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* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
179 lines
4.2 KiB
Markdown
179 lines
4.2 KiB
Markdown
# Launcher AOT 单文件发布指南
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## 什么是 AOT?
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AOT(Ahead-of-Time)编译将 .NET 代码在构建时直接编译为本地机器码,而不是在运行时通过 JIT 编译。
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### AOT 的优势
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| 特性 | JIT 模式 | AOT 模式 |
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|------|---------|---------|
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| 启动速度 | 慢(需要编译) | 快(直接执行) |
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| 依赖文件 | 多(.dll, runtimeconfig.json) | 少(单文件) |
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| 需要 .NET Runtime | 是 | 否 |
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| 文件体积 | 小 | 稍大(但单文件更方便) |
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| 反编译难度 | 容易 | 困难 |
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## 发布方式
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### 方式一:使用 PowerShell 脚本(推荐)
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```powershell
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# 默认发布(win-x64,单文件,自包含)
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.\scripts\Publish-AOT.ps1
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# 指定运行时
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.\scripts\Publish-AOT.ps1 -RuntimeIdentifier win-x64
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# 不压缩(体积更大但启动更快)
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.\scripts\Publish-AOT.ps1 -Compress:$false
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```
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### 方式二:使用 dotnet CLI
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```bash
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# 基本 AOT 发布
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dotnet publish LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj `
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-c Release `
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-r win-x64 `
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--self-contained `
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-p:PublishAot=true `
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-p:PublishSingleFile=true `
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-p:EnableCompressionInSingleFile=true
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# 输出目录
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# bin/Release/net10.0/win-x64/publish/
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```
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### 方式三:使用 MSBuild
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```bash
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msbuild LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj `
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/t:Publish `
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/p:Configuration=Release `
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/p:RuntimeIdentifier=win-x64 `
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/p:PublishAot=true `
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/p:PublishSingleFile=true
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```
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## 支持的运行时
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| 运行时标识符 | 说明 |
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|-------------|------|
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| `win-x64` | Windows 64位(推荐) |
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| `win-x86` | Windows 32位 |
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| `win-arm64` | Windows ARM64 |
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| `linux-x64` | Linux 64位 |
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| `linux-arm64` | Linux ARM64 |
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| `osx-x64` | macOS 64位 |
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| `osx-arm64` | macOS ARM64 (Apple Silicon) |
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## 文件体积对比
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### 普通发布(非 AOT)
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```
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LanMountainDesktop.Launcher.exe 150 KB
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LanMountainDesktop.Launcher.dll 200 KB
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Avalonia.dll 1.2 MB
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...(数十个依赖文件)
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总计: ~15 MB
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```
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### AOT 单文件发布
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```
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LanMountainDesktop.Launcher.exe 8-12 MB(单文件,包含所有依赖)
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```
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## 注意事项
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### 1. 修剪(Trimming)
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AOT 会自动移除未使用的代码以减小体积。某些反射代码可能需要特殊处理:
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```csharp
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// 如果类型被反射使用,需要保留
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[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.All)]
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public class MyClass { }
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```
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### 2. Avalonia 兼容性
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- ✅ Avalonia 11.x 完全支持 AOT
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- ✅ 使用 Compiled Bindings(已在项目中启用)
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- ✅ 避免动态 XAML 加载
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### 3. Json 序列化
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使用 `JsonSerializer` 时需要源生成器:
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```csharp
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[JsonSerializable(typeof(MyType))]
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internal partial class MyJsonContext : JsonSerializerContext { }
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```
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### 4. 单文件特殊处理
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某些文件需要嵌入到单文件中:
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```xml
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<ItemGroup>
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<EmbeddedResource Include="Assets\logo.ico" />
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</ItemGroup>
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```
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## 故障排除
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### 发布失败
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1. **检查 .NET SDK 版本**
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```bash
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dotnet --version # 需要 10.0 或更高
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```
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2. **安装 AOT 工作负载**
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```bash
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dotnet workload install wasm-tools # 如果需要 WebAssembly AOT
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```
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3. **Visual Studio 要求**
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- 需要 VS 2022 17.8+ 或 VS Code + C# Dev Kit
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### 运行时错误
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1. **缺少类型**
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- 在 `.csproj` 中添加 `<TrimmerRootAssembly>`
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2. **反射失败**
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- 使用 `[DynamicallyAccessedMembers]` 标记
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3. **DllNotFoundException**
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- 确保所有 native 库都包含在发布中
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## 性能对比
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| 指标 | JIT | AOT | 提升 |
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|------|-----|-----|------|
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| 启动时间 | 2-3 秒 | 0.5-1 秒 | 2-3x |
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| 内存占用 | 较高 | 较低 | 20-30% |
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| 首次响应 | 慢 | 快 | 显著 |
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## 推荐配置
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对于 Launcher 项目,推荐使用以下配置:
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```xml
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<PublishAot>true</PublishAot>
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<PublishTrimmed>true</PublishTrimmed>
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<TrimMode>partial</TrimMode>
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<SelfContained>true</SelfContained>
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<PublishSingleFile>true</PublishSingleFile>
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<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
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<EnableCompressionInSingleFile>true</EnableCompressionInSingleFile>
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```
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这样发布的结果:
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- ✅ 单文件可执行
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- ✅ 无需 .NET Runtime
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- ✅ 启动速度快
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- ✅ 文件体积合理(8-12 MB)
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