mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-20 23:54:26 +08:00
* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
469 lines
17 KiB
C#
469 lines
17 KiB
C#
using System.Globalization;
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using System.Text.Json;
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using LanMountainDesktop.Launcher.Models;
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using LanMountainDesktop.Shared.Contracts.Launcher;
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namespace LanMountainDesktop.Launcher.Services;
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internal sealed class DeploymentLocator
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{
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private readonly string _appRoot;
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public DeploymentLocator(string appRoot)
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{
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_appRoot = appRoot;
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}
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public string GetAppRoot() => _appRoot;
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public string? FindCurrentDeploymentDirectory()
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{
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Console.WriteLine("[DeploymentLocator] Searching for deployment directories (ClassIsland style)...");
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if (!Directory.Exists(_appRoot))
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{
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Console.WriteLine("[DeploymentLocator] App root directory does not exist");
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return null;
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}
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var executable = OperatingSystem.IsWindows() ? "LanMountainDesktop.exe" : "LanMountainDesktop";
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try
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{
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var candidates = Directory.GetDirectories(_appRoot, "app-*", SearchOption.TopDirectoryOnly);
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Console.WriteLine($"[DeploymentLocator] Found {candidates.Length} app-* directories");
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// ClassIsland 风格的查询:先筛选,后排序
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var validInstallations = candidates
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.Where(path =>
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{
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var hasDestroy = File.Exists(Path.Combine(path, ".destroy"));
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var hasPartial = File.Exists(Path.Combine(path, ".partial"));
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var hasExe = File.Exists(Path.Combine(path, executable));
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var hasCurrent = File.Exists(Path.Combine(path, ".current"));
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var version = ParseVersionFromDirectory(path);
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Console.WriteLine($"[DeploymentLocator] Candidate: {Path.GetFileName(path)} | " +
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$"Version={version} | " +
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$"Current={hasCurrent} | " +
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$"Destroy={hasDestroy} | " +
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$"Partial={hasPartial} | " +
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$"HasExe={hasExe}");
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return !hasDestroy && !hasPartial && hasExe;
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})
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.Select(path => new
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{
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Path = path,
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Version = ParseVersionFromDirectory(path),
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HasCurrentMarker = File.Exists(Path.Combine(path, ".current"))
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})
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.OrderBy(x => x.HasCurrentMarker ? 0 : 1) // .current 标记的排前面
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.ThenByDescending(x => x.Version) // 然后按版本号降序
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.ToList();
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if (validInstallations.Count == 0)
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{
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Console.WriteLine("[DeploymentLocator] No valid deployment directories found");
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return null;
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}
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var best = validInstallations[0];
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Console.WriteLine($"[DeploymentLocator] Selected: {Path.GetFileName(best.Path)} (current={best.HasCurrentMarker}, version={best.Version})");
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return best.Path;
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[DeploymentLocator] Error searching for deployments: {ex}");
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return null;
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}
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}
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public string? ResolveHostExecutablePath()
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{
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// 使用新的灵活定位器
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var options = new HostDiscoveryOptions
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{
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ExecutableName = "LanMountainDesktop",
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PreferDevModeConfig = true,
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RecursiveSearch = false, // 默认不启用递归搜索以提高性能
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AdditionalSearchPaths = new List<string>
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{
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// 可以通过配置文件或环境变量添加更多路径
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"${AppRoot}",
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"${AppRoot}/..",
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"${BaseDirectory}/../..",
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}
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};
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var locator = new FlexibleHostLocator(_appRoot, options);
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var result = locator.ResolveHostExecutablePath();
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if (result != null)
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{
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return result;
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}
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// 回退到旧逻辑(作为备选)
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return ResolveHostExecutablePathLegacy();
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}
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/// <summary>
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/// 传统的主程序路径解析(作为备选)
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/// </summary>
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private string? ResolveHostExecutablePathLegacy()
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{
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var executable = OperatingSystem.IsWindows() ? "LanMountainDesktop.exe" : "LanMountainDesktop";
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// 1. 首先查找 app-{version} 目录(生产环境)
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var currentDeployment = FindCurrentDeploymentDirectory();
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if (!string.IsNullOrWhiteSpace(currentDeployment))
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{
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var inDeployment = Path.Combine(currentDeployment, executable);
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if (File.Exists(inDeployment))
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{
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return inDeployment;
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}
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}
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// 2. 查找 Launcher 所在目录(开发环境 - 直接运行)
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var inRoot = Path.Combine(_appRoot, executable);
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if (File.Exists(inRoot))
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{
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return inRoot;
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}
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// 3. 查找父目录(开发环境 - 从 Launcher 项目运行)
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var parent = Path.GetFullPath(Path.Combine(_appRoot, ".."));
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var inParent = Path.Combine(parent, executable);
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if (File.Exists(inParent))
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{
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return inParent;
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}
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// 4. 开发模式:如果启用了开发模式,优先使用保存的自定义路径
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if (Views.ErrorWindow.CheckDevModeEnabled())
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{
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// 4.1 首先检查保存的自定义路径
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var savedCustomPath = Views.ErrorWindow.GetSavedCustomHostPath();
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if (!string.IsNullOrWhiteSpace(savedCustomPath) && File.Exists(savedCustomPath))
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{
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return savedCustomPath;
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}
