mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-20 23:54:26 +08:00
* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
543 lines
17 KiB
C#
543 lines
17 KiB
C#
using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Avalonia.Platform.Storage;
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using LanMountainDesktop.Launcher.Services;
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using System.Diagnostics;
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namespace LanMountainDesktop.Launcher.Views;
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/// <summary>
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/// 错误窗口 - 显示启动失败信息,支持调试模式(隐藏入口)
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/// </summary>
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public partial class ErrorWindow : Window
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{
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private readonly TaskCompletionSource<ErrorWindowResult> _completionSource = new();
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private int _iconClickCount = 0;
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private const int DebugModeClickThreshold = 5;
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private bool _isDebugMode = false;
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private string? _customHostPath;
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private bool _devModeEnabled;
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public ErrorWindow()
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{
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AvaloniaXamlLoader.Load(this);
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// 先加载保存的状态
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_devModeEnabled = LoadDevModeStateInternal();
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_customHostPath = LoadCustomHostPathInternal();
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// 延迟到窗口加载完成后再初始化组件,确保视觉树已准备好
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this.Loaded += OnWindowLoaded;
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this.Opened += OnWindowOpened;
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}
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/// <summary>
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/// 窗口加载完成事件 - 视觉树已准备好
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/// </summary>
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private void OnWindowLoaded(object? sender, RoutedEventArgs e)
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{
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Console.WriteLine("[ErrorWindow] Window loaded, initializing components...");
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InitializeComponents();
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}
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/// <summary>
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/// 窗口打开事件
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/// </summary>
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private void OnWindowOpened(object? sender, EventArgs e)
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{
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Console.WriteLine("[ErrorWindow] Window opened and visible");
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}
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private void InitializeComponents()
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{
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Console.WriteLine("[ErrorWindow] Initializing components...");
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// 错误图标点击事件(进入调试模式 - 隐藏功能)
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var errorIconBorder = this.FindControl<Border>("ErrorIconBorder");
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if (errorIconBorder is not null)
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{
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errorIconBorder.PointerPressed += OnErrorIconClick;
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Console.WriteLine("[ErrorWindow] ErrorIconBorder event bound successfully");
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}
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else
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{
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Console.Error.WriteLine("[ErrorWindow] Failed to find ErrorIconBorder!");
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}
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// 按钮事件
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var retryButton = this.FindControl<Button>("RetryButton");
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var exitButton = this.FindControl<Button>("ExitButton");
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var openLogButton = this.FindControl<Button>("OpenLogButton");
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if (retryButton is not null)
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{
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retryButton.Click += OnRetryClick;
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Console.WriteLine("[ErrorWindow] RetryButton event bound");
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}
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else
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{
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Console.Error.WriteLine("[ErrorWindow] Failed to find RetryButton!");
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}
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if (exitButton is not null)
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{
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exitButton.Click += OnExitClick;
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Console.WriteLine("[ErrorWindow] ExitButton event bound");
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}
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else
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{
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Console.Error.WriteLine("[ErrorWindow] Failed to find ExitButton!");
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}
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if (openLogButton is not null)
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{
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openLogButton.Click += OnOpenLogClick;
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Console.WriteLine("[ErrorWindow] OpenLogButton event bound");
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}
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else
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{
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Console.Error.WriteLine("[ErrorWindow] Failed to find OpenLogButton!");
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}
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Console.WriteLine("[ErrorWindow] Components initialization completed");
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}
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/// <summary>
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/// 设置错误消息
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/// </summary>
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public void SetErrorMessage(string message)
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{
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var errorText = this.FindControl<TextBlock>("ErrorMessageText");
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if (errorText is not null)
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{
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errorText.Text = message;
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}
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}
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/// <summary>
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/// 设置调试模式
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/// </summary>
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public void SetDebugMode(bool isDebugMode)
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{
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_isDebugMode = isDebugMode;
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var titleText = this.FindControl<TextBlock>("TitleText");
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if (titleText is not null && isDebugMode)
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{
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titleText.Text = "[调试模式] 错误页面";
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}
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}
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/// <summary>
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/// 获取用户选择的主程序路径
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/// </summary>
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public string? GetCustomHostPath() => _customHostPath;
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/// <summary>
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/// 是否启用了开发模式
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/// </summary>
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public bool IsDevModeEnabled() => _devModeEnabled;
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/// <summary>
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/// 等待用户选择
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/// </summary>
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public Task<ErrorWindowResult> WaitForChoiceAsync()
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{
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return _completionSource.Task;
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}
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/// <summary>
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/// 错误图标点击事件 - 连续点击 5 次进入调试模式(隐藏功能)
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/// </summary>
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private void OnErrorIconClick(object? sender, Avalonia.Input.PointerPressedEventArgs e)
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{
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_iconClickCount++;
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if (_iconClickCount >= DebugModeClickThreshold && !_isDebugMode)
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{
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EnterDebugMode();
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}
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}
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/// <summary>
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/// 进入调试模式 - 显示调试窗口
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/// </summary>
