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2 Commits

Author SHA1 Message Date
lincube
e8d2575bc1 feat.依旧试增量更新这一块,看看velopack 2026-04-18 19:50:33 +08:00
lincube
4b897831de changed.优化了更新体验 2026-04-18 00:49:03 +08:00
15 changed files with 3185 additions and 137 deletions

View File

@@ -219,8 +219,10 @@ jobs:
Move-Item -Path $newStructure -Destination $publishDir -Force
shell: pwsh
- name: Install Inno Setup
run: choco install innosetup -y --no-progress
- name: Install Inno Setup and 7z
run: |
choco install innosetup -y --no-progress
choco install 7zip -y --no-progress
shell: pwsh
- name: Build Installer
@@ -314,18 +316,41 @@ jobs:
Write-Host "Installer size: $([Math]::Round($installerFile.Length / 1MB, 2)) MB"
shell: pwsh
- name: Generate Delta Package
- name: Create App Package
if: matrix.self_contained == true && matrix.arch == 'x64'
run: |
$version = "${{ needs.prepare.outputs.version }}"
$publishDir = "publish/windows-${{ matrix.arch }}"
$arch = "${{ matrix.arch }}"
$publishDir = "publish/windows-$arch"
$appDir = "app-$version"
$currentAppPath = Join-Path $publishDir $appDir
$outputDir = "delta-output"
New-Item -ItemType Directory -Path $outputDir -Force | Out-Null
# --- Determine previous version and download its update.zip for diff ---
# 创建 app-{version}-win-{arch}.zip 供后续版本作为旧版本对比
$appZipPath = Join-Path $outputDir "app-$version-win-$arch.zip"
Write-Host "Creating app-$version-win-$arch.zip..."
Compress-Archive -Path "$currentAppPath\*" -DestinationPath $appZipPath -CompressionLevel Optimal
$sizeMB = [Math]::Round((Get-Item $appZipPath).Length / 1MB, 2)
Write-Host "Created app-$version-win-$arch.zip: $sizeMB MB"
shell: pwsh
- name: Generate Delta Package
if: matrix.self_contained == true && matrix.arch == 'x64'
run: |
$version = "${{ needs.prepare.outputs.version }}"
$arch = "${{ matrix.arch }}"
$publishDir = "publish/windows-$arch"
$appDir = "app-$version"
$currentAppPath = Join-Path $publishDir $appDir
$outputDir = "delta-output"
$scriptPath = "scripts/Generate-DeltaPackage.ps1"
New-Item -ItemType Directory -Path $outputDir -Force | Out-Null
# --- Determine previous version and download its app package for diff ---
$previousVersion = $null
$previousAppPath = $null
try {
@@ -336,128 +361,73 @@ jobs:
$previousVersion = $previousRelease.tag_name.TrimStart('v','V')
Write-Host "Previous release version: $previousVersion"
# Try to download update.zip from previous release for diff
$prevUpdateZip = $previousRelease.assets | Where-Object { $_.name -eq "update.zip" } | Select-Object -First 1
if ($prevUpdateZip) {
Write-Host "Found update.zip in previous release - extracting for diff..."
$prevZipDest = Join-Path $outputDir "prev-update.zip"
Invoke-WebRequest -Uri $prevUpdateZip.browser_download_url -OutFile $prevZipDest -Headers $headers
# 下载旧版本的 app-{version}-win-{arch}.zip
$prevAppZip = $previousRelease.assets | Where-Object { $_.name -eq "app-$previousVersion-win-$arch.zip" } | Select-Object -First 1
if ($prevAppZip) {
Write-Host "Found app-$previousVersion-win-$arch.zip in previous release - downloading for diff..."
$prevAppZipDest = Join-Path $outputDir "prev-app.zip"
Invoke-WebRequest -Uri $prevAppZip.browser_download_url -OutFile $prevAppZipDest -Headers $headers
# 解压 app-{version}.zip
$previousAppPath = Join-Path $outputDir "prev-app"
New-Item -ItemType Directory -Path $previousAppPath -Force | Out-Null
Expand-Archive -Path $prevZipDest -DestinationPath $previousAppPath -Force
Remove-Item -Path $prevZipDest -Force
Expand-Archive -Path $prevAppZipDest -DestinationPath $previousAppPath -Force
Remove-Item -Path $prevAppZipDest -Force -ErrorAction SilentlyContinue
$prevFileCount = (Get-ChildItem -Path $previousAppPath -Recurse -File).Count
Write-Host "Extracted $prevFileCount files from previous version for diff"
if ($previousAppPath -and (Test-Path $previousAppPath)) {
$prevFileCount = (Get-ChildItem -Path $previousAppPath -Recurse -File).Count
Write-Host "Extracted $prevFileCount files from previous version for diff"
}
} else {
Write-Host "No update.zip found in previous release - will generate full package"
Write-Host "No app-$previousVersion-win-$arch.zip found in previous release - will generate full package"
Write-Host "This is expected for the first release after this fix."
}
}
} catch {
Write-Host "Could not fetch previous release: $_"
}
# --- Generate file manifest with diff against previous version ---
Write-Host "Generating update package for version $version..."
$files = Get-ChildItem -Path $currentAppPath -Recurse -File
$fileEntries = [System.Collections.ArrayList]::new()
$changedFiles = [System.Collections.ArrayList]::new()
$reusedCount = 0
$addedCount = 0
$replacedCount = 0
$deletedCount = 0
# --- Generate delta package using the script ---
if ($previousAppPath -and (Test-Path $previousAppPath) -and $previousVersion) {
Write-Host "Generating delta package from $previousVersion to $version..."
& $scriptPath `
-PreviousVersion $previousVersion `
-CurrentVersion $version `
-PreviousDir $previousAppPath `
-CurrentDir $currentAppPath `
-OutputDir $outputDir
# Build hash map of previous version files for quick lookup
$prevHashMap = @{}
if ($previousAppPath -and (Test-Path $previousAppPath)) {
$prevFiles = Get-ChildItem -Path $previousAppPath -Recurse -File
foreach ($pf in $prevFiles) {
$relPath = $pf.FullName.Substring($previousAppPath.Length).TrimStart('\', '/').Replace('\', '/')
if ($relPath -match '^\.(current|partial|destroy)$') { continue }
$prevHashMap[$relPath] = (Get-FileHash -Path $pf.FullName -Algorithm SHA256).Hash.ToLower()
if ($LASTEXITCODE -ne 0) {
Write-Error "Generate-DeltaPackage.ps1 failed"
exit 1
}
Write-Host "Previous version has $($prevHashMap.Count) files for comparison"
}
foreach ($file in $files) {
$relativePath = $file.FullName.Substring($currentAppPath.Length).TrimStart('\', '/')
$relativePath = $relativePath.Replace('\', '/')
# Skip deployment marker files
if ($relativePath -match '^\.(current|partial|destroy)$') {
continue
}
$hash = (Get-FileHash -Path $file.FullName -Algorithm SHA256).Hash.ToLower()
if ($prevHashMap.ContainsKey($relativePath)) {
$prevHash = $prevHashMap[$relativePath]
if ($hash -eq $prevHash) {
$fileEntries += @{ Path = $relativePath; Action = "reuse"; Sha256 = $hash }
$reusedCount++
} else {
$fileEntries += @{ Path = $relativePath; Action = "replace"; Sha256 = $hash; ArchivePath = $relativePath }
$changedFiles += $file
$replacedCount++
}
$prevHashMap.Remove($relativePath)
} else {
$fileEntries += @{ Path = $relativePath; Action = "add"; Sha256 = $hash; ArchivePath = $relativePath }
$changedFiles += $file
$addedCount++
}
}
# Files in previous version but not in current = deleted
foreach ($deletedPath in $prevHashMap.Keys) {
$fileEntries += @{ Path = $deletedPath; Action = "delete" }
$deletedCount++
}
Write-Host "Delta summary: $reusedCount reused, $replacedCount replaced, $addedCount added, $deletedCount deleted"
Write-Host "Changed files to include in update.zip: $($changedFiles.Count)"
$filesJson = @{
FromVersion = $previousVersion
ToVersion = $version
Platform = "windows"
Arch = "x64"
Files = $fileEntries
} | ConvertTo-Json -Depth 10
$filesJsonPath = Join-Path $outputDir "files.json"
$filesJson | Set-Content -Path $filesJsonPath -Encoding UTF8
Write-Host "Generated files.json with $($fileEntries.Count) entries"
# Create update.zip with only changed files
$tempDir = Join-Path $outputDir "temp_staging"
New-Item -ItemType Directory -Path $tempDir -Force | Out-Null
foreach ($file in $changedFiles) {
$relativePath = $file.FullName.Substring($currentAppPath.Length).TrimStart('\', '/')
$destPath = Join-Path $tempDir $relativePath
$destDir = Split-Path -Parent $destPath
if (-not (Test-Path $destDir)) { New-Item -ItemType Directory -Path $destDir -Force | Out-Null }
Copy-Item -Path $file.FullName -Destination $destPath -Force
}
$updateZipPath = Join-Path $outputDir "update.zip"
if ($changedFiles.Count -gt 0) {
Compress-Archive -Path "$tempDir\*" -DestinationPath $updateZipPath -CompressionLevel Optimal
} else {
# No changed files - create a minimal zip
$emptyMarker = Join-Path $tempDir ".no-changes"
Set-Content -Path $emptyMarker -Value ""
Compress-Archive -Path "$tempDir\*" -DestinationPath $updateZipPath -CompressionLevel Optimal
}
Remove-Item -Path $tempDir -Recurse -Force
Write-Host "No previous version available - generating full package..."
# Generate a "full" delta package (all files as "add")
& $scriptPath `
-PreviousVersion "0.0.0" `
-CurrentVersion $version `
-PreviousDir $currentAppPath `
-CurrentDir $currentAppPath `
-OutputDir $outputDir
Write-Host "Created update.zip: $([Math]::Round((Get-Item $updateZipPath).Length / 1MB, 2)) MB"
if ($LASTEXITCODE -ne 0) {
Write-Error "Generate-DeltaPackage.ps1 failed"
exit 1
}
}
# Clean up previous version extraction
if ($previousAppPath -and (Test-Path $previousAppPath)) {
Remove-Item -Path $previousAppPath -Recurse -Force -ErrorAction SilentlyContinue
}
# Display results
$updateZipPath = Join-Path $outputDir "update.zip"
if (Test-Path $updateZipPath) {
$sizeMB = [Math]::Round((Get-Item $updateZipPath).Length / 1MB, 2)
Write-Host "Created update.zip: $sizeMB MB"
}
shell: pwsh
- name: Sign File Map
@@ -512,6 +482,7 @@ jobs:
delta-output/files.json
delta-output/files.json.sig
delta-output/update.zip
delta-output/app-*.zip
if-no-files-found: error
retention-days: 90
@@ -912,6 +883,8 @@ jobs:
find artifacts -type f \( -name "*.exe" -o -name "*.deb" -o -name "*.dmg" \) -exec cp -v {} release-files/ \;
# Copy delta update files (files.json, files.json.sig, update.zip)
find artifacts -type f \( -name "files.json" -o -name "files.json.sig" -o -name "update.zip" \) -exec cp -v {} release-files/ \;
# Copy app package for future delta generation (app-{version}-win-{arch}.zip)
find artifacts -type f -name "app-*.zip" -exec cp -v {} release-files/ \;
echo ""
echo "Files ready for release:"
ls -lh release-files/ || echo "No files found in release-files"

