarkCompleted();
|
||
return;
|
||
}
|
||
|
||
using var _ = cancellationToken.Register(() =>
|
||
{
|
||
try
|
||
{
|
||
if (window.IsVisible && window.IsLoaded)
|
||
{
|
||
window.Close();
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[WelcomeOobeStep] Error closing OOBE window on cancel: {ex.Message}");
|
||
}
|
||
});
|
||
|
||
await window.WaitForEnterAsync().ConfigureAwait(false);
|
||
Console.WriteLine("[WelcomeOobeStep] OOBE completed by user");
|
||
_stateService.MarkCompleted();
|
||
}
|
||
finally
|
||
{
|
||
if (window is not null)
|
||
{
|
||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||
{
|
||
try
|
||
{
|
||
if (window.IsVisible && window.IsLoaded)
|
||
{
|
||
window.Close();
|
||
Console.WriteLine("[WelcomeOobeStep] OOBE window closed in finally");
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[WelcomeOobeStep] Error closing OOBE window in finally: {ex.Message}");
|
||
}
|
||
});
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|