mirror of
https://github.com/wwiinnddyy/LanMountainDesktop.git
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Launcher (#4)
* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
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# Launcher 架构文档
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> LanMountainDesktop.Launcher - 应用启动器和版本管理系统
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## 目录
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- [概述](#概述)
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- [职责范围](#职责范围)
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- [架构设计](#架构设计)
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- [核心服务](#核心服务)
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- [版本管理](#版本管理)
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- [启动流程](#启动流程)
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- [命令行接口](#命令行接口)
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- [开发指南](#开发指南)
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## 概述
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Launcher 是 LanMountainDesktop 的唯一入口点,负责:
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- 首次体验引导 (OOBE)
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- 启动动画 (Splash Screen)
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- 多版本管理和选择
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- 应用更新 (增量更新、原子化更新)
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- 插件安装和升级
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- 版本回退
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**设计理念**: 参考 ClassIsland 项目,实现原子化的多版本管理和随时版本回退能力。
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## 职责范围
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### 1. OOBE (Out-of-Box Experience)
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- 首次启动引导
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- 欢迎页面
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- 初始设置向导
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### 2. Splash Screen
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- 启动动画
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- 加载进度显示
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- 品牌展示
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### 3. 版本管理
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- 多版本并存 (`app-{version}/` 目录)
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- 版本选择算法
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- 版本标记系统 (`.current`, `.partial`, `.destroy`)
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- 旧版本自动清理
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### 4. 应用更新
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- GitHub Release API 集成
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- 更新频道管理 (Stable/Preview)
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- 增量更新下载
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- 原子化更新应用
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- 签名验证
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- 版本回退
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### 5. 插件管理
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- 插件安装 (`.laapp` 包)
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- 插件更新检查
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- 插件升级队列处理
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## 架构设计
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### 目录结构
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**安装后的目录结构:**
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```
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C:\Program Files\LanMountainDesktop\
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├── LanMountainDesktop.Launcher.exe ← 唯一入口
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├── app-1.0.0/ ← 版本目录
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│ ├── .current ← 当前版本标记
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│ ├── LanMountainDesktop.exe
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│ ├── LanMountainDesktop.dll
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│ └── ... (所有依赖)
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├── app-1.0.1/ ← 新版本
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│ ├── .partial ← 下载中标记
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│ └── ...
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├── app-0.9.9/ ← 旧版本
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│ ├── .destroy ← 待删除标记
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│ └── ...
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└── .launcher/ ← Launcher 数据目录
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├── state/
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│ └── first_run_completed ← OOBE 完成标记
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├── update/
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│ ├── incoming/ ← 更新缓存
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│ │ ├── files.json
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│ │ ├── files.json.sig
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│ │ └── update.zip
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│ └── public-key.pem ← RSA 公钥
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└── snapshots/ ← 更新快照
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└── {snapshot-id}.json
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```
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### 版本标记文件
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| 文件名 | 作用 | 创建时机 | 删除时机 |
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|--------|------|----------|----------|
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| `.current` | 标记当前使用的版本 | 更新完成后 | 新版本激活时 |
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| `.partial` | 标记下载未完成的版本 | 开始下载时 | 下载完成验证通过后 |
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| `.destroy` | 标记待删除的旧版本 | 新版本激活时 | 目录删除后 |
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## 核心服务
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### DeploymentLocator
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**职责**: 扫描和定位版本目录,选择最佳版本
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**关键方法**:
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```csharp
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// 查找当前部署目录
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string? FindCurrentDeploymentDirectory()
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// 解析主程序可执行文件路径
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string? ResolveHostExecutablePath()
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// 获取当前版本号
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string GetCurrentVersion()
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// 构建下一个部署目录路径
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string BuildNextDeploymentDirectory(string targetVersion)
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// 清理标记为 .destroy 的目录
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void CleanupDestroyedDeployments()
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```