View File

@@ -41,6 +41,18 @@ internal sealed class LauncherFlowCoordinator
// 清理旧版本保留至少3个版本
_deploymentLocator.CleanupOldDeployments(minVersionsToKeep: 3);
// 检测老版本安装(首次运行时)
if (_oobeStateService.IsFirstRun())
{
var legacyInfo = LegacyVersionDetector.DetectLegacyInstallation();
if (legacyInfo != null)
{
var migrationResult = await ShowMigrationPromptAsync(legacyInfo);
// 无论用户选择什么,都继续启动流程
Console.WriteLine($"[LauncherFlowCoordinator] Migration prompt result: {migrationResult}");
}
}
// 使用传入的 Splash 窗口或创建新的
var splashWindow = existingSplashWindow ?? await Dispatcher.UIThread.InvokeAsync(() =>
{
@@ -51,9 +63,23 @@ internal sealed class LauncherFlowCoordinator
var reporter = (ISplashStageReporter)splashWindow;
// 创建加载详情窗口(可选,用于显示详细加载状态)
LoadingDetailsWindow? loadingDetailsWindow = null;
if (_context.IsDebugMode || _context.GetOption("show-loading-details") == "true")
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
loadingDetailsWindow = new LoadingDetailsWindow();
loadingDetailsWindow.Show();
});
}
// 跟踪主程序是否已就绪,就绪后自动关闭 Splash 窗口
var hostReadyTcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
// 加载状态管理
var loadingState = new LoadingStateMessage();
// 启动 IPC 服务端监听主程序进度
using var ipcServer = new LauncherIpcServer(msg =>
{
@@ -61,12 +87,29 @@ internal sealed class LauncherFlowCoordinator
{
try
{
// 更新加载状态
loadingState = loadingState with
{
Stage = msg.Stage,
OverallProgressPercent = msg.ProgressPercent,
Message = msg.Message,
Timestamp = DateTimeOffset.UtcNow
};
// 报告到 Splash 窗口
reporter.Report(msg.Stage.ToString().ToLower(), msg.Message ?? "");
// 主程序报告就绪后,关闭 Splash 窗口
if (msg.Stage == StartupStage.Ready && splashWindow.IsVisible && splashWindow.IsLoaded)
// 更新加载详情窗口
loadingDetailsWindow?.UpdateLoadingState(loadingState);
// 主程序报告就绪后,关闭 Splash 窗口和加载详情窗口
if (msg.Stage == StartupStage.Ready)
{
splashWindow.Close();
if (splashWindow.IsVisible && splashWindow.IsLoaded)
{
splashWindow.Close();
}
loadingDetailsWindow?.Close();
hostReadyTcs.TrySetResult();
}
}
@@ -121,20 +164,52 @@ internal sealed class LauncherFlowCoordinator
// 维持 IPC 管道服务端供主程序报告启动进度。
if (hostProcess is not null)
{
// 等待主程序就绪或进程退出(取先发生者)
// 如果主程序在 60 秒内未报告 Ready也关闭 Splash 窗口作为超时保护
var readyOrTimeout = Task.WhenAny(
hostReadyTcs.Task,
Task.Delay(TimeSpan.FromSeconds(60)));
var processExitTask = hostProcess.WaitForExitAsync();
// 等待就绪/超时,然后等待进程退出
await readyOrTimeout;
// 等待主程序就绪或进程退出(取先发生者)
// 延长超时到 120 秒,给主程序足够的加载时间
var readyOrTimeoutOrExit = Task.WhenAny(
hostReadyTcs.Task,
processExitTask,
Task.Delay(TimeSpan.FromSeconds(120)));
var completedTask = await readyOrTimeoutOrExit;
// 检查是否是进程先退出(异常情况)
if (completedTask == processExitTask)
{
var exitCode = hostProcess.ExitCode;
Console.Error.WriteLine($"[LauncherFlowCoordinator] Host process exited unexpectedly with code: {exitCode}");
// 关闭 Splash 窗口
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
if (splashWindow.IsVisible && splashWindow.IsLoaded)
{
splashWindow.Close();
}
}
catch (Exception ex)
{
Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing splash window: {ex.Message}");
}
});
return new LauncherResult
{
Success = false,
Stage = "launch",
Code = "host_crashed",
Message = $"主程序异常退出,退出代码: {exitCode}"
};
}
// 如果 Splash 窗口仍然打开(超时情况),关闭它
if (splashWindow.IsVisible)
{
Console.WriteLine("[LauncherFlowCoordinator] Timeout waiting for Ready signal, closing splash window...");
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
@@ -151,7 +226,11 @@ internal sealed class LauncherFlowCoordinator
});
}
await processExitTask;
// 继续等待主程序进程退出(如果它还在运行)
if (!hostProcess.HasExited)
{
await processExitTask;
}
}
else
{
@@ -341,6 +420,69 @@ internal sealed class LauncherFlowCoordinator
return (result, customPath);
}
/// <summary>
/// 显示迁移提示窗口
/// </summary>
private async Task<MigrationResult> ShowMigrationPromptAsync(LegacyVersionInfo legacyInfo)
{
MigrationPromptWindow? migrationWindow = null;
// 在 UI 线程创建并显示迁移提示窗口
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
migrationWindow = new MigrationPromptWindow();
migrationWindow.SetLegacyInfo(legacyInfo);
migrationWindow.Show();
Console.WriteLine("[LauncherFlowCoordinator] MigrationPromptWindow shown");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[LauncherFlowCoordinator] Failed to show MigrationPromptWindow: {ex.Message}");
}
});
if (migrationWindow is null)
{
Console.Error.WriteLine("[LauncherFlowCoordinator] MigrationPromptWindow is null, skipping migration prompt");
return MigrationResult.Skipped;
}
// 等待用户选择
MigrationResult result;
try
{
result = await migrationWindow.WaitForChoiceAsync();
Console.WriteLine($"[LauncherFlowCoordinator] MigrationPromptWindow result: {result}");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[LauncherFlowCoordinator] Error waiting for migration choice: {ex.Message}");
result = MigrationResult.Skipped;
}
// 安全关闭窗口
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
if (migrationWindow.IsVisible && migrationWindow.IsLoaded)
{
migrationWindow.Close();
Console.WriteLine("[LauncherFlowCoordinator] MigrationPromptWindow closed successfully");
}
}
catch (Exception ex)
{
Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing MigrationPromptWindow: {ex.Message}");
}
});
return result;
}
private static void EnsureExecutable(string path)
{
if (OperatingSystem.IsWindows())

View File

@@ -0,0 +1,341 @@
using System.Diagnostics;
using Microsoft.Win32;
namespace LanMountainDesktop.Launcher.Services;
/// <summary>
/// 老版本检测器 - 检测 0.8.x 及更早的单应用模式安装
/// </summary>
internal sealed class LegacyVersionDetector
{
private const string LegacyAppName = "LanMountainDesktop";
private const string LegacyExeName = "LanMountainDesktop.exe";
/// <summary>
/// 检测是否存在老版本安装
/// </summary>
public static LegacyVersionInfo? DetectLegacyInstallation()
{
// 1. 检查注册表(安装版)
var registryInfo = DetectFromRegistry();
if (registryInfo != null)
{
return registryInfo;
}
// 2. 检查常见安装目录
var commonPaths = DetectFromCommonPaths();
if (commonPaths != null)
{
return commonPaths;
}
// 3. 检查便携版位置
var portableInfo = DetectPortableInstallation();
if (portableInfo != null)
{
return portableInfo;
}
return null;
}
/// <summary>
/// 从注册表检测安装信息
/// </summary>
private static LegacyVersionInfo? DetectFromRegistry()
{
try
{
// 检查 HKLM\Software\Microsoft\Windows\CurrentVersion\Uninstall
using var key = Registry.LocalMachine.OpenSubKey(
@$"Software\Microsoft\Windows\CurrentVersion\Uninstall\{LegacyAppName}");
if (key != null)
{
var installLocation = key.GetValue("InstallLocation") as string;
var displayVersion = key.GetValue("DisplayVersion") as string;
var uninstallString = key.GetValue("UninstallString") as string;
if (!string.IsNullOrWhiteSpace(installLocation) &&
File.Exists(Path.Combine(installLocation, LegacyExeName)))
{
return new LegacyVersionInfo
{
Version = displayVersion ?? "0.8.x",
InstallPath = installLocation,
UninstallCommand = uninstallString,
InstallType = LegacyInstallType.Registry
};
}
}
// 检查 HKCU用户级安装
using var userKey = Registry.CurrentUser.OpenSubKey(
@$"Software\Microsoft\Windows\CurrentVersion\Uninstall\{LegacyAppName}");
if (userKey != null)
{
var installLocation = userKey.GetValue("InstallLocation") as string;
var displayVersion = userKey.GetValue("DisplayVersion") as string;
var uninstallString = userKey.GetValue("UninstallString") as string;
if (!string.IsNullOrWhiteSpace(installLocation) &&
File.Exists(Path.Combine(installLocation, LegacyExeName)))
{
return new LegacyVersionInfo
{
Version = displayVersion ?? "0.8.x",
InstallPath = installLocation,
UninstallCommand = uninstallString,
InstallType = LegacyInstallType.Registry
};
}
}
}
catch (Exception ex)
{
Console.WriteLine($"[LegacyVersionDetector] Registry detection failed: {ex.Message}");
}
return null;
}
/// <summary>
/// 从常见安装路径检测
/// </summary>
private static LegacyVersionInfo? DetectFromCommonPaths()
{
var commonPaths = new[]
{
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), LegacyAppName),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86), LegacyAppName),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), LegacyAppName),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), LegacyAppName),
};
foreach (var path in commonPaths)
{
try
{
if (Directory.Exists(path))
{
// 检查是否存在老版本的特征文件(没有 app-* 目录)
var exePath = Path.Combine(path, LegacyExeName);
var hasAppDirs = Directory.GetDirectories(path, "app-*").Length > 0;
if (File.Exists(exePath) && !hasAppDirs)
{
// 尝试读取版本信息
var version = TryGetFileVersion(exePath);
return new LegacyVersionInfo
{
Version = version ?? "0.8.x",
InstallPath = path,
UninstallCommand = FindUninstaller(path),
InstallType = LegacyInstallType.CommonPath
};
}
}
}
catch (Exception ex)
{
Console.WriteLine($"[LegacyVersionDetector] Path detection failed for {path}: {ex.Message}");
}
}
return null;
}
/// <summary>
/// 检测便携版安装
/// </summary>
private static LegacyVersionInfo? DetectPortableInstallation()
{
try
{
// 检查启动器所在目录的父目录(便携版常见布局)
var launcherDir = AppContext.BaseDirectory;
var parentDir = Path.GetFullPath(Path.Combine(launcherDir, ".."));
if (Directory.Exists(parentDir))
{
var exePath = Path.Combine(parentDir, LegacyExeName);
var hasAppDirs = Directory.GetDirectories(parentDir, "app-*").Length > 0;
// 如果存在 exe 且没有 app-* 目录,可能是老版本
if (File.Exists(exePath) && !hasAppDirs)
{
var version = TryGetFileVersion(exePath);
// 检查是否真的是老版本(通过文件版本或特定标记)
if (IsLegacyVersion(version))
{
return new LegacyVersionInfo
{
Version = version ?? "0.8.x",
InstallPath = parentDir,
UninstallCommand = null, // 便携版没有卸载程序
InstallType = LegacyInstallType.Portable
};
}
}
}
}
catch (Exception ex)
{
Console.WriteLine($"[LegacyVersionDetector] Portable detection failed: {ex.Message}");
}
return null;
}
/// <summary>
/// 查找卸载程序
/// </summary>
private static string? FindUninstaller(string installPath)
{
try
{
// 常见的卸载程序命名
var uninstallerNames = new[] { "unins000.exe", "uninstall.exe", "Uninstall.exe" };
foreach (var name in uninstallerNames)
{
var path = Path.Combine(installPath, name);
if (File.Exists(path))
{
return path;
}
}
}
catch { }
return null;
}
/// <summary>
/// 获取文件版本
/// </summary>
private static string? TryGetFileVersion(string filePath)
{
try
{
var versionInfo = FileVersionInfo.GetVersionInfo(filePath);
return versionInfo.FileVersion;
}
catch
{
return null;
}
}
/// <summary>
/// 判断是否为老版本(版本号 < 1.0.0
/// </summary>
private static bool IsLegacyVersion(string? version)
{
if (string.IsNullOrWhiteSpace(version))
{
return true; // 无法确定版本时,保守认为是老版本
}
if (Version.TryParse(version.Split(' ')[0], out var v))
{
return v.Major < 1;
}
return true;
}
/// <summary>
/// 打开卸载界面
/// </summary>
public static void OpenUninstallInterface(LegacyVersionInfo info)
{
try
{
if (!string.IsNullOrWhiteSpace(info.UninstallCommand))
{
// 有卸载命令,直接执行
var parts = info.UninstallCommand.Split(new[] { ' ' }, 2);
var fileName = parts[0].Trim('"');
var arguments = parts.Length > 1 ? parts[1] : "";
Process.Start(new ProcessStartInfo
{
FileName = fileName,
Arguments = arguments,
UseShellExecute = true,
Verb = "runas" // 请求管理员权限
});
}
else
{
// 没有卸载命令,打开系统卸载面板
Process.Start(new ProcessStartInfo
{
FileName = "appwiz.cpl",
UseShellExecute = true
});
}
}
catch (Exception ex)
{
Console.Error.WriteLine($"[LegacyVersionDetector] Failed to open uninstall: {ex.Message}");
// 兜底:打开系统卸载面板
try
{
Process.Start(new ProcessStartInfo
{
FileName = "appwiz.cpl",
UseShellExecute = true
});
}
catch { }
}
}
/// <summary>
/// 在资源管理器中显示老版本位置
/// </summary>
public static void ShowInExplorer(string path)
{
try
{
Process.Start(new ProcessStartInfo
{
FileName = "explorer.exe",
Arguments = $"/select,\"{path}\"",
UseShellExecute = false
});
}
catch (Exception ex)
{
Console.Error.WriteLine($"[LegacyVersionDetector] Failed to show in explorer: {ex.Message}");
}
}
}
/// <summary>
/// 老版本信息
/// </summary>
public class LegacyVersionInfo
{
public string Version { get; set; } = "0.8.x";
public string InstallPath { get; set; } = "";
public string? UninstallCommand { get; set; }
public LegacyInstallType InstallType { get; set; }
}
/// <summary>
/// 老版本安装类型
/// </summary>
public enum LegacyInstallType
{
Registry, // 注册表安装版
CommonPath, // 常见路径安装
Portable // 便携版
}

