Launcher (#4)

* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
This commit is contained in:
lincube
2026-04-21 20:59:52 +08:00
committed by GitHub
parent 03e32ee6cb
commit 4cb52e56c7
186 changed files with 44656 additions and 1248 deletions

View File

@@ -0,0 +1,104 @@
namespace LanMountainDesktop.Launcher.Services;
internal sealed class OobeStateService
{
private readonly string _markerPath;
public OobeStateService(string appRoot)
{
// 优先使用 LocalApplicationData用户目录普通用户一定有权限
string? stateDir = null;
Exception? lastException = null;
// 策略1: LocalApplicationData首选用户目录普通用户一定有写权限
try
{
var appDataDir = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"LanMountainDesktop");
stateDir = Path.Combine(appDataDir, ".launcher", "state");
Directory.CreateDirectory(stateDir);
Console.WriteLine($"[OobeStateService] Using LocalApplicationData: {stateDir}");
}
catch (Exception ex)
{
lastException = ex;
Console.Error.WriteLine($"[OobeStateService] LocalApplicationData failed: {ex.Message}");
stateDir = null;
}
// 策略2: 如果LocalApplicationData不行使用用户的临时目录
if (stateDir == null)
{
try
{
var tempDir = Path.Combine(Path.GetTempPath(), "LanMountainDesktop", ".launcher", "state");
Directory.CreateDirectory(tempDir);
stateDir = tempDir;
Console.WriteLine($"[OobeStateService] Using TempPath: {stateDir}");
}
catch (Exception ex)
{
lastException = ex;
Console.Error.WriteLine($"[OobeStateService] TempPath failed: {ex.Message}");
stateDir = null;
}
}
// 策略3: 最后的兜底使用当前用户的应用程序数据目录和Launcher同目录
if (stateDir == null)
{
try
{
var launcherDir = AppContext.BaseDirectory;
stateDir = Path.Combine(launcherDir, ".launcher", "state");
Directory.CreateDirectory(stateDir);
Console.WriteLine($"[OobeStateService] Using Launcher directory: {stateDir}");
}
catch (Exception ex)
{
lastException = ex;
Console.Error.WriteLine($"[OobeStateService] All strategies failed! Last error: {ex.Message}");
// 如果所有策略都失败,抛出异常让上层处理
throw new InvalidOperationException("无法创建 OOBE 状态存储目录失败", lastException);
}
}
_markerPath = Path.Combine(stateDir, "first_run_completed");
Console.WriteLine($"[OobeStateService] Initialized successfully, marker path: {_markerPath}");
}
public bool IsFirstRun()
{
try
{
return !File.Exists(_markerPath);
}
catch (Exception ex)
{
Console.Error.WriteLine($"[OobeStateService] Failed to check first run: {ex.Message}");
// 如果无法检查默认视为首次运行确保OOBE能显示
return true;
}
}
public void MarkCompleted()
{
try
{
var dir = Path.GetDirectoryName(_markerPath);
if (!string.IsNullOrWhiteSpace(dir))
{
Directory.CreateDirectory(dir);
}
File.WriteAllText(_markerPath, DateTimeOffset.UtcNow.ToString("O"));
Console.WriteLine("[OobeStateService] Marked first run as completed");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[OobeStateService] Failed to mark completed: {ex.Message}");
// 如果无法写入也没关系下次启动还会显示OOBE
}
}
}