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private async void EnterDebugMode()
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{
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_isDebugMode = true;
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// 创建并显示调试窗口
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var debugWindow = new ErrorDebugWindow(_devModeEnabled, _customHostPath)
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{
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WindowStartupLocation = WindowStartupLocation.CenterOwner
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};
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// 订阅调试窗口关闭事件
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debugWindow.Closed += (s, e) =>
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{
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// 更新状态
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_devModeEnabled = debugWindow.IsDevModeEnabled;
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_customHostPath = debugWindow.SelectedHostPath;
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// 保存开发模式状态和自定义路径
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SaveDevModeStateInternal(_devModeEnabled);
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SaveCustomHostPathInternal(_customHostPath);
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// 如果启用了开发模式且没有选择路径,自动扫描
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if (_devModeEnabled && string.IsNullOrEmpty(_customHostPath))
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{
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ScanDevPaths();
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// 扫描到路径后也保存
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if (!string.IsNullOrEmpty(_customHostPath))
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{
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SaveCustomHostPathInternal(_customHostPath);
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}
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}
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};
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await debugWindow.ShowDialog(this);
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}
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/// <summary>
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/// 扫描开发路径
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/// </summary>
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private void ScanDevPaths()
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{
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var executable = OperatingSystem.IsWindows() ? "LanMountainDesktop.exe" : "LanMountainDesktop";
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var possiblePaths = new[]
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{
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Path.Combine(AppContext.BaseDirectory, "..", "..", "LanMountainDesktop", "bin", "Debug", "net10.0", executable),
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Path.Combine(AppContext.BaseDirectory, "..", "..", "LanMountainDesktop", "bin", "Release", "net10.0", executable),
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Path.Combine(AppContext.BaseDirectory, "..", "LanMountainDesktop", "bin", "Debug", "net10.0", executable),
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Path.Combine(AppContext.BaseDirectory, "..", "LanMountainDesktop", "bin", "Release", "net10.0", executable),
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Path.Combine(AppContext.BaseDirectory, "..", "dev-test", "app-1.0.0-dev", executable),
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};
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foreach (var path in possiblePaths.Select(Path.GetFullPath).Distinct())
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{
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if (File.Exists(path))
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{
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_customHostPath = path;
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break;
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}
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}
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}
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/// <summary>
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/// 获取配置存储的基础目录
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/// </summary>
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private static string GetConfigBaseDirectory()
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{
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try
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{
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// 优先使用 LocalApplicationData(用户状态)
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var appData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
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if (!string.IsNullOrEmpty(appData))
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{
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var configDir = Path.Combine(appData, "LanMountainDesktop", ".launcher");
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return configDir;
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}
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}
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catch
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{
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// LocalApplicationData 不可用,回退到 Launcher 所在目录
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}
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// 回退方案:使用 Launcher 所在目录
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try
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{
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var launcherDir = AppContext.BaseDirectory;
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var configDir = Path.Combine(launcherDir, ".launcher");
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return configDir;
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}
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catch
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{
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// 最后的兜底:使用当前目录
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return Path.Combine(Directory.GetCurrentDirectory(), ".launcher");
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}
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}
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/// <summary>
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/// 确保配置目录存在
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/// </summary>
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private static bool EnsureConfigDirectory(string dirPath)
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{
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try
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{
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if (!Directory.Exists(dirPath))
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{
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Directory.CreateDirectory(dirPath);
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Console.WriteLine($"[ErrorWindow] Created config directory: {dirPath}");
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}
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return true;
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to create config directory: {ex.Message}");
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return false;
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}
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}
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/// <summary>
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/// 保存开发模式状态(内部方法)
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/// </summary>
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private static void SaveDevModeStateInternal(bool enabled)
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{
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try
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{
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var configDir = GetConfigBaseDirectory();
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if (!EnsureConfigDirectory(configDir))
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{
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Console.Error.WriteLine("[ErrorWindow] Cannot save dev mode: config directory unavailable");
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return;
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}
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var devModeFile = Path.Combine(configDir, "devmode.config");
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File.WriteAllText(devModeFile, enabled ? "1" : "0");
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Console.WriteLine($"[ErrorWindow] Dev mode state saved: {enabled}");
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to save dev mode state: {ex.Message}");
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}
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}
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/// <summary>
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/// 加载开发模式状态(内部方法)
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/// </summary>
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private static bool LoadDevModeStateInternal()
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{
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try
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{
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var configDir = GetConfigBaseDirectory();
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var devModeFile = Path.Combine(configDir, "devmode.config");
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if (File.Exists(devModeFile))
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{
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var content = File.ReadAllText(devModeFile).Trim();
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var enabled = content == "1";
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Console.WriteLine($"[ErrorWindow] Dev mode state loaded: {enabled}");
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return enabled;
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to load dev mode state: {ex.Message}");
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}
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return false;
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}
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/// <summary>
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/// 保存自定义主程序路径(内部方法)
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/// </summary>