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<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignWidth="600"
d:DesignHeight="500"
x:Class="LanMountainDesktop.Launcher.Views.LoadingDetailsWindow"
Title="阑山桌面 - 加载详情"
Width="600"
Height="500"
WindowStartupLocation="CenterScreen"
CanResize="True"
MinWidth="500"
MinHeight="400"
Background="{DynamicResource SolidBackgroundFillColorBaseBrush}"
Icon="/Assets/logo.ico">
<Grid RowDefinitions="Auto,*,Auto,Auto">
<!-- 标题栏 -->
<Border Grid.Row="0"
Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
Padding="20,16">
<Grid ColumnDefinitions="*,Auto">
<StackPanel Grid.Column="0" Spacing="4">
<TextBlock Text="正在启动阑山桌面"
FontSize="18"
FontWeight="SemiBold"
Foreground="{DynamicResource TextFillColorPrimaryBrush}"/>
<TextBlock x:Name="SubtitleText"
Text="初始化系统组件..."
FontSize="13"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"/>
</StackPanel>
<Border Grid.Column="1"
Background="{DynamicResource AccentFillColorDefaultBrush}"
CornerRadius="12"
Padding="12,6"
VerticalAlignment="Center">
<TextBlock x:Name="PercentText"
Text="0%"
FontSize="16"
FontWeight="Bold"
Foreground="White"/>
</Border>
</Grid>
</Border>
<!-- 主要内容区域 -->
<Grid Grid.Row="1" Margin="16,12">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- 整体进度条 -->
<ProgressBar x:Name="OverallProgressBar"
Grid.Row="0"
Height="8"
Minimum="0"
Maximum="100"
Value="0"
CornerRadius="4"
Margin="0,0,0,16"/>
<!-- 当前活动项 -->
<Border Grid.Row="1"
Background="{DynamicResource CardBackgroundFillColorSecondaryBrush}"
CornerRadius="8"
Padding="16,12"
Margin="0,0,0,12">
<Grid RowDefinitions="Auto,Auto,Auto" ColumnDefinitions="Auto,*">
<!-- 图标 -->
<Border Grid.Row="0" Grid.RowSpan="3" Grid.Column="0"
Width="40"
Height="40"
CornerRadius="20"
Background="{DynamicResource AccentFillColorDefaultBrush}"
Margin="0,0,12,0"
VerticalAlignment="Center">
<TextBlock x:Name="CurrentItemIcon"
Text="&#xE768;"
FontSize="20"
FontFamily="{DynamicResource SymbolThemeFontFamily}"
Foreground="White"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
</Border>
<!-- 名称 -->
<TextBlock x:Name="CurrentItemName"
Grid.Row="0" Grid.Column="1"
Text="正在初始化..."
FontSize="15"
FontWeight="SemiBold"
Foreground="{DynamicResource TextFillColorPrimaryBrush}"/>
<!-- 描述 -->
<TextBlock x:Name="CurrentItemDescription"
Grid.Row="1" Grid.Column="1"
Text="准备加载系统组件"
FontSize="13"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"
Margin="0,4,0,0"/>
<!-- 进度 -->
<Grid Grid.Row="2" Grid.Column="1" Margin="0,8,0,0">
<ProgressBar x:Name="CurrentItemProgress"
Height="4"
Minimum="0"
Maximum="100"
Value="0"
CornerRadius="2"/>
</Grid>
</Grid>
</Border>
<!-- 加载项列表 -->
<Border Grid.Row="2"
Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
CornerRadius="8">
<Grid RowDefinitions="Auto,*">
<!-- 列表标题 -->
<Grid Grid.Row="0" Margin="12,8" ColumnDefinitions="*,Auto,Auto">
<TextBlock Grid.Column="0"
Text="加载项"
FontSize="12"
FontWeight="SemiBold"
Foreground="{DynamicResource TextFillColorTertiaryBrush}"/>
<TextBlock x:Name="CompletedCountText"
Grid.Column="1"
Text="0"
FontSize="12"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"
Margin="0,0,4,0"/>
<TextBlock Grid.Column="2"
Text="已完成"
FontSize="12"
Foreground="{DynamicResource TextFillColorTertiaryBrush}"/>
</Grid>
<!-- 列表内容 -->
<ScrollViewer Grid.Row="1"
VerticalScrollBarVisibility="Auto"
Margin="8,0,8,8">
<ItemsControl x:Name="LoadingItemsList">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Grid ColumnDefinitions="Auto,*,Auto,Auto"
Margin="4,3"
Opacity="{Binding Opacity}">
<!-- 状态图标 -->
<TextBlock Grid.Column="0"
Text="{Binding StatusIcon}"
FontSize="14"
FontFamily="{DynamicResource SymbolThemeFontFamily}"
Foreground="{Binding StatusColor}"
Margin="0,0,8,0"
VerticalAlignment="Center"/>
<!-- 名称 -->
<TextBlock Grid.Column="1"
Text="{Binding Name}"
FontSize="13"
Foreground="{DynamicResource TextFillColorPrimaryBrush}"
TextTrimming="CharacterEllipsis"
VerticalAlignment="Center"/>
<!-- 进度 -->
<TextBlock Grid.Column="2"
Text="{Binding ProgressText}"
FontSize="12"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"
Margin="8,0"
VerticalAlignment="Center"/>
<!-- 类型标签 -->
<Border Grid.Column="3"
Background="{Binding TypeBackground}"
CornerRadius="4"
Padding="6,2"
VerticalAlignment="Center">
<TextBlock Text="{Binding TypeLabel}"
FontSize="11"
Foreground="{Binding TypeForeground}"/>
</Border>
</Grid>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
</Grid>
</Border>
</Grid>
<!-- 错误信息区域 -->
<Border x:Name="ErrorPanel"
Grid.Row="2"
Background="{DynamicResource SystemFillColorCriticalBackgroundBrush}"
BorderBrush="{DynamicResource SystemFillColorCriticalBrush}"
BorderThickness="1"
CornerRadius="8"
Padding="12,10"
Margin="16,0,16,12"
IsVisible="False">
<Grid ColumnDefinitions="Auto,*">
<TextBlock Grid.Column="0"
Text="&#xE783;"
FontSize="16"
FontFamily="{DynamicResource SymbolThemeFontFamily}"
Foreground="{DynamicResource SystemFillColorCriticalBrush}"
Margin="0,0,8,0"
VerticalAlignment="Center"/>
<TextBlock x:Name="ErrorText"
Grid.Column="1"
Text="加载过程中出现错误"
FontSize="13"
Foreground="{DynamicResource SystemFillColorCriticalBrush}"
TextWrapping="Wrap"/>
</Grid>
</Border>
<!-- 底部按钮 -->
<Border Grid.Row="3"
Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
Padding="16,12">
<Grid ColumnDefinitions="*,Auto">
<TextBlock x:Name="VersionText"
Grid.Column="0"
Text="v1.0.0"
FontSize="12"
Foreground="{DynamicResource TextFillColorTertiaryBrush}"
VerticalAlignment="Center"/>
<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="8">
<Button x:Name="DetailsButton"
Content="查看详情"
Width="90"
Height="32"
FontSize="13"/>
<Button x:Name="CancelButton"
Content="取消"
Width="90"
Height="32"
FontSize="13"/>
</StackPanel>
</Grid>
</Border>
</Grid>
</Window>