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**版本选择算法**:
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1. 扫描所有 `app-*` 目录
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2. 过滤掉带 `.destroy` 或 `.partial` 标记的目录
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3. 优先选择带 `.current` 标记的版本
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4. 如果没有 `.current`,选择版本号最高的
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### UpdateCheckService
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**职责**: 检查 GitHub Release 更新
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**关键方法**:
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```csharp
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// 检查更新
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Task<UpdateCheckResult> CheckForUpdateAsync(
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string currentVersion,
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UpdateChannel channel,
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CancellationToken cancellationToken = default)
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```
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**更新频道**:
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- `Stable` - 只检查 `prerelease=false` 的版本
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- `Preview` - 检查所有版本 (包括 `prerelease=true`)
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### UpdateEngineService
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**职责**: 下载、验证、应用更新
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**关键方法**:
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```csharp
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// 检查待处理的更新
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LauncherResult CheckPendingUpdate()
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// 下载更新
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Task<LauncherResult> DownloadAsync(
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string manifestUrl,
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string signatureUrl,
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string archiveUrl,
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CancellationToken cancellationToken)
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// 应用待处理的更新
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LauncherResult ApplyPendingUpdate()
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// 回退到上一个版本
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LauncherResult RollbackLatest()
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// 清理待删除的部署
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void CleanupDestroyedDeployments()
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```
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### LauncherFlowCoordinator
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**职责**: 协调完整的启动流程
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**启动流程**:
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1. 清理待删除的旧版本
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2. 检查是否首次运行,显示 OOBE
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3. 显示 Splash 窗口
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4. 应用待处理的更新
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5. 处理插件升级队列
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6. 启动主程序
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7. 关闭 Splash 窗口
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### OobeStateService
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**职责**: 管理首次运行状态
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**关键方法**:
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```csharp
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// 检查是否首次运行
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bool IsFirstRun()
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// 标记 OOBE 已完成
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void MarkCompleted()
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```
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### PluginInstallerService
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**职责**: 处理插件安装
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**关键方法**:
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```csharp
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// 安装插件包
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Task<PluginInstallResult> InstallAsync(
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string packagePath,
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string targetDirectory,
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CancellationToken cancellationToken = default)
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```
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### PluginUpgradeQueueService
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**职责**: 批量处理插件升级队列
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**关键方法**:
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```csharp
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// 应用待处理的插件升级
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LauncherResult ApplyPendingUpgrades(string pluginsDirectory)
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```
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## 版本管理
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### 版本选择算法详解
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```csharp
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public string? FindCurrentDeploymentDirectory()
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{
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var candidates = Directory.GetDirectories(rootDir, "app-*");
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// 1. 过滤无效版本
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var validCandidates = candidates
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.Where(path =>
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!File.Exists(Path.Combine(path, ".destroy")) &&
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!File.Exists(Path.Combine(path, ".partial")))
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.ToList();
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// 2. 优先选择带 .current 标记的
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var withMarkers = validCandidates
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.Where(path => File.Exists(Path.Combine(path, ".current")))
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.OrderByDescending(path => ParseVersion(path))
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.FirstOrDefault();
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if (withMarkers != null)
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return withMarkers;
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// 3. 选择版本号最高的
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return validCandidates
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.OrderByDescending(path => ParseVersion(path))
