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https://github.com/wwiinnddyy/LanMountainDesktop.git
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* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
105 lines
3.8 KiB
C#
105 lines
3.8 KiB
C#
namespace LanMountainDesktop.Launcher.Services;
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internal sealed class OobeStateService
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{
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private readonly string _markerPath;
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public OobeStateService(string appRoot)
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{
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// 优先使用 LocalApplicationData(用户目录,普通用户一定有权限)
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string? stateDir = null;
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Exception? lastException = null;
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// 策略1: LocalApplicationData(首选,用户目录,普通用户一定有写权限)
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try
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{
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var appDataDir = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"LanMountainDesktop");
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stateDir = Path.Combine(appDataDir, ".launcher", "state");
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Directory.CreateDirectory(stateDir);
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Console.WriteLine($"[OobeStateService] Using LocalApplicationData: {stateDir}");
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}
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catch (Exception ex)
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{
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lastException = ex;
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Console.Error.WriteLine($"[OobeStateService] LocalApplicationData failed: {ex.Message}");
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stateDir = null;
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}
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// 策略2: 如果LocalApplicationData不行,使用用户的临时目录
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if (stateDir == null)
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{
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try
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{
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var tempDir = Path.Combine(Path.GetTempPath(), "LanMountainDesktop", ".launcher", "state");
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Directory.CreateDirectory(tempDir);
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stateDir = tempDir;
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Console.WriteLine($"[OobeStateService] Using TempPath: {stateDir}");
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}
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catch (Exception ex)
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{
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lastException = ex;
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Console.Error.WriteLine($"[OobeStateService] TempPath failed: {ex.Message}");
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stateDir = null;
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}
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}
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// 策略3: 最后的兜底:使用当前用户的应用程序数据目录(和Launcher同目录
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if (stateDir == null)
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{
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try
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{
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var launcherDir = AppContext.BaseDirectory;
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stateDir = Path.Combine(launcherDir, ".launcher", "state");
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Directory.CreateDirectory(stateDir);
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Console.WriteLine($"[OobeStateService] Using Launcher directory: {stateDir}");
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}
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catch (Exception ex)
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{
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lastException = ex;
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Console.Error.WriteLine($"[OobeStateService] All strategies failed! Last error: {ex.Message}");
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// 如果所有策略都失败,抛出异常让上层处理
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throw new InvalidOperationException("无法创建 OOBE 状态存储目录失败", lastException);
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}
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}
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_markerPath = Path.Combine(stateDir, "first_run_completed");
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Console.WriteLine($"[OobeStateService] Initialized successfully, marker path: {_markerPath}");
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}
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public bool IsFirstRun()
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{
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try
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{
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return !File.Exists(_markerPath);
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[OobeStateService] Failed to check first run: {ex.Message}");
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// 如果无法检查,默认视为首次运行,确保OOBE能显示
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return true;
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}
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}
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public void MarkCompleted()
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{
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try
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{
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var dir = Path.GetDirectoryName(_markerPath);
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if (!string.IsNullOrWhiteSpace(dir))
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{
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Directory.CreateDirectory(dir);
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}
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File.WriteAllText(_markerPath, DateTimeOffset.UtcNow.ToString("O"));
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Console.WriteLine("[OobeStateService] Marked first run as completed");
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[OobeStateService] Failed to mark completed: {ex.Message}");
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// 如果无法写入也没关系,下次启动还会显示OOBE
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}
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}
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}
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