Launcher (#4)

* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
This commit is contained in:
lincube
2026-04-21 20:59:52 +08:00
committed by GitHub
parent 03e32ee6cb
commit 4cb52e56c7
186 changed files with 44656 additions and 1248 deletions

View File

@@ -0,0 +1,192 @@
using System.Buffers;
using System.IO.Pipes;
using System.Text.Json;
using LanMountainDesktop.Shared.Contracts.Launcher;
namespace LanMountainDesktop.Launcher.Services.Ipc;
/// <summary>
/// Launcher IPC 服务端 - 接收主程序的启动进度报告
/// 采用持久连接 + 长度前缀协议,支持客户端在同一连接上多次发送消息。
/// 跨平台实现Windows 使用命名管道Linux/macOS 使用 Unix 域套接字
/// </summary>
public class LauncherIpcServer : IDisposable
{
private readonly CancellationTokenSource _cts = new();
private readonly Action<StartupProgressMessage> _onProgress;
private Task? _listenTask;
private NamedPipeServerStream? _currentPipe;
/// <summary>
/// 协议:每条消息以 4 字节小端 int32 长度前缀开头,后跟 UTF-8 JSON 正文。
/// 这在 Windows Message 模式和 Unix Byte 模式下均能可靠工作。
/// </summary>
private const int LengthPrefixSize = 4;
public LauncherIpcServer(Action<StartupProgressMessage> onProgress)
{
_onProgress = onProgress;
}
/// <summary>
/// 启动 IPC 服务端监听
/// </summary>
public void Start()
{
_listenTask = Task.Run(ListenLoopAsync, _cts.Token);
}
private async Task ListenLoopAsync()
{
while (!_cts.Token.IsCancellationRequested)
{
NamedPipeServerStream? pipe = null;
try
{
pipe = new NamedPipeServerStream(
LauncherIpcConstants.PipeName,
PipeDirection.In,
1,
PipeTransmissionMode.Byte);
_currentPipe = pipe;
await pipe.WaitForConnectionAsync(_cts.Token);
// 持久连接:在同一连接上循环读取多条消息,直到客户端断开
await ReadMessagesFromConnectionAsync(pipe, _cts.Token);
}
catch (OperationCanceledException)
{
break;
}
catch (IOException)
{
// 客户端断开连接,继续等待新连接
continue;
}
catch (ObjectDisposedException)
{
break;
}
catch (Exception ex)
{
Console.Error.WriteLine($"IPC listen error: {ex.Message}");
try
{
await Task.Delay(200, _cts.Token);
}
catch (OperationCanceledException)
{
break;
}
}
finally
{
try
{
pipe?.Dispose();
}
catch { }
if (ReferenceEquals(_currentPipe, pipe))
{
_currentPipe = null;
}
}
}
}
/// <summary>
/// 从已连接的管道中持续读取消息,直到连接断开或取消
/// </summary>
private async Task ReadMessagesFromConnectionAsync(NamedPipeServerStream pipe, CancellationToken cancellationToken)
{
var lengthBuffer = ArrayPool<byte>.Shared.Rent(LengthPrefixSize);
try
{
while (pipe.IsConnected && !cancellationToken.IsCancellationRequested)
{
// 1. 读取 4 字节长度前缀
var totalRead = 0;
while (totalRead < LengthPrefixSize)
{
var read = await pipe.ReadAsync(lengthBuffer.AsMemory(totalRead, LengthPrefixSize - totalRead), cancellationToken);
if (read == 0)
{
// 连接已关闭
return;
}
totalRead += read;
}
var payloadLength = BitConverter.ToInt32(lengthBuffer, 0);
if (payloadLength <= 0 || payloadLength > 1024 * 1024) // 最大 1MB 单条消息
{
// 无效长度,跳过此连接
return;
}
// 2. 读取消息正文
var payloadBuffer = ArrayPool<byte>.Shared.Rent(payloadLength);
try
{
totalRead = 0;
while (totalRead < payloadLength)
{
var read = await pipe.ReadAsync(payloadBuffer.AsMemory(totalRead, payloadLength - totalRead), cancellationToken);
if (read == 0)
{
return;
}
totalRead += read;
}
// 3. 反序列化并回调
var json = System.Text.Encoding.UTF8.GetString(payloadBuffer, 0, payloadLength);
var message = JsonSerializer.Deserialize(json, AppJsonContext.Default.StartupProgressMessage);
if (message is not null)
{
_onProgress(message);
}
}
catch (JsonException)
{
// 忽略解析错误,继续读取下一条消息
}
finally
{
ArrayPool<byte>.Shared.Return(payloadBuffer);
}
}
}
finally
{
ArrayPool<byte>.Shared.Return(lengthBuffer);
}
}
/// <summary>
/// 停止 IPC 服务端
/// </summary>
public void Stop()
{
_cts.Cancel();
try
{
_currentPipe?.Dispose();
}
catch { }
}
public void Dispose()
{
Stop();
_cts.Dispose();
try
{
_listenTask?.Wait(TimeSpan.FromSeconds(2));
}
catch { }
}
}