Files
LanMountainDesktop/.trae/documents/launcher_improved_plan_v2.md
lincube 4cb52e56c7 Launcher (#4)
* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00

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# LanMountainDesktop Launcher 改进计划 V2
## 核心设计理念
**Launcher 是核心协调器,不是极简启动器**
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ Launcher 职责定位 │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ Launcher 负责(启动前 & 退出后): │
│ ┌─────────────────────────────────────────────────────────────────────┐ │
│ │ • OOBE 首次引导 │ │
│ │ • 启动动画 (Splash) │ │
│ │ • 插件安装 │ │
│ │ • 插件更新 │ │
│ │ • 应用增量更新安装(不是下载!) │ │
│ │ • 应用静默更新安装 │ │
│ └─────────────────────────────────────────────────────────────────────┘ │
│ │
│ 主程序负责(运行时): │
│ ┌─────────────────────────────────────────────────────────────────────┐ │
│ │ • 多线程下载(有完整 Downloader │ │
│ │ • 更新渠道切换 │ │
│ │ • 下载管理 │ │
│ │ • 与 Launcher 通讯(启动进度) │ │
│ └─────────────────────────────────────────────────────────────────────┘ │
│ │
│ 关键优势: │
│ • Launcher 在应用启动前运行 → 可以安装更新而不担心文件占用 │
│ • Launcher 在应用退出后运行 → 可以完成待处理的安装任务 │
│ • 主程序专注下载 → 利用完整的多线程下载器提高效率 │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
```
## 为什么保留 Avalonia
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ 保留 Avalonia 的理由 │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ 1. 启动画面 (Splash) │
│ ┌─────────────────────────────────────────────────────────────────┐ │
│ │ • 需要显示启动进度 │ │
│ │ • 需要显示品牌 Logo │ │
│ │ • 需要流畅的动画效果 │ │
│ │ • 纯 Win32 实现复杂且不易维护 │ │
│ └─────────────────────────────────────────────────────────────────┘ │
│ │
│ 2. OOBE 首次引导 │
│ ┌─────────────────────────────────────────────────────────────────┐ │
│ │ • 需要多步骤向导界面 │ │
│ │ • 需要丰富的交互控件 │ │
│ │ • 需要与主程序一致的视觉风格 │ │
│ │ • Avalonia 提供完整的 UI 框架 │ │
│ └─────────────────────────────────────────────────────────────────┘ │
│ │
│ 3. 与主程序的技术栈一致 │
│ ┌─────────────────────────────────────────────────────────────────┐ │
│ │ • 共享主题和资源 │ │
│ │ • 共享控件和样式 │ │
│ │ • 便于维护和迭代 │ │
│ └─────────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
```
## 改进后的架构设计
### 目录结构(保持不变)
```
安装根目录/
├── LanMountainDesktop.exe ← LauncherAvalonia 应用)
├── app-1.0.0/ ← 版本目录
│ ├── .current ← 当前版本标记
│ ├── LanMountainDesktop.exe ← 主程序
│ └── ... (所有依赖)
└── .launcher/ ← Launcher 数据目录
├── update/ ← 更新缓存
│ └── incoming/ ← 下载的更新包(主程序下载到这里)
└── snapshots/ ← 版本快照
```
### 核心流程设计
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ 启动流程(含通讯机制) │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ 1. 用户启动 LanMountainDesktop.exe (Launcher) │
│ ↓ │
│ 2. Launcher 检查是否有待处理的更新安装 │
│ ↓ │
│ 3. 有更新──Yes──▶ 显示 Splash "正在安装更新..." │
│ ↓ ↓ │
│ No 安装更新(增量/静默) │
│ ↓ ↓ │
│ 4. 检查是否首次运行 ──Yes──▶ 显示 OOBE 窗口 │
│ ↓ No ↓ │
│ 5. 显示 Splash "正在启动..." 完成 OOBE │
│ ↓ │
│ 6. 启动主程序进程(带通讯参数) │
│ ↓ │
│ 7. Launcher 保持运行,监听主程序进度 ─────── IPC 通讯 ───────▶ 主程序 │
│ ↓ │
│ 8. 主程序报告启动进度 ─────── IPC 通讯 ───────▶ Launcher 更新 Splash │
│ ↓ │
│ 9. 主程序完全启动 ──Yes──▶ Launcher 关闭 Splash进入后台/退出 │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
```
### 退出流程
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ 退出流程(处理待安装任务) │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ 1. 主程序准备退出 │
│ ↓ │
│ 2. 检查是否有待安装的更新/插件 ──Yes──▶ 重启 Launcher 并传递参数 │
│ ↓ No ↓ │
│ 3. 正常退出 Launcher 在应用退出后运行 │
│ ↓ │
│ 安装待处理的任务 │
│ ↓ │
│ 完成后再次启动主程序 │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
