mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-22 00:54:26 +08:00
feat.依旧试增量更新这一块,看看velopack
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@@ -63,9 +63,23 @@ internal sealed class LauncherFlowCoordinator
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var reporter = (ISplashStageReporter)splashWindow;
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// 创建加载详情窗口(可选,用于显示详细加载状态)
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LoadingDetailsWindow? loadingDetailsWindow = null;
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if (_context.IsDebugMode || _context.GetOption("show-loading-details") == "true")
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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loadingDetailsWindow = new LoadingDetailsWindow();
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loadingDetailsWindow.Show();
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});
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}
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// 跟踪主程序是否已就绪,就绪后自动关闭 Splash 窗口
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var hostReadyTcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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// 加载状态管理
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var loadingState = new LoadingStateMessage();
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// 启动 IPC 服务端监听主程序进度
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using var ipcServer = new LauncherIpcServer(msg =>
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{
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@@ -73,12 +87,29 @@ internal sealed class LauncherFlowCoordinator
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{
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try
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{
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// 更新加载状态
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loadingState = loadingState with
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{
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Stage = msg.Stage,
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OverallProgressPercent = msg.ProgressPercent,
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Message = msg.Message,
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Timestamp = DateTimeOffset.UtcNow
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};
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// 报告到 Splash 窗口
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reporter.Report(msg.Stage.ToString().ToLower(), msg.Message ?? "");
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// 主程序报告就绪后,关闭 Splash 窗口
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if (msg.Stage == StartupStage.Ready && splashWindow.IsVisible && splashWindow.IsLoaded)
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// 更新加载详情窗口
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loadingDetailsWindow?.UpdateLoadingState(loadingState);
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// 主程序报告就绪后,关闭 Splash 窗口和加载详情窗口
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if (msg.Stage == StartupStage.Ready)
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{
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splashWindow.Close();
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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loadingDetailsWindow?.Close();
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hostReadyTcs.TrySetResult();
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}
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}
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@@ -133,20 +164,52 @@ internal sealed class LauncherFlowCoordinator
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// 维持 IPC 管道服务端供主程序报告启动进度。
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if (hostProcess is not null)
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{
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// 等待主程序就绪或进程退出(取先发生者)
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// 如果主程序在 60 秒内未报告 Ready,也关闭 Splash 窗口作为超时保护
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var readyOrTimeout = Task.WhenAny(
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hostReadyTcs.Task,
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Task.Delay(TimeSpan.FromSeconds(60)));
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var processExitTask = hostProcess.WaitForExitAsync();
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// 先等待就绪/超时,然后等待进程退出
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await readyOrTimeout;
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// 等待主程序就绪或进程退出(取先发生者)
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// 延长超时到 120 秒,给主程序足够的加载时间
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var readyOrTimeoutOrExit = Task.WhenAny(
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hostReadyTcs.Task,
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processExitTask,
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Task.Delay(TimeSpan.FromSeconds(120)));
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var completedTask = await readyOrTimeoutOrExit;
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// 检查是否是进程先退出(异常情况)
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if (completedTask == processExitTask)
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{
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var exitCode = hostProcess.ExitCode;
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Host process exited unexpectedly with code: {exitCode}");
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// 关闭 Splash 窗口
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
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{
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing splash window: {ex.Message}");
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}
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});
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return new LauncherResult
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{
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Success = false,
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Stage = "launch",
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Code = "host_crashed",
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Message = $"主程序异常退出,退出代码: {exitCode}"
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};
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}
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// 如果 Splash 窗口仍然打开(超时情况),关闭它
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if (splashWindow.IsVisible)
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{
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Console.WriteLine("[LauncherFlowCoordinator] Timeout waiting for Ready signal, closing splash window...");
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
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@@ -163,7 +226,11 @@ internal sealed class LauncherFlowCoordinator
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});
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}
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await processExitTask;
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// 继续等待主程序进程退出(如果它还在运行)
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if (!hostProcess.HasExited)
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{
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await processExitTask;
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}
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}
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else
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{
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