mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-20 23:54:26 +08:00
feat.依旧试增量更新这一块,看看velopack
This commit is contained in:
@@ -63,9 +63,23 @@ internal sealed class LauncherFlowCoordinator
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var reporter = (ISplashStageReporter)splashWindow;
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// 创建加载详情窗口(可选,用于显示详细加载状态)
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LoadingDetailsWindow? loadingDetailsWindow = null;
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if (_context.IsDebugMode || _context.GetOption("show-loading-details") == "true")
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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loadingDetailsWindow = new LoadingDetailsWindow();
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loadingDetailsWindow.Show();
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});
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}
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// 跟踪主程序是否已就绪,就绪后自动关闭 Splash 窗口
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var hostReadyTcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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// 加载状态管理
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var loadingState = new LoadingStateMessage();
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// 启动 IPC 服务端监听主程序进度
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using var ipcServer = new LauncherIpcServer(msg =>
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{
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@@ -73,12 +87,29 @@ internal sealed class LauncherFlowCoordinator
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{
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try
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{
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// 更新加载状态
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loadingState = loadingState with
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{
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Stage = msg.Stage,
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OverallProgressPercent = msg.ProgressPercent,
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Message = msg.Message,
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Timestamp = DateTimeOffset.UtcNow
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};
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// 报告到 Splash 窗口
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reporter.Report(msg.Stage.ToString().ToLower(), msg.Message ?? "");
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// 主程序报告就绪后,关闭 Splash 窗口
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if (msg.Stage == StartupStage.Ready && splashWindow.IsVisible && splashWindow.IsLoaded)
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// 更新加载详情窗口
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loadingDetailsWindow?.UpdateLoadingState(loadingState);
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// 主程序报告就绪后,关闭 Splash 窗口和加载详情窗口
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if (msg.Stage == StartupStage.Ready)
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{
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splashWindow.Close();
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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loadingDetailsWindow?.Close();
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hostReadyTcs.TrySetResult();
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}
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}
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@@ -133,20 +164,52 @@ internal sealed class LauncherFlowCoordinator
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// 维持 IPC 管道服务端供主程序报告启动进度。
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if (hostProcess is not null)
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{
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// 等待主程序就绪或进程退出(取先发生者)
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// 如果主程序在 60 秒内未报告 Ready,也关闭 Splash 窗口作为超时保护
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var readyOrTimeout = Task.WhenAny(
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hostReadyTcs.Task,
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Task.Delay(TimeSpan.FromSeconds(60)));
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var processExitTask = hostProcess.WaitForExitAsync();
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// 先等待就绪/超时,然后等待进程退出
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await readyOrTimeout;
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// 等待主程序就绪或进程退出(取先发生者)
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// 延长超时到 120 秒,给主程序足够的加载时间
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var readyOrTimeoutOrExit = Task.WhenAny(
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hostReadyTcs.Task,
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processExitTask,
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Task.Delay(TimeSpan.FromSeconds(120)));
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var completedTask = await readyOrTimeoutOrExit;
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// 检查是否是进程先退出(异常情况)
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if (completedTask == processExitTask)
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{
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var exitCode = hostProcess.ExitCode;
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Host process exited unexpectedly with code: {exitCode}");
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// 关闭 Splash 窗口
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
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{
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if (splashWindow.IsVisible && splashWindow.IsLoaded)
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{
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splashWindow.Close();
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}
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[LauncherFlowCoordinator] Error closing splash window: {ex.Message}");
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}
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});
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return new LauncherResult
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{
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Success = false,
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Stage = "launch",
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Code = "host_crashed",
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Message = $"主程序异常退出,退出代码: {exitCode}"
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};
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}
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// 如果 Splash 窗口仍然打开(超时情况),关闭它
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if (splashWindow.IsVisible)
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{
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Console.WriteLine("[LauncherFlowCoordinator] Timeout waiting for Ready signal, closing splash window...");
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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try
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@@ -163,7 +226,11 @@ internal sealed class LauncherFlowCoordinator
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});
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}
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await processExitTask;
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// 继续等待主程序进程退出(如果它还在运行)
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if (!hostProcess.HasExited)
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{
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await processExitTask;
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}
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}
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else
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{
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250
LanMountainDesktop.Launcher/Views/LoadingDetailsWindow.axaml
Normal file
250
LanMountainDesktop.Launcher/Views/LoadingDetailsWindow.axaml
Normal file
@@ -0,0 +1,250 @@
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<Window xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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mc:Ignorable="d"
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d:DesignWidth="600"
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d:DesignHeight="500"
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x:Class="LanMountainDesktop.Launcher.Views.LoadingDetailsWindow"
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Title="阑山桌面 - 加载详情"
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Width="600"
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Height="500"
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WindowStartupLocation="CenterScreen"
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CanResize="True"
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MinWidth="500"
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MinHeight="400"
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Background="{DynamicResource SolidBackgroundFillColorBaseBrush}"
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Icon="/Assets/logo.ico">
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<Grid RowDefinitions="Auto,*,Auto,Auto">
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<!-- 标题栏 -->
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<Border Grid.Row="0"
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Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
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Padding="20,16">
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel Grid.Column="0" Spacing="4">
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<TextBlock Text="正在启动阑山桌面"
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FontSize="18"
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FontWeight="SemiBold"
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Foreground="{DynamicResource TextFillColorPrimaryBrush}"/>
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<TextBlock x:Name="SubtitleText"
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Text="初始化系统组件..."
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FontSize="13"
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Foreground="{DynamicResource TextFillColorSecondaryBrush}"/>
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</StackPanel>
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<Border Grid.Column="1"
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Background="{DynamicResource AccentFillColorDefaultBrush}"
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CornerRadius="12"
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Padding="12,6"
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VerticalAlignment="Center">
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<TextBlock x:Name="PercentText"
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Text="0%"
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FontSize="16"
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FontWeight="Bold"
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Foreground="White"/>
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</Border>
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</Grid>
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</Border>
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<!-- 主要内容区域 -->
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<Grid Grid.Row="1" Margin="16,12">
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<!-- 整体进度条 -->
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<ProgressBar x:Name="OverallProgressBar"
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Grid.Row="0"
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Height="8"
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Minimum="0"
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Maximum="100"
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Value="0"
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CornerRadius="4"
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Margin="0,0,0,16"/>
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<!-- 当前活动项 -->
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<Border Grid.Row="1"
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Background="{DynamicResource CardBackgroundFillColorSecondaryBrush}"
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CornerRadius="8"
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Padding="16,12"
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Margin="0,0,0,12">
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<Grid RowDefinitions="Auto,Auto,Auto" ColumnDefinitions="Auto,*">
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<!-- 图标 -->
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<Border Grid.Row="0" Grid.RowSpan="3" Grid.Column="0"
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Width="40"
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Height="40"
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CornerRadius="20"
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Background="{DynamicResource AccentFillColorDefaultBrush}"
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Margin="0,0,12,0"
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VerticalAlignment="Center">
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<TextBlock x:Name="CurrentItemIcon"
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Text=""
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FontSize="20"
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FontFamily="{DynamicResource SymbolThemeFontFamily}"
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Foreground="White"
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HorizontalAlignment="Center"
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VerticalAlignment="Center"/>
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</Border>
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<!-- 名称 -->
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<TextBlock x:Name="CurrentItemName"
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Grid.Row="0" Grid.Column="1"
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Text="正在初始化..."
