Launcher (#4)

* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
This commit is contained in:
lincube
2026-04-21 20:59:52 +08:00
committed by GitHub
parent 03e32ee6cb
commit 4cb52e56c7
186 changed files with 44656 additions and 1248 deletions

View File

@@ -0,0 +1,157 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using LanMountainDesktop.Launcher.Services;
namespace LanMountainDesktop.Launcher.Views;
/// <summary>
/// 迁移提示窗口 - 提示用户卸载旧版本
/// </summary>
public partial class MigrationPromptWindow : Window
{
private readonly TaskCompletionSource<MigrationResult> _completionSource = new();
private LegacyVersionInfo? _legacyInfo;
public MigrationPromptWindow()
{
AvaloniaXamlLoader.Load(this);
InitializeEventHandlers();
}
/// <summary>
/// 设置老版本信息
/// </summary>
public void SetLegacyInfo(LegacyVersionInfo info)
{
_legacyInfo = info;
// 更新 UI
var versionText = this.FindControl<TextBlock>("VersionText");
var pathText = this.FindControl<TextBlock>("PathText");
var typeText = this.FindControl<TextBlock>("TypeText");
var descriptionText = this.FindControl<TextBlock>("DescriptionText");
if (versionText != null)
{
versionText.Text = info.Version;
}
if (pathText != null)
{
pathText.Text = info.InstallPath;
}
if (typeText != null)
{
typeText.Text = info.InstallType switch
{
LegacyInstallType.Registry => "安装版",
LegacyInstallType.Portable => "便携版",
_ => "未知"
};
}
if (descriptionText != null)
{
descriptionText.Text = $"检测到您的系统中安装了旧版本的阑山桌面({info.Version})。新版本采用了全新的架构,建议卸载旧版本以获得更好的体验。";
}
}
/// <summary>
/// 初始化事件处理程序
/// </summary>
private void InitializeEventHandlers()
{
var showLocationButton = this.FindControl<Button>("ShowLocationButton");
var skipButton = this.FindControl<Button>("SkipButton");
var uninstallButton = this.FindControl<Button>("UninstallButton");
if (showLocationButton != null)
{
showLocationButton.Click += OnShowLocationClick;
}
if (skipButton != null)
{
skipButton.Click += OnSkipClick;
}
if (uninstallButton != null)
{
uninstallButton.Click += OnUninstallClick;
}
}
/// <summary>
/// 查看位置按钮点击
/// </summary>
private void OnShowLocationClick(object? sender, RoutedEventArgs e)
{
if (_legacyInfo != null)
{
LegacyVersionDetector.ShowInExplorer(_legacyInfo.InstallPath);
}
}
/// <summary>
/// 跳过按钮点击
/// </summary>
private void OnSkipClick(object? sender, RoutedEventArgs e)
{
_completionSource.TrySetResult(MigrationResult.Skipped);
Close();
}
/// <summary>
/// 卸载按钮点击
/// </summary>
private void OnUninstallClick(object? sender, RoutedEventArgs e)
{
if (_legacyInfo != null)
{
LegacyVersionDetector.OpenUninstallInterface(_legacyInfo);
}
_completionSource.TrySetResult(MigrationResult.UninstallOpened);
Close();
}
/// <summary>
/// 等待用户选择
/// </summary>
public Task<MigrationResult> WaitForChoiceAsync()
{
return _completionSource.Task;
}
/// <summary>
/// 窗口关闭事件
/// </summary>
protected override void OnClosing(WindowClosingEventArgs e)
{
// 如果还没有完成,标记为跳过
if (!_completionSource.Task.IsCompleted)
{
_completionSource.TrySetResult(MigrationResult.Skipped);
}
base.OnClosing(e);
}
}
/// <summary>
/// 迁移结果
/// </summary>
public enum MigrationResult
{
/// <summary>
/// 用户选择跳过
/// </summary>
Skipped,
/// <summary>
/// 已打开卸载界面
/// </summary>
UninstallOpened
}