Launcher (#4)

* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
This commit is contained in:
lincube
2026-04-21 20:59:52 +08:00
committed by GitHub
parent 03e32ee6cb
commit 4cb52e56c7
186 changed files with 44656 additions and 1248 deletions

View File

@@ -0,0 +1,48 @@
using Avalonia;
using LanMountainDesktop.Launcher.Models;
using LanMountainDesktop.Launcher.Services;
namespace LanMountainDesktop.Launcher;
internal static class Program
{
[STAThread]
private static async Task<int> Main(string[] args)
{
var commandContext = CommandContext.FromArgs(args);
// 处理遗留插件安装命令
if (commandContext.IsLegacyPluginInstall)
{
var installer = new PluginInstallerService();
return await Commands.RunLegacyPluginInstallAsync(commandContext, installer).ConfigureAwait(false);
}
// apply-update 命令:启动 Avalonia GUI 显示更新进度窗口
if (string.Equals(commandContext.Command, "apply-update", StringComparison.OrdinalIgnoreCase))
{
LauncherRuntimeContext.Current = commandContext;
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
return Environment.ExitCode;
}
// 处理其他 CLI 命令 (update, plugin, rollback 等)
if (!string.Equals(commandContext.Command, "launch", StringComparison.OrdinalIgnoreCase))
{
return await Commands.RunCliCommandAsync(commandContext).ConfigureAwait(false);
}
// 主启动流程: OOBE -> Splash -> 版本选择 -> 启动主程序
LauncherRuntimeContext.Current = commandContext;
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
return Environment.ExitCode;
}
private static AppBuilder BuildAvaloniaApp()
{
return AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace();
}
}