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FontSize="15"
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FontWeight="SemiBold"
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Foreground="{DynamicResource TextFillColorPrimaryBrush}"/>
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<!-- 描述 -->
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<TextBlock x:Name="CurrentItemDescription"
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Grid.Row="1" Grid.Column="1"
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Text="准备加载系统组件"
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FontSize="13"
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Foreground="{DynamicResource TextFillColorSecondaryBrush}"
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Margin="0,4,0,0"/>
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<!-- 进度 -->
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<Grid Grid.Row="2" Grid.Column="1" Margin="0,8,0,0">
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<ProgressBar x:Name="CurrentItemProgress"
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Height="4"
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Minimum="0"
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Maximum="100"
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Value="0"
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CornerRadius="2"/>
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</Grid>
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</Grid>
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</Border>
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<!-- 加载项列表 -->
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<Border Grid.Row="2"
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Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
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CornerRadius="8">
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<Grid RowDefinitions="Auto,*">
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<!-- 列表标题 -->
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<Grid Grid.Row="0" Margin="12,8" ColumnDefinitions="*,Auto,Auto">
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<TextBlock Grid.Column="0"
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Text="加载项"
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FontSize="12"
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FontWeight="SemiBold"
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Foreground="{DynamicResource TextFillColorTertiaryBrush}"/>
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<TextBlock x:Name="CompletedCountText"
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Grid.Column="1"
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Text="0"
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FontSize="12"
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Foreground="{DynamicResource TextFillColorSecondaryBrush}"
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Margin="0,0,4,0"/>
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<TextBlock Grid.Column="2"
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Text="已完成"
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FontSize="12"
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Foreground="{DynamicResource TextFillColorTertiaryBrush}"/>
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</Grid>
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<!-- 列表内容 -->
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<ScrollViewer Grid.Row="1"
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VerticalScrollBarVisibility="Auto"
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Margin="8,0,8,8">
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<ItemsControl x:Name="LoadingItemsList">
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<ItemsControl.ItemTemplate>
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<DataTemplate>
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<Grid ColumnDefinitions="Auto,*,Auto,Auto"
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Margin="4,3"
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Opacity="{Binding Opacity}">
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<!-- 状态图标 -->
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<TextBlock Grid.Column="0"
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Text="{Binding StatusIcon}"
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FontSize="14"
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FontFamily="{DynamicResource SymbolThemeFontFamily}"
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Foreground="{Binding StatusColor}"
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Margin="0,0,8,0"
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VerticalAlignment="Center"/>
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<!-- 名称 -->
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<TextBlock Grid.Column="1"
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Text="{Binding Name}"
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FontSize="13"
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Foreground="{DynamicResource TextFillColorPrimaryBrush}"
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TextTrimming="CharacterEllipsis"
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VerticalAlignment="Center"/>
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<!-- 进度 -->
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<TextBlock Grid.Column="2"
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Text="{Binding ProgressText}"
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FontSize="12"
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Foreground="{DynamicResource TextFillColorSecondaryBrush}"
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Margin="8,0"
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VerticalAlignment="Center"/>
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<!-- 类型标签 -->
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<Border Grid.Column="3"
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Background="{Binding TypeBackground}"
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CornerRadius="4"
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Padding="6,2"
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VerticalAlignment="Center">
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<TextBlock Text="{Binding TypeLabel}"
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FontSize="11"
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Foreground="{Binding TypeForeground}"/>
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</Border>
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</Grid>
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</DataTemplate>
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</ItemsControl.ItemTemplate>
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</ItemsControl>
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</ScrollViewer>
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</Grid>
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</Border>
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</Grid>
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<!-- 错误信息区域 -->
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<Border x:Name="ErrorPanel"
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Grid.Row="2"
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Background="{DynamicResource SystemFillColorCriticalBackgroundBrush}"
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BorderBrush="{DynamicResource SystemFillColorCriticalBrush}"
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BorderThickness="1"
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CornerRadius="8"
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Padding="12,10"
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Margin="16,0,16,12"
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IsVisible="False">
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<Grid ColumnDefinitions="Auto,*">
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<TextBlock Grid.Column="0"
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Text=""
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FontSize="16"
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FontFamily="{DynamicResource SymbolThemeFontFamily}"
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Foreground="{DynamicResource SystemFillColorCriticalBrush}"
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Margin="0,0,8,0"
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VerticalAlignment="Center"/>
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<TextBlock x:Name="ErrorText"
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Grid.Column="1"
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Text="加载过程中出现错误"
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FontSize="13"
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Foreground="{DynamicResource SystemFillColorCriticalBrush}"
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TextWrapping="Wrap"/>
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</Grid>
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</Border>
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<!-- 底部按钮 -->
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<Border Grid.Row="3"
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Background="{DynamicResource CardBackgroundFillColorDefaultBrush}"
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Padding="16,12">
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<Grid ColumnDefinitions="*,Auto">
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<TextBlock x:Name="VersionText"
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Grid.Column="0"
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Text="v1.0.0"
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FontSize="12"
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Foreground="{DynamicResource TextFillColorTertiaryBrush}"
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VerticalAlignment="Center"/>
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<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="8">
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<Button x:Name="DetailsButton"
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Content="查看详情"
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Width="90"
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Height="32"
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FontSize="13"/>
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<Button x:Name="CancelButton"
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Content="取消"
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Width="90"
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Height="32"
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FontSize="13"/>
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</StackPanel>
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</Grid>
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</Border>
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</Grid>
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</Window>
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396
LanMountainDesktop.Launcher/Views/LoadingDetailsWindow.axaml.cs
Normal file
396
LanMountainDesktop.Launcher/Views/LoadingDetailsWindow.axaml.cs
Normal file
@@ -0,0 +1,396 @@
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Avalonia.Media;
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using Avalonia.Threading;
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using LanMountainDesktop.Launcher.Services;
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using LanMountainDesktop.Shared.Contracts.Launcher;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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namespace LanMountainDesktop.Launcher.Views;
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/// <summary>
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/// 加载详情窗口 - 显示详细的加载状态和进度
|
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/// </summary>
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public partial class LoadingDetailsWindow : Window
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{
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private readonly ObservableCollection<LoadingItemViewModel> _items = new();
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private readonly DispatcherTimer _updateTimer;
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private DateTimeOffset _startTime;
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public LoadingDetailsWindow()
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{
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AvaloniaXamlLoader.Load(this);
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// 初始化列表
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var itemsList = this.FindControl<ItemsControl>("LoadingItemsList");
|
||||
if (itemsList != null)
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{
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||||
itemsList.ItemsSource = _items;
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}
|
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|
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// 创建更新定时器
|
||||
_updateTimer = new DispatcherTimer
|
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{
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Interval = TimeSpan.FromMilliseconds(100)
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};
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_updateTimer.Tick += OnUpdateTimerTick;
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||||
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_startTime = DateTimeOffset.UtcNow;
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}
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|
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/// <summary>
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/// 窗口加载完成
|
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/// </summary>
|
||||
protected override void OnLoaded(RoutedEventArgs e)
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{
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base.OnLoaded(e);
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_updateTimer.Start();
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}
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/// <summary>
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/// 窗口关闭
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/// </summary>
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protected override void OnClosing(WindowClosingEventArgs e)
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{
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_updateTimer.Stop();
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base.OnClosing(e);
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}
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|
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/// <summary>
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/// 更新加载状态
|
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/// </summary>
|
||||
public void UpdateLoadingState(LoadingStateMessage state)
|
||||
{
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
// 更新标题和副标题
|
||||
UpdateHeader(state);
|
||||
|
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// 更新整体进度
|
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UpdateOverallProgress(state);
|
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|
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// 更新当前活动项
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UpdateCurrentItem(state);
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// 更新列表
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UpdateItemsList(state);
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|
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// 更新错误信息
|
||||
UpdateErrorPanel(state);
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||||
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// 更新完成计数
|
||||
UpdateCompletedCount(state);
|
||||
}
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||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine($"[LoadingDetailsWindow] Error updating state: {ex.Message}");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新标题
|
||||
/// </summary>
|
||||
private void UpdateHeader(LoadingStateMessage state)
|
||||
{
|
||||
var subtitleText = this.FindControl<TextBlock>("SubtitleText");
|
||||
if (subtitleText != null)
|
||||
{
|
||||
subtitleText.Text = GetStageDescription(state.Stage);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新整体进度
|
||||
/// </summary>
|
||||
private void UpdateOverallProgress(LoadingStateMessage state)
|
||||
{
|
||||
var progressBar = this.FindControl<ProgressBar>("OverallProgressBar");
|
||||
var percentText = this.FindControl<TextBlock>("PercentText");
|
||||
|
||||
if (progressBar != null)
|
||||
{
|
||||
progressBar.Value = state.OverallProgressPercent;
|
||||
}
|
||||
|
||||
if (percentText != null)
|
||||
{
|
||||
percentText.Text = $"{state.OverallProgressPercent}%";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新当前活动项
|
||||
/// </summary>
|
||||
private void UpdateCurrentItem(LoadingStateMessage state)
|
||||
{
|
||||
var currentItem = state.ActiveItems.FirstOrDefault();
|
||||
if (currentItem == null) return;
|
||||
|
||||
var nameText = this.FindControl<TextBlock>("CurrentItemName");
|
||||
var descText = this.FindControl<TextBlock>("CurrentItemDescription");
|
||||
var progressBar = this.FindControl<ProgressBar>("CurrentItemProgress");
|
||||
var iconText = this.FindControl<TextBlock>("CurrentItemIcon");
|
||||
|
||||
if (nameText != null)
|
||||
{
|
||||
nameText.Text = currentItem.Name;
|
||||
}
|
||||
|
||||
if (descText != null)
|
||||
{
|
||||
descText.Text = currentItem.Message ?? GetItemDescription(currentItem);
|
||||
}
|
||||
|
||||
if (progressBar != null)
|
||||
{
|
||||
progressBar.Value = currentItem.ProgressPercent;
|
||||
}
|
||||
|
||||
if (iconText != null)
|
||||
{
|
||||
iconText.Text = GetItemIcon(currentItem.Type);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新列表
|
||||
/// </summary>
|
||||
private void UpdateItemsList(LoadingStateMessage state)
|
||||
{
|
||||
// 同步列表项
|
||||
foreach (var item in state.ActiveItems)
|
||||
{
|
||||
var existing = _items.FirstOrDefault(i => i.Id == item.Id);
|
||||
if (existing != null)
|
||||
{
|
||||
existing.UpdateFrom(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
_items.Add(new LoadingItemViewModel(item));
|
||||
}
|
||||
}
|
||||
|
||||
// 移除已完成的项(保留最近完成的5个)
|
||||
var completedItems = _items.Where(i => i.State == LoadingState.Completed).ToList();
|
||||
if (completedItems.Count > 5)
|
||||
{
|
||||
var itemsToRemove = completedItems.OrderBy(i => i.CompletedTime).Take(completedItems.Count - 5);
|
||||
foreach (var item in itemsToRemove)
|
||||
{
|
||||
_items.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
// 按状态排序:进行中 -> 等待中 -> 已完成 -> 失败
|
||||
var sortedItems = _items.OrderBy(i => GetStatePriority(i.State)).ToList();
|
||||
_items.Clear();
|
||||
foreach (var item in sortedItems)
|
||||
{
|
||||
_items.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新错误面板
|
||||
/// </summary>
|
||||
private void UpdateErrorPanel(LoadingStateMessage state)
|
||||
{
|
||||
var errorPanel = this.FindControl<Border>("ErrorPanel");
|
||||
var errorText = this.FindControl<TextBlock>("ErrorText");
|
||||
|
||||
if (errorPanel != null)
|
||||
{
|
||||
errorPanel.IsVisible = state.HasErrors;
|
||||
}
|
||||
|
||||
if (errorText != null && state.ErrorMessages?.Any() == true)
|
||||
{
|
||||
errorText.Text = string.Join("\n", state.ErrorMessages.Take(3));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新完成计数
|
||||
/// </summary>
|
||||
private void UpdateCompletedCount(LoadingStateMessage state)
|
||||
{
|
||||
var countText = this.FindControl<TextBlock>("CompletedCountText");
|
||||
if (countText != null)
|
||||
{
|
||||
countText.Text = state.CompletedCount.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 定时更新
|
||||
/// </summary>
|
||||
private void OnUpdateTimerTick(object? sender, EventArgs e)
|
||||
{
|
||||
// 可以在这里添加时间显示等实时更新
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取阶段描述
|
||||
/// </summary>
|
||||
private static string GetStageDescription(StartupStage stage) => stage switch
|
||||
{
|
||||
StartupStage.Initializing => "正在初始化系统...",
|
||||
StartupStage.LoadingSettings => "正在加载设置...",
|
||||
StartupStage.LoadingPlugins => "正在加载插件...",
|
||||
StartupStage.InitializingUI => "正在初始化界面...",
|
||||
StartupStage.Ready => "加载完成",
|
||||
_ => "正在加载..."
