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https://github.com/wwiinnddyy/LanMountainDesktop.git
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Launcher (#4)
* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
This commit is contained in:
157
LanMountainDesktop.Launcher/Views/MigrationPromptWindow.axaml.cs
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157
LanMountainDesktop.Launcher/Views/MigrationPromptWindow.axaml.cs
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using LanMountainDesktop.Launcher.Services;
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namespace LanMountainDesktop.Launcher.Views;
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/// <summary>
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/// 迁移提示窗口 - 提示用户卸载旧版本
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/// </summary>
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public partial class MigrationPromptWindow : Window
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{
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private readonly TaskCompletionSource<MigrationResult> _completionSource = new();
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private LegacyVersionInfo? _legacyInfo;
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public MigrationPromptWindow()
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{
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AvaloniaXamlLoader.Load(this);
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InitializeEventHandlers();
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}
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/// <summary>
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/// 设置老版本信息
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/// </summary>
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public void SetLegacyInfo(LegacyVersionInfo info)
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{
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_legacyInfo = info;
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// 更新 UI
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var versionText = this.FindControl<TextBlock>("VersionText");
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var pathText = this.FindControl<TextBlock>("PathText");
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var typeText = this.FindControl<TextBlock>("TypeText");
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var descriptionText = this.FindControl<TextBlock>("DescriptionText");
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if (versionText != null)
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{
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versionText.Text = info.Version;
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}
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if (pathText != null)
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{
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pathText.Text = info.InstallPath;
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}
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if (typeText != null)
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{
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typeText.Text = info.InstallType switch
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{
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LegacyInstallType.Registry => "安装版",
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LegacyInstallType.Portable => "便携版",
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_ => "未知"
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};
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}
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if (descriptionText != null)
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{
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descriptionText.Text = $"检测到您的系统中安装了旧版本的阑山桌面({info.Version})。新版本采用了全新的架构,建议卸载旧版本以获得更好的体验。";
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}
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}
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/// <summary>
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/// 初始化事件处理程序
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/// </summary>
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private void InitializeEventHandlers()
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{
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var showLocationButton = this.FindControl<Button>("ShowLocationButton");
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var skipButton = this.FindControl<Button>("SkipButton");
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var uninstallButton = this.FindControl<Button>("UninstallButton");
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if (showLocationButton != null)
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{
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showLocationButton.Click += OnShowLocationClick;
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}
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if (skipButton != null)
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{
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skipButton.Click += OnSkipClick;
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}
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if (uninstallButton != null)
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{
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uninstallButton.Click += OnUninstallClick;
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}
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}
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/// <summary>
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/// 查看位置按钮点击
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/// </summary>
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private void OnShowLocationClick(object? sender, RoutedEventArgs e)
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{
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if (_legacyInfo != null)
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{
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LegacyVersionDetector.ShowInExplorer(_legacyInfo.InstallPath);
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}
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}
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/// <summary>
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/// 跳过按钮点击
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/// </summary>
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private void OnSkipClick(object? sender, RoutedEventArgs e)
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{
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_completionSource.TrySetResult(MigrationResult.Skipped);
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Close();
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}
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/// <summary>
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/// 卸载按钮点击
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/// </summary>
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private void OnUninstallClick(object? sender, RoutedEventArgs e)
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{
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if (_legacyInfo != null)
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{
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LegacyVersionDetector.OpenUninstallInterface(_legacyInfo);
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}
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_completionSource.TrySetResult(MigrationResult.UninstallOpened);
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Close();
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}
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/// <summary>
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/// 等待用户选择
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/// </summary>
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public Task<MigrationResult> WaitForChoiceAsync()
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{
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return _completionSource.Task;
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}
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/// <summary>
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/// 窗口关闭事件
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/// </summary>
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protected override void OnClosing(WindowClosingEventArgs e)
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{
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// 如果还没有完成,标记为跳过
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if (!_completionSource.Task.IsCompleted)
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{
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_completionSource.TrySetResult(MigrationResult.Skipped);
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}
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base.OnClosing(e);
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}
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}
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/// <summary>
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/// 迁移结果
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/// </summary>
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public enum MigrationResult
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{
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/// <summary>
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/// 用户选择跳过
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/// </summary>
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Skipped,
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/// <summary>
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/// 已打开卸载界面
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/// </summary>
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UninstallOpened
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}
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