Launcher (#4)

* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
This commit is contained in:
lincube
2026-04-21 20:59:52 +08:00
committed by GitHub
parent 03e32ee6cb
commit 4cb52e56c7
186 changed files with 44656 additions and 1248 deletions

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@@ -0,0 +1,42 @@
using System.Text.Json.Serialization;
namespace LanMountainDesktop.Launcher.Models;
internal sealed class LauncherResult
{
[JsonPropertyName("success")]
public bool Success { get; init; }
[JsonPropertyName("stage")]
public string Stage { get; init; } = string.Empty;
[JsonPropertyName("code")]
public string Code { get; init; } = "ok";
[JsonPropertyName("message")]
public string Message { get; init; } = string.Empty;
[JsonPropertyName("currentVersion")]
public string? CurrentVersion { get; init; }
[JsonPropertyName("targetVersion")]
public string? TargetVersion { get; init; }
[JsonPropertyName("rolledBackTo")]
public string? RolledBackTo { get; init; }
[JsonPropertyName("details")]
public Dictionary<string, string> Details { get; init; } = [];
[JsonPropertyName("installedPackagePath")]
public string? InstalledPackagePath { get; init; }
[JsonPropertyName("manifestId")]
public string? ManifestId { get; init; }
[JsonPropertyName("manifestName")]
public string? ManifestName { get; init; }
[JsonPropertyName("errorMessage")]
public string? ErrorMessage { get; init; }
}

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namespace LanMountainDesktop.Launcher.Models;
/// <summary>
/// GitHub Release 信息
/// </summary>
public sealed class ReleaseInfo
{
public required string TagName { get; init; }
public required string Name { get; init; }
public required bool Prerelease { get; init; }
public required DateTime PublishedAt { get; init; }
public required List<ReleaseAsset> Assets { get; init; }
public string? Body { get; init; }
}
/// <summary>
/// Release 资源文件
/// </summary>
public sealed class ReleaseAsset
{
public required string Name { get; init; }
public required string BrowserDownloadUrl { get; init; }
public required long Size { get; init; }
}

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namespace LanMountainDesktop.Launcher.Models;
/// <summary>
/// 更新频道
/// </summary>
public enum UpdateChannel
{
/// <summary>
/// 正式版 - 只检查 prerelease=false 的版本
/// </summary>
Stable,
/// <summary>
/// 预览版 - 检查所有版本(包括 prerelease=true)
/// </summary>
Preview
}

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namespace LanMountainDesktop.Launcher.Models;
/// <summary>
/// 更新检查结果
/// </summary>
public sealed class UpdateCheckResult
{
public bool HasUpdate { get; init; }
public string? LatestVersion { get; init; }
public string? CurrentVersion { get; init; }
public ReleaseInfo? Release { get; init; }
public string? ErrorMessage { get; init; }
}

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namespace LanMountainDesktop.Launcher.Models;
internal sealed class SignedFileMap
{
public string? FromVersion { get; set; }
public string? ToVersion { get; set; }
public string? Platform { get; set; }
public string? Arch { get; set; }
public List<UpdateFileEntry> Files { get; set; } = [];
}
internal sealed class UpdateFileEntry
{
public string Path { get; set; } = string.Empty;
public string? ArchivePath { get; set; }
public string Action { get; set; } = "replace";
public string? Sha256 { get; set; }
}
internal sealed class SnapshotMetadata
{
public string SnapshotId { get; set; } = string.Empty;
public string SourceVersion { get; set; } = string.Empty;
public string? TargetVersion { get; set; }
public DateTimeOffset CreatedAt { get; set; }
public string SourceDirectory { get; set; } = string.Empty;
public string? TargetDirectory { get; set; }
public string Status { get; set; } = "pending";
}
internal sealed class UpdateApplyResult
{
public bool Success { get; init; }
public string Message { get; init; } = string.Empty;
public string? FromVersion { get; init; }
public string? ToVersion { get; init; }
public string? RolledBackTo { get; init; }
}
internal sealed class PlondsUpdateMetadata
{
public string? DistributionId { get; set; }
public string? Channel { get; set; }
public string? SubChannel { get; set; }
public string? FromVersion { get; set; }
public string? ToVersion { get; set; }
public string? FileMapPath { get; set; }
public string? FileMapSignaturePath { get; set; }
public Dictionary<string, string> Metadata { get; set; } = [];
}
internal sealed class PlondsFileMap
{
public string? DistributionId { get; set; }
public string? FromVersion { get; set; }
public string? ToVersion { get; set; }
public string? Version { get; set; }
public string? Platform { get; set; }
public string? Arch { get; set; }
public Dictionary<string, string> Metadata { get; set; } = [];
public List<PlondsComponentEntry> Components { get; set; } = [];
public List<PlondsFileEntry> Files { get; set; } = [];
}
internal sealed class PlondsComponentEntry
{
public string Name { get; set; } = string.Empty;
public string? Version { get; set; }
public Dictionary<string, string> Metadata { get; set; } = [];
public List<PlondsFileEntry> Files { get; set; } = [];
}
internal sealed class PlondsFileEntry
{
public string Path { get; set; } = string.Empty;
public string? Action { get; set; } = "replace";
public string? Url { get; set; }
public string? ObjectUrl { get; set; }
public string? ObjectPath { get; set; }
public string? ObjectKey { get; set; }
public string? ArchivePath { get; set; }
public string? Sha256 { get; set; }
public string? Sha512 { get; set; }
public string? Sha512Base64 { get; set; }
public byte[]? Sha512Bytes { get; set; }
public PlondsHashDescriptor? Hash { get; set; }
public Dictionary<string, string> Metadata { get; set; } = [];
}
internal sealed class PlondsHashDescriptor
{
public string? Algorithm { get; set; }
public string? Value { get; set; }
public byte[]? Bytes { get; set; }
}