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 获取项描述
|
||||
/// </summary>
|
||||
private static string GetItemDescription(LoadingItem item)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(item.Description))
|
||||
return item.Description;
|
||||
|
||||
return item.Type switch
|
||||
{
|
||||
LoadingItemType.Plugin => "正在加载插件...",
|
||||
LoadingItemType.Component => "正在加载组件...",
|
||||
LoadingItemType.Resource => "正在加载资源...",
|
||||
LoadingItemType.Data => "正在加载数据...",
|
||||
LoadingItemType.Network => "正在下载...",
|
||||
_ => "正在处理..."
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取项图标
|
||||
/// </summary>
|
||||
private static string GetItemIcon(LoadingItemType type) => type switch
|
||||
{
|
||||
LoadingItemType.Plugin => "\uE768",
|
||||
LoadingItemType.Component => "\uE7C4",
|
||||
LoadingItemType.Resource => "\uE7C5",
|
||||
LoadingItemType.Data => "\uE7C6",
|
||||
LoadingItemType.Network => "\uE774",
|
||||
LoadingItemType.Settings => "\uE713",
|
||||
LoadingItemType.System => "\uE7C7",
|
||||
_ => "\uE768"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 获取状态优先级
|
||||
/// </summary>
|
||||
private static int GetStatePriority(LoadingState state) => state switch
|
||||
{
|
||||
LoadingState.InProgress => 0,
|
||||
LoadingState.Pending => 1,
|
||||
LoadingState.Completed => 2,
|
||||
LoadingState.Failed => 3,
|
||||
LoadingState.Timeout => 4,
|
||||
LoadingState.Cancelled => 5,
|
||||
_ => 6
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载项视图模型
|
||||
/// </summary>
|
||||
public class LoadingItemViewModel : INotifyPropertyChanged
|
||||
{
|
||||
public string Id { get; }
|
||||
public string Name { get; private set; }
|
||||
public LoadingItemType Type { get; private set; }
|
||||
public LoadingState State { get; private set; }
|
||||
public int ProgressPercent { get; private set; }
|
||||
public DateTimeOffset? CompletedTime { get; private set; }
|
||||
|
||||
public string StatusIcon => GetStatusIcon(State);
|
||||
public IBrush StatusColor => GetStatusColor(State);
|
||||
public string ProgressText => State == LoadingState.Completed ? "完成" : $"{ProgressPercent}%";
|
||||
public string TypeLabel => GetTypeLabel(Type);
|
||||
public IBrush TypeBackground => GetTypeBackground(Type);
|
||||
public IBrush TypeForeground => GetTypeForeground(Type);
|
||||
public double Opacity => State == LoadingState.Completed ? 0.6 : 1.0;
|
||||
|
||||
public event PropertyChangedEventHandler? PropertyChanged;
|
||||
|
||||
public LoadingItemViewModel(LoadingItem item)
|
||||
{
|
||||
Id = item.Id;
|
||||
UpdateFrom(item);
|
||||
}
|
||||
|
||||
public void UpdateFrom(LoadingItem item)
|
||||
{
|
||||
Name = item.Name;
|
||||
Type = item.Type;
|
||||
State = item.State;
|
||||
ProgressPercent = item.ProgressPercent;
|
||||
|
||||
if (State == LoadingState.Completed && !CompletedTime.HasValue)
|
||||
{
|
||||
CompletedTime = DateTimeOffset.UtcNow;
|
||||
}
|
||||
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(string.Empty));
|
||||
}
|
||||
|
||||
private static string GetStatusIcon(LoadingState state) => state switch
|
||||
{
|
||||
LoadingState.Pending => "\uE7C3",
|
||||
LoadingState.InProgress => "\uE768",
|
||||
LoadingState.Completed => "\uE73E",
|
||||
LoadingState.Failed => "\uE783",
|
||||
LoadingState.Timeout => "\uE71A",
|
||||
LoadingState.Cancelled => "\uE711",
|
||||
_ => "\uE7C3"
|
||||
};
|
||||
|
||||
private static IBrush GetStatusColor(LoadingState state) => state switch
|
||||
{
|
||||
LoadingState.Pending => new SolidColorBrush(Colors.Gray),
|
||||
LoadingState.InProgress => new SolidColorBrush(Colors.DodgerBlue),
|
||||
LoadingState.Completed => new SolidColorBrush(Colors.Green),
|
||||
LoadingState.Failed => new SolidColorBrush(Colors.Red),
|
||||
LoadingState.Timeout => new SolidColorBrush(Colors.Orange),
|
||||
LoadingState.Cancelled => new SolidColorBrush(Colors.Gray),
|
||||
_ => new SolidColorBrush(Colors.Gray)
|
||||
};
|
||||
|
||||
private static string GetTypeLabel(LoadingItemType type) => type switch
|
||||
{
|
||||
LoadingItemType.Plugin => "插件",
|
||||
LoadingItemType.Component => "组件",
|
||||
LoadingItemType.Resource => "资源",
|
||||
LoadingItemType.Data => "数据",
|
||||
LoadingItemType.Network => "网络",
|
||||
LoadingItemType.Settings => "设置",
|
||||
LoadingItemType.System => "系统",
|
||||
_ => "其他"
|
||||
};
|
||||
|
||||
private static IBrush GetTypeBackground(LoadingItemType type) => type switch
|
||||
{
|
||||
LoadingItemType.Plugin => new SolidColorBrush(Color.Parse("#E3F2FD")),
|
||||
LoadingItemType.Component => new SolidColorBrush(Color.Parse("#F3E5F5")),
|
||||
LoadingItemType.Resource => new SolidColorBrush(Color.Parse("#E8F5E9")),
|
||||
LoadingItemType.Data => new SolidColorBrush(Color.Parse("#FFF3E0")),
|
||||
LoadingItemType.Network => new SolidColorBrush(Color.Parse("#E0F7FA")),
|
||||
_ => new SolidColorBrush(Color.Parse("#F5F5F5"))
|
||||
};
|
||||
|
||||
private static IBrush GetTypeForeground(LoadingItemType type) => type switch
|
||||
{
|
||||
LoadingItemType.Plugin => new SolidColorBrush(Color.Parse("#1976D2")),
|
||||
LoadingItemType.Component => new SolidColorBrush(Color.Parse("#7B1FA2")),
|
||||
LoadingItemType.Resource => new SolidColorBrush(Color.Parse("#388E3C")),
|
||||
LoadingItemType.Data => new SolidColorBrush(Color.Parse("#F57C00")),
|
||||
LoadingItemType.Network => new SolidColorBrush(Color.Parse("#0097A7")),
|
||||
_ => new SolidColorBrush(Color.Parse("#616161"))
|
||||
};
|
||||
}
|
||||
231
LanMountainDesktop.Shared.Contracts/Launcher/LoadingState.cs
Normal file
231
LanMountainDesktop.Shared.Contracts/Launcher/LoadingState.cs
Normal file
@@ -0,0 +1,231 @@
|
||||
namespace LanMountainDesktop.Shared.Contracts.Launcher;
|
||||
|
||||
/// <summary>
|
||||
/// 加载项类型
|
||||
/// </summary>
|
||||
public enum LoadingItemType
|
||||
{
|
||||
/// <summary>
|
||||
/// 系统初始化
|
||||
/// </summary>
|
||||
System,
|
||||
|
||||
/// <summary>
|
||||
/// 设置加载
|
||||
/// </summary>
|
||||
Settings,
|
||||
|
||||
/// <summary>
|
||||
/// 插件
|
||||
/// </summary>
|
||||
Plugin,
|
||||
|
||||
/// <summary>
|
||||
/// 组件
|
||||
/// </summary>
|
||||
Component,
|
||||
|
||||
/// <summary>
|
||||
/// 资源
|
||||
/// </summary>
|
||||
Resource,
|
||||
|
||||
/// <summary>
|
||||
/// 数据
|
||||
/// </summary>
|
||||
Data,
|
||||
|
||||
/// <summary>
|
||||
/// 网络请求
|
||||
/// </summary>
|
||||
Network,
|
||||
|
||||
/// <summary>
|
||||
/// 其他
|
||||
/// </summary>
|
||||
Other
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public enum LoadingState
|
||||
{
|
||||
/// <summary>
|
||||
/// 等待中
|
||||
/// </summary>
|
||||
Pending,
|
||||
|
||||
/// <summary>
|
||||
/// 进行中
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// 已完成
|
||||
/// </summary>
|
||||
Completed,
|
||||
|
||||
/// <summary>
|
||||
/// 失败
|
||||
/// </summary>
|
||||
Failed,
|
||||
|
||||
/// <summary>
|
||||
/// 已取消
|
||||
/// </summary>
|
||||
Cancelled,
|
||||
|
||||
/// <summary>
|
||||
/// 超时
|
||||
/// </summary>
|
||||
Timeout
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载项信息
|
||||
/// </summary>
|
||||
public record LoadingItem
|
||||
{
|
||||
/// <summary>
|
||||
/// 加载项唯一标识
|
||||
/// </summary>
|
||||
public required string Id { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载项类型
|
||||
/// </summary>
|
||||
public LoadingItemType Type { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载项名称
|
||||
/// </summary>
|
||||
public required string Name { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载项描述
|
||||
/// </summary>
|
||||
public string? Description { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
public LoadingState State { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 进度百分比 (0-100)
|
||||
/// </summary>
|
||||
public int ProgressPercent { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 状态消息
|
||||
/// </summary>
|
||||
public string? Message { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息(当 State 为 Failed 时)
|
||||
/// </summary>
|
||||