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using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Threading;
using LanMountainDesktop.Launcher.Services;
using LanMountainDesktop.Shared.Contracts.Launcher;
using System.Collections.ObjectModel;
using System.ComponentModel;
namespace LanMountainDesktop.Launcher.Views;
/// <summary>
/// 加载详情窗口 - 显示详细的加载状态和进度
/// </summary>
public partial class LoadingDetailsWindow : Window
{
private readonly ObservableCollection<LoadingItemViewModel> _items = new();
private readonly DispatcherTimer _updateTimer;
private DateTimeOffset _startTime;
public LoadingDetailsWindow()
{
AvaloniaXamlLoader.Load(this);
// 初始化列表
var itemsList = this.FindControl<ItemsControl>("LoadingItemsList");
if (itemsList != null)
{
itemsList.ItemsSource = _items;
}
// 创建更新定时器
_updateTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(100)
};
_updateTimer.Tick += OnUpdateTimerTick;
_startTime = DateTimeOffset.UtcNow;
}
/// <summary>
/// 窗口加载完成
/// </summary>
protected override void OnLoaded(RoutedEventArgs e)
{
base.OnLoaded(e);
_updateTimer.Start();
}
/// <summary>
/// 窗口关闭
/// </summary>
protected override void OnClosing(WindowClosingEventArgs e)
{
_updateTimer.Stop();
base.OnClosing(e);
}
/// <summary>
/// 更新加载状态
/// </summary>
public void UpdateLoadingState(LoadingStateMessage state)
{
Dispatcher.UIThread.Post(() =>
{
try
{
// 更新标题和副标题
UpdateHeader(state);
// 更新整体进度
UpdateOverallProgress(state);
// 更新当前活动项
UpdateCurrentItem(state);
// 更新列表
UpdateItemsList(state);
// 更新错误信息
UpdateErrorPanel(state);
// 更新完成计数
UpdateCompletedCount(state);
}
catch (Exception ex)
{
Console.Error.WriteLine($"[LoadingDetailsWindow] Error updating state: {ex.Message}");
}
});
}
/// <summary>
/// 更新标题
/// </summary>
private void UpdateHeader(LoadingStateMessage state)
{
var subtitleText = this.FindControl<TextBlock>("SubtitleText");
if (subtitleText != null)
{
subtitleText.Text = GetStageDescription(state.Stage);
}
}
/// <summary>
/// 更新整体进度
/// </summary>
private void UpdateOverallProgress(LoadingStateMessage state)
{
var progressBar = this.FindControl<ProgressBar>("OverallProgressBar");
var percentText = this.FindControl<TextBlock>("PercentText");
if (progressBar != null)
{
progressBar.Value = state.OverallProgressPercent;
}
if (percentText != null)
{
percentText.Text = $"{state.OverallProgressPercent}%";
}
}
/// <summary>
/// 更新当前活动项
/// </summary>
private void UpdateCurrentItem(LoadingStateMessage state)
{
var currentItem = state.ActiveItems.FirstOrDefault();
if (currentItem == null) return;
var nameText = this.FindControl<TextBlock>("CurrentItemName");
var descText = this.FindControl<TextBlock>("CurrentItemDescription");
var progressBar = this.FindControl<ProgressBar>("CurrentItemProgress");
var iconText = this.FindControl<TextBlock>("CurrentItemIcon");
if (nameText != null)
{
nameText.Text = currentItem.Name;
}
if (descText != null)
{
descText.Text = currentItem.Message ?? GetItemDescription(currentItem);
}
if (progressBar != null)
{
progressBar.Value = currentItem.ProgressPercent;
}
if (iconText != null)
{
iconText.Text = GetItemIcon(currentItem.Type);
}
}
/// <summary>
/// 更新列表
/// </summary>
private void UpdateItemsList(LoadingStateMessage state)
{
// 同步列表项
foreach (var item in state.ActiveItems)
{
var existing = _items.FirstOrDefault(i => i.Id == item.Id);
if (existing != null)
{
existing.UpdateFrom(item);
}
else
{
_items.Add(new LoadingItemViewModel(item));
}
}
// 移除已完成的项保留最近完成的5个
var completedItems = _items.Where(i => i.State == LoadingState.Completed).ToList();
if (completedItems.Count > 5)
{
var itemsToRemove = completedItems.OrderBy(i => i.CompletedTime).Take(completedItems.Count - 5);
foreach (var item in itemsToRemove)
{
_items.Remove(item);
}
}
// 按状态排序:进行中 -> 等待中 -> 已完成 -> 失败
var sortedItems = _items.OrderBy(i => GetStatePriority(i.State)).ToList();
_items.Clear();
foreach (var item in sortedItems)
{
_items.Add(item);
}
}
/// <summary>
/// 更新错误面板
/// </summary>
private void UpdateErrorPanel(LoadingStateMessage state)
{
var errorPanel = this.FindControl<Border>("ErrorPanel");
var errorText = this.FindControl<TextBlock>("ErrorText");
if (errorPanel != null)
{
errorPanel.IsVisible = state.HasErrors;
}
if (errorText != null && state.ErrorMessages?.Any() == true)
{
errorText.Text = string.Join("\n", state.ErrorMessages.Take(3));
}
}
/// <summary>
/// 更新完成计数
/// </summary>
private void UpdateCompletedCount(LoadingStateMessage state)
{
var countText = this.FindControl<TextBlock>("CompletedCountText");
if (countText != null)
{
countText.Text = state.CompletedCount.ToString();
}
}
/// <summary>
/// 定时更新
/// </summary>
private void OnUpdateTimerTick(object? sender, EventArgs e)
{
// 可以在这里添加时间显示等实时更新
}
/// <summary>
/// 获取阶段描述
/// </summary>
private static string GetStageDescription(StartupStage stage) => stage switch
{
StartupStage.Initializing => "正在初始化系统...",
StartupStage.LoadingSettings => "正在加载设置...",
StartupStage.LoadingPlugins => "正在加载插件...",
StartupStage.InitializingUI => "正在初始化界面...",
StartupStage.Ready => "加载完成",
_ => "正在加载..."
};
/// <summary>
/// 获取项描述
/// </summary>
private static string GetItemDescription(LoadingItem item)
{
if (!string.IsNullOrEmpty(item.Description))
return item.Description;
return item.Type switch
{
LoadingItemType.Plugin => "正在加载插件...",
LoadingItemType.Component => "正在加载组件...",
LoadingItemType.Resource => "正在加载资源...",
LoadingItemType.Data => "正在加载数据...",
LoadingItemType.Network => "正在下载...",
_ => "正在处理..."
};
}
/// <summary>
/// 获取项图标
/// </summary>
private static string GetItemIcon(LoadingItemType type) => type switch
{
LoadingItemType.Plugin => "\uE768",
LoadingItemType.Component => "\uE7C4",
LoadingItemType.Resource => "\uE7C5",
LoadingItemType.Data => "\uE7C6",
LoadingItemType.Network => "\uE774",
LoadingItemType.Settings => "\uE713",
LoadingItemType.System => "\uE7C7",
_ => "\uE768"
};
/// <summary>
/// 获取状态优先级
/// </summary>
private static int GetStatePriority(LoadingState state) => state switch
{
LoadingState.InProgress => 0,
LoadingState.Pending => 1,
LoadingState.Completed => 2,
LoadingState.Failed => 3,
LoadingState.Timeout => 4,
LoadingState.Cancelled => 5,
_ => 6
};
}
/// <summary>
/// 加载项视图模型
/// </summary>
public class LoadingItemViewModel : INotifyPropertyChanged
{
public string Id { get; }
public string Name { get; private set; }
public LoadingItemType Type { get; private set; }
public LoadingState State { get; private set; }
public int ProgressPercent { get; private set; }
public DateTimeOffset? CompletedTime { get; private set; }
public string StatusIcon => GetStatusIcon(State);
public IBrush StatusColor => GetStatusColor(State);
public string ProgressText => State == LoadingState.Completed ? "完成" : $"{ProgressPercent}%";
public string TypeLabel => GetTypeLabel(Type);
public IBrush TypeBackground => GetTypeBackground(Type);
public IBrush TypeForeground => GetTypeForeground(Type);
public double Opacity => State == LoadingState.Completed ? 0.6 : 1.0;
public event PropertyChangedEventHandler? PropertyChanged;
public LoadingItemViewModel(LoadingItem item)
{
Id = item.Id;
UpdateFrom(item);
}
public void UpdateFrom(LoadingItem item)
{
Name = item.Name;
Type = item.Type;
State = item.State;
ProgressPercent = item.ProgressPercent;
if (State == LoadingState.Completed && !CompletedTime.HasValue)
{
CompletedTime = DateTimeOffset.UtcNow;
}
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(string.Empty));
}
private static string GetStatusIcon(LoadingState state) => state switch
{
LoadingState.Pending => "\uE7C3",
LoadingState.InProgress => "\uE768",
LoadingState.Completed => "\uE73E",
LoadingState.Failed => "\uE783",
LoadingState.Timeout => "\uE71A",
LoadingState.Cancelled => "\uE711",
_ => "\uE7C3"
};
private static IBrush GetStatusColor(LoadingState state) => state switch
{
LoadingState.Pending => new SolidColorBrush(Colors.Gray),
LoadingState.InProgress => new SolidColorBrush(Colors.DodgerBlue),
LoadingState.Completed => new SolidColorBrush(Colors.Green),
LoadingState.Failed => new SolidColorBrush(Colors.Red),
LoadingState.Timeout => new SolidColorBrush(Colors.Orange),
LoadingState.Cancelled => new SolidColorBrush(Colors.Gray),
_ => new SolidColorBrush(Colors.Gray)
};
private static string GetTypeLabel(LoadingItemType type) => type switch
{
LoadingItemType.Plugin => "插件",
LoadingItemType.Component => "组件",
LoadingItemType.Resource => "资源",
LoadingItemType.Data => "数据",
LoadingItemType.Network => "网络",
LoadingItemType.Settings => "设置",
LoadingItemType.System => "系统",
_ => "其他"
};
private static IBrush GetTypeBackground(LoadingItemType type) => type switch
{
LoadingItemType.Plugin => new SolidColorBrush(Color.Parse("#E3F2FD")),
LoadingItemType.Component => new SolidColorBrush(Color.Parse("#F3E5F5")),
LoadingItemType.Resource => new SolidColorBrush(Color.Parse("#E8F5E9")),
LoadingItemType.Data => new SolidColorBrush(Color.Parse("#FFF3E0")),
LoadingItemType.Network => new SolidColorBrush(Color.Parse("#E0F7FA")),
_ => new SolidColorBrush(Color.Parse("#F5F5F5"))
};
private static IBrush GetTypeForeground(LoadingItemType type) => type switch
{
LoadingItemType.Plugin => new SolidColorBrush(Color.Parse("#1976D2")),
LoadingItemType.Component => new SolidColorBrush(Color.Parse("#7B1FA2")),
LoadingItemType.Resource => new SolidColorBrush(Color.Parse("#388E3C")),
LoadingItemType.Data => new SolidColorBrush(Color.Parse("#F57C00")),
LoadingItemType.Network => new SolidColorBrush(Color.Parse("#0097A7")),
_ => new SolidColorBrush(Color.Parse("#616161"))
};
}

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<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:views="clr-namespace:LanMountainDesktop.Launcher.Views"
mc:Ignorable="d"
d:DesignWidth="520"
d:DesignHeight="360"
x:Class="LanMountainDesktop.Launcher.Views.MigrationPromptWindow"
x:DataType="views:MigrationPromptWindow"
Title="阑山桌面 - 版本迁移"
Width="520"
Height="360"
CanResize="False"
WindowStartupLocation="CenterScreen"
Background="{DynamicResource SolidBackgroundFillColorBaseBrush}"
TransparencyLevelHint="None"
Icon="/Assets/logo.ico">
<Design.DataContext>
<views:MigrationPromptWindow />
</Design.DataContext>
<Grid RowDefinitions="*,Auto">
<!-- 主内容区域 -->
<Grid Grid.Row="0" Margin="24,24,24,16" ColumnDefinitions="Auto,*">
<!-- 左侧:信息图标 -->
<Border Grid.Column="0"
Width="48"
Height="48"
Margin="0,4,16,0"
Background="{DynamicResource SystemFillColorCautionBackgroundBrush}"
CornerRadius="24"
VerticalAlignment="Top">
<TextBlock Text="&#xE7BA;"
FontSize="24"
FontFamily="{DynamicResource SymbolThemeFontFamily}"
Foreground="{DynamicResource SystemFillColorCautionBrush}"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
</Border>
<!-- 右侧:内容 -->
<StackPanel Grid.Column="1" Spacing="12">
<!-- 标题 -->
<TextBlock Text="检测到旧版本"
FontSize="18"
FontWeight="SemiBold"
Foreground="{DynamicResource TextFillColorPrimaryBrush}"
TextWrapping="Wrap"/>
<!-- 说明文字 -->
<TextBlock x:Name="DescriptionText"
Text="检测到您的系统中安装了旧版本的阑山桌面0.8.4)。新版本采用了全新的架构,建议卸载旧版本以获得更好的体验。"
FontSize="14"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"
TextWrapping="Wrap"
LineHeight="20"/>
<!-- 老版本信息卡片 -->
<Border Margin="0,8,0,0"
Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
CornerRadius="8"
Padding="16,12">
<Grid RowDefinitions="Auto,Auto,Auto" ColumnDefinitions="Auto,*">
<!-- 版本号 -->
<TextBlock Grid.Row="0" Grid.Column="0"
Text="版本:"
FontSize="12"
Foreground="{DynamicResource TextFillColorTertiaryBrush}"/>
<TextBlock x:Name="VersionText"
Grid.Row="0" Grid.Column="1"
Text="0.8.4"
FontSize="12"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"
Margin="8,0,0,0"/>
<!-- 安装路径 -->
<TextBlock Grid.Row="1" Grid.Column="0"
Text="位置:"
FontSize="12"
Foreground="{DynamicResource TextFillColorTertiaryBrush}"
Margin="0,4,0,0"/>
<TextBlock x:Name="PathText"
Grid.Row="1" Grid.Column="1"
Text="C:\Program Files\LanMountainDesktop"
FontSize="12"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"
TextTrimming="CharacterEllipsis"
Margin="8,4,0,0"/>
<!-- 安装类型 -->
<TextBlock Grid.Row="2" Grid.Column="0"
Text="类型:"
FontSize="12"
Foreground="{DynamicResource TextFillColorTertiaryBrush}"
Margin="0,4,0,0"/>
<TextBlock x:Name="TypeText"
Grid.Row="2" Grid.Column="1"
Text="安装版"
FontSize="12"
Foreground="{DynamicResource TextFillColorSecondaryBrush}"
Margin="8,4,0,0"/>
</Grid>
</Border>
<!-- 提示信息 -->
<TextBlock Text="卸载旧版本不会影响新版本的使用,您的个人数据将保留。"
FontSize="12"
Foreground="{DynamicResource TextFillColorTertiaryBrush}"
TextWrapping="Wrap"
Margin="0,4,0,0"/>
</StackPanel>
</Grid>
<!-- 底部:按钮区域 -->
<Border Grid.Row="1"
Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
Padding="24,16">
<Grid ColumnDefinitions="*,Auto">
<!-- 左侧:查看位置按钮 -->
<Button x:Name="ShowLocationButton"
Grid.Column="0"
Content="查看位置"
Width="100"
Height="32"
FontSize="13"
HorizontalAlignment="Left"/>
<!-- 右侧:操作按钮 -->
<StackPanel Grid.Column="1"
Orientation="Horizontal"
Spacing="8">
<Button x:Name="SkipButton"
Content="暂不处理"
Width="100"
Height="32"
FontSize="13"/>
<Button x:Name="UninstallButton"
Content="卸载旧版本"
Width="100"
Height="32"
FontSize="13"
Theme="{DynamicResource AccentButtonTheme}"/>
</StackPanel>
</Grid>
</Border>
</Grid>
</Window>

