using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LanMountainDesktop.Launcher.Services;
namespace LanMountainDesktop.Launcher.Views;
///
/// 启动画面窗口 - 简洁设计
///
public partial class SplashWindow : Window, ISplashStageReporter
{
private int _versionTextClickCount = 0;
private const int DebugModeClickThreshold = 5;
private bool _isDebugModeOpened = false;
public SplashWindow()
{
AvaloniaXamlLoader.Load(this);
// 延迟到窗口加载完成后再绑定事件
this.Loaded += OnWindowLoaded;
}
///
/// 窗口加载完成事件
///
private void OnWindowLoaded(object? sender, RoutedEventArgs e)
{
Console.WriteLine("[SplashWindow] Window loaded, binding events...");
// 绑定版本文本点击事件(隐藏功能:点击5次打开开发者界面)
var versionTextBorder = this.FindControl("VersionTextBorder");
if (versionTextBorder is not null)
{
versionTextBorder.PointerPressed += OnVersionTextClick;
Console.WriteLine("[SplashWindow] VersionTextBorder click event bound");
}
else
{
Console.Error.WriteLine("[SplashWindow] Failed to find VersionTextBorder!");
}
}
///
/// 版本文本点击事件 - 连续点击5次打开开发者界面(隐藏功能)
///
private void OnVersionTextClick(object? sender, PointerPressedEventArgs e)
{
if (_isDebugModeOpened) return;
_versionTextClickCount++;
Console.WriteLine($"[SplashWindow] Version text clicked {_versionTextClickCount}/{DebugModeClickThreshold}");
if (_versionTextClickCount >= DebugModeClickThreshold)
{
OpenDebugWindow();
}
}
///
/// 打开开发者调试窗口
///
private async void OpenDebugWindow()
{
_isDebugModeOpened = true;
Console.WriteLine("[SplashWindow] Opening debug window...");
try
{
// 加载保存的状态
var devModeEnabled = ErrorWindow.CheckDevModeEnabled();
var customHostPath = ErrorWindow.GetSavedCustomHostPath();
var debugWindow = new ErrorDebugWindow(devModeEnabled, customHostPath)
{
WindowStartupLocation = WindowStartupLocation.CenterScreen
};
// 订阅窗口关闭事件以保存状态
debugWindow.Closed += (s, e) =>
{
Console.WriteLine("[SplashWindow] Debug window closed");
_isDebugModeOpened = false;
_versionTextClickCount = 0;
};
await debugWindow.ShowDialog(this);
}
catch (Exception ex)
{
Console.Error.WriteLine($"[SplashWindow] Error opening debug window: {ex.Message}");
_isDebugModeOpened = false;
_versionTextClickCount = 0;
}
}
///
/// 更新进度和状态
///
public void Report(string stage, string message)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl("StatusText");
var progressIndicator = this.FindControl("ProgressIndicator");
if (statusText is null || progressIndicator is null)
{
Console.Error.WriteLine($"[SplashWindow] Controls not found: StatusText={statusText != null}, ProgressIndicator={progressIndicator != null}");
return;
}
// 更新状态文本
statusText.Text = message;
// 根据阶段更新进度
var progress = ResolveProgress(stage);
if (progress > 0)
{
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = progress;
}
else
{
progressIndicator.IsIndeterminate = true;
}
});
}
///
/// 更新进度(0-100)
///
public void UpdateProgress(int percent, string? message = null)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl("StatusText");
var progressIndicator = this.FindControl("ProgressIndicator");
if (statusText is null || progressIndicator is null)
{
Console.Error.WriteLine($"[SplashWindow] Controls not found in UpdateProgress");
return;
}
if (!string.IsNullOrEmpty(message))
{
statusText.Text = message;
}
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(percent, 0, 100);
});
}
///
/// 更新状态文本
///
public void UpdateStatus(string message)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl("StatusText");
if (statusText is null)
{
Console.Error.WriteLine($"[SplashWindow] StatusText not found in UpdateStatus");
return;
}
statusText.Text = message;
});
}
///
/// 报告阶段和进度(0-100)
///
public void ReportStage(string stage, int progress)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl("StatusText");
var progressIndicator = this.FindControl("ProgressIndicator");
if (statusText is null || progressIndicator is null)
{
Console.Error.WriteLine($"[SplashWindow] Controls not found in ReportStage");
return;
}
statusText.Text = stage;
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(progress, 0, 100);
});
}
///
/// 设置版本和开发代号
///
public void SetVersionInfo(string version, string codename)
{
Dispatcher.UIThread.Post(() =>
{
var versionText = this.FindControl("VersionText");
if (versionText is null)
{
Console.Error.WriteLine($"[SplashWindow] VersionText not found in SetVersionInfo");
return;
}
versionText.Text = $"{version} ({codename})";
});
}
///
/// 设置调试模式
///
public void SetDebugMode(bool isDebugMode)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl("StatusText");
if (statusText is null)
{
Console.Error.WriteLine($"[SplashWindow] StatusText not found in SetDebugMode");
return;
}
if (isDebugMode)
{
statusText.Text = "[Debug Mode] Splash Preview";
}
});
}
///
/// 根据阶段名称解析进度值
///
private static int ResolveProgress(string stage)
{
return stage.ToLowerInvariant() switch
{
"initializing" => 10,
"update" => 30,
"plugins" => 50,
"launch" => 70,
"ready" => 100,
_ => 0
};
}
}