public string? ErrorMessage { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 开始时间
|
||||
/// </summary>
|
||||
public DateTimeOffset? StartTime { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 结束时间
|
||||
/// </summary>
|
||||
public DateTimeOffset? EndTime { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 预计剩余时间(秒)
|
||||
/// </summary>
|
||||
public int? EstimatedRemainingSeconds { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 子加载项
|
||||
/// </summary>
|
||||
public List<LoadingItem>? Children { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 额外数据
|
||||
/// </summary>
|
||||
public Dictionary<string, string>? Metadata { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 时间戳
|
||||
/// </summary>
|
||||
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态更新消息
|
||||
/// </summary>
|
||||
public record LoadingStateMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前启动阶段
|
||||
/// </summary>
|
||||
public StartupStage Stage { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 整体进度百分比 (0-100)
|
||||
/// </summary>
|
||||
public int OverallProgressPercent { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 当前活动的加载项
|
||||
/// </summary>
|
||||
public List<LoadingItem> ActiveItems { get; init; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// 已完成的加载项数量
|
||||
/// </summary>
|
||||
public int CompletedCount { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 总加载项数量
|
||||
/// </summary>
|
||||
public int TotalCount { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 状态消息
|
||||
/// </summary>
|
||||
public string? Message { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否有错误
|
||||
/// </summary>
|
||||
public bool HasErrors { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 错误消息列表
|
||||
/// </summary>
|
||||
public List<string>? ErrorMessages { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 时间戳
|
||||
/// </summary>
|
||||
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 详细的加载进度消息(用于实时更新)
|
||||
/// </summary>
|
||||
public record DetailedProgressMessage : StartupProgressMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前加载项
|
||||
/// </summary>
|
||||
public LoadingItem? CurrentItem { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 所有加载项
|
||||
/// </summary>
|
||||
public List<LoadingItem>? AllItems { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为主要更新
|
||||
/// </summary>
|
||||
public bool IsMajorUpdate { get; init; }
|
||||
}
|
||||
@@ -20,6 +20,7 @@ using LanMountainDesktop.Models;
|
||||
using LanMountainDesktop.PluginSdk;
|
||||
using LanMountainDesktop.Services;
|
||||
using LanMountainDesktop.Services.Launcher;
|
||||
using LanMountainDesktop.Services.Loading;
|
||||
using LanMountainDesktop.Services.Settings;
|
||||
using LanMountainDesktop.Shared.Contracts.Launcher;
|
||||
using LanMountainDesktop.Theme;
|
||||
@@ -74,6 +75,8 @@ public partial class App : Application
|
||||
private bool _uiUnhandledExceptionHooked;
|
||||
private DesktopShellHost? _desktopShellHost;
|
||||
private LauncherIpcClient? _launcherIpcClient;
|
||||
private LoadingStateManager? _loadingStateManager;
|
||||
private LoadingStateReporter? _loadingStateReporter;
|
||||
|
||||
internal static SingleInstanceService? CurrentSingleInstanceService { get; set; }
|
||||
internal static IHostApplicationLifecycle? CurrentHostApplicationLifecycle =>
|
||||
@@ -178,6 +181,16 @@ public partial class App : Application
|
||||
if (connected)
|
||||
{
|
||||
AppLogger.Info("LauncherIpc", "Connected to Launcher IPC server.");
|
||||
|
||||
// 初始化加载状态管理器
|
||||
_loadingStateManager = new LoadingStateManager();
|
||||
_loadingStateReporter = new LoadingStateReporter(_loadingStateManager, _launcherIpcClient);
|
||||
_loadingStateReporter.Start();
|
||||
|
||||
// 注册系统初始化加载项
|
||||
_loadingStateManager.RegisterItem("system.init", LoadingItemType.System, "系统初始化", "初始化系统核心组件");
|
||||
_loadingStateManager.StartItem("system.init", "正在连接启动器...");
|
||||
|
||||
ReportStartupProgress(StartupStage.Initializing, 10, "正在初始化...");
|
||||
}
|
||||
}
|
||||
@@ -213,6 +226,41 @@ public partial class App : Application
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步向 Launcher 报告启动进度,确保关键消息可靠送达
|
||||
/// 用于 Ready 等关键状态报告
|
||||
/// </summary>
|
||||
private void ReportStartupProgressSync(StartupStage stage, int percent, string message)
|
||||
{
|
||||
if (_launcherIpcClient is null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
// 使用同步等待确保消息发送完成
|
||||
var task = _launcherIpcClient.ReportProgressAsync(new StartupProgressMessage
|
||||
{
|
||||
Stage = stage,
|
||||
ProgressPercent = percent,
|
||||
Message = message
|
||||
});
|
||||
|
||||
// 等待最多 5 秒,确保消息发送成功
|
||||
if (!task.Wait(TimeSpan.FromSeconds(5)))
|
||||
{
|
||||
AppLogger.Warn("LauncherIpc", "Report progress timeout after 5 seconds");
|
||||
}
|
||||
else
|
||||
{
|
||||
AppLogger.Info("LauncherIpc", $"Successfully reported stage: {stage}");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
AppLogger.Warn("LauncherIpc", $"Failed to report progress synchronously: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyDesignTimeTheme()
|
||||
{
|
||||
RequestedThemeVariant = ThemeVariant.Light;
|
||||
@@ -927,10 +975,36 @@ public partial class App : Application
|
||||
AppLogger.Info("App", $"Main window created. Reason='{reason}'. LogFile={AppLogger.LogFilePath}");
|
||||
LogBrowserStartupDiagnostics();
|
||||
SetDesktopShellState(DesktopShellState.ForegroundDesktop, $"MainWindowCreated:{reason}");
|
||||
ReportStartupProgress(StartupStage.Ready, 100, "就绪");
|
||||
|
||||
// 延迟报告 Ready 直到窗口实际打开并可见
|
||||
// 使用 Opened 事件确保所有资源已加载完毕
|
||||
mainWindow.Opened += OnMainWindowOpened;
|
||||
|
||||
return mainWindow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主窗口打开完成事件 - 此时所有组件、资源及功能模块均已完全加载
|
||||
/// </summary>
|
||||
private void OnMainWindowOpened(object? sender, EventArgs e)
|
||||
{
|
||||
if (sender is MainWindow mainWindow)
|
||||
{
|
||||
mainWindow.Opened -= OnMainWindowOpened;
|
||||
|
||||
AppLogger.Info("App", "Main window opened and ready. Reporting Ready to Launcher...");
|
||||
|
||||
// 完成系统初始化加载项
|
||||
_loadingStateManager?.CompleteItem("system.init", "系统初始化完成");
|
||||
|
||||
// 报告 Ready 状态,启动器可以安全关闭 Splash 窗口
|
||||
ReportStartupProgressSync(StartupStage.Ready, 100, "就绪");
|
||||
|
||||
// 停止加载状态上报
|
||||
_loadingStateReporter?.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private MainWindow GetOrCreateMainWindow(
|
||||
IClassicDesktopStyleApplicationLifetime desktop,
|
||||
string reason)
|
||||
|
||||
380
LanMountainDesktop/Services/Loading/LoadingStateManager.cs
Normal file
380
LanMountainDesktop/Services/Loading/LoadingStateManager.cs
Normal file
@@ -0,0 +1,380 @@
|
||||
using System.Collections.Concurrent;
|
||||
using LanMountainDesktop.Shared.Contracts.Launcher;
|
||||
|
||||
namespace LanMountainDesktop.Services.Loading;
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态管理器 - 管理所有加载项的状态
|
||||
/// </summary>
|
||||
public class LoadingStateManager : IDisposable
|
||||
{
|
||||
private readonly ConcurrentDictionary<string, LoadingItem> _items = new();
|
||||
private readonly ConcurrentDictionary<string, DateTimeOffset> _startTimes = new();
|
||||
private readonly object _lock = new();
|
||||
private readonly CancellationTokenSource _cts = new();
|
||||
|
||||
/// <summary>
|
||||
/// 状态变更事件
|
||||
/// </summary>
|
||||
public event EventHandler<LoadingStateChangedEventArgs>? StateChanged;
|
||||
|
||||
/// <summary>
|
||||
/// 整体进度变更事件
|
||||
/// </summary>
|
||||
public event EventHandler<OverallProgressChangedEventArgs>? OverallProgressChanged;
|
||||
|
||||
/// <summary>
|
||||
/// 当前启动阶段
|
||||
/// </summary>
|
||||
public StartupStage CurrentStage { get; private set; } = StartupStage.Initializing;
|
||||
|
||||
/// <summary>
|
||||
/// 整体进度百分比
|
||||
/// </summary>
|
||||
public int OverallProgressPercent { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否正在加载
|
||||
/// </summary>
|
||||
public bool IsLoading => _items.Values.Any(i => i.State == LoadingState.InProgress);