```
## Launcher 与主程序的通讯机制
### IPC 方案选择
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ IPC 通讯方案 │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ 方案 1: 命令行参数 + 退出码(推荐用于启动阶段) │
│ ┌─────────────────────────────────────────────────────────────────────┐ │
│ │ Launcher 启动主程序: │ │
│ │ LanMountainDesktop.exe --launcher-pid 12345 --ipc-port 50000 │ │
│ │ │ │
│ │ 主程序通过命名管道/HTTP 与 Launcher 通讯 │ │
│ └─────────────────────────────────────────────────────────────────────┘ │
│ │
│ 方案 2: 命名管道(推荐用于进度报告) │
│ ┌─────────────────────────────────────────────────────────────────────┐ │
│ │ Launcher 创建命名管道: \\.\pipe\LanMountainDesktop_Launcher │ │
│ │ 主程序连接并发送进度消息 │ │
│ │ │ │
│ │ 消息格式: JSON │ │
│ │ {"stage": "initializing", "progress": 30, "message": "加载设置..."} │ │
│ └─────────────────────────────────────────────────────────────────────┘ │
│ │
│ 方案 3: 共享内存/文件(简单状态同步) │
│ ┌─────────────────────────────────────────────────────────────────────┐ │
│ │ Launcher 和主程序读写同一个状态文件 │ │
│ │ .launcher/state/startup_status.json │ │
│ └─────────────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
```
### 通讯协议设计
```csharp
// 共享契约LanMountainDesktop.Shared.Contracts
namespace LanMountainDesktop.Shared.Contracts.Launcher;
public enum StartupStage
{
Initializing,
LoadingSettings,
LoadingPlugins,
InitializingUI,
Ready
}
public record StartupProgressMessage
{
public StartupStage Stage { get; init; }
public int ProgressPercent { get; init; } // 0-100
public string? Message { get; init; }
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
}
public static class LauncherIpc
{
public const string PipeName = "LanMountainDesktop_Launcher";
public const string EnvironmentVariablePrefix = "LMD_";
}
```
## 详细实施步骤
### P0: 架构调整(核心)
#### 1. 调整 Launcher 项目引用
**文件**: `LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj`
**修改**:
- 保留 Avalonia 依赖
- 移除 PluginSdk 引用Launcher 不需要)
- 添加 Shared.Contracts 引用(用于 IPC
```xml
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<ApplicationIcon>Assetsogo_nightly.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<!-- 保留 Avalonia -->
<PackageReference Include="Avalonia" Version="11.3.12" />
<PackageReference Include="Avalonia.Desktop" Version="11.3.12" />
<PackageReference Include="Avalonia.Themes.Fluent" Version="11.3.12" />
<!-- 只引用 Shared.ContractsIPC 协议) -->
<ProjectReference Include="..\LanMountainDesktop.Shared.Contracts\LanMountainDesktop.Shared.Contracts.csproj" />
</ItemGroup>
<!-- 图标资源 -->
<ItemGroup>
<Content Include="..\LanMountainDesktop\Assets\logo_nightly.ico" Link="Assets\logo_nightly.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
```
#### 2. 移除主程序对 Launcher 的引用
**文件**: `LanMountainDesktop/LanMountainDesktop.csproj`
**修改**: 删除 Launcher 引用
```xml
<!-- 删除 -->
<!-- <ProjectReference Include="..\LanMountainDesktop.Launcher\LanMountainDesktop.Launcher.csproj" ReferenceOutputAssembly="false" /> -->
```
#### 3. 创建 IPC 通讯契约
**新建文件**: `LanMountainDesktop.Shared.Contracts/Launcher/LauncherIpc.cs`
```csharp
namespace LanMountainDesktop.Shared.Contracts.Launcher;
public enum StartupStage
{
Initializing,
LoadingSettings,
LoadingPlugins,
InitializingUI,
Ready
}
public record StartupProgressMessage
{
public StartupStage Stage { get; init; }
public int ProgressPercent { get; init; }
public string? Message { get; init; }