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using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using LanMountainDesktop.Launcher.Services;
namespace LanMountainDesktop.Launcher.Views;
/// <summary>
/// 迁移提示窗口 - 提示用户卸载旧版本
/// </summary>
public partial class MigrationPromptWindow : Window
{
private readonly TaskCompletionSource<MigrationResult> _completionSource = new();
private LegacyVersionInfo? _legacyInfo;
public MigrationPromptWindow()
{
AvaloniaXamlLoader.Load(this);
InitializeEventHandlers();
}
/// <summary>
/// 设置老版本信息
/// </summary>
public void SetLegacyInfo(LegacyVersionInfo info)
{
_legacyInfo = info;
// 更新 UI
var versionText = this.FindControl<TextBlock>("VersionText");
var pathText = this.FindControl<TextBlock>("PathText");
var typeText = this.FindControl<TextBlock>("TypeText");
var descriptionText = this.FindControl<TextBlock>("DescriptionText");
if (versionText != null)
{
versionText.Text = info.Version;
}
if (pathText != null)
{
pathText.Text = info.InstallPath;
}
if (typeText != null)
{
typeText.Text = info.InstallType switch
{
LegacyInstallType.Registry => "安装版",
LegacyInstallType.Portable => "便携版",
_ => "未知"
};
}
if (descriptionText != null)
{
descriptionText.Text = $"检测到您的系统中安装了旧版本的阑山桌面({info.Version})。新版本采用了全新的架构,建议卸载旧版本以获得更好的体验。";
}
}
/// <summary>
/// 初始化事件处理程序
/// </summary>
private void InitializeEventHandlers()
{
var showLocationButton = this.FindControl<Button>("ShowLocationButton");
var skipButton = this.FindControl<Button>("SkipButton");
var uninstallButton = this.FindControl<Button>("UninstallButton");
if (showLocationButton != null)
{
showLocationButton.Click += OnShowLocationClick;
}
if (skipButton != null)
{
skipButton.Click += OnSkipClick;
}
if (uninstallButton != null)
{
uninstallButton.Click += OnUninstallClick;
}
}
/// <summary>
/// 查看位置按钮点击
/// </summary>
private void OnShowLocationClick(object? sender, RoutedEventArgs e)
{
if (_legacyInfo != null)
{
LegacyVersionDetector.ShowInExplorer(_legacyInfo.InstallPath);
}
}
/// <summary>
/// 跳过按钮点击
/// </summary>
private void OnSkipClick(object? sender, RoutedEventArgs e)
{
_completionSource.TrySetResult(MigrationResult.Skipped);
Close();
}
/// <summary>
/// 卸载按钮点击
/// </summary>
private void OnUninstallClick(object? sender, RoutedEventArgs e)
{
if (_legacyInfo != null)
{
LegacyVersionDetector.OpenUninstallInterface(_legacyInfo);
}
_completionSource.TrySetResult(MigrationResult.UninstallOpened);
Close();
}
/// <summary>
/// 等待用户选择
/// </summary>
public Task<MigrationResult> WaitForChoiceAsync()
{
return _completionSource.Task;
}
/// <summary>
/// 窗口关闭事件
/// </summary>
protected override void OnClosing(WindowClosingEventArgs e)
{
// 如果还没有完成,标记为跳过
if (!_completionSource.Task.IsCompleted)
{
_completionSource.TrySetResult(MigrationResult.Skipped);
}
base.OnClosing(e);
}
}
/// <summary>
/// 迁移结果
/// </summary>
public enum MigrationResult
{
/// <summary>
/// 用户选择跳过
/// </summary>
Skipped,
/// <summary>
/// 已打开卸载界面
/// </summary>
UninstallOpened
}

View File

@@ -0,0 +1,231 @@
namespace LanMountainDesktop.Shared.Contracts.Launcher;
/// <summary>
/// 加载项类型
/// </summary>
public enum LoadingItemType
{
/// <summary>
/// 系统初始化
/// </summary>
System,
/// <summary>
/// 设置加载
/// </summary>
Settings,
/// <summary>
/// 插件
/// </summary>
Plugin,
/// <summary>
/// 组件
/// </summary>
Component,
/// <summary>
/// 资源
/// </summary>
Resource,
/// <summary>
/// 数据
/// </summary>
Data,
/// <summary>
/// 网络请求
/// </summary>
Network,
/// <summary>
/// 其他
/// </summary>
Other
}
/// <summary>
/// 加载状态
/// </summary>
public enum LoadingState
{
/// <summary>
/// 等待中
/// </summary>
Pending,
/// <summary>
/// 进行中
/// </summary>
InProgress,
/// <summary>
/// 已完成
/// </summary>
Completed,
/// <summary>
/// 失败
/// </summary>
Failed,
/// <summary>
/// 已取消
/// </summary>
Cancelled,
/// <summary>
/// 超时
/// </summary>
Timeout
}
/// <summary>
/// 加载项信息
/// </summary>
public record LoadingItem
{
/// <summary>
/// 加载项唯一标识
/// </summary>
public required string Id { get; init; }
/// <summary>
/// 加载项类型
/// </summary>
public LoadingItemType Type { get; init; }
/// <summary>
/// 加载项名称
/// </summary>
public required string Name { get; init; }
/// <summary>
/// 加载项描述
/// </summary>
public string? Description { get; init; }
/// <summary>
/// 当前状态
/// </summary>
public LoadingState State { get; init; }
/// <summary>
/// 进度百分比 (0-100)
/// </summary>
public int ProgressPercent { get; init; }
/// <summary>
/// 状态消息
/// </summary>
public string? Message { get; init; }
/// <summary>
/// 错误信息(当 State 为 Failed 时)
/// </summary>
public string? ErrorMessage { get; init; }
/// <summary>
/// 开始时间
/// </summary>
public DateTimeOffset? StartTime { get; init; }
/// <summary>
/// 结束时间
/// </summary>
public DateTimeOffset? EndTime { get; init; }
/// <summary>
/// 预计剩余时间(秒)
/// </summary>
public int? EstimatedRemainingSeconds { get; init; }
/// <summary>
/// 子加载项
/// </summary>
public List<LoadingItem>? Children { get; init; }
/// <summary>
/// 额外数据
/// </summary>
public Dictionary<string, string>? Metadata { get; init; }
/// <summary>
/// 时间戳
/// </summary>
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
}
/// <summary>
/// 加载状态更新消息
/// </summary>
public record LoadingStateMessage
{
/// <summary>
/// 当前启动阶段
/// </summary>
public StartupStage Stage { get; init; }
/// <summary>
/// 整体进度百分比 (0-100)
/// </summary>
public int OverallProgressPercent { get; init; }
/// <summary>
/// 当前活动的加载项
/// </summary>
public List<LoadingItem> ActiveItems { get; init; } = new();
/// <summary>
/// 已完成的加载项数量
/// </summary>
public int CompletedCount { get; init; }
/// <summary>
/// 总加载项数量
/// </summary>
public int TotalCount { get; init; }
/// <summary>
/// 状态消息
/// </summary>
public string? Message { get; init; }
/// <summary>
/// 是否有错误
/// </summary>
public bool HasErrors { get; init; }
/// <summary>
/// 错误消息列表
/// </summary>
public List<string>? ErrorMessages { get; init; }
/// <summary>
/// 时间戳
/// </summary>
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
}
/// <summary>
/// 详细的加载进度消息(用于实时更新)
/// </summary>
public record DetailedProgressMessage : StartupProgressMessage
{
/// <summary>
/// 当前加载项
/// </summary>
public LoadingItem? CurrentItem { get; init; }
/// <summary>
/// 所有加载项
/// </summary>
public List<LoadingItem>? AllItems { get; init; }
/// <summary>
/// 是否为主要更新
/// </summary>
public bool IsMajorUpdate { get; init; }
}

View File

@@ -20,6 +20,7 @@ using LanMountainDesktop.Models;
using LanMountainDesktop.PluginSdk;
using LanMountainDesktop.Services;
using LanMountainDesktop.Services.Launcher;
using LanMountainDesktop.Services.Loading;
using LanMountainDesktop.Services.Settings;
using LanMountainDesktop.Shared.Contracts.Launcher;
using LanMountainDesktop.Theme;
@@ -74,6 +75,8 @@ public partial class App : Application
private bool _uiUnhandledExceptionHooked;
private DesktopShellHost? _desktopShellHost;
private LauncherIpcClient? _launcherIpcClient;
private LoadingStateManager? _loadingStateManager;
private LoadingStateReporter? _loadingStateReporter;
internal static SingleInstanceService? CurrentSingleInstanceService { get; set; }
internal static IHostApplicationLifecycle? CurrentHostApplicationLifecycle =>
@@ -178,6 +181,16 @@ public partial class App : Application
if (connected)
{
AppLogger.Info("LauncherIpc", "Connected to Launcher IPC server.");
// 初始化加载状态管理器
_loadingStateManager = new LoadingStateManager();
_loadingStateReporter = new LoadingStateReporter(_loadingStateManager, _launcherIpcClient);
_loadingStateReporter.Start();
// 注册系统初始化加载项
_loadingStateManager.RegisterItem("system.init", LoadingItemType.System, "系统初始化", "初始化系统核心组件");
_loadingStateManager.StartItem("system.init", "正在连接启动器...");
ReportStartupProgress(StartupStage.Initializing, 10, "正在初始化...");
}
}
@@ -213,6 +226,41 @@ public partial class App : Application
});
}
/// <summary>
/// 同步向 Launcher 报告启动进度,确保关键消息可靠送达
/// 用于 Ready 等关键状态报告
/// </summary>
private void ReportStartupProgressSync(StartupStage stage, int percent, string message)
{
if (_launcherIpcClient is null)
return;
try
{
// 使用同步等待确保消息发送完成
var task = _launcherIpcClient.ReportProgressAsync(new StartupProgressMessage
{
Stage = stage,
ProgressPercent = percent,
Message = message
});
// 等待最多 5 秒,确保消息发送成功
if (!task.Wait(TimeSpan.FromSeconds(5)))
{
AppLogger.Warn("LauncherIpc", "Report progress timeout after 5 seconds");
}
else
{
AppLogger.Info("LauncherIpc", $"Successfully reported stage: {stage}");
}
}
catch (Exception ex)
{
AppLogger.Warn("LauncherIpc", $"Failed to report progress synchronously: {ex.Message}");
}
}
private void ApplyDesignTimeTheme()
{
RequestedThemeVariant = ThemeVariant.Light;
@@ -927,10 +975,36 @@ public partial class App : Application
AppLogger.Info("App", $"Main window created. Reason='{reason}'. LogFile={AppLogger.LogFilePath}");
LogBrowserStartupDiagnostics();
SetDesktopShellState(DesktopShellState.ForegroundDesktop, $"MainWindowCreated:{reason}");
ReportStartupProgress(StartupStage.Ready, 100, "就绪");
// 延迟报告 Ready 直到窗口实际打开并可见
// 使用 Opened 事件确保所有资源已加载完毕
mainWindow.Opened += OnMainWindowOpened;
return mainWindow;
}
/// <summary>
/// 主窗口打开完成事件 - 此时所有组件、资源及功能模块均已完全加载
/// </summary>
private void OnMainWindowOpened(object? sender, EventArgs e)
{
if (sender is MainWindow mainWindow)
{
mainWindow.Opened -= OnMainWindowOpened;
AppLogger.Info("App", "Main window opened and ready. Reporting Ready to Launcher...");
// 完成系统初始化加载项
_loadingStateManager?.CompleteItem("system.init", "系统初始化完成");
// 报告 Ready 状态,启动器可以安全关闭 Splash 窗口
ReportStartupProgressSync(StartupStage.Ready, 100, "就绪");
// 停止加载状态上报
_loadingStateReporter?.Stop();
}
}
private MainWindow GetOrCreateMainWindow(
IClassicDesktopStyleApplicationLifetime desktop,
string reason)

