mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
synced 2026-06-22 09:14:25 +08:00
changed.调整了启动逻辑,优化了更新页面。
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Globalization;
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using System.Text.Json;
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using LanMountainDesktop.Launcher.Models;
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using LanMountainDesktop.Shared.Contracts.Launcher;
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namespace LanMountainDesktop.Launcher.Services;
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@@ -17,44 +18,65 @@ internal sealed class DeploymentLocator
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public string? FindCurrentDeploymentDirectory()
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{
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var candidates = Directory.Exists(_appRoot)
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? Directory.GetDirectories(_appRoot, "app-*", SearchOption.TopDirectoryOnly)
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: [];
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Console.WriteLine("[DeploymentLocator] Searching for deployment directories (ClassIsland style)...");
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// 过滤掉无效的部署目录
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var validCandidates = candidates
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.Where(path =>
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!File.Exists(Path.Combine(path, ".destroy")) && // 排除待删除
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!File.Exists(Path.Combine(path, ".partial"))) // 排除未完成
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.ToList();
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// 优先选择带 .current 标记的版本
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var withMarkers = validCandidates
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.Where(path => File.Exists(Path.Combine(path, ".current")))
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.Select(path => new
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{
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Path = path,
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Version = ParseVersionFromDirectory(path)
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})
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.OrderByDescending(item => item.Version)
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.ToList();
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if (withMarkers.Count > 0)
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if (!Directory.Exists(_appRoot))
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{
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return withMarkers[0].Path;
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Console.WriteLine("[DeploymentLocator] App root directory does not exist");
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return null;
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}
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// 如果没有 .current 标记,选择最新版本
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var byVersion = validCandidates
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.Select(path => new
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{
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Path = path,
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Version = ParseVersionFromDirectory(path)
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})
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.OrderByDescending(item => item.Version)
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.ToList();
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var executable = OperatingSystem.IsWindows() ? "LanMountainDesktop.exe" : "LanMountainDesktop";
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return byVersion.Count > 0 ? byVersion[0].Path : null;
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try
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{
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var candidates = Directory.GetDirectories(_appRoot, "app-*", SearchOption.TopDirectoryOnly);
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Console.WriteLine($"[DeploymentLocator] Found {candidates.Length} app-* directories");
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// ClassIsland 风格的查询:先筛选,后排序
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var validInstallations = candidates
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.Where(path =>
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{
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var hasDestroy = File.Exists(Path.Combine(path, ".destroy"));
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var hasPartial = File.Exists(Path.Combine(path, ".partial"));
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var hasExe = File.Exists(Path.Combine(path, executable));
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var hasCurrent = File.Exists(Path.Combine(path, ".current"));
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var version = ParseVersionFromDirectory(path);
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Console.WriteLine($"[DeploymentLocator] Candidate: {Path.GetFileName(path)} | " +
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$"Version={version} | " +
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$"Current={hasCurrent} | " +
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$"Destroy={hasDestroy} | " +
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$"Partial={hasPartial} | " +
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$"HasExe={hasExe}");
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return !hasDestroy && !hasPartial && hasExe;
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})
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.Select(path => new
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{
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Path = path,