|
||||
|
||||
/// <summary>
|
||||
/// 是否有错误
|
||||
/// </summary>
|
||||
public bool HasErrors => _items.Values.Any(i => i.State == LoadingState.Failed);
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有加载项
|
||||
/// </summary>
|
||||
public IReadOnlyCollection<LoadingItem> GetAllItems() => _items.Values.ToList();
|
||||
|
||||
/// <summary>
|
||||
/// 获取活动的加载项
|
||||
/// </summary>
|
||||
public IReadOnlyCollection<LoadingItem> GetActiveItems() =>
|
||||
_items.Values.Where(i => i.State is LoadingState.InProgress or LoadingState.Pending).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// 注册加载项
|
||||
/// </summary>
|
||||
public LoadingItem RegisterItem(
|
||||
string id,
|
||||
LoadingItemType type,
|
||||
string name,
|
||||
string? description = null,
|
||||
Dictionary<string, string>? metadata = null)
|
||||
{
|
||||
var item = new LoadingItem
|
||||
{
|
||||
Id = id,
|
||||
Type = type,
|
||||
Name = name,
|
||||
Description = description,
|
||||
State = LoadingState.Pending,
|
||||
ProgressPercent = 0,
|
||||
Metadata = metadata,
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
_items[id] = item;
|
||||
|
||||
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
|
||||
{
|
||||
Item = item,
|
||||
PreviousState = null,
|
||||
CurrentState = item.State
|
||||
});
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始加载
|
||||
/// </summary>
|
||||
public void StartItem(string id, string? message = null)
|
||||
{
|
||||
if (!_items.TryGetValue(id, out var item))
|
||||
return;
|
||||
|
||||
var previousState = item.State;
|
||||
var startTime = DateTimeOffset.UtcNow;
|
||||
|
||||
_startTimes[id] = startTime;
|
||||
|
||||
var updatedItem = item with
|
||||
{
|
||||
State = LoadingState.InProgress,
|
||||
StartTime = startTime,
|
||||
Message = message ?? $"正在加载 {item.Name}...",
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
_items[id] = updatedItem;
|
||||
|
||||
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
|
||||
{
|
||||
Item = updatedItem,
|
||||
PreviousState = previousState,
|
||||
CurrentState = updatedItem.State
|
||||
});
|
||||
|
||||
UpdateOverallProgress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新进度
|
||||
/// </summary>
|
||||
public void UpdateProgress(string id, int percent, string? message = null, int? estimatedRemainingSeconds = null)
|
||||
{
|
||||
if (!_items.TryGetValue(id, out var item))
|
||||
return;
|
||||
|
||||
var updatedItem = item with
|
||||
{
|
||||
ProgressPercent = Math.Clamp(percent, 0, 100),
|
||||
Message = message ?? item.Message,
|
||||
EstimatedRemainingSeconds = estimatedRemainingSeconds,
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
_items[id] = updatedItem;
|
||||
|
||||
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
|
||||
{
|
||||
Item = updatedItem,
|
||||
PreviousState = item.State,
|
||||
CurrentState = updatedItem.State,
|
||||
IsProgressUpdate = true
|
||||
});
|
||||
|
||||
UpdateOverallProgress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成加载
|
||||
/// </summary>
|
||||
public void CompleteItem(string id, string? message = null)
|
||||
{
|
||||
if (!_items.TryGetValue(id, out var item))
|
||||
return;
|
||||
|
||||
var previousState = item.State;
|
||||
var endTime = DateTimeOffset.UtcNow;
|
||||
|
||||
_startTimes.TryRemove(id, out _);
|
||||
|
||||
var updatedItem = item with
|
||||
{
|
||||
State = LoadingState.Completed,
|
||||
ProgressPercent = 100,
|
||||
EndTime = endTime,
|
||||
Message = message ?? $"{item.Name} 加载完成",
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
_items[id] = updatedItem;
|
||||
|
||||
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
|
||||
{
|
||||
Item = updatedItem,
|
||||
PreviousState = previousState,
|
||||
CurrentState = updatedItem.State
|
||||
});
|
||||
|
||||
UpdateOverallProgress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 标记失败
|
||||
/// </summary>
|
||||
public void FailItem(string id, string errorMessage, string? details = null)
|
||||
{
|
||||
if (!_items.TryGetValue(id, out var item))
|
||||
return;
|
||||
|
||||
var previousState = item.State;
|
||||
var endTime = DateTimeOffset.UtcNow;
|
||||
|
||||
_startTimes.TryRemove(id, out _);
|
||||
|
||||
var fullErrorMessage = string.IsNullOrEmpty(details)
|
||||
? errorMessage
|
||||
: $"{errorMessage}: {details}";
|
||||
|
||||
var updatedItem = item with
|
||||
{
|
||||
State = LoadingState.Failed,
|
||||
ErrorMessage = fullErrorMessage,
|
||||
EndTime = endTime,
|
||||
Message = $"{item.Name} 加载失败",
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
_items[id] = updatedItem;
|
||||
|
||||
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
|
||||
{
|
||||
Item = updatedItem,
|
||||
PreviousState = previousState,
|
||||
CurrentState = updatedItem.State
|
||||
});
|
||||
|
||||
UpdateOverallProgress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 标记超时
|
||||
/// </summary>
|
||||
public void TimeoutItem(string id, string? message = null)
|
||||
{
|
||||
if (!_items.TryGetValue(id, out var item))
|
||||
return;
|
||||
|
||||
var previousState = item.State;
|
||||
var endTime = DateTimeOffset.UtcNow;
|
||||
|
||||
_startTimes.TryRemove(id, out _);
|
||||
|
||||
var updatedItem = item with
|
||||
{
|
||||
State = LoadingState.Timeout,
|
||||
EndTime = endTime,
|
||||
Message = message ?? $"{item.Name} 加载超时",
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
_items[id] = updatedItem;
|
||||
|
||||
StateChanged?.Invoke(this, new LoadingStateChangedEventArgs
|
||||
{
|
||||
Item = updatedItem,
|
||||
PreviousState = previousState,
|
||||
CurrentState = updatedItem.State
|
||||
});
|
||||
|
||||
UpdateOverallProgress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置当前启动阶段
|
||||
/// </summary>
|
||||
public void SetStage(StartupStage stage, string? message = null)
|
||||
{
|
||||
CurrentStage = stage;
|
||||
|
||||
OverallProgressChanged?.Invoke(this, new OverallProgressChangedEventArgs
|
||||
{
|
||||
Stage = stage,
|
||||
OverallProgressPercent = OverallProgressPercent,
|
||||
Message = message
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新整体进度
|
||||
/// </summary>
|
||||
private void UpdateOverallProgress()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var items = _items.Values.ToList();
|
||||
if (items.Count == 0)
|
||||
{
|
||||
OverallProgressPercent = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// 计算加权进度
|
||||
var totalWeight = items.Count;
|
||||
var completedWeight = items.Count(i => i.State == LoadingState.Completed);
|
||||
var inProgressWeight = items
|
||||
.Where(i => i.State == LoadingState.InProgress)
|
||||
.Sum(i => i.ProgressPercent / 100.0);
|
||||
|
||||
var progress = (int)((completedWeight + inProgressWeight) / totalWeight * 100);
|
||||
OverallProgressPercent = Math.Clamp(progress, 0, 100);
|
||||
|
||||
OverallProgressChanged?.Invoke(this, new OverallProgressChangedEventArgs
|
||||
{
|
||||
Stage = CurrentStage,
|
||||
OverallProgressPercent = OverallProgressPercent
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取加载状态消息
|
||||
/// </summary>
|
||||
public LoadingStateMessage GetLoadingStateMessage()
|
||||
{
|
||||
var items = _items.Values.ToList();
|
||||
var activeItems = items.Where(i => i.State is LoadingState.InProgress or LoadingState.Pending).ToList();
|
||||
var errorItems = items.Where(i => i.State == LoadingState.Failed).ToList();
|
||||
|
||||
return new LoadingStateMessage
|
||||
{
|
||||
Stage = CurrentStage,
|
||||
OverallProgressPercent = OverallProgressPercent,
|
||||
ActiveItems = activeItems,
|
||||
CompletedCount = items.Count(i => i.State == LoadingState.Completed),
|
||||
TotalCount = items.Count,
|
||||
HasErrors = errorItems.Any(),
|
||||
ErrorMessages = errorItems.Select(i => $"{i.Name}: {i.ErrorMessage}").ToList()
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有加载项
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
_items.Clear();
|
||||
_startTimes.Clear();
|
||||
OverallProgressPercent = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查超时项