View File

@@ -0,0 +1,380 @@
using System.Collections.Concurrent;
using LanMountainDesktop.Shared.Contracts.Launcher;
namespace LanMountainDesktop.Services.Loading;
/// <summary>
/// 加载状态管理器 - 管理所有加载项的状态
/// </summary>
public class LoadingStateManager : IDisposable
{
private readonly ConcurrentDictionary<string, LoadingItem> _items = new();
private readonly ConcurrentDictionary<string, DateTimeOffset> _startTimes = new();
private readonly object _lock = new();
private readonly CancellationTokenSource _cts = new();
/// <summary>
/// 状态变更事件
/// </summary>
public event EventHandler<LoadingStateChangedEventArgs>? StateChanged;
/// <summary>
/// 整体进度变更事件
/// </summary>
public event EventHandler<OverallProgressChangedEventArgs>? OverallProgressChanged;
/// <summary>
/// 当前启动阶段
/// </summary>
public StartupStage CurrentStage { get; private set; } = StartupStage.Initializing;
/// <summary>
/// 整体进度百分比
/// </summary>
public int OverallProgressPercent { get; private set; }
/// <summary>
/// 是否正在加载
/// </summary>
public bool IsLoading => _items.Values.Any(i => i.State == LoadingState.InProgress);
/// <summary>
/// 是否有错误
/// </summary>
public bool HasErrors => _items.Values.Any(i => i.State == LoadingState.Failed);
/// <summary>
/// 获取所有加载项
/// </summary>
public IReadOnlyCollection<LoadingItem> GetAllItems() => _items.Values.ToList();
/// <summary>
/// 获取活动的加载项
/// </summary>
public IReadOnlyCollection<LoadingItem> GetActiveItems() =>
_items.Values.Where(i => i.State is LoadingState.InProgress or LoadingState.Pending).ToList();
/// <summary>
/// 注册加载项
/// </summary>
public LoadingItem RegisterItem(
string id,
LoadingItemType type,
string name,
string? description = null,
Dictionary<string, string>? metadata = null)
{
var item = new LoadingItem
{
Id = id,
Type = type,
Name = name,
Description = description,
State = LoadingState.Pending,
ProgressPercent = 0,
Metadata = metadata,
Timestamp = DateTimeOffset.UtcNow
};
_items[id] = item;
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
{
Item = item,
PreviousState = null,
CurrentState = item.State
});
return item;
}
/// <summary>
/// 开始加载
/// </summary>
public void StartItem(string id, string? message = null)
{
if (!_items.TryGetValue(id, out var item))
return;
var previousState = item.State;
var startTime = DateTimeOffset.UtcNow;
_startTimes[id] = startTime;
var updatedItem = item with
{
State = LoadingState.InProgress,
StartTime = startTime,
Message = message ?? $"正在加载 {item.Name}...",
Timestamp = DateTimeOffset.UtcNow
};
_items[id] = updatedItem;
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
{
Item = updatedItem,
PreviousState = previousState,
CurrentState = updatedItem.State
});
UpdateOverallProgress();
}
/// <summary>
/// 更新进度
/// </summary>
public void UpdateProgress(string id, int percent, string? message = null, int? estimatedRemainingSeconds = null)
{
if (!_items.TryGetValue(id, out var item))
return;
var updatedItem = item with
{
ProgressPercent = Math.Clamp(percent, 0, 100),
Message = message ?? item.Message,
EstimatedRemainingSeconds = estimatedRemainingSeconds,
Timestamp = DateTimeOffset.UtcNow
};
_items[id] = updatedItem;
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
{
Item = updatedItem,
PreviousState = item.State,
CurrentState = updatedItem.State,
IsProgressUpdate = true
});
UpdateOverallProgress();
}
/// <summary>
/// 完成加载
/// </summary>
public void CompleteItem(string id, string? message = null)
{
if (!_items.TryGetValue(id, out var item))
return;
var previousState = item.State;
var endTime = DateTimeOffset.UtcNow;
_startTimes.TryRemove(id, out _);
var updatedItem = item with
{
State = LoadingState.Completed,
ProgressPercent = 100,
EndTime = endTime,
Message = message ?? $"{item.Name} 加载完成",
Timestamp = DateTimeOffset.UtcNow
};
_items[id] = updatedItem;
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
{
Item = updatedItem,
PreviousState = previousState,
CurrentState = updatedItem.State
});
UpdateOverallProgress();
}
/// <summary>
/// 标记失败
/// </summary>
public void FailItem(string id, string errorMessage, string? details = null)
{
if (!_items.TryGetValue(id, out var item))
return;
var previousState = item.State;
var endTime = DateTimeOffset.UtcNow;
_startTimes.TryRemove(id, out _);
var fullErrorMessage = string.IsNullOrEmpty(details)
? errorMessage
: $"{errorMessage}: {details}";
var updatedItem = item with
{
State = LoadingState.Failed,
ErrorMessage = fullErrorMessage,
EndTime = endTime,
Message = $"{item.Name} 加载失败",
Timestamp = DateTimeOffset.UtcNow
};
_items[id] = updatedItem;
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
{
Item = updatedItem,
PreviousState = previousState,
CurrentState = updatedItem.State
});
UpdateOverallProgress();
}
/// <summary>
/// 标记超时
/// </summary>
public void TimeoutItem(string id, string? message = null)
{
if (!_items.TryGetValue(id, out var item))
return;
var previousState = item.State;
var endTime = DateTimeOffset.UtcNow;
_startTimes.TryRemove(id, out _);
var updatedItem = item with
{
State = LoadingState.Timeout,
EndTime = endTime,
Message = message ?? $"{item.Name} 加载超时",
Timestamp = DateTimeOffset.UtcNow
};
_items[id] = updatedItem;
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
{
Item = updatedItem,
PreviousState = previousState,
CurrentState = updatedItem.State
});
UpdateOverallProgress();
}
/// <summary>
/// 设置当前启动阶段
/// </summary>
public void SetStage(StartupStage stage, string? message = null)
{
CurrentStage = stage;
OverallProgressChanged?.Invoke(this, new OverallProgressChangedEventArgs
{
Stage = stage,
OverallProgressPercent = OverallProgressPercent,
Message = message
});
}
/// <summary>
/// 更新整体进度
/// </summary>
private void UpdateOverallProgress()
{
lock (_lock)
{
var items = _items.Values.ToList();
if (items.Count == 0)
{
OverallProgressPercent = 0;
return;
}
// 计算加权进度
var totalWeight = items.Count;
var completedWeight = items.Count(i => i.State == LoadingState.Completed);
var inProgressWeight = items
.Where(i => i.State == LoadingState.InProgress)
.Sum(i => i.ProgressPercent / 100.0);
var progress = (int)((completedWeight + inProgressWeight) / totalWeight * 100);
OverallProgressPercent = Math.Clamp(progress, 0, 100);
OverallProgressChanged?.Invoke(this, new OverallProgressChangedEventArgs
{
Stage = CurrentStage,
OverallProgressPercent = OverallProgressPercent
});
}
}
/// <summary>
/// 获取加载状态消息
/// </summary>
public LoadingStateMessage GetLoadingStateMessage()
{
var items = _items.Values.ToList();
var activeItems = items.Where(i => i.State is LoadingState.InProgress or LoadingState.Pending).ToList();
var errorItems = items.Where(i => i.State == LoadingState.Failed).ToList();
return new LoadingStateMessage
{
Stage = CurrentStage,
OverallProgressPercent = OverallProgressPercent,
ActiveItems = activeItems,
CompletedCount = items.Count(i => i.State == LoadingState.Completed),
TotalCount = items.Count,
HasErrors = errorItems.Any(),
ErrorMessages = errorItems.Select(i => $"{i.Name}: {i.ErrorMessage}").ToList()
};
}
/// <summary>
/// 清理所有加载项
/// </summary>
public void Clear()
{
_items.Clear();
_startTimes.Clear();
OverallProgressPercent = 0;
}
/// <summary>
/// 检查超时项
/// </summary>
public void CheckTimeouts(TimeSpan timeout)
{
var now = DateTimeOffset.UtcNow;
var timeoutItems = _items.Values
.Where(i => i.State == LoadingState.InProgress && i.StartTime.HasValue)
.Where(i => now - i.StartTime.Value > timeout)
.ToList();
foreach (var item in timeoutItems)
{
TimeoutItem(item.Id, $"{item.Name} 加载超时(超过 {timeout.TotalSeconds} 秒)");
}
}
public void Dispose()
{
_cts.Cancel();
_items.Clear();
_startTimes.Clear();
}
}
/// <summary>
/// 加载状态变更事件参数
/// </summary>
public class LoadingStateChangedEventArgs : EventArgs
{
public required LoadingItem Item { get; init; }
public LoadingState? PreviousState { get; init; }
public required LoadingState CurrentState { get; init; }
public bool IsProgressUpdate { get; init; }
}
/// <summary>
/// 整体进度变更事件参数
/// </summary>
public class OverallProgressChangedEventArgs : EventArgs
{
public StartupStage Stage { get; init; }
public int OverallProgressPercent { get; init; }
public string? Message { get; init; }
}

View File

@@ -0,0 +1,360 @@
using System.Timers;
using LanMountainDesktop.Services.Launcher;
using LanMountainDesktop.Shared.Contracts.Launcher;
namespace LanMountainDesktop.Services.Loading;
/// <summary>
/// 加载状态上报器 - 将加载状态实时上报给 Launcher
/// </summary>
public class LoadingStateReporter : IDisposable
{
private readonly LoadingStateManager _manager;
private readonly LauncherIpcClient? _ipcClient;
private readonly System.Timers.Timer _reportTimer;
private readonly object _lock = new();
private bool _isDisposed;
/// <summary>
/// 上报间隔(毫秒)
/// </summary>
public int ReportIntervalMs { get; set; } = 100;
/// <summary>
/// 是否启用批量上报优化
/// </summary>
public bool EnableBatching { get; set; } = true;
/// <summary>
/// 最小上报间隔(毫秒),用于限制高频更新
/// </summary>
public int MinReportIntervalMs { get; set; } = 50;
private DateTimeOffset _lastReportTime = DateTimeOffset.MinValue;
private DetailedProgressMessage? _pendingMessage;
private bool _hasPendingMessage;
public LoadingStateReporter(
LoadingStateManager manager,
LauncherIpcClient? ipcClient = null)
{
_manager = manager ?? throw new ArgumentNullException(nameof(manager));
_ipcClient = ipcClient;
// 创建定时上报定时器
_reportTimer = new System.Timers.Timer(ReportIntervalMs);
_reportTimer.Elapsed += OnReportTimerElapsed;
_reportTimer.AutoReset = true;
// 订阅状态变更事件
_manager.StateChanged += OnStateChanged;
_manager.OverallProgressChanged += OnOverallProgressChanged;
}
/// <summary>
/// 启动上报
/// </summary>
public void Start()
{
if (_isDisposed) return;
_reportTimer.Start();
AppLogger.Info("LoadingStateReporter", "Loading state reporter started");
}
/// <summary>
/// 停止上报
/// </summary>
public void Stop()
{
_reportTimer.Stop();
// 发送任何待处理的消息
FlushPendingMessage();
AppLogger.Info("LoadingStateReporter", "Loading state reporter stopped");
}
/// <summary>
/// 立即上报当前状态
/// </summary>
public async Task ReportImmediatelyAsync()
{
if (_isDisposed || _ipcClient == null) return;
var message = CreateDetailedProgressMessage();
await SendMessageAsync(message);
}
/// <summary>
/// 上报单个加载项的进度
/// </summary>
public async Task ReportItemProgressAsync(string itemId, int percent, string? message = null)
{
if (_isDisposed || _ipcClient == null) return;
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
if (item == null) return;
var updatedItem = item with
{
ProgressPercent = percent,
Message = message ?? item.Message,
Timestamp = DateTimeOffset.UtcNow
};
var progressMessage = new DetailedProgressMessage
{
Stage = _manager.CurrentStage,
ProgressPercent = _manager.OverallProgressPercent,
CurrentItem = updatedItem,
AllItems = _manager.GetAllItems().ToList(),
Message = message,
IsMajorUpdate = false
};
await SendMessageAsync(progressMessage);
}
/// <summary>
/// 上报阶段变更
/// </summary>
public async Task ReportStageChangeAsync(StartupStage stage, string? message = null)
{
if (_isDisposed || _ipcClient == null) return;
var progressMessage = new DetailedProgressMessage
{
Stage = stage,
ProgressPercent = _manager.OverallProgressPercent,
AllItems = _manager.GetAllItems().ToList(),
Message = message ?? $"进入阶段: {stage}",
IsMajorUpdate = true
};
await SendMessageAsync(progressMessage);
}
/// <summary>
/// 上报错误
/// </summary>
public async Task ReportErrorAsync(string errorMessage, string? details = null)
{
if (_isDisposed || _ipcClient == null) return;
var fullMessage = string.IsNullOrEmpty(details)
? errorMessage
: $"{errorMessage}: {details}";
var progressMessage = new DetailedProgressMessage
{
Stage = _manager.CurrentStage,
ProgressPercent = _manager.OverallProgressPercent,
AllItems = _manager.GetAllItems().ToList(),
Message = fullMessage,
IsMajorUpdate = true
};
await SendMessageAsync(progressMessage);
}
/// <summary>
/// 状态变更事件处理
/// </summary>
private void OnStateChanged(object? sender, LoadingStateChangedEventArgs e)
{
if (_isDisposed) return;
// 重要状态变更立即上报
if (e.CurrentState is LoadingState.Completed or LoadingState.Failed or LoadingState.Timeout)
{
_ = Task.Run(async () =>
{
try
{
await ReportImmediatelyAsync();
}
catch (Exception ex)
{
AppLogger.Warn("LoadingStateReporter", $"Failed to report state change: {ex.Message}");
}
});
}
else
{
// 其他状态变更标记为待处理
QueueMessage(CreateDetailedProgressMessage());
}
}
/// <summary>
/// 整体进度变更事件处理
/// </summary>
private void OnOverallProgressChanged(object? sender, OverallProgressChangedEventArgs e)
{
if (_isDisposed) return;
QueueMessage(CreateDetailedProgressMessage(e.Message));
}
/// <summary>
/// 定时上报处理
/// </summary>
private void OnReportTimerElapsed(object? sender, ElapsedEventArgs e)
{
FlushPendingMessage();
}
/// <summary>
/// 将消息加入待处理队列
/// </summary>
private void QueueMessage(DetailedProgressMessage message)
{
if (!EnableBatching)
{
// 如果不启用批量,立即发送
_ = Task.Run(async () => await SendMessageAsync(message));
return;
}
lock (_lock)
{
_pendingMessage = message;
_hasPendingMessage = true;
}
}
/// <summary>
/// 刷新待处理消息
/// </summary>
private void FlushPendingMessage()
{
DetailedProgressMessage? message;
lock (_lock)
{
if (!_hasPendingMessage) return;
message = _pendingMessage;
_pendingMessage = null;
_hasPendingMessage = false;
}
if (message != null)
{
_ = Task.Run(async () =>
{
try
{
await SendMessageAsync(message);
}
catch (Exception ex)
{
AppLogger.Warn("LoadingStateReporter", $"Failed to flush pending message: {ex.Message}");
}
});
}
}
/// <summary>
/// 创建详细的进度消息
/// </summary>
private DetailedProgressMessage CreateDetailedProgressMessage(string? message = null)
{
var activeItems = _manager.GetActiveItems().ToList();
var currentItem = activeItems.FirstOrDefault();
return new DetailedProgressMessage
{
Stage = _manager.CurrentStage,
ProgressPercent = _manager.OverallProgressPercent,
CurrentItem = currentItem,
AllItems = _manager.GetAllItems().ToList(),
Message = message ?? currentItem?.Message,
IsMajorUpdate = false
};
}
/// <summary>
/// 发送消息
/// </summary>
private async Task SendMessageAsync(DetailedProgressMessage message)
{
if (_ipcClient == null) return;
// 检查最小上报间隔
var now = DateTimeOffset.UtcNow;
var elapsed = now - _lastReportTime;
if (elapsed.TotalMilliseconds < MinReportIntervalMs)
{
await Task.Delay(MinReportIntervalMs - (int)elapsed.TotalMilliseconds);
}
try
{
// 转换为 StartupProgressMessage 以保持兼容性
var baseMessage = new StartupProgressMessage
{
Stage = message.Stage,
ProgressPercent = message.ProgressPercent,
Message = FormatMessage(message),
Timestamp = DateTimeOffset.UtcNow
};
await _ipcClient.ReportProgressAsync(baseMessage);
_lastReportTime = DateTimeOffset.UtcNow;
}
catch (Exception ex)
{
AppLogger.Warn("LoadingStateReporter", $"Failed to send message: {ex.Message}");
}
}
/// <summary>
/// 格式化消息
/// </summary>
private string FormatMessage(DetailedProgressMessage message)
{
var parts = new List<string>();
if (message.CurrentItem != null)
{
parts.Add($"[{message.CurrentItem.Type}] {message.CurrentItem.Name}");
if (message.CurrentItem.ProgressPercent > 0)
{
parts.Add($"{message.CurrentItem.ProgressPercent}%");
}
}
if (!string.IsNullOrEmpty(message.Message))
{
parts.Add(message.Message);
}
var completedCount = message.AllItems?.Count(i => i.State == LoadingState.Completed) ?? 0;
var totalCount = message.AllItems?.Count ?? 0;
if (totalCount > 0)
{
parts.Add($"({completedCount}/{totalCount})");
}
return string.Join(" - ", parts);
}
public void Dispose()
{
if (_isDisposed) return;
_isDisposed = true;
Stop();
_reportTimer.Elapsed -= OnReportTimerElapsed;
_reportTimer.Dispose();
_manager.StateChanged -= OnStateChanged;
_manager.OverallProgressChanged -= OnOverallProgressChanged;
}
}