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.FirstOrDefault();
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}
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```
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### 版本激活流程
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```csharp
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private void ActivateDeployment(string fromDeployment, string toDeployment)
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{
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// 1. 在新版本添加 .current 标记
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File.WriteAllText(Path.Combine(toDeployment, ".current"), string.Empty);
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// 2. 移除旧版本的 .current 标记
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var fromCurrent = Path.Combine(fromDeployment, ".current");
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if (File.Exists(fromCurrent))
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File.Delete(fromCurrent);
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// 3. 标记旧版本为待删除
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File.WriteAllText(Path.Combine(fromDeployment, ".destroy"), string.Empty);
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// 4. 移除新版本的 .partial 标记 (如果有)
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var toPartial = Path.Combine(toDeployment, ".partial");
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if (File.Exists(toPartial))
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File.Delete(toPartial);
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}
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```
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### 版本清理流程
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```csharp
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public void CleanupDestroyedDeployments()
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{
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var destroyedDirs = Directory.GetDirectories(rootDir)
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.Where(x => File.Exists(Path.Combine(x, ".destroy")));
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foreach (var dir in destroyedDirs)
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{
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try
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{
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Directory.Delete(dir, recursive: true);
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}
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catch
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{
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// 忽略删除失败 (可能文件被占用)
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// 下次启动时再试
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}
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}
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}
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```
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## 启动流程
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### 完整启动流程图
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```
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用户启动 Launcher.exe
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↓
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清理旧版本 (.destroy 目录)
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↓
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首次运行? ──Yes→ 显示 OOBE 窗口
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↓ No
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显示 Splash 窗口
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↓
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检查待处理的更新
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↓
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有更新? ──Yes→ 应用更新 (原子化)
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↓ No
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处理插件升级队列
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↓
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选择最佳版本 (DeploymentLocator)
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↓
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启动主程序 (Process.Start)
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↓
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关闭 Splash 窗口
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↓
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Launcher 退出
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```
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### 代码流程
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**Program.cs**:
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```csharp
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static async Task<int> Main(string[] args)
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{
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var commandContext = CommandContext.FromArgs(args);
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// 处理 CLI 命令
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if (commandContext.Command != "launch")
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return await Commands.RunCliCommandAsync(commandContext);
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// 启动 Avalonia 应用
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LauncherRuntimeContext.Current = commandContext;
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BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
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return Environment.ExitCode;
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}
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```
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**App.axaml.cs**:
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```csharp
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public override void OnFrameworkInitializationCompleted()
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{
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var appRoot = Commands.ResolveAppRoot(context);
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var deploymentLocator = new DeploymentLocator(appRoot);
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var updateCheckService = new UpdateCheckService("owner", "repo");
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var coordinator = new LauncherFlowCoordinator(
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context,
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deploymentLocator,
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new OobeStateService(appRoot),
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new UpdateEngineService(deploymentLocator),
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updateCheckService,
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new PluginInstallerService());
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_ = RunCoordinatorAsync(desktop, coordinator);
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}