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Version = ParseVersionFromDirectory(path),
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HasCurrentMarker = File.Exists(Path.Combine(path, ".current"))
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})
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.OrderBy(x => x.HasCurrentMarker ? 0 : 1) // .current 标记的排前面
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.ThenByDescending(x => x.Version) // 然后按版本号降序
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.ToList();
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if (validInstallations.Count == 0)
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{
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Console.WriteLine("[DeploymentLocator] No valid deployment directories found");
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return null;
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}
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var best = validInstallations[0];
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Console.WriteLine($"[DeploymentLocator] Selected: {Path.GetFileName(best.Path)} (current={best.HasCurrentMarker}, version={best.Version})");
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return best.Path;
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}
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[DeploymentLocator] Error searching for deployments: {ex}");
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return null;
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}
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}
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public string? ResolveHostExecutablePath()
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@@ -233,35 +255,159 @@ internal sealed class DeploymentLocator
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}
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}
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public void CleanupDestroyedDeployments()
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/// <summary>
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/// 清理旧版本部署,保留最近的N个版本
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/// </summary>
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/// <param name="minVersionsToKeep">最少保留版本数,默认3个</param>
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public void CleanupOldDeployments(int minVersionsToKeep = 3)
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{
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try
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{
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var candidates = Directory.Exists(_appRoot)
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? Directory.GetDirectories(_appRoot, "app-*", SearchOption.TopDirectoryOnly)
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: [];
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Console.WriteLine($"[DeploymentLocator] Starting cleanup with retention policy: keep at least {minVersionsToKeep} versions");
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var destroyedDirs = candidates
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.Where(path => File.Exists(Path.Combine(path, ".destroy")));
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if (!Directory.Exists(_appRoot))
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{
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return;
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}
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foreach (var dir in destroyedDirs)
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var candidates = Directory.GetDirectories(_appRoot, "app-*", SearchOption.TopDirectoryOnly);
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// 过滤掉无效部署目录(排除partial),按版本排序
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var validDeployments = candidates
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.Where(path => !File.Exists(Path.Combine(path, ".partial")))
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.Select(path => new
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{
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Path = path,
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Version = ParseVersionFromDirectory(path),
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IsDestroyed = File.Exists(Path.Combine(path, ".destroy")),
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IsCurrent = File.Exists(Path.Combine(path, ".current"))
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})
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.OrderByDescending(item => item.Version)
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.ToList();
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Console.WriteLine($"[DeploymentLocator] Found {validDeployments.Count} valid deployments");
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// 确定要保留的版本
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var versionsToKeep = new HashSet<string>();
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// 1. 总是保留当前版本
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var currentVersion = validDeployments.FirstOrDefault(d => d.IsCurrent);
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if (currentVersion != null)
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{
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versionsToKeep.Add(currentVersion.Path);
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Console.WriteLine($"[DeploymentLocator] Keep current version: {currentVersion.Path}");
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}
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// 2. 保留最近的N个有效版本(不包括已标记destroy的)
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var activeVersions = validDeployments
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.Where(d => !d.IsDestroyed)
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.Take(minVersionsToKeep)
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.ToList();
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foreach (var ver in activeVersions)