|
||||
/// </summary>
|
||||
public void CheckTimeouts(TimeSpan timeout)
|
||||
{
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
var timeoutItems = _items.Values
|
||||
.Where(i => i.State == LoadingState.InProgress && i.StartTime.HasValue)
|
||||
.Where(i => now - i.StartTime.Value > timeout)
|
||||
.ToList();
|
||||
|
||||
foreach (var item in timeoutItems)
|
||||
{
|
||||
TimeoutItem(item.Id, $"{item.Name} 加载超时(超过 {timeout.TotalSeconds} 秒)");
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_cts.Cancel();
|
||||
_items.Clear();
|
||||
_startTimes.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态变更事件参数
|
||||
/// </summary>
|
||||
public class LoadingStateChangedEventArgs : EventArgs
|
||||
{
|
||||
public required LoadingItem Item { get; init; }
|
||||
public LoadingState? PreviousState { get; init; }
|
||||
public required LoadingState CurrentState { get; init; }
|
||||
public bool IsProgressUpdate { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 整体进度变更事件参数
|
||||
/// </summary>
|
||||
public class OverallProgressChangedEventArgs : EventArgs
|
||||
{
|
||||
public StartupStage Stage { get; init; }
|
||||
public int OverallProgressPercent { get; init; }
|
||||
public string? Message { get; init; }
|
||||
}
|
||||
360
LanMountainDesktop/Services/Loading/LoadingStateReporter.cs
Normal file
360
LanMountainDesktop/Services/Loading/LoadingStateReporter.cs
Normal file
@@ -0,0 +1,360 @@
|
||||
using System.Timers;
|
||||
using LanMountainDesktop.Services.Launcher;
|
||||
using LanMountainDesktop.Shared.Contracts.Launcher;
|
||||
|
||||
namespace LanMountainDesktop.Services.Loading;
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态上报器 - 将加载状态实时上报给 Launcher
|
||||
/// </summary>
|
||||
public class LoadingStateReporter : IDisposable
|
||||
{
|
||||
private readonly LoadingStateManager _manager;
|
||||
private readonly LauncherIpcClient? _ipcClient;
|
||||
private readonly System.Timers.Timer _reportTimer;
|
||||
private readonly object _lock = new();
|
||||
private bool _isDisposed;
|
||||
|
||||
/// <summary>
|
||||
/// 上报间隔(毫秒)
|
||||
/// </summary>
|
||||
public int ReportIntervalMs { get; set; } = 100;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用批量上报优化
|
||||
/// </summary>
|
||||
public bool EnableBatching { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 最小上报间隔(毫秒),用于限制高频更新
|
||||
/// </summary>
|
||||
public int MinReportIntervalMs { get; set; } = 50;
|
||||
|
||||
private DateTimeOffset _lastReportTime = DateTimeOffset.MinValue;
|
||||
private DetailedProgressMessage? _pendingMessage;
|
||||
private bool _hasPendingMessage;
|
||||
|
||||
public LoadingStateReporter(
|
||||
LoadingStateManager manager,
|
||||
LauncherIpcClient? ipcClient = null)
|
||||
{
|
||||
_manager = manager ?? throw new ArgumentNullException(nameof(manager));
|
||||
_ipcClient = ipcClient;
|
||||
|
||||
// 创建定时上报定时器
|
||||
_reportTimer = new System.Timers.Timer(ReportIntervalMs);
|
||||
_reportTimer.Elapsed += OnReportTimerElapsed;
|
||||
_reportTimer.AutoReset = true;
|
||||
|
||||
// 订阅状态变更事件
|
||||
_manager.StateChanged += OnStateChanged;
|
||||
_manager.OverallProgressChanged += OnOverallProgressChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 启动上报
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
_reportTimer.Start();
|
||||
AppLogger.Info("LoadingStateReporter", "Loading state reporter started");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止上报
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
_reportTimer.Stop();
|
||||
|
||||
// 发送任何待处理的消息
|
||||
FlushPendingMessage();
|
||||
|
||||
AppLogger.Info("LoadingStateReporter", "Loading state reporter stopped");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 立即上报当前状态
|
||||
/// </summary>
|
||||
public async Task ReportImmediatelyAsync()
|
||||
{
|
||||
if (_isDisposed || _ipcClient == null) return;
|
||||
|
||||
var message = CreateDetailedProgressMessage();
|
||||
await SendMessageAsync(message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 上报单个加载项的进度
|
||||
/// </summary>
|
||||
public async Task ReportItemProgressAsync(string itemId, int percent, string? message = null)
|
||||
{
|
||||
if (_isDisposed || _ipcClient == null) return;
|
||||
|
||||
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
|
||||
if (item == null) return;
|
||||
|
||||
var updatedItem = item with
|
||||
{
|
||||
ProgressPercent = percent,
|
||||
Message = message ?? item.Message,
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
var progressMessage = new DetailedProgressMessage
|
||||
{
|
||||
Stage = _manager.CurrentStage,
|
||||
ProgressPercent = _manager.OverallProgressPercent,
|
||||
CurrentItem = updatedItem,
|
||||
AllItems = _manager.GetAllItems().ToList(),
|
||||
Message = message,
|
||||
IsMajorUpdate = false
|
||||
};
|
||||
|
||||
await SendMessageAsync(progressMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 上报阶段变更
|
||||
/// </summary>
|
||||
public async Task ReportStageChangeAsync(StartupStage stage, string? message = null)
|
||||
{
|
||||
if (_isDisposed || _ipcClient == null) return;
|
||||
|
||||
var progressMessage = new DetailedProgressMessage
|
||||
{
|
||||
Stage = stage,
|
||||
ProgressPercent = _manager.OverallProgressPercent,
|
||||
AllItems = _manager.GetAllItems().ToList(),
|
||||
Message = message ?? $"进入阶段: {stage}",
|
||||
IsMajorUpdate = true
|
||||
};
|
||||
|
||||
await SendMessageAsync(progressMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 上报错误
|
||||
/// </summary>
|
||||
public async Task ReportErrorAsync(string errorMessage, string? details = null)
|
||||
{
|
||||
if (_isDisposed || _ipcClient == null) return;
|
||||
|
||||
var fullMessage = string.IsNullOrEmpty(details)
|
||||
? errorMessage
|
||||
: $"{errorMessage}: {details}";
|
||||
|
||||
var progressMessage = new DetailedProgressMessage
|
||||
{
|
||||
Stage = _manager.CurrentStage,
|
||||
ProgressPercent = _manager.OverallProgressPercent,
|
||||
AllItems = _manager.GetAllItems().ToList(),
|
||||
Message = fullMessage,
|
||||
IsMajorUpdate = true
|
||||
};
|
||||
|
||||
await SendMessageAsync(progressMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 状态变更事件处理
|
||||
/// </summary>
|
||||
private void OnStateChanged(object? sender, LoadingStateChangedEventArgs e)
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
// 重要状态变更立即上报
|
||||
if (e.CurrentState is LoadingState.Completed or LoadingState.Failed or LoadingState.Timeout)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await ReportImmediatelyAsync();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
AppLogger.Warn("LoadingStateReporter", $"Failed to report state change: {ex.Message}");
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// 其他状态变更标记为待处理
|
||||
QueueMessage(CreateDetailedProgressMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 整体进度变更事件处理
|
||||
/// </summary>
|
||||
private void OnOverallProgressChanged(object? sender, OverallProgressChangedEventArgs e)
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
QueueMessage(CreateDetailedProgressMessage(e.Message));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 定时上报处理
|
||||
/// </summary>
|
||||
private void OnReportTimerElapsed(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
FlushPendingMessage();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将消息加入待处理队列
|
||||
/// </summary>
|
||||
private void QueueMessage(DetailedProgressMessage message)
|
||||
{
|
||||
if (!EnableBatching)
|
||||
{
|
||||
// 如果不启用批量,立即发送
|
||||
_ = Task.Run(async () => await SendMessageAsync(message));
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_pendingMessage = message;
|
||||
_hasPendingMessage = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新待处理消息
|
||||
/// </summary>
|
||||
private void FlushPendingMessage()
|
||||
{
|
||||
DetailedProgressMessage? message;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_hasPendingMessage) return;
|
||||
|
||||
message = _pendingMessage;
|
||||
_pendingMessage = null;
|
||||