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```
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**LauncherFlowCoordinator.RunAsync()**:
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```csharp
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public async Task<LauncherResult> RunAsync()
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{
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// 1. 清理旧版本
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_deploymentLocator.CleanupDestroyedDeployments();
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// 2. OOBE
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if (_oobeStateService.IsFirstRun())
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{
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foreach (var step in _oobeSteps)
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await step.RunAsync(CancellationToken.None);
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}
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// 3. Splash
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var splashWindow = await Dispatcher.UIThread.InvokeAsync(() =>
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{
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var window = new SplashWindow();
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window.Show();
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return window;
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});
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try
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{
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// 4. 应用更新
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var updateResult = _updateEngine.ApplyPendingUpdate();
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if (!updateResult.Success)
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return updateResult;
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// 5. 插件升级
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var pluginsDir = Path.Combine(_deploymentLocator.GetAppRoot(), "plugins");
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var queueResult = new PluginUpgradeQueueService(_pluginInstallerService)
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.ApplyPendingUpgrades(pluginsDir);
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if (!queueResult.Success)
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return queueResult;
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// 6. 启动主程序
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var hostResult = LaunchHost();
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if (!hostResult.Success)
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return hostResult;
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return new LauncherResult { Success = true };
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}
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finally
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{
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await Dispatcher.UIThread.InvokeAsync(() => splashWindow.Close());
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}
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}
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```
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||||
|
||||
## 命令行接口
|
||||
|
||||
### launch - 启动应用
|
||||
|
||||
```bash
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LanMountainDesktop.Launcher.exe launch
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```
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||||
|
||||
启动完整流程: OOBE → Splash → 更新 → 插件 → 主程序
|
||||
|
||||
### update check - 检查更新
|
||||
|
||||
```bash
|
||||
LanMountainDesktop.Launcher.exe update check
|
||||
```
|
||||
|
||||
检查 GitHub Release 是否有新版本。
|
||||
|
||||
### update download - 下载更新
|
||||
|
||||
```bash
|
||||
LanMountainDesktop.Launcher.exe update download --version 1.0.1
|
||||
```
|
||||
|
||||
下载指定版本的更新包。
|
||||
|
||||
### update apply - 应用更新
|
||||
|
||||
```bash
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||||
LanMountainDesktop.Launcher.exe update apply
|
||||
```
|
||||
|
||||
应用已下载的更新 (原子化操作)。
|
||||
|
||||
### update rollback - 版本回退
|
||||
|
||||
```bash
|
||||
LanMountainDesktop.Launcher.exe update rollback
|
||||
```
|
||||
|
||||
回退到上一个有效版本。
|
||||
|
||||
### plugin install - 安装插件
|
||||
|
||||
```bash
|
||||
LanMountainDesktop.Launcher.exe plugin install <path-to-plugin.laapp>
|
||||
```
|
||||
|
||||
安装 `.laapp` 插件包。
|
||||
|
||||
## 开发指南
|
||||
|
||||
### 本地调试
|
||||
|
||||
**直接运行 Launcher:**
|
||||
```bash
|
||||
dotnet run --project LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj -- launch
|
||||
```
|
||||
|
||||
**调试特定命令:**
|
||||
```bash
|
||||
# 检查更新
|
||||
dotnet run --project LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj -- update check
|
||||
|
||||
# 版本回退
|
||||
dotnet run --project LanMountainDesktop.Launcher/LanMountainDesktop.Launcher.csproj -- update rollback
|
||||
```
|
||||
|
||||
### 模拟多版本环境
|
||||
|
||||
```bash
|
||||
# 1. 发布主程序
|
||||
dotnet publish LanMountainDesktop/LanMountainDesktop.csproj -c Debug -o ./test-deploy/app-1.0.0
|
||||
|
||||
# 2. 创建 .current 标记
|
||||
New-Item -ItemType File -Path ./test-deploy/app-1.0.0/.current
|
||||
|
||||
# 3. 复制 Launcher 到根目录
|
||||
Copy-Item LanMountainDesktop.Launcher/bin/Debug/net10.0/* ./test-deploy/
|
||||
|
||||
# 4. 运行 Launcher
|
||||
./test-deploy/LanMountainDesktop.Launcher.exe launch
|
||||
```
|
||||
|
||||
### 测试更新流程
|
||||
|
||||
```bash
|
||||
# 1. 创建两个版本
|
||||
dotnet publish LanMountainDesktop/LanMountainDesktop.csproj -o ./test-deploy/app-1.0.0
|
||||
dotnet publish LanMountainDesktop/LanMountainDesktop.csproj -o ./test-deploy/app-1.0.1
|
||||
|
||||
# 2. 生成增量包
|
||||
pwsh ./scripts/Generate-DeltaPackage.ps1 `
|
||||
-PreviousVersion "1.0.0" `
|
||||
-CurrentVersion "1.0.1" `
|
||||
-PreviousDir "./test-deploy/app-1.0.0" `
|
||||
-CurrentDir "./test-deploy/app-1.0.1" `
|
||||
-OutputDir "./test-deploy/.launcher/update/incoming"
|
||||
|
||||
# 3. 测试应用更新
|
||||
./test-deploy/LanMountainDesktop.Launcher.exe update apply
|
||||
```
|
||||
|
||||
### 添加新的 OOBE 步骤
|
||||
|
||||
1. 实现 `IOobeStep` 接口:
|
||||
```csharp
|
||||
public class MyOobeStep : IOobeStep
|
||||
{
|
||||
public async Task RunAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
// 显示 OOBE 窗口
|
||||
// 等待用户完成
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
2. 在 `LauncherFlowCoordinator` 中注册:
|
||||
```csharp
|
||||
_oobeSteps = [
|
||||
new WelcomeOobeStep(_oobeStateService),
|
||||
new MyOobeStep() // 添加新步骤
|
||||
];
|
||||
```
|
||||
|
||||
### 自定义更新源
|
||||
|
||||
修改 `App.axaml.cs` 中的 GitHub 仓库信息:
|
||||
```csharp
|
||||
var updateCheckService = new UpdateCheckService(
|
||||
"YourOrg", // GitHub 组织/用户名
|
||||
"YourRepo" // 仓库名
|
||||
);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [更新系统详细文档](UPDATE_SYSTEM.md)
|
||||
- [构建和部署指南](BUILD_AND_DEPLOY.md)
|
||||
- [架构文档](ARCHITECTURE.md)
|
||||
- [开发文档](DEVELOPMENT.md)
|
||||
Reference in New Issue
Block a user