---
name: Launcher 单项目解耦
overview: 在保持单一 LanMountainDesktop.Launcher 项目、单一 exe、零部署风险的前提下,按职责域增量重构:目录分层、RunAsync→Pipeline+Phase、UpdateEngine→策略类、App→纯 Avalonia+LauncherOrchestrator;执行过程中由 Agent 自主 Git 提交,每域可编译可测。
todos:
- id: phase-a-diagnostics
content: Phase A:Startup 诊断 + HostStartupMonitor 独立类 + AOT 启动检测竞态修复 + 测试
status: completed
- id: phase-b-directory
content: Phase B1:职责域目录迁移(Deployment/Update/Startup/Oobe/Plugins/Infrastructure),零逻辑变更,提交
status: completed
- id: phase-b-pipeline
content: Phase B2:RunAsync→LaunchPipeline+ILaunchPhase,引入 LauncherOrchestrator,删除 LauncherFlowCoordinator,提交
status: completed
- id: phase-b-app-slim
content: Phase B3:App.axaml.cs 精简为纯 Avalonia 初始化 + 委托 LauncherOrchestrator,提交
status: completed
- id: phase-c-di
content: Phase C:LauncherServiceRegistration + 轻量 MS DI,统一 CLI/GUI 装配,提交
status: completed
- id: phase-d-update-split
content: Phase D:UpdateEngineService→门面+策略类(Verifier/Activator/Rollback 等),提交
status: completed
- id: phase-e-guardrails
content: Phase E:LauncherArchitectureTests + 文档 + AOT 回归,提交
status: completed
isProject: false
---
# Launcher 单项目内部解耦改造计划(执行版)
## 0. 硬性约束
| 约束 | 说明 |
| ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **单项目** | 仅 `[LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj](LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj)`,不新建 Launcher.* 独立程序集 |
| **单 exe** | 仍只发布 `LanMountainDesktop.Launcher.exe`(AOT 单文件) |
| **零部署风险** | 不改变安装包目录结构、不引入新进程、不改变 Public IPC / Coordinator IPC 拓扑与契约 |
| **增量重构** | 一个职责域一域推进,每步 `dotnet build` + 相关 `dotnet test` 通过后再进下一步 |
| **单进程性能** | 模块间仅 in-process 接口调用,不为解耦新增 IPC |
| **未来可拆** | 各域暴露 `I`* 接口,将来若需多进程可直接复用契约 |
| **Git 自主提交** | Agent 在每个职责域完成且验证通过后 **自动 commit**,无需用户手动提交(见 §8) |
外部共享库 `[LanMountainDesktop.PluginPackaging](LanMountainDesktop.PluginPackaging/)` 保留(Host + Launcher CLI 共用),不属于 Launcher 拆分。
---
## 1. 验收标准(必须全部满足)
### 1.1 零部署风险
- Inno Setup / CI 产物仍只有:`LanMountainDesktop.Launcher.exe` + `app-{version}/` + `.launcher/`
- Host 调用 Launcher 的 CLI 参数、`launch-source`、`apply-update` 路径不变
- Public IPC routes(`lanmountain.launcher.startup-progress`、`loading-state`)与 Coordinator pipe 不变
- VeloPack / 更新 apply 状态机(`.current/.partial/.destroy`)行为不变
### 1.2 增量可验证
- 每个 Phase 结束:编译绿 + 该域新增/既有测试绿
- 允许「纯移动文件」的 PR 单独提交,行为 diff 为零
### 1.3 测试友好
- `Startup/`、`Update/`、`Deployment/` 内类型 **无 Avalonia 依赖**,可独立单元测试
- 每个 `ILaunchPhase`、每个 Update 策略类各有对应测试类
- 保留并扩展现有 `[LauncherStartupTimeoutPolicyTests](LanMountainDesktop.Tests/LauncherStartupTimeoutPolicyTests.cs)`、`[LauncherMultiInstancePolicyTests](LanMountainDesktop.Tests/LauncherMultiInstancePolicyTests.cs)`
### 1.4 启动性能
- Pipeline 阶段为同步/异步方法调用链,不引入额外进程或网络