View File

@@ -0,0 +1,201 @@
using LanMountainDesktop.Shared.Contracts.Launcher;
namespace LanMountainDesktop.Services.Loading;
/// <summary>
/// 加载状态管理使用示例
/// </summary>
public static class LoadingStateUsageExample
{
/// <summary>
/// 示例:插件加载
/// </summary>
public static async Task LoadPluginsExample(LoadingStateManager manager)
{
// 注册插件加载项
var pluginItem = manager.RegisterItem(
"plugins.core",
LoadingItemType.Plugin,
"核心插件",
"加载系统核心插件",
new Dictionary<string, string> { { "version", "1.0.0" } });
// 开始加载
manager.StartItem("plugins.core", "正在下载插件...");
try
{
// 模拟下载进度
for (int i = 0; i <= 100; i += 10)
{
manager.UpdateProgress(
"plugins.core",
i,
$"正在下载... {i}%",
estimatedRemainingSeconds: (100 - i) / 10);
await Task.Delay(100);
}
// 完成加载
manager.CompleteItem("plugins.core", "核心插件加载完成");
}
catch (Exception ex)
{
// 标记失败
manager.FailItem("plugins.core", "插件加载失败", ex.Message);
}
}
/// <summary>
/// 示例:组件加载
/// </summary>
public static async Task LoadComponentsExample(LoadingStateManager manager)
{
var components = new[]
{
("comp.weather", "天气组件"),
("comp.clock", "时钟组件"),
("comp.calendar", "日历组件")
};
foreach (var (id, name) in components)
{
// 注册组件
manager.RegisterItem(id, LoadingItemType.Component, name);
// 开始加载
manager.StartItem(id, $"正在加载 {name}...");
// 模拟加载过程
for (int i = 0; i <= 100; i += 20)
{
manager.UpdateProgress(id, i);
await Task.Delay(50);
}
// 完成
manager.CompleteItem(id, $"{name} 加载完成");
}
}
/// <summary>
/// 示例:网络资源加载
/// </summary>
public static async Task LoadNetworkResourcesExample(LoadingStateManager manager)
{
// 注册网络加载项
manager.RegisterItem(
"network.config",
LoadingItemType.Network,
"配置数据",
"从服务器获取最新配置");
manager.StartItem("network.config", "正在连接服务器...");
try
{
// 模拟网络请求
await Task.Delay(1000);
manager.UpdateProgress("network.config", 50, "正在下载数据...");
await Task.Delay(1000);
manager.CompleteItem("network.config", "配置数据已更新");
}
catch (Exception ex)
{
manager.FailItem("network.config", "网络请求失败", ex.Message);
}
}
/// <summary>
/// 示例:带超时的加载
/// </summary>
public static async Task LoadWithTimeoutExample(
LoadingStateManager manager,
LoadingTimeoutHandler timeoutHandler)
{
// 设置超时时间为 10 秒
timeoutHandler.SetItemTimeout("data.heavy", TimeSpan.FromSeconds(10));
// 注册加载项
manager.RegisterItem(
"data.heavy",
LoadingItemType.Data,
"大数据处理",
"处理大量数据,可能需要较长时间");
// 订阅超时事件
timeoutHandler.ItemTimeout += (s, e) =>
{
Console.WriteLine($"加载项 '{e.ItemName}' 超时!");
};
timeoutHandler.ItemRetry += (s, e) =>
{
Console.WriteLine($"正在重试 '{e.ItemName}' ({e.RetryCount}/{e.MaxRetryCount})...");
};
// 开始加载
manager.StartItem("data.heavy", "正在处理数据...");
// 模拟长时间操作
await Task.Delay(15000);
// 完成
manager.CompleteItem("data.heavy", "数据处理完成");
}
/// <summary>
/// 示例:完整启动流程
/// </summary>
public static async Task FullStartupExample(
LoadingStateManager manager,
LoadingStateReporter reporter,
LoadingTimeoutHandler timeoutHandler)
{
// 启动超时处理器
timeoutHandler.Start();
// 设置阶段
manager.SetStage(StartupStage.Initializing, "开始初始化...");
// 1. 系统初始化
manager.RegisterItem("system.init", LoadingItemType.System, "系统初始化");
manager.StartItem("system.init");
await Task.Delay(500);
manager.CompleteItem("system.init");
// 2. 加载设置
manager.SetStage(StartupStage.LoadingSettings, "正在加载设置...");
manager.RegisterItem("settings.load", LoadingItemType.Settings, "用户设置");
manager.StartItem("settings.load");
await Task.Delay(800);
manager.CompleteItem("settings.load");
// 3. 加载插件
manager.SetStage(StartupStage.LoadingPlugins, "正在加载插件...");
await LoadPluginsExample(manager);
// 4. 加载组件
await LoadComponentsExample(manager);
// 5. 加载网络资源
await LoadNetworkResourcesExample(manager);
// 6. 初始化界面
manager.SetStage(StartupStage.InitializingUI, "正在初始化界面...");
manager.RegisterItem("ui.init", LoadingItemType.System, "界面初始化");
manager.StartItem("ui.init");
await Task.Delay(600);
manager.CompleteItem("ui.init");
// 完成
manager.SetStage(StartupStage.Ready, "加载完成");
// 停止超时处理器
timeoutHandler.Stop();
}
}

View File

@@ -0,0 +1,274 @@
using System.Timers;
namespace LanMountainDesktop.Services.Loading;
/// <summary>
/// 加载超时处理器 - 监控加载项超时并执行相应处理
/// </summary>
public class LoadingTimeoutHandler : IDisposable
{
private readonly LoadingStateManager _manager;
private readonly System.Timers.Timer _checkTimer;
private readonly Dictionary<string, TimeSpan> _itemTimeouts = new();
private readonly Dictionary<string, int> _retryCounts = new();
private readonly object _lock = new();
private bool _isDisposed;
/// <summary>
/// 默认超时时间
/// </summary>
public TimeSpan DefaultTimeout { get; set; } = TimeSpan.FromSeconds(30);
/// <summary>
/// 最大重试次数
/// </summary>
public int MaxRetryCount { get; set; } = 3;
/// <summary>
/// 检查间隔
/// </summary>
public TimeSpan CheckInterval { get; set; } = TimeSpan.FromSeconds(5);
/// <summary>
/// 超时事件
/// </summary>
public event EventHandler<LoadingTimeoutEventArgs>? ItemTimeout;
/// <summary>
/// 重试事件
/// </summary>
public event EventHandler<LoadingRetryEventArgs>? ItemRetry;
/// <summary>
/// 最终失败事件(超过最大重试次数)
/// </summary>
public event EventHandler<LoadingTimeoutEventArgs>? ItemFailed;
public LoadingTimeoutHandler(LoadingStateManager manager)
{
_manager = manager ?? throw new ArgumentNullException(nameof(manager));
_checkTimer = new System.Timers.Timer(CheckInterval.TotalMilliseconds);
_checkTimer.Elapsed += OnCheckTimerElapsed;
_checkTimer.AutoReset = true;
// 订阅状态变更事件
_manager.StateChanged += OnStateChanged;
}
/// <summary>
/// 启动监控
/// </summary>
public void Start()
{
if (_isDisposed) return;
_checkTimer.Start();
AppLogger.Info("LoadingTimeoutHandler", "Timeout handler started");
}
/// <summary>
/// 停止监控
/// </summary>
public void Stop()
{
_checkTimer.Stop();
AppLogger.Info("LoadingTimeoutHandler", "Timeout handler stopped");
}
/// <summary>
/// 为特定加载项设置超时
/// </summary>
public void SetItemTimeout(string itemId, TimeSpan timeout)
{
lock (_lock)
{
_itemTimeouts[itemId] = timeout;
}
}
/// <summary>
/// 获取加载项的超时时间
/// </summary>
public TimeSpan GetItemTimeout(string itemId)
{
lock (_lock)
{
return _itemTimeouts.TryGetValue(itemId, out var timeout) ? timeout : DefaultTimeout;
}
}
/// <summary>
/// 重置重试计数
/// </summary>
public void ResetRetryCount(string itemId)
{
lock (_lock)
{
_retryCounts[itemId] = 0;
}
}
/// <summary>
/// 定时检查超时
/// </summary>
private void OnCheckTimerElapsed(object? sender, ElapsedEventArgs e)
{
if (_isDisposed) return;
try
{
var activeItems = _manager.GetActiveItems().ToList();
var now = DateTimeOffset.UtcNow;
foreach (var item in activeItems)
{
if (!item.StartTime.HasValue) continue;
var timeout = GetItemTimeout(item.Id);
var elapsed = now - item.StartTime.Value;
if (elapsed > timeout)
{
HandleTimeout(item.Id, elapsed);
}
}
}
catch (Exception ex)
{
AppLogger.Warn("LoadingTimeoutHandler", $"Error checking timeouts: {ex.Message}");
}
}
/// <summary>
/// 处理超时
/// </summary>
private void HandleTimeout(string itemId, TimeSpan elapsed)
{
lock (_lock)
{
var retryCount = _retryCounts.GetValueOrDefault(itemId, 0);
if (retryCount < MaxRetryCount)
{
// 重试
_retryCounts[itemId] = retryCount + 1;
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
if (item != null)
{
AppLogger.Warn("LoadingTimeoutHandler",
$"Item '{item.Name}' timed out after {elapsed.TotalSeconds}s, retrying ({retryCount + 1}/{MaxRetryCount})...");
ItemRetry?.Invoke(this, new LoadingRetryEventArgs
{
ItemId = itemId,
ItemName = item.Name,
RetryCount = retryCount + 1,
MaxRetryCount = MaxRetryCount,
ElapsedTime = elapsed
});
// 重新启动该项
_manager.StartItem(itemId, $"第 {retryCount + 1} 次重试...");
}
}
else
{
// 最终失败
_retryCounts.Remove(itemId);
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
if (item != null)
{
AppLogger.Error("LoadingTimeoutHandler",
$"Item '{item.Name}' failed after {MaxRetryCount} retries ({elapsed.TotalSeconds}s)");
var args = new LoadingTimeoutEventArgs
{
ItemId = itemId,
ItemName = item.Name,
ElapsedTime = elapsed,
RetryCount = MaxRetryCount,
IsFinalFailure = true
};
ItemTimeout?.Invoke(this, args);
ItemFailed?.Invoke(this, args);
// 标记为失败
_manager.FailItem(itemId,
$"加载超时(超过 {elapsed.TotalSeconds:F0} 秒)",
$"已重试 {MaxRetryCount} 次但仍失败");
}
}
}
}
/// <summary>
/// 状态变更事件处理
/// </summary>
private void OnStateChanged(object? sender, LoadingStateChangedEventArgs e)
{
// 当项完成或失败时,清除重试计数
if (e.CurrentState is LoadingState.Completed or LoadingState.Failed or LoadingState.Cancelled)
{
lock (_lock)
{
_retryCounts.Remove(e.Item.Id);
}
}
// 当项开始时,如果是第一次开始,初始化重试计数
if (e.CurrentState == LoadingState.InProgress &&
(e.PreviousState == null || e.PreviousState == LoadingState.Pending))
{
lock (_lock)
{
if (!_retryCounts.ContainsKey(e.Item.Id))
{
_retryCounts[e.Item.Id] = 0;
}
}
}
}
public void Dispose()
{
if (_isDisposed) return;
_isDisposed = true;
Stop();
_checkTimer.Elapsed -= OnCheckTimerElapsed;
_checkTimer.Dispose();
_manager.StateChanged -= OnStateChanged;
_itemTimeouts.Clear();
_retryCounts.Clear();
}
}
/// <summary>
/// 加载超时事件参数
/// </summary>
public class LoadingTimeoutEventArgs : EventArgs
{
public required string ItemId { get; init; }
public required string ItemName { get; init; }
public required TimeSpan ElapsedTime { get; init; }
public int RetryCount { get; init; }
public bool IsFinalFailure { get; init; }
}
/// <summary>
/// 加载重试事件参数
/// </summary>
public class LoadingRetryEventArgs : EventArgs
{
public required string ItemId { get; init; }
public required string ItemName { get; init; }
public required int RetryCount { get; init; }
public required int MaxRetryCount { get; init; }
public required TimeSpan ElapsedTime { get; init; }
}

