Launcher (#4)

* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
This commit is contained in:
lincube
2026-04-21 20:59:52 +08:00
committed by GitHub
parent 03e32ee6cb
commit 4cb52e56c7
186 changed files with 44656 additions and 1248 deletions

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@@ -0,0 +1,22 @@
namespace LanMountainDesktop.Shared.Contracts.Launcher;
/// <summary>
/// 应用版本信息
/// </summary>
public record AppVersionInfo
{
/// <summary>
/// 版本号,如 "1.0.0"
/// </summary>
public string Version { get; init; } = "0.0.0";
/// <summary>
/// 开发代号,如 "Administrate"
/// </summary>
public string Codename { get; init; } = "Unknown";
/// <summary>
/// 完整版本字符串,如 "1.0.0 (Administrate)"
/// </summary>
public string FullVersionText => $"{Version} ({Codename})";
}

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@@ -0,0 +1,18 @@
namespace LanMountainDesktop.Shared.Contracts.Launcher;
/// <summary>
/// Standardized host process exit codes consumed by the launcher.
/// </summary>
public static class HostExitCodes
{
public const int Success = 0;
// Secondary instance activated the existing primary instance successfully.
public const int SecondaryActivationSucceeded = 12;
// Secondary instance failed to activate the existing primary instance.
public const int SecondaryActivationFailed = 13;
// Restart relaunch couldn't acquire the single-instance lock in time.
public const int RestartLockNotAcquired = 14;
}

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@@ -0,0 +1,89 @@
namespace LanMountainDesktop.Shared.Contracts.Launcher;
/// <summary>
/// 启动阶段枚举
/// </summary>
public enum StartupStage
{
/// <summary>
/// 初始化中
/// </summary>
Initializing,
/// <summary>
/// 加载设置中
/// </summary>
LoadingSettings,
/// <summary>
/// 加载插件中
/// </summary>
LoadingPlugins,
/// <summary>
/// 初始化界面中
/// </summary>
InitializingUI,
/// <summary>
/// 就绪
/// </summary>
Ready
}
/// <summary>
/// 启动进度消息
/// </summary>
public record StartupProgressMessage
{
/// <summary>
/// 当前阶段
/// </summary>
public StartupStage Stage { get; init; }
/// <summary>
/// 进度百分比 (0-100)
/// </summary>
public int ProgressPercent { get; init; }
/// <summary>
/// 状态消息
/// </summary>
public string? Message { get; init; }
/// <summary>
/// 时间戳
/// </summary>
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
}
/// <summary>
/// Launcher IPC 常量
/// </summary>
public static class LauncherIpcConstants
{
/// <summary>
/// 命名管道名称
/// </summary>
public const string PipeName = "LanMountainDesktop_Launcher";
/// <summary>
/// Launcher 进程 ID 环境变量
/// </summary>
public const string LauncherPidEnvVar = "LMD_LAUNCHER_PID";
/// <summary>
/// 包根目录环境变量
/// </summary>
public const string PackageRootEnvVar = "LMD_PACKAGE_ROOT";
/// <summary>
/// 版本环境变量
/// </summary>
public const string VersionEnvVar = "LMD_VERSION";
/// <summary>
/// 开发代号环境变量
/// </summary>
public const string CodenameEnvVar = "LMD_CODENAME";
}

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@@ -0,0 +1,231 @@
namespace LanMountainDesktop.Shared.Contracts.Launcher;
/// <summary>
/// 加载项类型
/// </summary>
public enum LoadingItemType
{
/// <summary>
/// 系统初始化
/// </summary>
System,
/// <summary>
/// 设置加载
/// </summary>
Settings,
/// <summary>
/// 插件
/// </summary>
Plugin,
/// <summary>
/// 组件
/// </summary>
Component,
/// <summary>
/// 资源
/// </summary>
Resource,
/// <summary>
/// 数据
/// </summary>
Data,
/// <summary>
/// 网络请求
/// </summary>
Network,
/// <summary>
/// 其他
/// </summary>
Other
}
/// <summary>
/// 加载状态
/// </summary>
public enum LoadingState
{
/// <summary>
/// 等待中
/// </summary>
Pending,
/// <summary>
/// 进行中
/// </summary>
InProgress,
/// <summary>
/// 已完成
/// </summary>
Completed,
/// <summary>
/// 失败
/// </summary>
Failed,
/// <summary>
/// 已取消
/// </summary>
Cancelled,
/// <summary>
/// 超时
/// </summary>
Timeout
}
/// <summary>
/// 加载项信息
/// </summary>
public record LoadingItem
{
/// <summary>
/// 加载项唯一标识
/// </summary>
public required string Id { get; init; }
/// <summary>
/// 加载项类型
/// </summary>
public LoadingItemType Type { get; init; }
/// <summary>
/// 加载项名称
/// </summary>
public required string Name { get; init; }
/// <summary>
/// 加载项描述
/// </summary>
public string? Description { get; init; }
/// <summary>
/// 当前状态
/// </summary>
public LoadingState State { get; init; }
/// <summary>
/// 进度百分比 (0-100)
/// </summary>
public int ProgressPercent { get; init; }
/// <summary>
/// 状态消息
/// </summary>
public string? Message { get; init; }
/// <summary>
/// 错误信息(当 State 为 Failed 时)
/// </summary>
public string? ErrorMessage { get; init; }
/// <summary>
/// 开始时间
/// </summary>
public DateTimeOffset? StartTime { get; init; }
/// <summary>
/// 结束时间
/// </summary>
public DateTimeOffset? EndTime { get; init; }
/// <summary>
/// 预计剩余时间(秒)
/// </summary>
public int? EstimatedRemainingSeconds { get; init; }
/// <summary>
/// 子加载项
/// </summary>
public List<LoadingItem>? Children { get; init; }
/// <summary>
/// 额外数据
/// </summary>
public Dictionary<string, string>? Metadata { get; init; }
/// <summary>
/// 时间戳
/// </summary>
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
}
/// <summary>
/// 加载状态更新消息
/// </summary>
public record LoadingStateMessage
{
/// <summary>
/// 当前启动阶段
/// </summary>
public StartupStage Stage { get; init; }
/// <summary>
/// 整体进度百分比 (0-100)
/// </summary>
public int OverallProgressPercent { get; init; }
/// <summary>
/// 当前活动的加载项
/// </summary>
public List<LoadingItem> ActiveItems { get; init; } = new();
/// <summary>
/// 已完成的加载项数量
/// </summary>
public int CompletedCount { get; init; }
/// <summary>
/// 总加载项数量
/// </summary>
public int TotalCount { get; init; }
/// <summary>
/// 状态消息
/// </summary>
public string? Message { get; init; }
/// <summary>
/// 是否有错误
/// </summary>
public bool HasErrors { get; init; }
/// <summary>
/// 错误消息列表
/// </summary>
public List<string>? ErrorMessages { get; init; }
/// <summary>
/// 时间戳
/// </summary>
public DateTimeOffset Timestamp { get; init; } = DateTimeOffset.UtcNow;
}
/// <summary>
/// 详细的加载进度消息(用于实时更新)
/// </summary>
public record DetailedProgressMessage : StartupProgressMessage
{
/// <summary>
/// 当前加载项
/// </summary>
public LoadingItem? CurrentItem { get; init; }
/// <summary>
/// 所有加载项
/// </summary>
public List<LoadingItem>? AllItems { get; init; }
/// <summary>
/// 是否为主要更新
/// </summary>
public bool IsMajorUpdate { get; init; }
}