mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-20 23:54:26 +08:00
* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
198 lines
5.9 KiB
C#
198 lines
5.9 KiB
C#
using Avalonia;
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using Avalonia.Animation;
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using Avalonia.Animation.Easings;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Avalonia.Media;
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using Avalonia.Styling;
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namespace LanMountainDesktop.Launcher.Views;
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/// <summary>
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/// OOBE(首次使用体验)窗口 - 欢迎页面
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/// </summary>
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public partial class OobeWindow : Window
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{
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private readonly TaskCompletionSource<bool> _completionSource = new();
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private bool _isTransitioning = false;
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public OobeWindow()
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{
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AvaloniaXamlLoader.Load(this);
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// 延迟到窗口加载完成后再初始化
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this.Loaded += OnWindowLoaded;
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this.Opened += OnWindowOpened;
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}
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/// <summary>
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/// 窗口加载完成事件
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/// </summary>
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private void OnWindowLoaded(object? sender, RoutedEventArgs e)
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{
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Console.WriteLine("[OobeWindow] Window loaded, initializing components...");
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var enterButton = this.FindControl<Button>("EnterButton");
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if (enterButton is not null)
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{
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enterButton.Click += OnEnterClick;
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Console.WriteLine("[OobeWindow] EnterButton event bound successfully");
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}
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else
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{
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Console.Error.WriteLine("[OobeWindow] Failed to find EnterButton!");
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}
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}
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/// <summary>
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/// 窗口打开事件 - 播放入场动画
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/// </summary>
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private async void OnWindowOpened(object? sender, EventArgs e)
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{
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Console.WriteLine("[OobeWindow] Window opened, playing entrance animation...");
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await PlayEntranceAnimationAsync();
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}
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/// <summary>
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/// 播放入场动画
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/// </summary>
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private async Task PlayEntranceAnimationAsync()
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{
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try
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{
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// 获取内容元素
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var contentGrid = this.FindControl<Grid>("ContentGrid");
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if (contentGrid is null)
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{
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// 如果没有命名网格,直接返回
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return;
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}
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// 创建淡入动画
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var fadeInAnimation = new Animation
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{
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Duration = TimeSpan.FromMilliseconds(600),
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Easing = new CubicEaseOut(),
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Children =
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{
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new KeyFrame
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{
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Setters = { new Setter(OpacityProperty, 0.0) },
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KeyTime = TimeSpan.FromMilliseconds(0)
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},
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new KeyFrame
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{
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Setters = { new Setter(OpacityProperty, 1.0) },
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KeyTime = TimeSpan.FromMilliseconds(600)
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}
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}
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};
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// 创建向上滑动动画
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var slideUpAnimation = new Animation
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{
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Duration = TimeSpan.FromMilliseconds(600),
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Easing = new CubicEaseOut(),
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Children =
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{
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new KeyFrame
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{
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Setters = { new Setter(TranslateTransform.YProperty, 30.0) },
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KeyTime = TimeSpan.FromMilliseconds(0)
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},
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new KeyFrame
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{
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Setters = { new Setter(TranslateTransform.YProperty, 0.0) },
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KeyTime = TimeSpan.FromMilliseconds(600)
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}
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}
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};
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// 应用动画
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await fadeInAnimation.RunAsync(contentGrid);
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await slideUpAnimation.RunAsync(contentGrid);
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Console.WriteLine("[OobeWindow] Entrance animation completed");
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[OobeWindow] Error playing entrance animation: {ex.Message}");
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}
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}
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/// <summary>
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/// 等待用户点击开始按钮
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/// </summary>
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public Task WaitForEnterAsync() => _completionSource.Task;
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/// <summary>
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/// 进入按钮点击事件
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/// </summary>
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private async void OnEnterClick(object? sender, RoutedEventArgs e)
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{
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if (_isTransitioning) return;
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_isTransitioning = true;
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Console.WriteLine("[OobeWindow] Enter button clicked, starting transition...");
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try
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{
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// 播放退出动画
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await PlayExitAnimationAsync();
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// 完成 OOBE
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_completionSource.TrySetResult(true);
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[OobeWindow] Error during transition: {ex.Message}");
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_completionSource.TrySetResult(true);
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}
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}
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/// <summary>
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/// 播放退出动画
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/// </summary>
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private async Task PlayExitAnimationAsync()
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{
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try
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{
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var contentGrid = this.FindControl<Grid>("ContentGrid");
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if (contentGrid is null)
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{
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// 如果没有命名网格,直接延迟后返回
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await Task.Delay(200);
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return;
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}
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// 创建淡出动画
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var fadeOutAnimation = new Animation
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{
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Duration = TimeSpan.FromMilliseconds(200),
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Easing = new CubicEaseIn(),
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Children =
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{
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new KeyFrame
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{
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Setters = { new Setter(OpacityProperty, 1.0) },
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KeyTime = TimeSpan.FromMilliseconds(0)
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},
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new KeyFrame
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{
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Setters = { new Setter(OpacityProperty, 0.0) },
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KeyTime = TimeSpan.FromMilliseconds(200)
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}
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}
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};
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await fadeOutAnimation.RunAsync(contentGrid);
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Console.WriteLine("[OobeWindow] Exit animation completed");
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[OobeWindow] Error playing exit animation: {ex.Message}");
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}
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}
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}
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