Files
LanMountainDesktop/LanMountainDesktop.Launcher/Views/SplashWindow.axaml.cs
lincube 05ffadd1a0 Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:14:29 +08:00

290 lines
8.1 KiB
C#

using System.Diagnostics;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Threading;
using LanMountainDesktop.Launcher.Services;
namespace LanMountainDesktop.Launcher.Views;
public partial class SplashWindow : Window, ISplashStageReporter
{
private const int DebugModeClickThreshold = 5;
private static readonly TimeSpan FadeAnimationDuration = TimeSpan.FromMilliseconds(160);
private int _versionTextClickCount;
private bool _isDebugModeOpened;
private bool _isOpened;
private bool _dismissed;
public SplashWindow()
{
AvaloniaXamlLoader.Load(this);
Loaded += OnWindowLoaded;
Opened += OnWindowOpened;
}
private void OnWindowLoaded(object? sender, RoutedEventArgs e)
{
InitializeBackgroundImage();
if (this.FindControl<Border>("VersionTextBorder") is { } versionBorder)
{
versionBorder.PointerPressed += OnVersionTextClick;
}
}
private void InitializeBackgroundImage()
{
try
{
var imageInfo = LauncherBackgroundService.LoadBackgroundImage();
if (imageInfo is { IsValid: true, Bitmap: not null })
{
if (this.FindControl<Image>("BackgroundImage") is { } backgroundImage)
{
backgroundImage.Source = imageInfo.Bitmap;
backgroundImage.IsVisible = true;
backgroundImage.Opacity = 1;
}
Logger.Info("[SplashWindow] 背景图片加载成功");
}
else if (imageInfo is { Exists: true, IsValid: false })
{
Logger.Warn($"[SplashWindow] 背景图片校验失败: {imageInfo.ErrorMessage}");
}
}
catch (Exception ex)
{
Logger.Warn($"[SplashWindow] 加载背景图片失败: {ex.Message}");
}
}
private async void OnWindowOpened(object? sender, EventArgs e)
{
if (_isOpened)
{
return;
}
_isOpened = true;
Opacity = 0d;
await AnimateOpacityAsync(0d, 1d, FadeAnimationDuration).ConfigureAwait(false);
}
public async Task DismissAsync()
{
if (_dismissed)
{
return;
}
_dismissed = true;
if (!Dispatcher.UIThread.CheckAccess())
{
await Dispatcher.UIThread.InvokeAsync(async () => await DismissAsync());
return;
}
await AnimateOpacityAsync(Opacity, 0d, FadeAnimationDuration).ConfigureAwait(false);
Close();
}
public void Report(string stage, string message)
{
Dispatcher.UIThread.Post(() =>
{
if (this.FindControl<TextBlock>("StatusText") is { } statusText)
{
statusText.Text = message;
}
if (this.FindControl<ProgressBar>("ProgressIndicator") is { } progressIndicator)
{
var progress = ResolveProgress(stage);
if (progress > 0)
{
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = progress;
}
else
{
progressIndicator.IsIndeterminate = true;
}
}
});
}
public void ReportStage(string stage, int progress)
{
Dispatcher.UIThread.Post(() =>
{
if (this.FindControl<TextBlock>("StatusText") is { } statusText)
{
statusText.Text = stage;
}
if (this.FindControl<ProgressBar>("ProgressIndicator") is { } progressIndicator)
{
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(progress, 0, 100);
}
});
}
public void UpdateProgress(int percent, string? message = null)
{
Dispatcher.UIThread.Post(() =>
{
if (!string.IsNullOrWhiteSpace(message) &&
this.FindControl<TextBlock>("StatusText") is { } statusText)
{
statusText.Text = message;
}
if (this.FindControl<ProgressBar>("ProgressIndicator") is { } progressIndicator)
{
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(percent, 0, 100);
}
});
}
public void UpdateStatus(string message)
{
Dispatcher.UIThread.Post(() =>
{
if (this.FindControl<TextBlock>("StatusText") is { } statusText)
{
statusText.Text = message;
}
});
}
public void SetVersionInfo(string version, string codename)
{
Dispatcher.UIThread.Post(() =>
{
if (this.FindControl<TextBlock>("VersionText") is { } versionText)
{
versionText.Text = $"{version} ({codename})";
}
});
}
public void SetDebugMode(bool isDebugMode)
{
if (!isDebugMode)
{
return;
}
UpdateStatus("[Debug Mode] Splash Preview");
}
private void OnVersionTextClick(object? sender, PointerPressedEventArgs e)
{
if (_isDebugModeOpened)
{
return;
}
_versionTextClickCount++;
if (_versionTextClickCount >= DebugModeClickThreshold)
{
OpenDebugWindow();
}
}
private async void OpenDebugWindow()
{
_isDebugModeOpened = true;
try
{
var debugWindow = new ErrorDebugWindow(
ErrorWindow.CheckDevModeEnabled(),
ErrorWindow.GetSavedCustomHostPath())
{
WindowStartupLocation = WindowStartupLocation.CenterOwner
};
debugWindow.Closed += (_, _) =>
{
if (debugWindow.WasAccepted)
{
LauncherDebugSettingsStore.Save(new LauncherDebugSettings(
debugWindow.IsDevModeEnabled,
debugWindow.SelectedHostPath));
}
_isDebugModeOpened = false;
_versionTextClickCount = 0;
};
await debugWindow.ShowDialog(this);
}
catch (Exception ex)
{
Debug.WriteLine($"[SplashWindow] Failed to open debug window: {ex}");
_isDebugModeOpened = false;
_versionTextClickCount = 0;
}
}
private async Task AnimateOpacityAsync(double from, double to, TimeSpan duration)
{
await AnimateAsync(progress =>
{
Opacity = from + ((to - from) * progress);
}, duration, EaseOutCubic).ConfigureAwait(false);
}
private async Task AnimateAsync(Action<double> update, TimeSpan duration, Func<double, double> easing)
{
if (duration <= TimeSpan.Zero)
{
await Dispatcher.UIThread.InvokeAsync(() => update(1d));
return;
}
var stopwatch = Stopwatch.StartNew();
while (stopwatch.Elapsed < duration)
{
var raw = stopwatch.Elapsed.TotalMilliseconds / duration.TotalMilliseconds;
var progress = easing(Math.Clamp(raw, 0d, 1d));
await Dispatcher.UIThread.InvokeAsync(() => update(progress));
await Task.Delay(16).ConfigureAwait(false);
}
await Dispatcher.UIThread.InvokeAsync(() => update(1d));
}
private static int ResolveProgress(string stage)
{
return stage.ToLowerInvariant() switch
{
"initializing" => 10,
"settings" => 25,
"update" => 30,
"plugins" => 50,
"ui" => 65,
"shell" => 80,
"activation" => 90,
"ready" => 100,
_ => 0
};
}
private static double EaseOutCubic(double value)
{
var inverse = 1d - value;
return 1d - (inverse * inverse * inverse);
}
}