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private static void SaveCustomHostPathInternal(string? path)
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{
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try
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{
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var configDir = GetConfigBaseDirectory();
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if (!EnsureConfigDirectory(configDir))
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{
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Console.Error.WriteLine("[ErrorWindow] Cannot save custom path: config directory unavailable");
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return;
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}
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var hostPathFile = Path.Combine(configDir, "custom-host-path.config");
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File.WriteAllText(hostPathFile, path ?? string.Empty);
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Console.WriteLine($"[ErrorWindow] Custom host path saved: {path}");
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to save custom host path: {ex.Message}");
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}
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}
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/// <summary>
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/// 加载自定义主程序路径(内部方法)
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/// </summary>
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private static string? LoadCustomHostPathInternal()
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{
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try
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{
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var configDir = GetConfigBaseDirectory();
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var hostPathFile = Path.Combine(configDir, "custom-host-path.config");
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if (File.Exists(hostPathFile))
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{
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var content = File.ReadAllText(hostPathFile).Trim();
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// 验证路径是否仍然有效
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if (!string.IsNullOrEmpty(content) && File.Exists(content))
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{
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Console.WriteLine($"[ErrorWindow] Custom host path loaded: {content}");
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return content;
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}
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// 路径已失效,清理配置文件
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if (!string.IsNullOrEmpty(content))
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{
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Console.WriteLine($"[ErrorWindow] Custom host path is no longer valid: {content}");
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try
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{
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File.Delete(hostPathFile);
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Console.WriteLine("[ErrorWindow] Cleared invalid custom host path");
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}
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catch (Exception clearEx)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to clear invalid host path: {clearEx.Message}");
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}
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}
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to load custom host path: {ex.Message}");
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}
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return null;
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}
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/// <summary>
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/// 检查是否启用了开发模式(静态方法,启动时调用)
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/// </summary>
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public static bool CheckDevModeEnabled()
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{
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return LoadDevModeStateInternal();
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}
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/// <summary>
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/// 获取保存的自定义主程序路径(静态方法,启动时调用)
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/// </summary>
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public static string? GetSavedCustomHostPath()
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{
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return LoadCustomHostPathInternal();
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}
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private void OnRetryClick(object? sender, RoutedEventArgs e)
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{
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_completionSource.TrySetResult(ErrorWindowResult.Retry);
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}
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private void OnExitClick(object? sender, RoutedEventArgs e)
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{
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_completionSource.TrySetResult(ErrorWindowResult.Exit);
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}
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/// <summary>
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/// 打开日志文件
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/// </summary>
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private async void OnOpenLogClick(object? sender, RoutedEventArgs e)
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{
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try
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{
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var logFilePath = Logger.GetLogFilePath();
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if (string.IsNullOrEmpty(logFilePath) || !File.Exists(logFilePath))
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{
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// 如果没有日志文件,打开日志目录
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var logDir = Path.GetDirectoryName(logFilePath);
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if (!string.IsNullOrEmpty(logDir) && Directory.Exists(logDir))
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{
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OpenFolder(logDir);
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}
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else
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{
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// 尝试打开配置目录
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var configDir = GetConfigBaseDirectory();
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if (Directory.Exists(configDir))
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{
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OpenFolder(configDir);
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}
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else
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{
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Console.WriteLine("[ErrorWindow] No log file or directory available");
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}
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}
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return;
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}
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Console.WriteLine($"[ErrorWindow] Opening log file: {logFilePath}");
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OpenFile(logFilePath);
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to open log: {ex.Message}");
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}
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}
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/// <summary>
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/// 打开文件
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/// </summary>
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private static void OpenFile(string filePath)
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{
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try
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{
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if (OperatingSystem.IsWindows())
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{
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Process.Start(new ProcessStartInfo
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{
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FileName = "explorer.exe",
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Arguments = $"\"{filePath}\"",
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UseShellExecute = true
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});
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}
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else if (OperatingSystem.IsMacOS())
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{
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Process.Start("open", filePath);
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}
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else if (OperatingSystem.IsLinux())
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{
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Process.Start("xdg-open", filePath);
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[ErrorWindow] Failed to open file: {ex.Message}");
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}
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}
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/// <summary>
|
||
/// 打开文件夹
|
||
/// </summary>
|
||
private static void OpenFolder(string folderPath)
|
||
{
|
||
try
|
||
{
|
||
if (OperatingSystem.IsWindows())
|
||
{
|
||
Process.Start(new ProcessStartInfo
|
||
{
|
||
FileName = "explorer.exe",
|
||
Arguments = $"\"{folderPath}\"",
|
||
UseShellExecute = true
|
||
});
|
||
}
|
||
else if (OperatingSystem.IsMacOS())
|
||
{
|
||
Process.Start("open", folderPath);
|
||
}
|
||
else if (OperatingSystem.IsLinux())
|
||
{
|
||
Process.Start("xdg-open", folderPath);
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.Error.WriteLine($"[ErrorWindow] Failed to open folder: {ex.Message}");
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 错误窗口用户选择结果
|
||
/// </summary>
|
||
public enum ErrorWindowResult
|
||
{
|
||
/// <summary>
|
||
/// 重试
|
||
/// </summary>
|
||
Retry,
|
||
|
||
/// <summary>
|
||
/// 退出
|
||
/// </summary>
|
||
Exit
|
||
}
|