_hasPendingMessage = false;
|
||||
}
|
||||
|
||||
if (message != null)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await SendMessageAsync(message);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
AppLogger.Warn("LoadingStateReporter", $"Failed to flush pending message: {ex.Message}");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建详细的进度消息
|
||||
/// </summary>
|
||||
private DetailedProgressMessage CreateDetailedProgressMessage(string? message = null)
|
||||
{
|
||||
var activeItems = _manager.GetActiveItems().ToList();
|
||||
var currentItem = activeItems.FirstOrDefault();
|
||||
|
||||
return new DetailedProgressMessage
|
||||
{
|
||||
Stage = _manager.CurrentStage,
|
||||
ProgressPercent = _manager.OverallProgressPercent,
|
||||
CurrentItem = currentItem,
|
||||
AllItems = _manager.GetAllItems().ToList(),
|
||||
Message = message ?? currentItem?.Message,
|
||||
IsMajorUpdate = false
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送消息
|
||||
/// </summary>
|
||||
private async Task SendMessageAsync(DetailedProgressMessage message)
|
||||
{
|
||||
if (_ipcClient == null) return;
|
||||
|
||||
// 检查最小上报间隔
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
var elapsed = now - _lastReportTime;
|
||||
if (elapsed.TotalMilliseconds < MinReportIntervalMs)
|
||||
{
|
||||
await Task.Delay(MinReportIntervalMs - (int)elapsed.TotalMilliseconds);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// 转换为 StartupProgressMessage 以保持兼容性
|
||||
var baseMessage = new StartupProgressMessage
|
||||
{
|
||||
Stage = message.Stage,
|
||||
ProgressPercent = message.ProgressPercent,
|
||||
Message = FormatMessage(message),
|
||||
Timestamp = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
await _ipcClient.ReportProgressAsync(baseMessage);
|
||||
_lastReportTime = DateTimeOffset.UtcNow;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
AppLogger.Warn("LoadingStateReporter", $"Failed to send message: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 格式化消息
|
||||
/// </summary>
|
||||
private string FormatMessage(DetailedProgressMessage message)
|
||||
{
|
||||
var parts = new List<string>();
|
||||
|
||||
if (message.CurrentItem != null)
|
||||
{
|
||||
parts.Add($"[{message.CurrentItem.Type}] {message.CurrentItem.Name}");
|
||||
|
||||
if (message.CurrentItem.ProgressPercent > 0)
|
||||
{
|
||||
parts.Add($"{message.CurrentItem.ProgressPercent}%");
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(message.Message))
|
||||
{
|
||||
parts.Add(message.Message);
|
||||
}
|
||||
|
||||
var completedCount = message.AllItems?.Count(i => i.State == LoadingState.Completed) ?? 0;
|
||||
var totalCount = message.AllItems?.Count ?? 0;
|
||||
|
||||
if (totalCount > 0)
|
||||
{
|
||||
parts.Add($"({completedCount}/{totalCount})");
|
||||
}
|
||||
|
||||
return string.Join(" - ", parts);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
_isDisposed = true;
|
||||
|
||||
Stop();
|
||||
|
||||
_reportTimer.Elapsed -= OnReportTimerElapsed;
|
||||
_reportTimer.Dispose();
|
||||
|
||||
_manager.StateChanged -= OnStateChanged;
|
||||
_manager.OverallProgressChanged -= OnOverallProgressChanged;
|
||||
}
|
||||
}
|
||||
201
LanMountainDesktop/Services/Loading/LoadingStateUsageExample.cs
Normal file
201
LanMountainDesktop/Services/Loading/LoadingStateUsageExample.cs
Normal file
@@ -0,0 +1,201 @@
|
||||
using LanMountainDesktop.Shared.Contracts.Launcher;
|
||||
|
||||
namespace LanMountainDesktop.Services.Loading;
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态管理使用示例
|
||||
/// </summary>
|
||||
public static class LoadingStateUsageExample
|
||||
{
|
||||
/// <summary>
|
||||
/// 示例:插件加载
|
||||
/// </summary>
|
||||
public static async Task LoadPluginsExample(LoadingStateManager manager)
|
||||
{
|
||||
// 注册插件加载项
|
||||
var pluginItem = manager.RegisterItem(
|
||||
"plugins.core",
|
||||
LoadingItemType.Plugin,
|
||||
"核心插件",
|
||||
"加载系统核心插件",
|
||||
new Dictionary<string, string> { { "version", "1.0.0" } });
|
||||
|
||||
// 开始加载
|
||||
manager.StartItem("plugins.core", "正在下载插件...");
|
||||
|
||||
try
|
||||
{
|
||||
// 模拟下载进度
|
||||
for (int i = 0; i <= 100; i += 10)
|
||||
{
|
||||
manager.UpdateProgress(
|
||||
"plugins.core",
|
||||
i,
|
||||
$"正在下载... {i}%",
|
||||
estimatedRemainingSeconds: (100 - i) / 10);
|
||||
|
||||
await Task.Delay(100);
|
||||
}
|
||||
|
||||
// 完成加载
|
||||
manager.CompleteItem("plugins.core", "核心插件加载完成");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 标记失败
|
||||
manager.FailItem("plugins.core", "插件加载失败", ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 示例:组件加载
|
||||
/// </summary>
|
||||
public static async Task LoadComponentsExample(LoadingStateManager manager)
|
||||
{
|
||||
var components = new[]
|
||||
{
|
||||
("comp.weather", "天气组件"),
|
||||
("comp.clock", "时钟组件"),
|
||||
("comp.calendar", "日历组件")
|
||||
};
|
||||
|
||||
foreach (var (id, name) in components)
|
||||
{
|
||||
// 注册组件
|
||||
manager.RegisterItem(id, LoadingItemType.Component, name);
|
||||
|
||||
// 开始加载
|
||||
manager.StartItem(id, $"正在加载 {name}...");
|
||||
|
||||
// 模拟加载过程
|
||||
for (int i = 0; i <= 100; i += 20)
|
||||
{
|
||||
manager.UpdateProgress(id, i);
|
||||
await Task.Delay(50);
|
||||
}
|
||||
|
||||
// 完成
|
||||
manager.CompleteItem(id, $"{name} 加载完成");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 示例:网络资源加载
|
||||
/// </summary>
|
||||
public static async Task LoadNetworkResourcesExample(LoadingStateManager manager)
|
||||
{
|
||||
// 注册网络加载项
|
||||
manager.RegisterItem(
|
||||
"network.config",
|
||||
LoadingItemType.Network,
|
||||
"配置数据",
|
||||
"从服务器获取最新配置");
|
||||
|
||||
manager.StartItem("network.config", "正在连接服务器...");
|
||||
|
||||
try
|
||||
{
|
||||
// 模拟网络请求
|
||||
await Task.Delay(1000);
|
||||
|
||||
manager.UpdateProgress("network.config", 50, "正在下载数据...");
|
||||
|
||||
await Task.Delay(1000);
|
||||
|
||||
manager.CompleteItem("network.config", "配置数据已更新");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
manager.FailItem("network.config", "网络请求失败", ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 示例:带超时的加载
|
||||
/// </summary>
|
||||
public static async Task LoadWithTimeoutExample(
|
||||
LoadingStateManager manager,
|
||||
LoadingTimeoutHandler timeoutHandler)
|
||||
{
|
||||
// 设置超时时间为 10 秒
|
||||
timeoutHandler.SetItemTimeout("data.heavy", TimeSpan.FromSeconds(10));
|
||||
|
||||
// 注册加载项
|
||||
manager.RegisterItem(
|
||||
"data.heavy",
|
||||
LoadingItemType.Data,
|
||||
"大数据处理",
|
||||
"处理大量数据,可能需要较长时间");
|
||||
|
||||
// 订阅超时事件
|
||||
timeoutHandler.ItemTimeout += (s, e) =>
|
||||
{
|
||||
Console.WriteLine($"加载项 '{e.ItemName}' 超时!");
|
||||
};
|
||||
|
||||
timeoutHandler.ItemRetry += (s, e) =>
|
||||
{
|
||||
Console.WriteLine($"正在重试 '{e.ItemName}' ({e.RetryCount}/{e.MaxRetryCount})...");
|
||||
};
|
||||
|
||||
// 开始加载
|
||||
manager.StartItem("data.heavy", "正在处理数据...");
|
||||
|
||||
// 模拟长时间操作
|
||||
await Task.Delay(15000);
|
||||
|
||||
// 完成
|
||||
manager.CompleteItem("data.heavy", "数据处理完成");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 示例:完整启动流程
|
||||
/// </summary>
|
||||
public static async Task FullStartupExample(
|
||||
LoadingStateManager manager,
|
||||
LoadingStateReporter reporter,
|
||||
LoadingTimeoutHandler timeoutHandler)
|
||||
{
|
||||
// 启动超时处理器
|
||||
timeoutHandler.Start();
|
||||
|
||||
// 设置阶段
|
||||
manager.SetStage(StartupStage.Initializing, "开始初始化...");
|
||||
|
||||
// 1. 系统初始化
|
||||
manager.RegisterItem("system.init", LoadingItemType.System, "系统初始化");
|
||||
manager.StartItem("system.init");
|
||||
await Task.Delay(500);
|
||||
manager.CompleteItem("system.init");
|
||||
|
||||
// 2. 加载设置
|
||||
manager.SetStage(StartupStage.LoadingSettings, "正在加载设置...");
|
||||
manager.RegisterItem("settings.load", LoadingItemType.Settings, "用户设置");
|
||||
manager.StartItem("settings.load");
|
||||
await Task.Delay(800);
|
||||
manager.CompleteItem("settings.load");
|
||||
|
||||
// 3. 加载插件
|
||||
manager.SetStage(StartupStage.LoadingPlugins, "正在加载插件...");
|
||||
await LoadPluginsExample(manager);
