Refactor launcher startup, logging & host resolution

Improve launcher startup flow, logging, and host resolution. Key changes: add detailed startup logging and standardized preview messages; unify CLI vs GUI handling and error/result reporting (write result file when requested); refactor DeploymentLocator to a more robust host resolution (new HostResolutionResult, explicit/portable/published/debug resolution paths, legacy fallback); overhaul LauncherFlowCoordinator to better handle IPC stages, activation retries, window lifecycle, plugin/update flows and error reporting; add CommandContext helpers (IsGui/IsPreview/ExplicitAppRoot) and JSON context options; tighten async usage and ConfigureAwait calls; add better UI error handling and consistent exit codes. Several UX/debug conveniences and robustness fixes included.
This commit is contained in:
lincube
2026-04-22 07:31:54 +08:00
parent 5af7ac8b56
commit 703ed7b48a
13 changed files with 1172 additions and 867 deletions

View File

@@ -13,10 +13,13 @@ public partial class App : Application
{
public override void Initialize()
{
// 初始化日志记录器
Logger.Initialize();
Logger.Info("Launcher starting...");
var context = LauncherRuntimeContext.Current;
Logger.Info(
$"Launcher App initialize. Command='{context.Command}'; IsGuiMode={context.IsGuiCommand}; " +
$"IsPreview={context.IsPreviewCommand}; IsDebugMode={context.IsDebugMode}; " +
$"ExplicitAppRoot='{context.ExplicitAppRoot ?? "<none>"}'.");
AvaloniaXamlLoader.Load(this);
}
@@ -24,41 +27,29 @@ public partial class App : Application
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.ShutdownMode = ShutdownMode.OnExplicitShutdown;
var context = LauncherRuntimeContext.Current;
Logger.Info(
$"Framework initialization completed. Command='{context.Command}'; IsPreview={context.IsPreviewCommand}; " +
$"IsDebugMode={context.IsDebugMode}.");
// 调试模式:显示开发调试窗口
if (context.IsDebugMode)
{
var devDebugWindow = new DevDebugWindow();
devDebugWindow.Show();
// 调试模式下不自动启动正常流程,由开发者通过调试窗口控制
base.OnFrameworkInitializationCompleted();
return;
}
// 处理各界面的预览命令
if (HandlePreviewCommand(context, desktop))
{
base.OnFrameworkInitializationCompleted();
return;
}
// apply-update 模式:显示 UpdateWindow执行增量更新 + 插件升级
if (string.Equals(context.Command, "apply-update", StringComparison.OrdinalIgnoreCase))
{
// 先显示窗口,再启动后台任务
var updateWindow = new UpdateWindow();
updateWindow.Show();
_ = RunApplyUpdateWithWindowAsync(desktop, context, updateWindow);
}
else
{
// 先显示 Splash 窗口,确保应用程序不会立即退出
var splashWindow = new SplashWindow();
splashWindow.Show();
// 在 try-catch 块中实例化所有服务,确保任何异常都能被捕获
_ = RunCoordinatorWithSplashAsync(desktop, context, splashWindow);
}
}
@@ -66,156 +57,127 @@ public partial class App : Application
base.OnFrameworkInitializationCompleted();
}
/// <summary>
/// 处理界面预览命令
/// </summary>
private bool HandlePreviewCommand(CommandContext context, IClassicDesktopStyleApplicationLifetime desktop)
{
var command = context.Command.ToLowerInvariant();
switch (command)
switch (context.Command.ToLowerInvariant())
{
case "preview-splash":
Console.WriteLine("[Launcher] Preview mode: SplashWindow");
{
Logger.Info("Preview command: splash.");
var splashWindow = new SplashWindow();
splashWindow.SetDebugMode(true);
splashWindow.Show();
_ = SimulateSplashPreviewAsync(desktop, splashWindow);
return true;
}
case "preview-error":
Console.WriteLine("[Launcher] Preview mode: ErrorWindow");
{
Logger.Info("Preview command: error.");
var errorWindow = new ErrorWindow();