- DI 容器仅在进程入口构建一次;Stage/Phase 实例可复用 Singleton
### 1.5 代码结构目标
| 对象 | 当前(实测) | 目标 |
| ----------------------------------- | -------------------------------------------- | --------------------------------------------------- |
| `LauncherFlowCoordinator` 全 partial | ~1880 行(859+568+279+…) | **删除**;逻辑迁入 Pipeline + Phases |
| `RunAsync()` 等价逻辑 | 跨 partial ~800+ 行 while/阶段混杂 | **≤80 行** 编排入口,细节在各 Phase |
| `UpdateEngineService` | ~1622 行 | 门面 **≤200 行** + 6 个策略类各 **≤300 行** |
| `App.axaml.cs` | ~258 行(已部分瘦身) | **≤120 行**:纯 Avalonia + 一行委托 `LauncherOrchestrator` |
| `LauncherOrchestrator` | 不存在(逻辑在 Coordinator + CompositionRoot 546 行) | **≤250 行**:GUI 入口编排 |
| `LauncherCompositionRoot` | ~546 行 | **≤150 行**:仅 DI 构建 + 入口分发 |
---
## 2. 目标架构
### 2.1 核心类型关系
```mermaid
flowchart TB
Program --> EntryRouter
App --> LauncherOrchestrator
EntryRouter --> LauncherOrchestrator
LauncherOrchestrator --> LaunchPipeline
LaunchPipeline --> Phase1[CleanupPhase]
LaunchPipeline --> Phase2[OobeGatePhase]
LaunchPipeline --> Phase3[ApplyUpdatePhase]
LaunchPipeline --> Phase4[LaunchHostPhase]
LaunchPipeline --> Phase5[MonitorStartupPhase]
Phase3 --> IUpdateEngine
Phase4 --> IDeploymentLocator
Phase5 --> IHostStartupMonitor
LauncherCompositionRoot --> ServiceProvider
ServiceProvider --> LaunchPipeline
```
**命名约定:**
- `**LauncherOrchestrator`**:GUI 生命周期内的唯一编排入口(取代 `LauncherFlowCoordinator` 对外角色)
- `**LaunchPipeline**`:按序执行 `ILaunchPhase` 列表
- `**ILaunchPhase**`:原 `ILaunchPipelineStage`;每个 Phase 对应原 `RunAsync` 中一个职责段
### 2.2 职责域目录(单项目内)
```
LanMountainDesktop.Launcher/
├── Program.cs # CLI / GUI 路由
├── App.axaml.cs # 纯 Avalonia(≤120 行)
├── Shell/
│ ├── LauncherOrchestrator.cs # GUI 编排入口
│ ├── LauncherCompositionRoot.cs # DI + Entry 分发
│ ├── LaunchPipeline.cs
│ ├── Phases/ # ILaunchPhase 实现
│ │ ├── CleanupDeploymentsPhase.cs
│ │ ├── OobeGatePhase.cs
│ │ ├── ApplyPendingUpdatePhase.cs
│ │ ├── LaunchHostPhase.cs
│ │ └── MonitorStartupPhase.cs
│ └── EntryHandlers/ # apply-update / air-app-broker / attach
├── Deployment/
├── Update/
│ ├── IUpdateEngine.cs
│ ├── UpdateEngineFacade.cs # 原 UpdateEngineService 门面
│ └── Strategies/
│ ├── PendingUpdateDetector.cs
│ ├── UpdatePackageVerifier.cs
│ ├── DeploymentActivator.cs
│ ├── UpdateSnapshotStore.cs
│ ├── RollbackStrategy.cs
│ └── IncomingArtifactsCleaner.cs
├── Startup/
├── Oobe/
├── Ipc/
├── AirApp/
├── Plugins/
├── Infrastructure/
├── Models/
└── Views/
```
### 2.3 模块依赖规则
- `Deployment/`、`Update/`、`Startup/`:**禁止** `using Avalonia`
- `Views/`:**禁止** 引用具体 `UpdateEngineFacade` / `DeploymentLocator`(仅接口或 Orchestrator)
- 跨域:**仅通过 `I`* 接口**;Orchestrator/Pipeline 负责装配