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
}
public static class LauncherIpcConstants
{
public const string PipeName = "LanMountainDesktop_Launcher";
public const string LauncherPidEnvVar = "LMD_LAUNCHER_PID";
public const string PackageRootEnvVar = "LMD_PACKAGE_ROOT";
public const string VersionEnvVar = "LMD_VERSION";
}
```
### P1: Launcher 端实现
#### 4. 实现 IPC 服务端
**新建文件**: `LanMountainDesktop.Launcher/Services/Ipc/LauncherIpcServer.cs`
```csharp
using System.IO.Pipes;
using System.Text.Json;
using LanMountainDesktop.Shared.Contracts.Launcher;
namespace LanMountainDesktop.Launcher.Services.Ipc;
public class LauncherIpcServer : IDisposable
{
private readonly CancellationTokenSource _cts = new();
private NamedPipeServerStream? _pipeServer;
private readonly Action<StartupProgressMessage> _onProgress;
public LauncherIpcServer(Action<StartupProgressMessage> onProgress)
{
_onProgress = onProgress;
}
public async Task StartAsync()
{
while (!_cts.Token.IsCancellationRequested)
{
try
{
_pipeServer = new NamedPipeServerStream(
LauncherIpcConstants.PipeName,
PipeDirection.In,
1,
PipeTransmissionMode.Message);
await _pipeServer.WaitForConnectionAsync(_cts.Token);
using var reader = new StreamReader(_pipeServer);
var json = await reader.ReadToEndAsync(_cts.Token);
if (!string.IsNullOrEmpty(json))
{
var message = JsonSerializer.Deserialize<StartupProgressMessage>(json);
if (message != null)
{
_onProgress(message);
}
}
_pipeServer.Disconnect();
}
catch (OperationCanceledException)
{
break;
}
catch (Exception ex)
{
Console.Error.WriteLine($"IPC error: {ex.Message}");
}
}
}
public void Dispose()
{
_cts.Cancel();
_pipeServer?.Dispose();
_cts.Dispose();
}
}
```
#### 5. 修改 Launcher 启动流程
**修改文件**: `LanMountainDesktop.Launcher/Services/LauncherFlowCoordinator.cs`
```csharp
public async Task<LauncherResult> RunAsync()
{
// 1. 清理旧版本
_deploymentLocator.CleanupDestroyedDeployments();
// 2. 检查并安装待处理的更新(主程序下载的)
var pendingUpdate = _updateEngine.CheckPendingUpdate();
if (pendingUpdate.HasUpdate)
{
_splashWindow?.UpdateStatus("正在安装更新...");
var updateResult = await _updateEngine.ApplyPendingUpdateAsync();
if (!updateResult.Success)
{
return updateResult;
}
}
// 3. 检查并安装待处理的插件更新
var pendingPlugins = _pluginUpgradeQueueService.CheckPendingUpgrades();
if (pendingPlugins.HasUpgrades)
{
_splashWindow?.UpdateStatus("正在更新插件...");
var pluginResult = _pluginUpgradeQueueService.ApplyPendingUpgrades();
if (!pluginResult.Success)
{
return pluginResult;
}
}
// 4. OOBE
if (_oobeStateService.IsFirstRun())
{
_splashWindow?.Hide();
foreach (var step in _oobeSteps)
{
await step.RunAsync(CancellationToken.None);
}
_splashWindow?.Show();
}
// 5. 启动 IPC 服务端监听主程序进度
using var ipcServer = new LauncherIpcServer(msg =>
{
_splashWindow?.UpdateProgress(msg.ProgressPercent, msg.Message);
});
_ = ipcServer.StartAsync();
// 6. 启动主程序
_splashWindow?.UpdateStatus("正在启动...");
var hostResult = LaunchHostWithIpc();
if (!hostResult.Success)
{
return hostResult;
}
// 7. 等待主程序报告就绪或超时
await WaitForHostReadyOrTimeoutAsync(TimeSpan.FromSeconds(30));
return new LauncherResult { Success = true };
}
```
### P2: 主程序端实现
#### 6. 实现 IPC 客户端
**新建文件**: `LanMountainDesktop/Services/Launcher/LauncherIpcClient.cs`
```csharp
using System.IO.Pipes;
using System.Text.Json;
using LanMountainDesktop.Shared.Contracts.Launcher;
