mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
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* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
381 lines
11 KiB
C#
381 lines
11 KiB
C#
using System.Collections.Concurrent;
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using LanMountainDesktop.Shared.Contracts.Launcher;
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namespace LanMountainDesktop.Services.Loading;
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/// <summary>
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/// 加载状态管理器 - 管理所有加载项的状态
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/// </summary>
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public class LoadingStateManager : IDisposable
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{
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private readonly ConcurrentDictionary<string, LoadingItem> _items = new();
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private readonly ConcurrentDictionary<string, DateTimeOffset> _startTimes = new();
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private readonly object _lock = new();
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private readonly CancellationTokenSource _cts = new();
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/// <summary>
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/// 状态变更事件
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/// </summary>
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public event EventHandler<LoadingStateChangedEventArgs>? StateChanged;
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/// <summary>
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/// 整体进度变更事件
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/// </summary>
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public event EventHandler<OverallProgressChangedEventArgs>? OverallProgressChanged;
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/// <summary>
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/// 当前启动阶段
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/// </summary>
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public StartupStage CurrentStage { get; private set; } = StartupStage.Initializing;
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/// <summary>
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/// 整体进度百分比
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/// </summary>
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public int OverallProgressPercent { get; private set; }
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/// <summary>
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/// 是否正在加载
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/// </summary>
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public bool IsLoading => _items.Values.Any(i => i.State == LoadingState.InProgress);
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/// <summary>
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/// 是否有错误
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/// </summary>
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public bool HasErrors => _items.Values.Any(i => i.State == LoadingState.Failed);
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/// <summary>
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/// 获取所有加载项
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/// </summary>
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public IReadOnlyCollection<LoadingItem> GetAllItems() => _items.Values.ToList();
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/// <summary>
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/// 获取活动的加载项
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/// </summary>
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public IReadOnlyCollection<LoadingItem> GetActiveItems() =>
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_items.Values.Where(i => i.State is LoadingState.InProgress or LoadingState.Pending).ToList();
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/// <summary>
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/// 注册加载项
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/// </summary>
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public LoadingItem RegisterItem(
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string id,
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LoadingItemType type,
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string name,
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string? description = null,
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Dictionary<string, string>? metadata = null)
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{
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var item = new LoadingItem
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{
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Id = id,
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Type = type,
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Name = name,
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Description = description,
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State = LoadingState.Pending,
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ProgressPercent = 0,
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Metadata = metadata,
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Timestamp = DateTimeOffset.UtcNow
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};
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_items[id] = item;
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StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
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{
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Item = item,
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PreviousState = null,
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CurrentState = item.State
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});
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return item;
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}
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/// <summary>
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/// 开始加载
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/// </summary>
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public void StartItem(string id, string? message = null)
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{
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if (!_items.TryGetValue(id, out var item))
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return;
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var previousState = item.State;
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var startTime = DateTimeOffset.UtcNow;
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_startTimes[id] = startTime;
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var updatedItem = item with
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{
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State = LoadingState.InProgress,
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StartTime = startTime,
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Message = message ?? $"正在加载 {item.Name}...",
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Timestamp = DateTimeOffset.UtcNow
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};
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_items[id] = updatedItem;
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StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
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{
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Item = updatedItem,
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PreviousState = previousState,
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CurrentState = updatedItem.State
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});
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UpdateOverallProgress();
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}
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/// <summary>
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/// 更新进度
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/// </summary>
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public void UpdateProgress(string id, int percent, string? message = null, int? estimatedRemainingSeconds = null)
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{
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if (!_items.TryGetValue(id, out var item))
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return;
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var updatedItem = item with
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{
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ProgressPercent = Math.Clamp(percent, 0, 100),
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Message = message ?? item.Message,
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EstimatedRemainingSeconds = estimatedRemainingSeconds,
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Timestamp = DateTimeOffset.UtcNow
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};
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_items[id] = updatedItem;
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StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
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{
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Item = updatedItem,
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PreviousState = item.State,
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CurrentState = updatedItem.State,
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IsProgressUpdate = true
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});
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UpdateOverallProgress();
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}
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/// <summary>
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/// 完成加载
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/// </summary>
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public void CompleteItem(string id, string? message = null)
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{
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if (!_items.TryGetValue(id, out var item))
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return;
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var previousState = item.State;
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var endTime = DateTimeOffset.UtcNow;
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_startTimes.TryRemove(id, out _);
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var updatedItem = item with
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{
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State = LoadingState.Completed,
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ProgressPercent = 100,
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EndTime = endTime,
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Message = message ?? $"{item.Name} 加载完成",
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Timestamp = DateTimeOffset.UtcNow
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};
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_items[id] = updatedItem;
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StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
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{
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Item = updatedItem,
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PreviousState = previousState,
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CurrentState = updatedItem.State
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});
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UpdateOverallProgress();
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}
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/// <summary>
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/// 标记失败
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/// </summary>
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public void FailItem(string id, string errorMessage, string? details = null)
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{