errorWindow.SetErrorMessage("[预览模式] 这是一个错误页面预览。\n\n用于查看错误页面的样式和布局。");
errorWindow.SetErrorMessage("[Preview] This is the launcher error window preview.");
errorWindow.Show();
_ = WaitForWindowCloseAsync(desktop, errorWindow);
return true;
}
case "preview-update":
Console.WriteLine("[Launcher] Preview mode: UpdateWindow");
{
Logger.Info("Preview command: update.");
var updateWindow = new UpdateWindow();
updateWindow.SetDebugMode(true);
updateWindow.Show();
_ = SimulateUpdatePreviewAsync(desktop, updateWindow);
return true;
}
case "preview-oobe":
Console.WriteLine("[Launcher] Preview mode: OobeWindow");
{
Logger.Info("Preview command: oobe.");
var oobeWindow = new OobeWindow();
oobeWindow.Show();
_ = SimulateOobePreviewAsync(desktop, oobeWindow);
return true;
}
case "preview-debug":
Console.WriteLine("[Launcher] Preview mode: DevDebugWindow");
{
Logger.Info("Preview command: debug window.");
var devDebugWindow = new DevDebugWindow();
devDebugWindow.Show();
return true;
}
default:
return false;
}
}
/// <summary>
/// 模拟 Splash 窗口预览
/// </summary>
private async Task SimulateSplashPreviewAsync(IClassicDesktopStyleApplicationLifetime desktop, SplashWindow window)
{
var stages = new[] { "initializing", "update", "plugins", "launch", "ready" };
var messages = new[] { "初始化...", "检查更新...", "检查插件...", "正在启动...", "就绪" };
var messages = new[] { "Initializing...", "Checking updates...", "Checking plugins...", "Launching host...", "Ready" };
var reporter = (ISplashStageReporter)window;
for (int i = 0; i < stages.Length; i++)
for (var i = 0; i < stages.Length; i++)
{
reporter.Report(stages[i], messages[i]);
await Task.Delay(800);
await Task.Delay(800).ConfigureAwait(false);
}
// 等待5秒后自动关闭
await Task.Delay(5000);
await Task.Delay(5000).ConfigureAwait(false);
await Dispatcher.UIThread.InvokeAsync(() => desktop.Shutdown(0));
}
/// <summary>
/// 模拟 Update 窗口预览
/// </summary>
private async Task SimulateUpdatePreviewAsync(IClassicDesktopStyleApplicationLifetime desktop, UpdateWindow window)
{
var stages = new[] { "verify", "extract", "apply", "plugins", "cleanup" };
for (int i = 0; i < stages.Length; i++)
for (var i = 0; i < stages.Length; i++)
{
window.Report(stages[i], $"正在{GetStageName(stages[i])}...", (i + 1) * 20);
await Task.Delay(600);
window.Report(stages[i], $"Processing {stages[i]}...", (i + 1) * 20);
await Task.Delay(600).ConfigureAwait(false);
}
window.ReportComplete(true, null);
// 等待3秒后自动关闭
await Task.Delay(3000);
await Task.Delay(3000).ConfigureAwait(false);
await Dispatcher.UIThread.InvokeAsync(() => desktop.Shutdown(0));
string GetStageName(string stage) => stage switch
{
"verify" => "验证",
"extract" => "解压",
"apply" => "应用",
"plugins" => "升级插件",
"cleanup" => "清理",
_ => stage
};
}
/// <summary>
/// 模拟 OOBE 窗口预览
/// </summary>
private async Task SimulateOobePreviewAsync(IClassicDesktopStyleApplicationLifetime desktop, OobeWindow window)
{
try
{
// 等待用户点击开始按钮
await window.WaitForEnterAsync();
Console.WriteLine("[Launcher] OOBE preview completed by user");
await window.WaitForEnterAsync().ConfigureAwait(false);
Logger.Info("OOBE preview completed by user.");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[Launcher] OOBE preview error: {ex.Message}");
Logger.Error("OOBE preview failed.", ex);
}
// 用户点击后关闭应用程序
await Dispatcher.UIThread.InvokeAsync(() => desktop.Shutdown(0));
}
/// <summary>
/// 等待窗口关闭
/// </summary>
private async Task WaitForWindowCloseAsync(IClassicDesktopStyleApplicationLifetime desktop, Window window)
{
var tcs = new TaskCompletionSource();