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{
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versionsToKeep.Add(ver.Path);
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Console.WriteLine($"[DeploymentLocator] Keep recent version: {ver.Path}");
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}
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// 3. 保留有快照的版本(用于回滚)
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var snapshotDir = Path.Combine(_appRoot, ".launcher", "snapshots");
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if (Directory.Exists(snapshotDir))
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{
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try
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{
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Directory.Delete(dir, recursive: true);
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var snapshotFiles = Directory.GetFiles(snapshotDir, "*.json", SearchOption.TopDirectoryOnly);
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foreach (var snapshotFile in snapshotFiles)
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{
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try
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{
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var json = File.ReadAllText(snapshotFile);
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var snapshot = System.Text.Json.JsonSerializer.Deserialize<SnapshotMetadata>(json);
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if (snapshot != null && !string.IsNullOrEmpty(snapshot.SourceDirectory))
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{
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if (Directory.Exists(snapshot.SourceDirectory))
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{
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versionsToKeep.Add(snapshot.SourceDirectory);
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Console.WriteLine($"[DeploymentLocator] Keep version for rollback: {snapshot.SourceDirectory}");
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}
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}
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}
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catch
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{
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// 忽略快照解析错误
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}
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}
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}
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catch
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{
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// 忽略快照目录访问错误
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}
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}
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// 清理不需要的版本
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foreach (var deployment in validDeployments)
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{
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if (versionsToKeep.Contains(deployment.Path))
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{
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// 保留此版本,如果之前标记了destroy则取消标记
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if (deployment.IsDestroyed)
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{
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try
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{
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File.Delete(Path.Combine(deployment.Path, ".destroy"));
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Console.WriteLine($"[DeploymentLocator] Unmarked for deletion (kept): {deployment.Path}");
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}
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catch
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{
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// 忽略取消标记失败
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}
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}
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continue;
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}
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// 如果还没标记destroy的,先标记
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if (!deployment.IsDestroyed)
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{
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try
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{
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File.WriteAllText(Path.Combine(deployment.Path, ".destroy"), string.Empty);
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Console.WriteLine($"[DeploymentLocator] Marked for deletion: {deployment.Path}");
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}
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catch
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{
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// 忽略标记失败
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}
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}
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// 尝试删除
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try
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{
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Directory.Delete(deployment.Path, recursive: true);
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Console.WriteLine($"[DeploymentLocator] Deleted: {deployment.Path}");
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}
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catch
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{
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// 忽略删除失败(可能文件被占用),下次启动再试
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Console.WriteLine($"[DeploymentLocator] Failed to delete (will retry later): {deployment.Path}");
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}
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}