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if (!_items.TryGetValue(id, out var item))
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return;
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var previousState = item.State;
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var endTime = DateTimeOffset.UtcNow;
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_startTimes.TryRemove(id, out _);
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var fullErrorMessage = string.IsNullOrEmpty(details)
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? errorMessage
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: $"{errorMessage}: {details}";
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var updatedItem = item with
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{
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State = LoadingState.Failed,
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ErrorMessage = fullErrorMessage,
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EndTime = endTime,
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Message = $"{item.Name} 加载失败",
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Timestamp = DateTimeOffset.UtcNow
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};
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_items[id] = updatedItem;
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StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
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{
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Item = updatedItem,
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PreviousState = previousState,
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CurrentState = updatedItem.State
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});
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UpdateOverallProgress();
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}
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/// <summary>
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/// 标记超时
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/// </summary>
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public void TimeoutItem(string id, string? message = null)
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{
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if (!_items.TryGetValue(id, out var item))
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return;
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var previousState = item.State;
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var endTime = DateTimeOffset.UtcNow;
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_startTimes.TryRemove(id, out _);
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var updatedItem = item with
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{
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State = LoadingState.Timeout,
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EndTime = endTime,
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Message = message ?? $"{item.Name} 加载超时",
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Timestamp = DateTimeOffset.UtcNow
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};
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_items[id] = updatedItem;
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StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
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{
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Item = updatedItem,
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PreviousState = previousState,
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CurrentState = updatedItem.State
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});
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UpdateOverallProgress();
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}
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/// <summary>
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/// 设置当前启动阶段
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/// </summary>
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public void SetStage(StartupStage stage, string? message = null)
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{
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CurrentStage = stage;
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OverallProgressChanged?.Invoke(this, new OverallProgressChangedEventArgs
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{
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Stage = stage,
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OverallProgressPercent = OverallProgressPercent,
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Message = message
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});
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}
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/// <summary>
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/// 更新整体进度
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/// </summary>
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private void UpdateOverallProgress()
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{
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lock (_lock)
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{
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var items = _items.Values.ToList();
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if (items.Count == 0)
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{
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OverallProgressPercent = 0;
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return;
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}
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// 计算加权进度
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var totalWeight = items.Count;
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var completedWeight = items.Count(i => i.State == LoadingState.Completed);
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var inProgressWeight = items
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.Where(i => i.State == LoadingState.InProgress)
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.Sum(i => i.ProgressPercent / 100.0);
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var progress = (int)((completedWeight + inProgressWeight) / totalWeight * 100);
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OverallProgressPercent = Math.Clamp(progress, 0, 100);
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OverallProgressChanged?.Invoke(this, new OverallProgressChangedEventArgs
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{
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Stage = CurrentStage,
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OverallProgressPercent = OverallProgressPercent
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});
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}
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}
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/// <summary>
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/// 获取加载状态消息
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/// </summary>
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public LoadingStateMessage GetLoadingStateMessage()
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{
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var items = _items.Values.ToList();
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var activeItems = items.Where(i => i.State is LoadingState.InProgress or LoadingState.Pending).ToList();
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var errorItems = items.Where(i => i.State == LoadingState.Failed).ToList();
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return new LoadingStateMessage
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{
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Stage = CurrentStage,
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OverallProgressPercent = OverallProgressPercent,
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ActiveItems = activeItems,
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CompletedCount = items.Count(i => i.State == LoadingState.Completed),
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TotalCount = items.Count,
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HasErrors = errorItems.Any(),
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ErrorMessages = errorItems.Select(i => $"{i.Name}: {i.ErrorMessage}").ToList()
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};
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}
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/// <summary>
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/// 清理所有加载项
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/// </summary>
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public void Clear()
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{
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_items.Clear();
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_startTimes.Clear();
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OverallProgressPercent = 0;
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}
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/// <summary>
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/// 检查超时项
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/// </summary>
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public void CheckTimeouts(TimeSpan timeout)
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{
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var now = DateTimeOffset.UtcNow;
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var timeoutItems = _items.Values
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.Where(i => i.State == LoadingState.InProgress && i.StartTime.HasValue)
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.Where(i => now - i.StartTime.Value > timeout)
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.ToList();
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foreach (var item in timeoutItems)
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{
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TimeoutItem(item.Id, $"{item.Name} 加载超时(超过 {timeout.TotalSeconds} 秒)");
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}
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}
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public void Dispose()
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{
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_cts.Cancel();
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_items.Clear();
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_startTimes.Clear();
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}
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}
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/// <summary>
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/// 加载状态变更事件参数
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/// </summary>
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public class LoadingStateChangedEventArgs : EventArgs
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{
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public required LoadingItem Item { get; init; }
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public LoadingState? PreviousState { get; init; }
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public required LoadingState CurrentState { get; init; }
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public bool IsProgressUpdate { get; init; }
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}
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/// <summary>
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/// 整体进度变更事件参数
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/// </summary>
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public class OverallProgressChangedEventArgs : EventArgs
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{
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public StartupStage Stage { get; init; }
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public int OverallProgressPercent { get; init; }
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public string? Message { get; init; }
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}
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