Files
LanMountainDesktop/LanMountainDesktop/Views/Components/StudyNoiseDistributionScatterChartControl.cs
lincube 435b96c50c 0.4.9.3
内存泄露问题解决
2026-03-07 22:05:18 +08:00

255 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Media;
using LanMountainDesktop.Models;
namespace LanMountainDesktop.Views.Components;
public sealed class StudyNoiseDistributionScatterChartControl : Control
{
private static readonly IBrush GridBrush = new SolidColorBrush(Color.Parse("#2E5E7A96"));
private static readonly IBrush AxisBrush = new SolidColorBrush(Color.Parse("#5C6D86A1"));
private static readonly Pen GridPen = new(GridBrush, 1);
private static readonly Pen AxisPen = new(AxisBrush, 1.1);
private static readonly IBrush QuietBrush = new SolidColorBrush(Color.Parse("#FF34D399"));
private static readonly IBrush NormalBrush = new SolidColorBrush(Color.Parse("#FF60A5FA"));
private static readonly IBrush NoisyBrush = new SolidColorBrush(Color.Parse("#FFF59E0B"));
private static readonly IBrush ExtremeBrush = new SolidColorBrush(Color.Parse("#FFEF4444"));
private IReadOnlyList<NoiseRealtimePoint> _points = Array.Empty<NoiseRealtimePoint>();
private double _baselineDb = 45;
public void UpdateSeries(IReadOnlyList<NoiseRealtimePoint>? points, double baselineDb)
{
_points = points ?? Array.Empty<NoiseRealtimePoint>();
_baselineDb = Math.Clamp(baselineDb, 20, 85);
InvalidateVisual();
}
public override void Render(DrawingContext context)
{
base.Render(context);
var bounds = Bounds;
if (bounds.Width <= 2 || bounds.Height <= 2)
{
return;
}
var plot = new Rect(
x: 1,
y: 1,
width: Math.Max(1, bounds.Width - 2),
height: Math.Max(1, bounds.Height - 2));
DrawGrid(context, plot);
if (_points.Count < 2)
{
return;
}
DrawElectronCloud(context, plot);
}
private void DrawElectronCloud(DrawingContext context, Rect plot)
{
var start = _points[0].Timestamp;
var end = _points[^1].Timestamp;
var totalTicks = Math.Max(1, (end - start).Ticks);
var pointCount = _points.Count;
var cloudLayers = 8;
var baseRadius = Math.Clamp(Math.Min(plot.Width, plot.Height) / 45d, 3, 12);
var sortedPoints = new List<(double X, double Y, NoiseDistributionLevel Level)>();
for (var i = 0; i < pointCount; i++)
{
var point = _points[i];
var x = MapX(plot, point.Timestamp, start, totalTicks);
var y = MapYContinuous(plot, point.DisplayDb);
var level = ResolveLevel(point.DisplayDb, _baselineDb);
sortedPoints.Add((x, y, level));
}
sortedPoints.Sort((a, b) => a.X.CompareTo(b.X));
for (var layer = cloudLayers - 1; layer >= 0; layer--)
{
var layerRatio = (double)layer / (cloudLayers - 1);
var layerRadius = baseRadius * (1.2 + layerRatio * 0.8);
var layerAlpha = (byte)(40 + layerRatio * 25);
foreach (var pt in sortedPoints)
{
var brush = GetLevelBrushWithAlpha(pt.Level, layerAlpha);
var jitterX = ComputeJitter(pt.X * 1000 + layer) * layerRadius * 0.3;
var jitterY = ComputeJitter(pt.Y * 1000 + layer) * layerRadius * 0.3;
context.DrawEllipse(
brush,
pen: null,
center: new Point(pt.X + jitterX, pt.Y + jitterY),
radiusX: layerRadius,
radiusY: layerRadius * 0.7);
}
}
var glowLayers = 5;
for (var layer = glowLayers - 1; layer >= 0; layer--)
{
var layerRatio = (double)layer / (glowLayers - 1);
var layerRadius = baseRadius * (0.8 + layerRatio * 0.6);
var layerAlpha = (byte)(20 + layerRatio * 15);
foreach (var pt in sortedPoints)
{
var brush = GetLevelBrushWithAlpha(pt.Level, layerAlpha);
context.DrawEllipse(
brush,
pen: null,
center: new Point(pt.X, pt.Y),
radiusX: layerRadius,
radiusY: layerRadius * 0.6);
}
}
var latest = _points[^1];