|
||||
|
||||
// 4. 加载组件
|
||||
await LoadComponentsExample(manager);
|
||||
|
||||
// 5. 加载网络资源
|
||||
await LoadNetworkResourcesExample(manager);
|
||||
|
||||
// 6. 初始化界面
|
||||
manager.SetStage(StartupStage.InitializingUI, "正在初始化界面...");
|
||||
manager.RegisterItem("ui.init", LoadingItemType.System, "界面初始化");
|
||||
manager.StartItem("ui.init");
|
||||
await Task.Delay(600);
|
||||
manager.CompleteItem("ui.init");
|
||||
|
||||
// 完成
|
||||
manager.SetStage(StartupStage.Ready, "加载完成");
|
||||
|
||||
// 停止超时处理器
|
||||
timeoutHandler.Stop();
|
||||
}
|
||||
}
|
||||
274
LanMountainDesktop/Services/Loading/LoadingTimeoutHandler.cs
Normal file
274
LanMountainDesktop/Services/Loading/LoadingTimeoutHandler.cs
Normal file
@@ -0,0 +1,274 @@
|
||||
using System.Timers;
|
||||
|
||||
namespace LanMountainDesktop.Services.Loading;
|
||||
|
||||
/// <summary>
|
||||
/// 加载超时处理器 - 监控加载项超时并执行相应处理
|
||||
/// </summary>
|
||||
public class LoadingTimeoutHandler : IDisposable
|
||||
{
|
||||
private readonly LoadingStateManager _manager;
|
||||
private readonly System.Timers.Timer _checkTimer;
|
||||
private readonly Dictionary<string, TimeSpan> _itemTimeouts = new();
|
||||
private readonly Dictionary<string, int> _retryCounts = new();
|
||||
private readonly object _lock = new();
|
||||
private bool _isDisposed;
|
||||
|
||||
/// <summary>
|
||||
/// 默认超时时间
|
||||
/// </summary>
|
||||
public TimeSpan DefaultTimeout { get; set; } = TimeSpan.FromSeconds(30);
|
||||
|
||||
/// <summary>
|
||||
/// 最大重试次数
|
||||
/// </summary>
|
||||
public int MaxRetryCount { get; set; } = 3;
|
||||
|
||||
/// <summary>
|
||||
/// 检查间隔
|
||||
/// </summary>
|
||||
public TimeSpan CheckInterval { get; set; } = TimeSpan.FromSeconds(5);
|
||||
|
||||
/// <summary>
|
||||
/// 超时事件
|
||||
/// </summary>
|
||||
public event EventHandler<LoadingTimeoutEventArgs>? ItemTimeout;
|
||||
|
||||
/// <summary>
|
||||
/// 重试事件
|
||||
/// </summary>
|
||||
public event EventHandler<LoadingRetryEventArgs>? ItemRetry;
|
||||
|
||||
/// <summary>
|
||||
/// 最终失败事件(超过最大重试次数)
|
||||
/// </summary>
|
||||
public event EventHandler<LoadingTimeoutEventArgs>? ItemFailed;
|
||||
|
||||
public LoadingTimeoutHandler(LoadingStateManager manager)
|
||||
{
|
||||
_manager = manager ?? throw new ArgumentNullException(nameof(manager));
|
||||
|
||||
_checkTimer = new System.Timers.Timer(CheckInterval.TotalMilliseconds);
|
||||
_checkTimer.Elapsed += OnCheckTimerElapsed;
|
||||
_checkTimer.AutoReset = true;
|
||||
|
||||
// 订阅状态变更事件
|
||||
_manager.StateChanged += OnStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 启动监控
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
_checkTimer.Start();
|
||||
AppLogger.Info("LoadingTimeoutHandler", "Timeout handler started");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止监控
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
_checkTimer.Stop();
|
||||
AppLogger.Info("LoadingTimeoutHandler", "Timeout handler stopped");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为特定加载项设置超时
|
||||
/// </summary>
|
||||
public void SetItemTimeout(string itemId, TimeSpan timeout)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_itemTimeouts[itemId] = timeout;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取加载项的超时时间
|
||||
/// </summary>
|
||||
public TimeSpan GetItemTimeout(string itemId)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return _itemTimeouts.TryGetValue(itemId, out var timeout) ? timeout : DefaultTimeout;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置重试计数
|
||||
/// </summary>
|
||||
public void ResetRetryCount(string itemId)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_retryCounts[itemId] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 定时检查超时
|
||||
/// </summary>
|
||||
private void OnCheckTimerElapsed(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
try
|
||||
{
|
||||
var activeItems = _manager.GetActiveItems().ToList();
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
foreach (var item in activeItems)
|
||||
{
|
||||
if (!item.StartTime.HasValue) continue;
|
||||
|
||||
var timeout = GetItemTimeout(item.Id);
|
||||
var elapsed = now - item.StartTime.Value;
|
||||
|
||||
if (elapsed > timeout)
|
||||
{
|
||||
HandleTimeout(item.Id, elapsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
AppLogger.Warn("LoadingTimeoutHandler", $"Error checking timeouts: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理超时
|
||||
/// </summary>
|
||||
private void HandleTimeout(string itemId, TimeSpan elapsed)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var retryCount = _retryCounts.GetValueOrDefault(itemId, 0);
|
||||
|
||||
if (retryCount < MaxRetryCount)
|
||||
{
|
||||
// 重试
|
||||
_retryCounts[itemId] = retryCount + 1;
|
||||
|
||||
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
|
||||
if (item != null)
|
||||
{
|
||||
AppLogger.Warn("LoadingTimeoutHandler",
|
||||
$"Item '{item.Name}' timed out after {elapsed.TotalSeconds}s, retrying ({retryCount + 1}/{MaxRetryCount})...");
|
||||
|
||||
ItemRetry?.Invoke(this, new LoadingRetryEventArgs
|
||||
{
|
||||
ItemId = itemId,
|
||||
ItemName = item.Name,
|
||||
RetryCount = retryCount + 1,
|
||||
MaxRetryCount = MaxRetryCount,
|
||||
ElapsedTime = elapsed
|
||||
});
|
||||
|
||||
// 重新启动该项
|
||||
_manager.StartItem(itemId, $"第 {retryCount + 1} 次重试...");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 最终失败
|
||||
_retryCounts.Remove(itemId);
|
||||
|
||||
var item = _manager.GetAllItems().FirstOrDefault(i => i.Id == itemId);
|
||||
if (item != null)
|
||||
{
|
||||
AppLogger.Error("LoadingTimeoutHandler",
|
||||
$"Item '{item.Name}' failed after {MaxRetryCount} retries ({elapsed.TotalSeconds}s)");
|
||||
|
||||
var args = new LoadingTimeoutEventArgs
|
||||
{
|
||||
ItemId = itemId,
|
||||
ItemName = item.Name,
|
||||
ElapsedTime = elapsed,
|
||||
RetryCount = MaxRetryCount,
|
||||
IsFinalFailure = true
|
||||
};
|
||||
|
||||
ItemTimeout?.Invoke(this, args);
|
||||
ItemFailed?.Invoke(this, args);
|
||||
|
||||
// 标记为失败
|
||||
_manager.FailItem(itemId,
|
||||
$"加载超时(超过 {elapsed.TotalSeconds:F0} 秒)",
|
||||
$"已重试 {MaxRetryCount} 次但仍失败");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 状态变更事件处理
|
||||
/// </summary>
|
||||
private void OnStateChanged(object? sender, LoadingStateChangedEventArgs e)
|
||||
{
|
||||
// 当项完成或失败时,清除重试计数
|
||||
if (e.CurrentState is LoadingState.Completed or LoadingState.Failed or LoadingState.Cancelled)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_retryCounts.Remove(e.Item.Id);
|
||||
}
|
||||
}
|
||||
|
||||
// 当项开始时,如果是第一次开始,初始化重试计数
|
||||
if (e.CurrentState == LoadingState.InProgress &&
|
||||
(e.PreviousState == null || e.PreviousState == LoadingState.Pending))
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_retryCounts.ContainsKey(e.Item.Id))
|
||||
{
|
||||
_retryCounts[e.Item.Id] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
_isDisposed = true;
|
||||
|
||||
Stop();
|
||||
|
||||
_checkTimer.Elapsed -= OnCheckTimerElapsed;
|
||||
_checkTimer.Dispose();
|
||||
|
||||
_manager.StateChanged -= OnStateChanged;
|
||||
|
||||
_itemTimeouts.Clear();
|
||||
_retryCounts.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载超时事件参数
|
||||
/// </summary>
|
||||
public class LoadingTimeoutEventArgs : EventArgs
|
||||
{
|
||||
public required string ItemId { get; init; }
|
||||
public required string ItemName { get; init; }
|
||||
public required TimeSpan ElapsedTime { get; init; }
|
||||
public int RetryCount { get; init; }
|
||||
public bool IsFinalFailure { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载重试事件参数
|
||||
/// </summary>
|
||||
public class LoadingRetryEventArgs : EventArgs
|
||||
{
|
||||
public required string ItemId { get; init; }
|
||||
public required string ItemName { get; init; }
|
||||
public required int RetryCount { get; init; }
|
||||
public required int MaxRetryCount { get; init; }
|
||||
public required TimeSpan ElapsedTime { get; init; }
|
||||
}
|
||||
Reference in New Issue
Block a user