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https://github.com/wwiinnddyy/LanMountainDesktop.git
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Launcher (#4)
* 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
This commit is contained in:
161
LanMountainDesktop.Launcher/Services/UpdateCheckService.cs
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161
LanMountainDesktop.Launcher/Services/UpdateCheckService.cs
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using System.Net.Http;
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using System.Net.Http.Json;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using LanMountainDesktop.Launcher.Models;
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namespace LanMountainDesktop.Launcher.Services;
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/// <summary>
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/// 更新检查服务 - 基于 GitHub Release API
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/// </summary>
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internal sealed class UpdateCheckService
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{
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private const string GitHubApiBase = "https://api.github.com";
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private readonly string _repoOwner;
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private readonly string _repoName;
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private readonly HttpClient _httpClient;
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public UpdateCheckService(string repoOwner, string repoName)
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{
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_repoOwner = repoOwner;
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_repoName = repoName;
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_httpClient = new HttpClient();
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_httpClient.DefaultRequestHeaders.Add("User-Agent", "LanMountainDesktop-Launcher");
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_httpClient.DefaultRequestHeaders.Add("Accept", "application/vnd.github+json");
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}
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/// <summary>
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/// 检查更新
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/// </summary>
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public async Task<UpdateCheckResult> CheckForUpdateAsync(
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string currentVersion,
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UpdateChannel channel,
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CancellationToken cancellationToken = default)
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{
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try
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{
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var releases = await FetchReleasesAsync(cancellationToken);
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// 根据频道过滤版本
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var filteredReleases = channel == UpdateChannel.Stable
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? releases.Where(r => !r.Prerelease).ToList()
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: releases;
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// 找到最新版本
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var latestRelease = filteredReleases
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.OrderByDescending(r => ParseVersion(r.TagName))
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.FirstOrDefault();
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if (latestRelease == null)
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{
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return new UpdateCheckResult
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{
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HasUpdate = false,
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CurrentVersion = currentVersion,
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ErrorMessage = "No releases found"
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};
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}
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var latestVersion = ParseVersionString(latestRelease.TagName);
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var current = ParseVersion(currentVersion);
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var latest = ParseVersion(latestVersion);
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return new UpdateCheckResult
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{
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HasUpdate = latest > current,
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LatestVersion = latestVersion,
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CurrentVersion = currentVersion,
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Release = latestRelease
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};
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}
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catch (Exception ex)
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{
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return new UpdateCheckResult
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{
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HasUpdate = false,
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CurrentVersion = currentVersion,
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ErrorMessage = ex.Message
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};
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}
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}
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/// <summary>
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/// 获取所有 Release
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/// </summary>
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private async Task<List<ReleaseInfo>> FetchReleasesAsync(CancellationToken cancellationToken)
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{
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var url = $"{GitHubApiBase}/repos/{_repoOwner}/{_repoName}/releases";
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var response = await _httpClient.GetAsync(url, cancellationToken);
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response.EnsureSuccessStatusCode();
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var json = await response.Content.ReadAsStringAsync(cancellationToken);
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var releases = JsonSerializer.Deserialize(json, AppJsonContext.Default.ListGitHubRelease);
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return releases?.Select(r => new ReleaseInfo
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{
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TagName = r.TagName ?? "",
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Name = r.Name ?? "",
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Prerelease = r.Prerelease,
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PublishedAt = r.PublishedAt,
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Body = r.Body,
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Assets = r.Assets?.Select(a => new ReleaseAsset
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{
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Name = a.Name ?? "",
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BrowserDownloadUrl = a.BrowserDownloadUrl ?? "",
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Size = a.Size
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}).ToList() ?? []
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}).ToList() ?? [];
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}
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/// <summary>
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/// 从 tag 解析版本号 (例如: v1.0.0 -> 1.0.0)
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/// </summary>
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private static string ParseVersionString(string tag)
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{
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return tag.TrimStart('v', 'V');
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}
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/// <summary>
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/// 解析版本号
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/// </summary>
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private static Version ParseVersion(string versionString)
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{
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var cleaned = ParseVersionString(versionString);
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return Version.TryParse(cleaned, out var version) ? version : new Version(0, 0, 0);
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}
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}
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// GitHub API 响应模型
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internal sealed class GitHubRelease
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{
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[JsonPropertyName("tag_name")]
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public string? TagName { get; set; }
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[JsonPropertyName("name")]
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public string? Name { get; set; }
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[JsonPropertyName("prerelease")]
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public bool Prerelease { get; set; }
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[JsonPropertyName("published_at")]
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public DateTime PublishedAt { get; set; }
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[JsonPropertyName("body")]
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public string? Body { get; set; }
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[JsonPropertyName("assets")]
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public List<GitHubAsset>? Assets { get; set; }
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}
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internal sealed class GitHubAsset
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{
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[JsonPropertyName("name")]
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public string? Name { get; set; }
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[JsonPropertyName("browser_download_url")]
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public string? BrowserDownloadUrl { get; set; }
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[JsonPropertyName("size")]
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public long Size { get; set; }
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}
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