Launcher (#4)

* 激进的更新

* 试试

* fix.可爱的我一直在修CI(

* fix.启动器一定要能够启动

* feat.尝试弄了AOT的启动器。

* fix.修CI,好像是因为Linux那边有个问题,反正修就对了。

* fix.ci难修,为什么liunx跑不起来呢?

* Update build.yml

* Update LanMountainDesktop.csproj

* changed.调整了启动逻辑,优化了更新页面。

* changed.优化了更新体验

* feat.依旧试增量更新这一块,看看velopack

* fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。

* fix.继续修ci,ci怎么天天炸

* changed.velopack,试试rust

* fix.修ci,修融合桌面,修启动器

* fix.GitHub Action工作流怎么天天出问题

* feat.引入velopack,不好,是rust(至少内存很安全了。

* chore: migrate release pipeline to signed filemap and wire rainyun s3

* fix: make optional s3 upload step workflow-parse safe

* fix: make delta pack generation robust for empty diffs and linux paths

* chore: rotate launcher update public key for pdc signing

* fix: restore stable launcher update public key

* fix: sync launcher public key with update signing secret

* fix: normalize PEM line endings in signing key validation

* fix: rotate launcher public key to match ci signing secret

* fix: compare signing keys by SPKI instead of PEM text

* refactor update backend to host-managed PDC pipeline

* fix release workflow env key collisions

* relax publish-pdc precheck to require S3 only

* set GH_TOKEN for PDCC installer step

* ci: add local pdc mock fallback for release publish

* ci: fix pdc mock process log redirection

* ci: fallback pdcc signing key to update private key

* ci: ensure pdcc signing passphrase env is always set

* ci: create pdcc publish root before invoking client

* ci: set pdcc version variable from release version

* ci: decouple pdcc installer version from publish config version

* ci: package pdcc subchannels with generated filemap and changelog

* ci: make local pdc mock diff return empty for fast fallback

* ci: fix pdcc variable mapping and pdc signing prechecks

* Update App.axaml.cs

* ci: wire aws cli credentials for rainyun s3

* ci: pin pdcc client version separately from app version

* ci: harden local pdc mock transport handling

* ci: publish pdcc subchannels in one pass

* ci: add pdcc publish heartbeat and timeout

* ci: fix pdcc publish workdir bootstrap

* feat.Penguin Logistics Online Network Distribution System

* ci: fix plonds s3 probe and signing fallback

* ci: validate signing key and quiet missing baselines

* ci: relax aws checksum mode for rainyun s3

* ci: avoid multipart uploads to rainyun s3

* ci: handle empty plonds baselines safely

* ci.plonds

* Rebuild release pipeline around PLONDS and DDSS

* Fix Windows installer script path in release workflow
This commit is contained in:
lincube
2026-04-21 20:59:52 +08:00
committed by GitHub
parent 03e32ee6cb
commit 4cb52e56c7
186 changed files with 44656 additions and 1248 deletions