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// 4.2 扫描开发路径
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var devPath = ScanDevelopmentPaths(executable);
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if (!string.IsNullOrWhiteSpace(devPath))
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{
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return devPath;
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}
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}
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// 5. 开发模式:查找主程序项目的输出目录
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var devPaths = GetDevelopmentPaths(executable);
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foreach (var devPath in devPaths)
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{
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if (File.Exists(devPath))
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{
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return devPath;
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}
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}
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return null;
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}
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/// <summary>
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/// 扫描开发路径(开发模式)
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/// </summary>
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private static string? ScanDevelopmentPaths(string executable)
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{
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var possiblePaths = new[]
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{
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// 从 Launcher 项目运行
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Path.Combine(AppContext.BaseDirectory, "..", "..", "LanMountainDesktop", "bin", "Debug", "net10.0", executable),
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Path.Combine(AppContext.BaseDirectory, "..", "..", "LanMountainDesktop", "bin", "Release", "net10.0", executable),
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// 从解决方案根目录运行
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Path.Combine(AppContext.BaseDirectory, "..", "LanMountainDesktop", "bin", "Debug", "net10.0", executable),
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Path.Combine(AppContext.BaseDirectory, "..", "LanMountainDesktop", "bin", "Release", "net10.0", executable),
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// dev-test 目录
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Path.Combine(AppContext.BaseDirectory, "..", "dev-test", "app-1.0.0-dev", executable),
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};
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foreach (var path in possiblePaths.Select(Path.GetFullPath).Distinct())
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{
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if (File.Exists(path))
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{
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return path;
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}
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}
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return null;
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}
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/// <summary>
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/// 获取开发环境可能的主程序路径
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/// </summary>
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private static IEnumerable<string> GetDevelopmentPaths(string executable)
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{
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// 获取 Launcher 所在目录
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var launcherDir = AppContext.BaseDirectory;
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// 可能的开发目录结构
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var possiblePaths = new[]
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{
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// 从 Launcher 项目运行:..\LanMountainDesktop\bin\Debug\net10.0\LanMountainDesktop.exe
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Path.Combine(launcherDir, "..", "..", "LanMountainDesktop", "bin", "Debug", "net10.0", executable),
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Path.Combine(launcherDir, "..", "..", "LanMountainDesktop", "bin", "Release", "net10.0", executable),
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// 从解决方案根目录运行:LanMountainDesktop\bin\Debug\net10.0\LanMountainDesktop.exe
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Path.Combine(launcherDir, "..", "LanMountainDesktop", "bin", "Debug", "net10.0", executable),
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Path.Combine(launcherDir, "..", "LanMountainDesktop", "bin", "Release", "net10.0", executable),
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// 从 dev-test 目录运行
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Path.Combine(launcherDir, "..", "dev-test", "app-1.0.0-dev", executable),
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};
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return possiblePaths.Select(Path.GetFullPath).Distinct();
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}
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public string GetCurrentVersion()
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{
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var deployment = FindCurrentDeploymentDirectory();
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if (string.IsNullOrWhiteSpace(deployment))
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{
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return "0.0.0";
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}
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return ParseVersionTextFromDirectory(deployment) ?? "0.0.0";
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}
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public string BuildNextDeploymentDirectory(string targetVersion)
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{
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var sanitized = string.IsNullOrWhiteSpace(targetVersion) ? "0.0.0" : targetVersion.Trim();
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var index = 0;
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while (true)
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{
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var candidate = Path.Combine(_appRoot, $"app-{sanitized}-{index.ToString(CultureInfo.InvariantCulture)}");
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if (!Directory.Exists(candidate))
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{
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return candidate;
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}
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index++;
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}
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}
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/// <summary>
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/// 清理旧版本部署,保留最近的N个版本
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/// </summary>
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/// <param name="minVersionsToKeep">最少保留版本数,默认3个</param>
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public void CleanupOldDeployments(int minVersionsToKeep = 3)
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{
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try
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{
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Console.WriteLine($"[DeploymentLocator] Starting cleanup with retention policy: keep at least {minVersionsToKeep} versions");
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if (!Directory.Exists(_appRoot))
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{
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return;
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}
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var candidates = Directory.GetDirectories(_appRoot, "app-*", SearchOption.TopDirectoryOnly);
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// 过滤掉无效部署目录(排除partial),按版本排序
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var validDeployments = candidates
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.Where(path => !File.Exists(Path.Combine(path, ".partial")))
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.Select(path => new
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{
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Path = path,
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Version = ParseVersionFromDirectory(path),
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IsDestroyed = File.Exists(Path.Combine(path, ".destroy")),
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IsCurrent = File.Exists(Path.Combine(path, ".current"))
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})
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.OrderByDescending(item => item.Version)
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.ToList();
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Console.WriteLine($"[DeploymentLocator] Found {validDeployments.Count} valid deployments");
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// 确定要保留的版本
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var versionsToKeep = new HashSet<string>();
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// 1. 总是保留当前版本
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var currentVersion = validDeployments.FirstOrDefault(d => d.IsCurrent);
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if (currentVersion != null)
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{
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versionsToKeep.Add(currentVersion.Path);
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Console.WriteLine($"[DeploymentLocator] Keep current version: {currentVersion.Path}");
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}
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// 2. 保留最近的N个有效版本(不包括已标记destroy的)
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var activeVersions = validDeployments
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.Where(d => !d.IsDestroyed)
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.Take(minVersionsToKeep)