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}
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catch
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catch (Exception ex)
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{
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Console.Error.WriteLine($"[DeploymentLocator] Cleanup failed: {ex.Message}");
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// 忽略清理失败
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}
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}
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/// <summary>
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/// 仅清理已标记为.destroy的部署(兼容旧方法)
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/// </summary>
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[Obsolete("Use CleanupOldDeployments instead")]
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public void CleanupDestroyedDeployments()
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{
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CleanupOldDeployments(3);
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}
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public static Version ParseVersionFromDirectory(string path)
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{
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var text = ParseVersionTextFromDirectory(path);
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@@ -4,50 +4,67 @@ using System.Text.Json;
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namespace LanMountainDesktop.Launcher.Services;
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/// <summary>
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/// 灵活的主程序定位器
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/// </summary>
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internal sealed class FlexibleHostLocator
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{
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private readonly HostDiscoveryOptions _options;
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private readonly string _appRoot;
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public FlexibleHostLocator(string appRoot, HostDiscoveryOptions? options = null)
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{
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_appRoot = appRoot;
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_options = options ?? new HostDiscoveryOptions();
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}
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/// <summary>
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/// 解析主程序可执行文件路径
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/// 灵活的主程序定位器
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/// </summary>
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public string? ResolveHostExecutablePath()
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internal sealed class FlexibleHostLocator
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{
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var executable = GetExecutableName();
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var searchContext = new SearchContext
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{
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ExecutableName = executable,
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AppRoot = _appRoot,
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Options = _options
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};
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private readonly HostDiscoveryOptions _options;
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private readonly string _appRoot;
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private readonly DeploymentLocator _deploymentLocator;
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// ========== 第一阶段:标准路径查找(快速路径)==========
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// 1. 检查环境变量指定的路径(最高优先级 - 用于调试和特殊场景)
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var envPath = GetPathFromEnvironment();
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if (!string.IsNullOrWhiteSpace(envPath))
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public FlexibleHostLocator(string appRoot, HostDiscoveryOptions? options = null)
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{
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var validated = ValidateAndReturn(envPath, "environment variable");
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if (validated != null) return validated;
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_appRoot = appRoot;
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_options = options ?? new HostDiscoveryOptions();
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_deploymentLocator = new DeploymentLocator(appRoot);
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}
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// 2. 搜索部署目录(app-*)- 生产环境标准路径
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var deploymentPath = SearchDeploymentDirectories(searchContext);
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if (!string.IsNullOrWhiteSpace(deploymentPath))
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/// <summary>
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/// 解析主程序可执行文件路径
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/// </summary>
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public string? ResolveHostExecutablePath()
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{
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return deploymentPath;
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}
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var executable = GetExecutableName();
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var searchContext = new SearchContext
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{
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ExecutableName = executable,
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AppRoot = _appRoot,