### 2.4 与 Host 边界(不变)
| 能力 | Owner |
| -------------------------- | ------------------------------ |
| OOBE / Splash / 多实例 / 启动检测 | Launcher `Startup/` + `Shell/` |
| 更新 apply / rollback | Launcher `Update/` |
| 插件市场 / pending | Host + PluginPackaging |
| 更新 download | Host → spawn Launcher apply |
---
## 3. 三大核心拆分(用户指定)
### 3.1 拆分 `LauncherFlowCoordinator`:`RunAsync` → Pipeline + Phase
**现状:** 逻辑分散在 4 个 partial,等效一个 1800+ 行 God Class;`RunAsync` 内含清理、OOBE、更新、启动、IPC 监听、超时 while-loop、多实例分支。
**目标 API(单项目 `Shell/` 内):**
```csharp
internal interface ILaunchPhase
{
string PhaseId { get; }
/// null = 继续下一阶段;非 null = 管道终止并返回结果
Task ExecuteAsync(LaunchContext context, CancellationToken cancellationToken);
}
internal sealed class LaunchPipeline
{
public LaunchPipeline(IEnumerable phases) { ... }
public Task RunAsync(LaunchContext context, CancellationToken ct);
}
```
**Phase 映射(与原 RunAsync 步骤一一对应):**
| Phase | 原 RunAsync 段 | 产出 |
| ------------------------- | --------------------------------------- | ----------------------------- |
| `CleanupDeploymentsPhase` | `CleanupOldDeployments` | 无 UI |
| `ExistingHostProbePhase` | 多实例 / Public IPC 探测 | 可短路成功 |
| `ApplyPendingUpdatePhase` | `_updateEngine.ApplyPendingUpdateAsync` | 失败仍继续 |
| `OobeGatePhase` | migration + OOBE steps | UI via `ILauncherUiPresenter` |
| `LaunchHostPhase` | `LaunchHostWithIpcAsync` | Process + plan |
| `MonitorStartupPhase` | while-loop + IPC + timeout | 调用 `IHostStartupMonitor` |
`**LauncherOrchestrator` 职责:**
- 接收 `SplashWindow`、构建 `LaunchContext`(含 reporter、attempt registry、coordinator server)
- 调用 `LaunchPipeline.RunAsync`
- 管理 Splash/Error 窗口生命周期(委托 `ILauncherUiPresenter`)
- **不含** 更新/部署/IPC 细节
**删除清单:** `LauncherFlowCoordinator.cs` 及全部 partial 文件。
---
### 3.2 拆分 `UpdateEngineService` → 门面 + 策略类
**现状:** ~1622 行单文件,混合检测、验签、解压、激活、快照、回滚、清理。
**目标结构:**
```
Update/
├── IUpdateEngine.cs # 对外契约(未来多进程可原样抽出)
├── UpdateEngineFacade.cs # 门面,编排策略,≤200 行
└── Strategies/
├── IUpdateStrategy.cs # 可选:各策略统一接口
├── PendingUpdateDetector.cs # CheckPendingUpdate
├── UpdatePackageVerifier.cs # manifest + RSA 签名
├── UpdatePackageExtractor.cs # 解压 / 增量复用
├── DeploymentActivator.cs # .current / .partial / .destroy
├── UpdateSnapshotStore.cs # snapshots 读写
├── RollbackStrategy.cs # rollback CLI/GUI
└── IncomingArtifactsCleaner.cs # CleanupIncomingArtifacts
```
**门面方法映射:**
| 原 `UpdateEngineService` 公开方法 | 委托策略 |
| ---------------------------- | ------------------------------------------------------ |
| `CheckPendingUpdate()` | `PendingUpdateDetector` |
| `ApplyPendingUpdateAsync()` | Detector → Verifier → Extractor → Activator → Snapshot |