window.Closed += (s, e) => tcs.TrySetResult();
await tcs.Task;
var tcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
window.Closed += (_, _) => tcs.TrySetResult();
await tcs.Task.ConfigureAwait(false);
await Dispatcher.UIThread.InvokeAsync(() => desktop.Shutdown(0));
}
private static async Task RunCoordinatorWithSplashAsync(
IClassicDesktopStyleApplicationLifetime desktop,
CommandContext context,
SplashWindow splashWindow)
{
LauncherResult result;
ErrorWindow? errorWindow = null;
LauncherFlowCoordinator? coordinator = null;
try
{
// 在 try-catch 块中实例化所有服务,确保异常被捕获
var appRoot = Commands.ResolveAppRoot(context);
Logger.Info(
$"Coordinator start. Command='{context.Command}'; AppRoot='{appRoot}'; " +
$"IsDebugMode={context.IsDebugMode}; ResultPath='{context.GetOption("result") ?? "<none>"}'.");
var deploymentLocator = new DeploymentLocator(appRoot);
// TODO: 从配置读取 GitHub 仓库信息
coordinator = new LauncherFlowCoordinator(
var coordinator = new LauncherFlowCoordinator(
context,
deploymentLocator,
new OobeStateService(appRoot),
@@ -226,88 +188,85 @@ public partial class App : Application
}
catch (Exception ex)
{
// 捕获异常并显示错误窗口
Logger.Error("Coordinator threw an unhandled exception.", ex);
result = new LauncherResult
{
Success = false,
Stage = "launch",
Code = "exception",
Message = $"启动器发生错误: {ex.Message}",
Message = $"Launcher failed: {ex.Message}",
ErrorMessage = ex.ToString()
};
Console.Error.WriteLine($"[Launcher] Exception caught: {ex}");
// 在 UI 线程显示错误窗口 - 使用更健壮的方式
try
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
// 安全关闭 Splash 窗口
if (splashWindow.IsVisible && splashWindow.IsLoaded)
{
splashWindow.Close();
}
}
catch (Exception closeEx)
{
Console.Error.WriteLine($"[Launcher] Error closing splash window: {closeEx.Message}");
}
// 创建并显示错误窗口
try
{
errorWindow = new ErrorWindow();
errorWindow.SetErrorMessage($"启动器发生错误:\n{ex.Message}\n\n请检查应用安装是否完整或尝试重新安装。");
errorWindow.Show();
Console.WriteLine("[Launcher] ErrorWindow shown successfully");
}
catch (Exception windowEx)
{
Console.Error.WriteLine($"[Launcher] Failed to show ErrorWindow: {windowEx.Message}");
}
});
// 如果错误窗口成功显示,等待它关闭
if (errorWindow != null)
{
try
{
// 等待用户选择或窗口关闭
var errorResult = await errorWindow.WaitForChoiceAsync();
Console.WriteLine($"[Launcher] ErrorWindow result: {errorResult}");
}
catch (Exception waitEx)
{
Console.Error.WriteLine($"[Launcher] Error waiting for ErrorWindow: {waitEx.Message}");
// 如果等待失败至少给用户5秒时间看到错误信息
await Task.Delay(5000);
}
}
else
{
// 错误窗口未能显示等待5秒让用户看到控制台输出
await Task.Delay(5000);
}
}
catch (Exception uiEx)
{
// 最后的兜底:记录到控制台
Console.Error.WriteLine($"[Launcher] Critical error in UI thread: {uiEx.Message}");
await Task.Delay(3000);
}
}
await Commands.WriteResultIfNeededAsync(LauncherRuntimeContext.Current.GetOption("result"), result).ConfigureAwait(false);
Logger.Info($"Coordinator completed. Success={result.Success}; Stage='{result.Stage}'; Code='{result.Code}'.");
await WriteLauncherResultAsync(context, result).ConfigureAwait(false);
if (!result.Success &&
result.Code is not "host_not_found" &&
(string.Equals(result.Stage, "launch", StringComparison.OrdinalIgnoreCase) ||
string.Equals(result.Stage, "launchHost", StringComparison.OrdinalIgnoreCase)))
{
await ShowFailureWindowAsync(result).ConfigureAwait(false);
}
Environment.ExitCode = result.Success ? 0 : 1;
await Dispatcher.UIThread.InvokeAsync(() => desktop.Shutdown(Environment.ExitCode), DispatcherPriority.Background);
}
/// <summary>
/// apply-update 模式:执行增量更新和插件升级,完成后自动退出