namespace LanMountainDesktop.Services.Launcher;
public class LauncherIpcClient : IDisposable
{
private NamedPipeClientStream? _pipeClient;
public async Task ConnectAsync(CancellationToken cancellationToken = default)
{
_pipeClient = new NamedPipeClientStream(
".",
LauncherIpcConstants.PipeName,
PipeDirection.Out);
await _pipeClient.ConnectAsync(5000, cancellationToken);
}
public async Task ReportProgressAsync(StartupProgressMessage message)
{
if (_pipeClient?.IsConnected != true)
return;
var json = JsonSerializer.Serialize(message);
using var writer = new StreamWriter(_pipeClient, leaveOpen: true);
await writer.WriteAsync(json);
await writer.FlushAsync();
}
public void Dispose()
{
_pipeClient?.Dispose();
}
}
```
#### 7. 主程序启动时报告进度
**修改文件**: `LanMountainDesktop/App.axaml.cs`
```csharp
public override async void OnFrameworkInitializationCompleted()
{
// 检查是否从 Launcher 启动
var launcherPid = Environment.GetEnvironmentVariable(LauncherIpcConstants.LauncherPidEnvVar);
if (!string.IsNullOrEmpty(launcherPid))
{
// 连接到 Launcher 的 IPC 服务端
_launcherIpc = new LauncherIpcClient();
await _launcherIpc.ConnectAsync();
// 报告启动进度
await _launcherIpc.ReportProgressAsync(new StartupProgressMessage
{
Stage = StartupStage.Initializing,
ProgressPercent = 10,
Message = "正在初始化..."
});
}
// 初始化设置
await _launcherIpc?.ReportProgressAsync(new StartupProgressMessage
{
Stage = StartupStage.LoadingSettings,
ProgressPercent = 30,
Message = "正在加载设置..."
});
InitializeSettings();
// 加载插件
await _launcherIpc?.ReportProgressAsync(new StartupProgressMessage
{
Stage = StartupStage.LoadingPlugins,
ProgressPercent = 50,
Message = "正在加载插件..."
});
await InitializePluginsAsync();
// 初始化 UI
await _launcherIpc?.ReportProgressAsync(new StartupProgressMessage
{
Stage = StartupStage.InitializingUI,
ProgressPercent = 80,
Message = "正在初始化界面..."
});
InitializeUI();
// 就绪
await _launcherIpc?.ReportProgressAsync(new StartupProgressMessage
{
Stage = StartupStage.Ready,
ProgressPercent = 100,
Message = "就绪"
});
base.OnFrameworkInitializationCompleted();
}
```
### P3: 更新流程整合
#### 8. 主程序下载更新
**主程序职责**:
```csharp
// 主程序中的更新服务
public class AppUpdateService
{
public async Task DownloadUpdateAsync(string version, string downloadUrl)
{
// 使用多线程下载器下载更新包
var downloader = new MultiThreadedDownloader();
var targetPath = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"LanMountainDesktop",
".launcher",
"update",
"incoming",
$"update-{version}.zip");
await downloader.DownloadAsync(downloadUrl, targetPath);
// 标记为待安装
File.WriteAllText(
Path.Combine(Path.GetDirectoryName(targetPath)!, ".pending"),
version);
}
}
```
#### 9. Launcher 安装更新
**Launcher 职责**:
```csharp
// Launcher 中的更新安装服务
public class UpdateInstallationService
{
public async Task<InstallResult> InstallPendingUpdateAsync()
{
var pendingPath = Path.Combine(
_appRoot,
".launcher",
"update",
"incoming",
".pending");
if (!File.Exists(pendingPath))
return InstallResult.NoUpdate;
var version = File.ReadAllText(pendingPath);
var updatePackagePath = Path.Combine(
Path.GetDirectoryName(pendingPath)!,
$"update-{version}.zip");
// 创建新版本目录
var newVersionDir = Path.Combine(_appRoot, $"app-{version}");
Directory.CreateDirectory(newVersionDir);
File.WriteAllText(Path.Combine(newVersionDir, ".partial"), "");
// 解压更新包
ZipFile.ExtractToDirectory(updatePackagePath, newVersionDir);
// 验证文件完整性
// ...