var latestX = MapX(plot, latest.Timestamp, start, totalTicks);
var latestY = MapYContinuous(plot, latest.DisplayDb);
var latestLevel = ResolveLevel(latest.DisplayDb, _baselineDb);
for (var i = 3; i >= 0; i--)
{
var radius = baseRadius * (1.5 + i * 0.8);
var alpha = (byte)(30 - i * 6);
var glowBrush = GetLevelBrushWithAlpha(latestLevel, alpha);
context.DrawEllipse(glowBrush, null, new Point(latestX, latestY), radius, radius * 0.6);
}
context.DrawEllipse(
GetLevelBrush(latestLevel),
new Pen(Brushes.White, 1.5),
new Point(latestX, latestY),
baseRadius + 1,
baseRadius * 0.7 + 1);
context.DrawEllipse(
Brushes.White,
null,
new Point(latestX, latestY),
2,
2);
}
private static void DrawGrid(DrawingContext context, Rect plot)
{
const int verticalDivisions = 4;
for (var i = 0; i <= verticalDivisions; i++)
{
var x = plot.Left + plot.Width * (i / (double)verticalDivisions);
context.DrawLine(GridPen, new Point(x, plot.Top), new Point(x, plot.Bottom));
}
for (var i = 0; i <= 4; i++)
{
var y = plot.Top + plot.Height * (i / 4d);
context.DrawLine(GridPen, new Point(plot.Left, y), new Point(plot.Right, y));
}
context.DrawLine(AxisPen, new Point(plot.Left, plot.Top), new Point(plot.Left, plot.Bottom));
context.DrawLine(AxisPen, new Point(plot.Left, plot.Bottom), new Point(plot.Right, plot.Bottom));
}
private static double MapX(Rect plot, DateTimeOffset timestamp, DateTimeOffset start, long totalTicks)
{
var offsetTicks = Math.Clamp((timestamp - start).Ticks, 0, totalTicks);
return plot.Left + plot.Width * (offsetTicks / (double)totalTicks);
}
private double MapYContinuous(Rect plot, double displayDb)
{
var minDb = _baselineDb - 5;
var maxDb = _baselineDb + 25;
var dbRange = maxDb - minDb;
if (dbRange <= 0) dbRange = 30;
var normalizedDb = (displayDb - minDb) / dbRange;
normalizedDb = Math.Clamp(normalizedDb, 0, 1);
return plot.Bottom - (normalizedDb * plot.Height);
}
private static double ComputeJitter(double value)
{
var hash = (ulong)(value * 1000000);
hash ^= hash >> 33;
hash *= 0xff51afd7ed558ccdUL;
hash ^= hash >> 33;
hash *= 0xc4ceb9fe1a85ec53UL;
hash ^= hash >> 33;
var normalized = (hash & 0xFFFF) / 65535d;
return (normalized * 2d) - 1d;
}
private static NoiseDistributionLevel ResolveLevel(double displayDb, double baselineDb)
{
var quietUpper = baselineDb;
var normalUpper = baselineDb + 10d;
var noisyUpper = baselineDb + 20d;
if (displayDb < quietUpper)
{
return NoiseDistributionLevel.Quiet;
}
if (displayDb < normalUpper)
{
return NoiseDistributionLevel.Normal;
}
if (displayDb < noisyUpper)
{
return NoiseDistributionLevel.Noisy;
}
return NoiseDistributionLevel.Extreme;
}
private static IBrush GetLevelBrush(NoiseDistributionLevel level)
{
return level switch
{
NoiseDistributionLevel.Quiet => QuietBrush,
NoiseDistributionLevel.Normal => NormalBrush,
NoiseDistributionLevel.Noisy => NoisyBrush,
NoiseDistributionLevel.Extreme => ExtremeBrush,
_ => NormalBrush
};
}
private static IBrush GetLevelBrushWithAlpha(NoiseDistributionLevel level, byte alpha)
{
return level switch
{
NoiseDistributionLevel.Quiet => new SolidColorBrush(Color.FromArgb(alpha, 0x34, 0xD3, 0x99)),
NoiseDistributionLevel.Normal => new SolidColorBrush(Color.FromArgb(alpha, 0x60, 0xA5, 0xFA)),
NoiseDistributionLevel.Noisy => new SolidColorBrush(Color.FromArgb(alpha, 0xF5, 0x9E, 0x0B)),
NoiseDistributionLevel.Extreme => new SolidColorBrush(Color.FromArgb(alpha, 0xEF, 0x44, 0x44)),
_ => new SolidColorBrush(Color.FromArgb(alpha, 0x60, 0xA5, 0xFA))
};
}
}
public enum NoiseDistributionLevel
{
Quiet = 0,
Normal = 1,
Noisy = 2,
Extreme = 3
}