View File

@@ -82,6 +82,7 @@ public sealed class UpdateWorkflowService
/// <summary>
/// Checks whether a GitHub Release contains delta update assets (files.json, files.json.sig, update.zip).
/// Also supports versioned filenames like files-{version}.json, delta-{old}-to-{new}.zip
/// </summary>
public static bool IsDeltaUpdateAvailable(GitHubReleaseInfo release)
{
@@ -91,9 +92,67 @@ public sealed class UpdateWorkflowService
}
var assetNames = release.Assets.Select(a => a.Name).ToHashSet(StringComparer.OrdinalIgnoreCase);
return assetNames.Contains(DeltaManifestFileName)
&& assetNames.Contains(DeltaSignatureFileName)
&& assetNames.Contains(DeltaArchiveFileName);
// Check for exact matches first (preferred)
var hasExactManifest = assetNames.Contains(DeltaManifestFileName);
var hasExactSignature = assetNames.Contains(DeltaSignatureFileName);
var hasExactArchive = assetNames.Contains(DeltaArchiveFileName);
if (hasExactManifest && hasExactSignature && hasExactArchive)
{
return true;
}
// Check for versioned filenames (e.g., files-1.0.0.json, delta-0.9.9-to-1.0.0.zip)
var hasVersionedManifest = assetNames.Any(n => n.StartsWith("files-", StringComparison.OrdinalIgnoreCase)
&& n.EndsWith(".json", StringComparison.OrdinalIgnoreCase));
var hasVersionedSignature = assetNames.Any(n => n.StartsWith("files-", StringComparison.OrdinalIgnoreCase)
&& n.EndsWith(".sig", StringComparison.OrdinalIgnoreCase));
var hasVersionedArchive = assetNames.Any(n => n.StartsWith("delta-", StringComparison.OrdinalIgnoreCase)
&& n.EndsWith(".zip", StringComparison.OrdinalIgnoreCase));
return hasVersionedManifest && hasVersionedSignature && hasVersionedArchive;
}
/// <summary>
/// Finds the best matching delta asset name from the release assets.
/// Prefers exact matches, falls back to versioned filenames.
/// </summary>
private static string? FindDeltaAssetName(GitHubReleaseInfo release, string baseName)
{
if (release?.Assets is null)
{
return null;
}
// Try exact match first
var exactMatch = release.Assets.FirstOrDefault(a =>
string.Equals(a.Name, baseName, StringComparison.OrdinalIgnoreCase));
if (exactMatch != null)
{
return exactMatch.Name;
}
// Fall back to pattern matching
return baseName.ToLowerInvariant() switch
{
"files.json" => release.Assets
.Where(a => a.Name.StartsWith("files-", StringComparison.OrdinalIgnoreCase)
&& a.Name.EndsWith(".json", StringComparison.OrdinalIgnoreCase))
.OrderByDescending(a => a.Name.Length)
.FirstOrDefault()?.Name,
"files.json.sig" => release.Assets
.Where(a => a.Name.StartsWith("files-", StringComparison.OrdinalIgnoreCase)
&& a.Name.EndsWith(".sig", StringComparison.OrdinalIgnoreCase))
.OrderByDescending(a => a.Name.Length)
.FirstOrDefault()?.Name,
"update.zip" => release.Assets
.Where(a => a.Name.StartsWith("delta-", StringComparison.OrdinalIgnoreCase)
&& a.Name.EndsWith(".zip", StringComparison.OrdinalIgnoreCase))
.OrderByDescending(a => a.Name.Length)
.FirstOrDefault()?.Name,
_ => null
};
}
/// <summary>
@@ -132,6 +191,24 @@ public sealed class UpdateWorkflowService
var downloadSource = state.UpdateDownloadSource;
var downloadThreads = state.UpdateDownloadThreads;
// Find the actual asset names (support both exact and versioned filenames)
var manifestAssetName = FindDeltaAssetName(checkResult.Release, DeltaManifestFileName);
var signatureAssetName = FindDeltaAssetName(checkResult.Release, DeltaSignatureFileName);
var archiveAssetName = FindDeltaAssetName(checkResult.Release, DeltaArchiveFileName);
if (manifestAssetName is null || signatureAssetName is null || archiveAssetName is null)
{
return new UpdateDownloadResult(false, null, "One or more delta assets not found in release.");
}
// Build asset map with actual names from release
var assetMap = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase)
{
[DeltaManifestFileName] = manifestAssetName,
[DeltaSignatureFileName] = signatureAssetName,
[DeltaArchiveFileName] = archiveAssetName
};
var requiredAssets = new Dictionary<string, GitHubReleaseAsset>(StringComparer.OrdinalIgnoreCase)
{
[DeltaManifestFileName] = null!,
@@ -141,9 +218,14 @@ public sealed class UpdateWorkflowService
foreach (var asset in checkResult.Release.Assets)
{
if (requiredAssets.ContainsKey(asset.Name))
// Match by actual asset name
foreach (var (key, actualName) in assetMap)
{
requiredAssets[asset.Name] = asset;
if (string.Equals(asset.Name, actualName, StringComparison.OrdinalIgnoreCase))
{
requiredAssets[key] = asset;
break;
}
}
}

View File

@@ -60,10 +60,20 @@ function Get-FileManifest {
}
Write-Host "扫描上一版本文件..." -ForegroundColor Yellow
Write-Host " 目录: $PreviousDir" -ForegroundColor Gray
if (-not (Test-Path $PreviousDir)) {
throw "Previous directory does not exist: $PreviousDir"
}
$previousManifest = Get-FileManifest -RootDir $PreviousDir
Write-Host " 找到 $($previousManifest.Count) 个文件" -ForegroundColor Gray
Write-Host "扫描当前版本文件..." -ForegroundColor Yellow
Write-Host " 目录: $CurrentDir" -ForegroundColor Gray
if (-not (Test-Path $CurrentDir)) {
throw "Current directory does not exist: $CurrentDir"
}
$currentManifest = Get-FileManifest -RootDir $CurrentDir
Write-Host " 找到 $($currentManifest.Count) 个文件" -ForegroundColor Gray
# 分析文件变更
$changedFiles = @()
@@ -125,6 +135,18 @@ Write-Host " 复用: $($reusedFiles.Count) 个文件"
Write-Host " 删除: $($deletedFiles.Count) 个文件"
Write-Host ""
# 显示前10个变更的文件用于调试
if ($changedFiles.Count -gt 0) {
Write-Host "变更的文件示例:" -ForegroundColor Cyan
$changedFiles | Select-Object -First 10 | ForEach-Object {
Write-Host " [$($_.Action)] $($_.Path)" -ForegroundColor Gray
}
if ($changedFiles.Count -gt 10) {
Write-Host " ... 还有 $($changedFiles.Count - 10) 个文件" -ForegroundColor Gray
}
Write-Host ""
}
# 创建临时目录用于打包
$tempDir = Join-Path $OutputDir "temp_delta"
if (Test-Path $tempDir) {
@@ -146,20 +168,28 @@ foreach ($file in $changedFiles) {
Copy-Item -Path $sourcePath -Destination $destPath -Force
}
# 创建 delta.zip
$deltaZipPath = Join-Path $OutputDir "delta-$PreviousVersion-to-$CurrentVersion.zip"
Write-Host "创建增量包: $deltaZipPath" -ForegroundColor Yellow
# 创建 update.zip (Launcher 期望的文件名)
$updateZipPath = Join-Path $OutputDir "update.zip"
Write-Host "创建增量包: $updateZipPath" -ForegroundColor Yellow
if (Test-Path $updateZipPath) {
Remove-Item -Path $updateZipPath -Force
}
Compress-Archive -Path "$tempDir\*" -DestinationPath $updateZipPath -CompressionLevel Optimal
# 同时创建带版本号的副本(用于发布到 GitHub Release
$deltaZipPath = Join-Path $OutputDir "delta-$PreviousVersion-to-$CurrentVersion.zip"
Write-Host "创建带版本号的副本: $deltaZipPath" -ForegroundColor Yellow
if (Test-Path $deltaZipPath) {
Remove-Item -Path $deltaZipPath -Force
}
Compress-Archive -Path "$tempDir\*" -DestinationPath $deltaZipPath -CompressionLevel Optimal
Copy-Item -Path $updateZipPath -Destination $deltaZipPath -Force
# 清理临时目录
Remove-Item -Path $tempDir -Recurse -Force
# 生成 files.json
# 生成 files.json (Launcher 期望的文件名)
$filesJson = @{
FromVersion = $PreviousVersion
ToVersion = $CurrentVersion
@@ -167,18 +197,26 @@ $filesJson = @{
Files = @($changedFiles + $reusedFiles + $deletedFiles)
}
$filesJsonPath = Join-Path $OutputDir "files-$CurrentVersion.json"
$filesJsonPath = Join-Path $OutputDir "files.json"
Write-Host "生成文件清单: $filesJsonPath" -ForegroundColor Yellow
$filesJson | ConvertTo-Json -Depth 10 | Set-Content -Path $filesJsonPath -Encoding UTF8
# 同时创建带版本号的副本(用于发布到 GitHub Release
$versionedFilesJsonPath = Join-Path $OutputDir "files-$CurrentVersion.json"
Write-Host "创建带版本号的副本: $versionedFilesJsonPath" -ForegroundColor Yellow
Copy-Item -Path $filesJsonPath -Destination $versionedFilesJsonPath -Force
# 计算增量包大小
$deltaSize = (Get-Item $deltaZipPath).Length
$deltaSizeMB = [math]::Round($deltaSize / 1MB, 2)
$updateSize = (Get-Item $updateZipPath).Length
$updateSizeMB = [math]::Round($updateSize / 1MB, 2)
Write-Host ""
Write-Host "=== 完成 ===" -ForegroundColor Green
Write-Host "增量包大小: $deltaSizeMB MB"
Write-Host "输出文件:"
Write-Host " - $deltaZipPath"
Write-Host "增量包大小: $updateSizeMB MB"
Write-Host "输出文件 (Launcher 使用):"
Write-Host " - $updateZipPath"
Write-Host " - $filesJsonPath"
Write-Host "输出文件 (GitHub Release 发布):"
Write-Host " - $deltaZipPath"
Write-Host " - $versionedFilesJsonPath"