View File

@@ -19,7 +19,10 @@ using LanMountainDesktop.DesktopHost;
using LanMountainDesktop.Models;
using LanMountainDesktop.PluginSdk;
using LanMountainDesktop.Services;
using LanMountainDesktop.Services.Launcher;
using LanMountainDesktop.Services.Loading;
using LanMountainDesktop.Services.Settings;
using LanMountainDesktop.Shared.Contracts.Launcher;
using LanMountainDesktop.Theme;
using LanMountainDesktop.ViewModels;
using LanMountainDesktop.Views;
@@ -71,6 +74,11 @@ public partial class App : Application
private bool _mainWindowClosed;
private bool _uiUnhandledExceptionHooked;
private DesktopShellHost? _desktopShellHost;
private LauncherIpcClient? _launcherIpcClient;
private LoadingStateManager? _loadingStateManager;
private LoadingStateReporter? _loadingStateReporter;
private bool _singleInstanceReleased;
private int _forcedExitScheduled;
internal static SingleInstanceService? CurrentSingleInstanceService { get; set; }
internal static IHostApplicationLifecycle? CurrentHostApplicationLifecycle =>
@@ -145,6 +153,7 @@ public partial class App : Application
}
AppLogger.Info("App", "Framework initialization completed.");
RegisterUiUnhandledExceptionGuard();
LinuxDesktopEntryInstaller.EnsureInstalled();
DesktopBootstrap.InitializeApplication(this, InitializeDesktopShell);
@@ -155,6 +164,104 @@ public partial class App : Application
}
base.OnFrameworkInitializationCompleted();
// IPC 初始化移到窗口创建之后,避免 async void 中的 await 导致窗口创建延迟
// 使用 fire-and-forget 模式,不阻塞主流程
_ = InitializeLauncherIpcAsync();
}
private async Task InitializeLauncherIpcAsync()
{
if (!LauncherIpcClient.IsLaunchedByLauncher())
return;
try
{
_launcherIpcClient = new LauncherIpcClient();
var connected = await _launcherIpcClient.ConnectAsync();
if (connected)
{
AppLogger.Info("LauncherIpc", "Connected to Launcher IPC server.");
// 初始化加载状态管理器
_loadingStateManager = new LoadingStateManager();
_loadingStateReporter = new LoadingStateReporter(_loadingStateManager, _launcherIpcClient);
_loadingStateReporter.Start();
// 注册系统初始化加载项
_loadingStateManager.RegisterItem("system.init", LoadingItemType.System, "系统初始化", "初始化系统核心组件");
_loadingStateManager.StartItem("system.init", "已连接启动器");
ReportStartupProgress(StartupStage.Initializing, 10, "正在初始化...");
ReportStartupProgress(StartupStage.LoadingSettings, 20, "正在加载设置...");
}
}
catch (Exception ex)
{
AppLogger.Warn("LauncherIpc", $"Failed to initialize Launcher IPC: {ex.Message}");
}
}
/// <summary>
/// 向 Launcher 报告启动进度fire-and-forget不阻塞主流程
/// </summary>
private void ReportStartupProgress(StartupStage stage, int percent, string message)
{
if (_launcherIpcClient is null)
return;
_ = Task.Run(async () =>
{
try
{
await _launcherIpcClient.ReportProgressAsync(new StartupProgressMessage
{
Stage = stage,
ProgressPercent = percent,
Message = message
});
}
catch (Exception ex)
{
AppLogger.Warn("LauncherIpc", $"Failed to report progress: {ex.Message}");
}
});
}
/// <summary>
/// 向 Launcher 报告关键启动进度,使用后台线程避免阻塞 UI
/// 用于 Ready 等关键状态报告
/// </summary>
private void ReportStartupProgressSync(StartupStage stage, int percent, string message)
{
if (_launcherIpcClient is null)
return;
try
{
_ = Task.Run(async () =>
{
try
{
await _launcherIpcClient.ReportProgressAsync(new StartupProgressMessage
{
Stage = stage,
ProgressPercent = percent,
Message = message
});
AppLogger.Info("LauncherIpc", $"Successfully reported stage: {stage}");
}
catch (Exception ex)
{
AppLogger.Warn("LauncherIpc", $"Failed to report progress: {ex.Message}");
}
});
}
catch (Exception ex)
{
AppLogger.Warn("LauncherIpc", $"Failed to launch progress report task: {ex.Message}");
}
}
private void ApplyDesignTimeTheme()
@@ -182,18 +289,23 @@ public partial class App : Application
// More info: https://docs.avaloniaui.net/docs/guides/development-guides/data-validation#manage-validationplugins
DisableAvaloniaDataAnnotationValidation();
desktop.ShutdownMode = Avalonia.Controls.ShutdownMode.OnExplicitShutdown;
ReportStartupProgress(StartupStage.InitializingUI, 60, "正在初始化界面...");
CreateAndAssignMainWindow(desktop, "FrameworkInitialization");
},
() =>
{
AppLogger.Info("App", "Desktop lifetime exit triggered.");
PerformExitCleanup();
},
OnDesktopLifetimeExit,
() => CurrentSingleInstanceService?.StartActivationListener(ActivateMainWindow),
StartWeatherLocationRefreshIfNeeded);
_desktopShellHost.Initialize(this);
}
private void OnDesktopLifetimeExit()
{
AppLogger.Info("App", "Desktop lifetime exit triggered.");