| `RollbackLatest()` | `RollbackStrategy` |
| `CleanupIncomingArtifacts()` | `IncomingArtifactsCleaner` |
| `DownloadAsync()`(若有) | 保持或拆 `UpdateDownloader` |
**测试:** 每个 Strategy 独立 mock `IDeploymentLocator` / 文件系统,不启 Avalonia。
---
### 3.3 精简 `App.axaml.cs` → 纯 Avalonia + `LauncherOrchestrator`
**现状:** ~258 行,仍含 apply-update、air-app-broker、preview、coordinator attach 等分支。
**目标结构:**
```csharp
// App.axaml.cs 目标形态(概念)
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
var context = LauncherRuntimeContext.Current;
var mode = LauncherEntryModeResolver.Resolve(context);
_ = LauncherOrchestrator.RunAsync(desktop, context, mode);
}
base.OnFrameworkInitializationCompleted();
}
```
**从 App 迁出的逻辑 → `Shell/EntryHandlers/`:**
| 现 App 分支 | 新 Handler |
| ----------------- | -------------------------------------- |
| `launch` + splash | `GuiLaunchEntryHandler` → Orchestrator |
| `apply-update` | `ApplyUpdateEntryHandler` |
| `air-app-broker` | `AirAppBrokerEntryHandler` |
| debug preview | `PreviewEntryHandler` |
**验收:** `App.axaml.cs` ≤120 行;不含 `new UpdateEngineService` / `new DeploymentLocator` / while-loop。
---
## 4. 分阶段执行顺序与 Git 提交点
```mermaid
flowchart LR
A[Phase A Startup] --> B1[Phase B1 目录迁移]
B1 --> B2[Phase B2 Pipeline+Orchestrator]
B2 --> B3[Phase B3 App 精简]
B3 --> C[Phase C DI]
B1 --> D[Phase D Update 策略拆分]
C --> E[Phase E 守卫+文档+AOT回归]
D --> E
```
### Phase A:Startup 子系统 + AOT 生产 bug(优先)
- 抽出 `Startup/HostStartupMonitor.cs`(从 partial 独立)
- 修复 IPC 连接退避、成功判定统一走 `StartupSuccessTracker`
- Host 侧 `DesktopVisible` 上报对齐(仅日志/时序,不改 IPC 契约)
- 测试 + `**git commit**`: `fix(launcher): extract HostStartupMonitor and harden startup detection`
### Phase B1:目录迁移(零逻辑变更)
- 物理移动文件到 `Deployment/`、`Update/`、`Startup/` 等,更新 namespace
- `dotnet build` + test
- `**git commit**`: `refactor(launcher): reorganize into responsibility folders`
### Phase B2:Pipeline + Phase + LauncherOrchestrator
- 实现 `ILaunchPhase`、`LaunchPipeline`、`LauncherOrchestrator`
- 逐 Phase 从 Coordinator 迁移逻辑(可先并行运行对照测试)
- 删除 `LauncherFlowCoordinator*`
- `**git commit**`: `refactor(launcher): replace LauncherFlowCoordinator with LaunchPipeline`
### Phase B3:App.axaml.cs 精简
- EntryHandlers 提取;App 仅 Avalonia + Orchestrator 委托
- `**git commit**`: `refactor(launcher): slim App.axaml.cs to Avalonia shell only`
### Phase C:轻量 DI
- `LauncherServiceRegistration.cs` + `Microsoft.Extensions.DependencyInjection`
- Program / CliHost / CompositionRoot 统一 `ServiceProvider`
- `**git commit**`: `refactor(launcher): add composition-root DI wiring`
### Phase D:UpdateEngine 策略拆分(可与 B2 并行,依赖 B1)
- 策略类提取 + `UpdateEngineFacade`
- 删除原巨型 `UpdateEngineService.cs`
- 每策略测试