/// </summary>
private static async Task WriteLauncherResultAsync(CommandContext context, LauncherResult result)
{
var resultPath = context.GetOption("result");
if (string.IsNullOrWhiteSpace(resultPath))
{
return;
}
try
{
await Commands.WriteResultIfNeededAsync(resultPath, result).ConfigureAwait(false);
Logger.Info($"Launcher result written to '{Path.GetFullPath(resultPath)}'.");
}
catch (Exception ex)
{
Logger.Error($"Failed to write launcher result to '{resultPath}'.", ex);
}
}
private static async Task ShowFailureWindowAsync(LauncherResult result)
{
ErrorWindow? errorWindow = null;
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
errorWindow = new ErrorWindow();
errorWindow.SetErrorMessage(
$"Failed to start LanMountainDesktop.\n\nStage: {result.Stage}\nCode: {result.Code}\n\n{result.Message}");
errorWindow.Show();
}
catch (Exception ex)
{
Logger.Error("Failed to show launcher failure window.", ex);
}
});
if (errorWindow is null)
{
return;
}
try
{
await errorWindow.WaitForChoiceAsync().ConfigureAwait(false);
}
catch (Exception ex)
{
Logger.Error("Failure window closed unexpectedly.", ex);
}
}
private static async Task RunApplyUpdateWithWindowAsync(
IClassicDesktopStyleApplicationLifetime desktop,
CommandContext context,
@@ -324,8 +283,7 @@ public partial class App : Application
try
{
// 1. 应用增量更新
await Dispatcher.UIThread.InvokeAsync(() => window.Report("verify", "正在验证更新...", 10));
await Dispatcher.UIThread.InvokeAsync(() => window.Report("verify", "Verifying update...", 10));
var updateResult = await updateEngine.ApplyPendingUpdateAsync().ConfigureAwait(false);
if (!updateResult.Success)
{
@@ -333,24 +291,20 @@ public partial class App : Application
errorMessage = updateResult.Message;
}
// 2. 应用待处理的插件升级
if (success)
{
await Dispatcher.UIThread.InvokeAsync(() => window.Report("plugins", "正在升级插件...", 60));
var pluginsDir = context.GetOption("plugins-dir")
?? Path.Combine(appRoot, "plugins");
await Dispatcher.UIThread.InvokeAsync(() => window.Report("plugins", "Applying plugin upgrades...", 60));
var pluginsDir = context.GetOption("plugins-dir") ?? Path.Combine(appRoot, "plugins");
var queueResult = pluginUpgrades.ApplyPendingUpgrades(pluginsDir);
if (!queueResult.Success && queueResult.Code != "noop")
{
// 插件升级失败不阻断整体流程,仅记录到控制台
Console.Error.WriteLine($"Plugin upgrade had failures: {queueResult.Message}");
Logger.Error($"Plugin upgrade failed during apply-update: {queueResult.Message}");
}
}
// 3. 清理旧版本保留至少3个版本以支持回滚
if (success)
{
await Dispatcher.UIThread.InvokeAsync(() => window.Report("cleanup", "正在清理...", 90));
await Dispatcher.UIThread.InvokeAsync(() => window.Report("cleanup", "Cleaning up old deployments...", 90));
deploymentLocator.CleanupOldDeployments(minVersionsToKeep: 3);
}
}
@@ -358,21 +312,11 @@ public partial class App : Application
{
success = false;
errorMessage = ex.Message;
Logger.Error("Apply-update flow failed.", ex);
}
// 显示完成状态,短暂停留后关闭
await Dispatcher.UIThread.InvokeAsync(() => window.ReportComplete(success, errorMessage));
if (success)
{
// 成功:停留 1.5 秒让用户看到"更新完成"
await Task.Delay(1500);
}
else
{
// 失败:停留 5 秒让用户看到错误信息
await Task.Delay(5000);
}
await Task.Delay(success ? 1500 : 5000).ConfigureAwait(false);
await Commands.WriteResultIfNeededAsync(context.GetOption("result"), new LauncherResult
{
@@ -385,6 +329,4 @@ public partial class App : Application
Environment.ExitCode = success ? 0 : 1;
await Dispatcher.UIThread.InvokeAsync(() => desktop.Shutdown(Environment.ExitCode), DispatcherPriority.Background);
}
}