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Options = _options
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};
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// 3. 检查 Launcher 同级目录(便携模式)
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// ========== 第一阶段:标准路径查找(快速路径)==========
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// 1. 检查环境变量指定的路径(最高优先级 - 用于调试和特殊场景)
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var envPath = GetPathFromEnvironment();
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if (!string.IsNullOrWhiteSpace(envPath))
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{
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var validated = ValidateAndReturn(envPath, "environment variable");
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if (validated != null) return validated;
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}
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// 2. 使用 DeploymentLocator(ClassIsland 风格的简洁查询 - 优先)
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Console.WriteLine("[FlexibleHostLocator] Trying quick path: DeploymentLocator.FindCurrentDeploymentDirectory()");
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var deploymentDir = _deploymentLocator.FindCurrentDeploymentDirectory();
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if (!string.IsNullOrWhiteSpace(deploymentDir))
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{
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var deploymentExePath = Path.Combine(deploymentDir, executable);
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if (File.Exists(deploymentExePath))
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{
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Console.WriteLine($"[FlexibleHostLocator] Quick path found: {deploymentExePath}");
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return deploymentExePath;
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}
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Console.WriteLine($"[FlexibleHostLocator] Quick path found dir but no exe: {deploymentExePath}");
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}
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// 3. 快速路径失败,尝试旧的 SearchDeploymentDirectories 作为 fallback
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Console.WriteLine("[FlexibleHostLocator] Quick path failed, falling back to SearchDeploymentDirectories");
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var deploymentPath = SearchDeploymentDirectories(searchContext);
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if (!string.IsNullOrWhiteSpace(deploymentPath))
|
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{
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return deploymentPath;
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}
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// 4. 检查 Launcher 同级目录(便携模式)
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var portablePath = SearchPortableLocation(searchContext);
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if (!string.IsNullOrWhiteSpace(portablePath))
|
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{
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@@ -56,7 +73,7 @@ internal sealed class FlexibleHostLocator
|
||||
|
||||
// ========== 第二阶段:灵活查找(标准路径找不到时)==========
|
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|
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// 4. 检查配置文件中的路径 - 用户自定义配置
|
||||
// 5. 检查配置文件中的路径 - 用户自定义配置
|
||||
var configPath = GetPathFromConfigFile();
|
||||
if (!string.IsNullOrWhiteSpace(configPath))
|
||||
{
|
||||
@@ -71,7 +88,7 @@ internal sealed class FlexibleHostLocator
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||||
return nearbyPath;
|
||||
}
|
||||
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||||
// 6. 开发模式:检查保存的自定义路径
|
||||
// 7. 开发模式:检查保存的自定义路径
|
||||
if (_options.PreferDevModeConfig && Views.ErrorWindow.CheckDevModeEnabled())
|
||||
{
|
||||
var savedPath = Views.ErrorWindow.GetSavedCustomHostPath();
|
||||
@@ -82,21 +99,21 @@ internal sealed class FlexibleHostLocator
|
||||
}
|
||||
}
|
||||
|
||||
// 7. 搜索标准开发路径
|
||||
// 8. 搜索标准开发路径
|
||||
var devPath = SearchDevelopmentPaths(searchContext);
|
||||
if (!string.IsNullOrWhiteSpace(devPath))
|
||||
{
|
||||
return devPath;
|
||||
}
|
||||
|
||||
// 8. 搜索额外的配置路径
|
||||
// 9. 搜索额外的配置路径
|
||||
var additionalPath = SearchAdditionalPaths(searchContext);
|
||||
if (!string.IsNullOrWhiteSpace(additionalPath))
|
||||
{
|
||||
return additionalPath;
|
||||
}
|
||||
|
||||
// 9. 递归搜索(如果启用)
|
||||
// 10. 递归搜索(如果启用)
|
||||
if (_options.RecursiveSearch)
|
||||
{
|
||||
var recursivePath = SearchRecursively(searchContext);
|
||||
|
||||
@@ -38,8 +38,8 @@ internal sealed class LauncherFlowCoordinator
|
||||
{
|
||||
try
|
||||
{
|
||||
// 清理待删除的旧版本
|
||||
_deploymentLocator.CleanupDestroyedDeployments();
|
||||
// 清理旧版本,保留至少3个版本
|
||||
_deploymentLocator.CleanupOldDeployments(minVersionsToKeep: 3);
|
||||
|
||||
// 使用传入的 Splash 窗口或创建新的
|
||||
var splashWindow = existingSplashWindow ?? await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
|
||||
138
LanMountainDesktop.Launcher/Services/Logger.cs
Normal file
138
LanMountainDesktop.Launcher/Services/Logger.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using System.Text;
|
||||
|
||||
namespace LanMountainDesktop.Launcher.Services;
|
||||
|
||||
/// <summary>
|
||||
/// 简单的日志记录器 - 同时输出到控制台和文件
|
||||
/// </summary>
|
||||
internal static class Logger
|
||||
{
|
||||
private static readonly object _lock = new();
|
||||
private static string? _logFilePath;
|
||||
private static bool _initialized;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化日志记录器
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
if (_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var logDir = GetLogDirectory();
|
||||
if (!string.IsNullOrEmpty(logDir))
|
||||
{
|
||||
Directory.CreateDirectory(logDir);
|
||||
var timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
|
||||
_logFilePath = Path.Combine(logDir, $"launcher_{timestamp}.log");