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.ToList();
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foreach (var ver in activeVersions)
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{
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versionsToKeep.Add(ver.Path);
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Console.WriteLine($"[DeploymentLocator] Keep recent version: {ver.Path}");
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}
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// 3. 保留有快照的版本(用于回滚)
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var snapshotDir = Path.Combine(_appRoot, ".launcher", "snapshots");
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if (Directory.Exists(snapshotDir))
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{
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try
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{
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var snapshotFiles = Directory.GetFiles(snapshotDir, "*.json", SearchOption.TopDirectoryOnly);
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foreach (var snapshotFile in snapshotFiles)
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{
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try
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{
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var json = File.ReadAllText(snapshotFile);
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var snapshot = System.Text.Json.JsonSerializer.Deserialize(json, AppJsonContext.Default.SnapshotMetadata);
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if (snapshot != null && !string.IsNullOrEmpty(snapshot.SourceDirectory))
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{
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if (Directory.Exists(snapshot.SourceDirectory))
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{
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versionsToKeep.Add(snapshot.SourceDirectory);
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Console.WriteLine($"[DeploymentLocator] Keep version for rollback: {snapshot.SourceDirectory}");
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}
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}
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}
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catch
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{
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// 忽略快照解析错误
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}
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}
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}
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catch
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{
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// 忽略快照目录访问错误
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}
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}
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// 清理不需要的版本
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foreach (var deployment in validDeployments)
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{
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if (versionsToKeep.Contains(deployment.Path))
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{
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// 保留此版本,如果之前标记了destroy则取消标记
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if (deployment.IsDestroyed)
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{
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try
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{
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File.Delete(Path.Combine(deployment.Path, ".destroy"));
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Console.WriteLine($"[DeploymentLocator] Unmarked for deletion (kept): {deployment.Path}");
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}
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catch
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{
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// 忽略取消标记失败
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}
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}
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continue;
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}
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// 如果还没标记destroy的,先标记
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if (!deployment.IsDestroyed)
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{
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try
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{
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File.WriteAllText(Path.Combine(deployment.Path, ".destroy"), string.Empty);
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Console.WriteLine($"[DeploymentLocator] Marked for deletion: {deployment.Path}");
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}
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catch
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{
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// 忽略标记失败
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}
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}
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// 尝试删除
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try
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{
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Directory.Delete(deployment.Path, recursive: true);
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Console.WriteLine($"[DeploymentLocator] Deleted: {deployment.Path}");
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}
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catch
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{
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// 忽略删除失败(可能文件被占用),下次启动再试
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Console.WriteLine($"[DeploymentLocator] Failed to delete (will retry later): {deployment.Path}");
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}
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[DeploymentLocator] Cleanup failed: {ex.Message}");
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// 忽略清理失败
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}
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}
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/// <summary>
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/// 仅清理已标记为.destroy的部署(兼容旧方法)
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/// </summary>
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[Obsolete("Use CleanupOldDeployments instead")]
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public void CleanupDestroyedDeployments()
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{
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CleanupOldDeployments(3);
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}
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public static Version ParseVersionFromDirectory(string path)
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{
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var text = ParseVersionTextFromDirectory(path);
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return Version.TryParse(text, out var version) ? version : new Version(0, 0, 0);
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}
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private static string? ParseVersionTextFromDirectory(string path)
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{
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var fileName = Path.GetFileName(path);
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if (string.IsNullOrWhiteSpace(fileName))
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{
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return null;
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}
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var segments = fileName.Split('-');
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if (segments.Length < 2)
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{
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return null;
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}
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return segments[1];
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}
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/// <summary>
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/// 从部署目录读取版本信息
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/// </summary>
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public AppVersionInfo GetVersionInfo()
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{
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var deploymentDir = FindCurrentDeploymentDirectory();
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if (!string.IsNullOrWhiteSpace(deploymentDir))
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{
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var versionFile = Path.Combine(deploymentDir, "version.json");
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if (File.Exists(versionFile))
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{
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try
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{
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var json = File.ReadAllText(versionFile);
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var info = JsonSerializer.Deserialize(json, AppJsonContext.Default.AppVersionInfo);
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if (info is not null)
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{
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return info;
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}
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}
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catch
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{
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// 忽略读取失败,回退到默认值
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}
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}
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}
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// 回退:从目录名解析版本,使用默认开发代号
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return new AppVersionInfo
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||
{
|
||
Version = GetCurrentVersion(),
|
||
Codename = "Administrate" // 默认开发代号
|
||
};
|
||
}
|
||
}
|