- `**git commit**`: `refactor(launcher): split UpdateEngine into strategy classes`
### Phase E:守卫 + 文档 + AOT 回归
- `LauncherArchitectureTests`(命名空间依赖规则)
- 更新 `[docs/LAUNCHER.md](docs/LAUNCHER.md)`、`[.trae/specs/launcher-shell-hardening/spec.md](.trae/specs/launcher-shell-hardening/spec.md)`
- AOT publish 本地 smoke:launch / apply-update / 多实例 / 启动检测
- `**git commit**`: `docs(launcher): document module boundaries and add architecture tests`
---
## 5. Phase / Service 测试矩阵
| 组件 | 测试文件 | 覆盖点 |
| ----------------------- | ---------------------------- | --------------------------------- |
| `StartupSuccessTracker` | `StartupSuccessTrackerTests` | Foreground/Tray/Background policy |
| `HostStartupMonitor` | `HostStartupMonitorTests` | 超时、IPC 延迟、ShellStatus 轮询 |
| `LaunchPipeline` | `LaunchPipelineTests` | Phase 短路、失败传播 |
| 各 `ILaunchPhase` | `*PhaseTests` | 单阶段 mock |
| `PendingUpdateDetector` | `PendingUpdateDetectorTests` | 无 pending / corrupt |
| `DeploymentActivator` | `DeploymentActivatorTests` | 标记文件状态机 |
| `RollbackStrategy` | `RollbackStrategyTests` | 快照回退 |
| 命名空间规则 | `LauncherArchitectureTests` | 无 Avalonia 泄漏 |
---
## 6. 明确不做
- 不新建 csproj(Launcher.Deployment 等)
- 不新建 exe / Windows Service
- 不改变 Public IPC / Coordinator IPC 协议
- 不把插件市场安装迁回 Launcher
- 不为模块间通信引入新 IPC(仅保留现有 Host↔Launcher 契约)
---
## 7. 风险与缓解
| 风险 | 缓解 |
| --------------- | ------------------------------------------------------------------ |
| 大规模移动 merge 冲突 | B1 独立 commit,零逻辑变更 |
| Pipeline 迁移行为回归 | 先写 Phase 级测试再迁代码;保留 `LMD_LAUNCHER_LEGACY_COORDINATOR=1` 开关一个版本(可选) |
| AOT + DI | 显式注册,禁止反射扫描;`PublishAot` CI 步骤验证 |
| Update 拆分遗漏路径 | CLI `update *` 与 GUI apply-update 同一 `IUpdateEngine` 门面 |
---
## 8. Git 工作流(Agent 自主提交)
**原则:** 每个 Phase 验证通过后立即提交;不累积巨型 uncommitted diff。
**Commit 前检查(每个 commit 必做):**
```bash
dotnet build LanMountainDesktop.slnx -c Debug
dotnet test LanMountainDesktop.slnx -c Debug --filter "FullyQualifiedName~Launcher"
```
**Commit message 风格(与仓库一致):**
```
refactor(launcher): replace LauncherFlowCoordinator with LaunchPipeline
Pipeline + Phase pattern; LauncherOrchestrator becomes GUI entry.
No deployment or IPC contract changes.
```
**禁止:** `git push --force`、修改 git config、跳过 hooks(除非 hook 失败需修复后新 commit)。
**建议分支:** `refactor/launcher-internal-modularization`(单 long-lived 分支,按 Phase 连续 commit;或每 Phase 一个 PR 由用户决定 merge 时机)。
---
## 9. 整体完成定义(Definition of Done)
- 无 `LauncherFlowCoordinator` 源文件
- `App.axaml.cs` ≤120 行,仅 Avalonia + Orchestrator 委托
- `UpdateEngineService` 巨型文件已替换为 Facade + Strategies
- 职责域目录就位,架构测试通过
- 全量 Launcher 相关测试 + AOT publish smoke 通过
- 安装包结构与 IPC 拓扑与重构前一致
- 每个 Phase 有对应 Git commit,工作区 clean