|
||||
Console.WriteLine($"[Logger] Log file initialized: {_logFilePath}");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine($"[Logger] Failed to initialize log file: {ex.Message}");
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取日志文件路径
|
||||
/// </summary>
|
||||
public static string? GetLogFilePath()
|
||||
{
|
||||
return _logFilePath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取日志目录
|
||||
/// </summary>
|
||||
private static string? GetLogDirectory()
|
||||
{
|
||||
try
|
||||
{
|
||||
var appData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
|
||||
if (!string.IsNullOrEmpty(appData))
|
||||
{
|
||||
return Path.Combine(appData, "LanMountainDesktop", ".launcher", "logs");
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var launcherDir = AppContext.BaseDirectory;
|
||||
return Path.Combine(launcherDir, ".launcher", "logs");
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录信息日志
|
||||
/// </summary>
|
||||
public static void Info(string message)
|
||||
{
|
||||
WriteLog("INFO", message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录警告日志
|
||||
/// </summary>
|
||||
public static void Warn(string message)
|
||||
{
|
||||
WriteLog("WARN", message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录错误日志
|
||||
/// </summary>
|
||||
public static void Error(string message)
|
||||
{
|
||||
WriteLog("ERROR", message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录错误日志(带异常)
|
||||
/// </summary>
|
||||
public static void Error(string message, Exception exception)
|
||||
{
|
||||
WriteLog("ERROR", $"{message}\n{exception}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写入日志
|
||||
/// </summary>
|
||||
private static void WriteLog(string level, string message)
|
||||
{
|
||||
var timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
|
||||
var logLine = $"[{timestamp}] [{level}] {message}";
|
||||
|
||||
Console.WriteLine(logLine);
|
||||
|
||||
if (string.IsNullOrEmpty(_logFilePath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
File.AppendAllText(_logFilePath, logLine + Environment.NewLine, Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,29 +6,99 @@ internal sealed class OobeStateService
|
||||
|
||||
public OobeStateService(string appRoot)
|
||||
{
|
||||
// 将 OOBE 状态文件存储在用户可写的 LocalApplicationData 目录中,
|
||||
// 而不是安装目录(Program Files 下普通用户没有写入权限)。
|
||||
var appDataDir = Path.Combine(
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
|
||||
"LanMountainDesktop");
|
||||
var stateDir = Path.Combine(appDataDir, ".launcher", "state");
|
||||
Directory.CreateDirectory(stateDir);
|
||||
// 优先使用 LocalApplicationData(用户目录,普通用户一定有权限)
|
||||
string? stateDir = null;
|
||||
Exception? lastException = null;
|
||||
|
||||
// 策略1: LocalApplicationData(首选,用户目录,普通用户一定有写权限)
|
||||
try
|
||||
{
|
||||
var appDataDir = Path.Combine(
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
|
||||
"LanMountainDesktop");
|
||||
stateDir = Path.Combine(appDataDir, ".launcher", "state");
|
||||
Directory.CreateDirectory(stateDir);
|
||||
Console.WriteLine($"[OobeStateService] Using LocalApplicationData: {stateDir}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
lastException = ex;
|
||||
Console.Error.WriteLine($"[OobeStateService] LocalApplicationData failed: {ex.Message}");
|
||||
stateDir = null;
|
||||
}
|
||||
|
||||
// 策略2: 如果LocalApplicationData不行,使用用户的临时目录
|
||||
if (stateDir == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var tempDir = Path.Combine(Path.GetTempPath(), "LanMountainDesktop", ".launcher", "state");
|
||||
Directory.CreateDirectory(tempDir);
|
||||
stateDir = tempDir;
|
||||
Console.WriteLine($"[OobeStateService] Using TempPath: {stateDir}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
lastException = ex;
|
||||
Console.Error.WriteLine($"[OobeStateService] TempPath failed: {ex.Message}");
|
||||
stateDir = null;
|
||||
}
|
||||
}
|
||||
|
||||
// 策略3: 最后的兜底:使用当前用户的应用程序数据目录(和Launcher同目录
|
||||
if (stateDir == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var launcherDir = AppContext.BaseDirectory;
|
||||
stateDir = Path.Combine(launcherDir, ".launcher", "state");
|
||||
Directory.CreateDirectory(stateDir);
|
||||
Console.WriteLine($"[OobeStateService] Using Launcher directory: {stateDir}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
lastException = ex;
|
||||
Console.Error.WriteLine($"[OobeStateService] All strategies failed! Last error: {ex.Message}");
|
||||
// 如果所有策略都失败,抛出异常让上层处理
|
||||
throw new InvalidOperationException("无法创建 OOBE 状态存储目录失败", lastException);
|
||||
}
|
||||
}
|
||||
|
||||
_markerPath = Path.Combine(stateDir, "first_run_completed");
|
||||
Console.WriteLine($"[OobeStateService] Initialized successfully, marker path: {_markerPath}");
|
||||
}
|
||||
|
||||
public bool IsFirstRun()
|
||||
{
|
||||
return !File.Exists(_markerPath);
|
||||
try
|
||||
{
|
||||
return !File.Exists(_markerPath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine($"[OobeStateService] Failed to check first run: {ex.Message}");
|
||||
// 如果无法检查,默认视为首次运行,确保OOBE能显示
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkCompleted()
|
||||
{
|
||||
var dir = Path.GetDirectoryName(_markerPath);
|
||||
if (!string.IsNullOrWhiteSpace(dir))
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
var dir = Path.GetDirectoryName(_markerPath);
|
||||
if (!string.IsNullOrWhiteSpace(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
File.WriteAllText(_markerPath, DateTimeOffset.UtcNow.ToString("O"));
|
||||
File.WriteAllText(_markerPath, DateTimeOffset.UtcNow.ToString("O"));
|
||||
Console.WriteLine("[OobeStateService] Marked first run as completed");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine($"[OobeStateService] Failed to mark completed: {ex.Message}");
|
||||
// 如果无法写入也没关系,下次启动还会显示OOBE
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,6 +217,7 @@ internal sealed class UpdateEngineService
|
||||
snapshot.Status = "applied";
|
||||
SaveSnapshot(snapshotPath, snapshot);
|
||||
CleanupIncomingArtifacts();
|
||||
// 清理旧版本,但保留最近3个版本以支持回滚
|
||||
CleanupDestroyedDeployments();
|
||||
|
||||
return new LauncherResult
|
||||
|
||||
Reference in New Issue
Block a user