// 切换版本标记
var currentDir = _deploymentLocator.FindCurrentDeploymentDirectory();
if (currentDir != null)
{
File.Delete(Path.Combine(currentDir, ".current"));
File.WriteAllText(Path.Combine(currentDir, ".destroy"), "");
}
File.WriteAllText(Path.Combine(newVersionDir, ".current"), "");
File.Delete(Path.Combine(newVersionDir, ".partial"));
// 清理待安装标记
File.Delete(pendingPath);
File.Delete(updatePackagePath);
return InstallResult.Success;
}
}
```
### P4: GitHub Actions 工作流
#### 10. 修改 release.yml
**关键修改点**:
```yaml
# 1. Launcher 单独编译(保留 Avalonia
- name: Publish Launcher
run: |
dotnet publish LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj `
-c Release `
-o ./publish/launcher-win-x64 `
--self-contained `
-r win-x64 `
-p:PublishSingleFile=false `
-p:DebugType=none
# 2. 目录结构调整
- name: Restructure for Launcher
run: |
$version = "${{ needs.prepare.outputs.version }}"
$publishDir = "publish/windows-x64"
$launcherDir = "publish/launcher-win-x64"
$appDir = "app-$version"
# 创建新结构
$newStructure = "publish-launcher/windows-x64"
New-Item -ItemType Directory -Path $newStructure -Force
# 移动主程序到 app-{version}/
$appPath = Join-Path $newStructure $appDir
Move-Item -Path $publishDir -Destination $appPath -Force
# 复制 Launcher 到根目录
Copy-Item -Path "$launcherDir\*" -Destination $newStructure -Recurse -Force
# 创建 .current 标记
New-Item -ItemType File -Path (Join-Path $appPath ".current") -Force
```
## 文件变更清单
### 修改文件
1. `LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj` - 调整引用
2. `LanMountainDesktop/LanMountainDesktop.csproj` - 移除 Launcher 引用
3. `LanMountainDesktop.Launcher/Services/LauncherFlowCoordinator.cs` - 添加 IPC 和更新安装
4. `LanMountainDesktop/App.axaml.cs` - 添加 IPC 客户端和进度报告
5. `.github/workflows/release.yml` - 调整打包流程
### 新增文件
1. `LanMountainDesktop.Shared.Contracts/Launcher/LauncherIpc.cs` - IPC 契约
2. `LanMountainDesktop.Launcher/Services/Ipc/LauncherIpcServer.cs` - IPC 服务端
3. `LanMountainDesktop/Services/Launcher/LauncherIpcClient.cs` - IPC 客户端
4. `LanMountainDesktop.Launcher/Services/Update/UpdateInstallationService.cs` - 更新安装
### 删除文件
1. 主程序对 Launcher 的项目引用(已存在)
## 实施顺序
### 第一阶段:基础架构
1. 创建 IPC 契约Shared.Contracts
2. 调整 Launcher 项目引用
3. 移除主程序对 Launcher 的引用
4. 测试基本启动
### 第二阶段IPC 实现
1. 实现 Launcher IPC 服务端
2. 实现主程序 IPC 客户端
3. 测试进度报告
### 第三阶段:更新流程
1. 主程序实现下载功能
2. Launcher 实现安装功能
3. 测试完整更新流程
### 第四阶段CI/CD
1. 修改 GitHub Actions
2. 测试打包流程
3. 验证安装程序
## 验证清单
- [ ] Launcher 能正常启动主程序
- [ ] Launcher 显示 Splash 并接收进度更新
- [ ] 主程序能向 Launcher 报告启动进度
- [ ] 主程序能下载更新
- [ ] Launcher 能安装待处理的更新
- [ ] OOBE 流程正常
- [ ] 插件更新流程正常
- [ ] GitHub Actions 打包成功
- [ ] 安装程序图标正常
- [ ] 快捷方式图标正常