PerformExitCleanup();
ReleaseSingleInstanceAfterExit("DesktopLifetimeExit");
ScheduleForcedProcessTermination("DesktopLifetimeExit");
}
private void OnTrayExitClick(object? sender, EventArgs e)
{
_ = _hostApplicationLifecycle.TryExit(new HostApplicationLifecycleRequest(
@@ -322,6 +434,7 @@ public partial class App : Application
private void InitializePluginRuntime()
{
ReportStartupProgress(StartupStage.LoadingPlugins, 30, "正在加载插件...");
try
{
_pluginRuntimeService?.Dispose();
@@ -552,70 +665,102 @@ public partial class App : Application
private void ActivateMainWindow()
{
RestoreOrCreateMainWindow(showSingleInstanceNotice: true, source: "SingleInstance");
AppLogger.Info("SingleInstance", $"Activation callback received. Pid={Environment.ProcessId}.");
try
{
var restored = Dispatcher.UIThread.CheckAccess()
? RestoreOrCreateMainWindowCore(showSingleInstanceNotice: true, source: "SingleInstance")
: Dispatcher.UIThread.InvokeAsync(
() => RestoreOrCreateMainWindowCore(showSingleInstanceNotice: true, source: "SingleInstance"),
DispatcherPriority.Send).GetAwaiter().GetResult();
if (!restored)
{
throw new InvalidOperationException("Main window restore failed in activation callback.");
}
AppLogger.Info("SingleInstance", "Activation callback completed successfully.");
}
catch (Exception ex)
{
AppLogger.Warn("SingleInstance", "Activation callback failed while restoring the desktop shell.", ex);
throw;
}
}
private void RestoreOrCreateMainWindow(bool showSingleInstanceNotice, string source)
{
Dispatcher.UIThread.Post(() =>
{
if (ApplicationLifetime is not IClassicDesktopStyleApplicationLifetime desktop)
{
return;
}
try
{
if (_transparentOverlayWindow is not null && _transparentOverlayWindow.IsVisible)
{
_transparentOverlayWindow.Hide();
}
var mainWindow = GetOrCreateMainWindow(desktop, source);
mainWindow.PrepareEnterAnimation();
mainWindow.ShowInTaskbar = true;
if (!mainWindow.IsVisible)
{
mainWindow.Show();
}
if (mainWindow.WindowState == WindowState.Minimized)
{
mainWindow.WindowState = WindowState.Normal;
}
if (mainWindow.WindowState != WindowState.FullScreen)
{
mainWindow.WindowState = WindowState.FullScreen;
}
mainWindow.Activate();
mainWindow.Topmost = true;
mainWindow.Topmost = false;
Dispatcher.UIThread.Post(() =>
{
mainWindow.PlayEnterAnimation();
}, DispatcherPriority.Background);
SetDesktopShellState(DesktopShellState.ForegroundDesktop, $"Restore:{source}");
AppLogger.Info(
"DesktopShell",
$"Desktop restored. Source='{source}'; MainWindowClosed={_mainWindowClosed}; ShowSingleInstanceNotice={showSingleInstanceNotice}; WindowState='{mainWindow.WindowState}'.");
if (showSingleInstanceNotice)
{
mainWindow.ShowSingleInstanceNotice();
}
}
catch (Exception ex)
{
AppLogger.Warn("DesktopShell", $"Failed to restore desktop shell. Source='{source}'.", ex);
}
_ = RestoreOrCreateMainWindowCore(showSingleInstanceNotice, source);
}, DispatcherPriority.Send);
}
private bool RestoreOrCreateMainWindowCore(bool showSingleInstanceNotice, string source)
{
if (ApplicationLifetime is not IClassicDesktopStyleApplicationLifetime desktop)
{
AppLogger.Warn("DesktopShell", $"Restore skipped because desktop lifetime is unavailable. Source='{source}'.");
return false;
}
try
{
AppLogger.Info("DesktopShell", $"Restoring desktop shell started. Source='{source}'.");
if (_transparentOverlayWindow is not null && _transparentOverlayWindow.IsVisible)
{
_transparentOverlayWindow.Hide();
}
var mainWindow = GetOrCreateMainWindow(desktop, source);
mainWindow.PrepareEnterAnimation();
mainWindow.ShowInTaskbar = true;
if (!mainWindow.IsVisible)
{
mainWindow.Show();
}
if (mainWindow.WindowState == WindowState.Minimized)
{
mainWindow.WindowState = WindowState.Normal;
}
if (mainWindow.WindowState != WindowState.FullScreen)
{
mainWindow.WindowState = WindowState.FullScreen;
}
mainWindow.Activate();
mainWindow.Topmost = true;
mainWindow.Topmost = false;
Dispatcher.UIThread.Post(() =>
{
mainWindow.PlayEnterAnimation();
}, DispatcherPriority.Background);
SetDesktopShellState(DesktopShellState.ForegroundDesktop, $"Restore:{source}");
AppLogger.Info(
"DesktopShell",
$"Desktop restored. Source='{source}'; MainWindowClosed={_mainWindowClosed}; ShowSingleInstanceNotice={showSingleInstanceNotice}; WindowState='{mainWindow.WindowState}'.");
if (showSingleInstanceNotice)
{
mainWindow.ShowSingleInstanceNotice();
}
return true;
}
catch (Exception ex)
{
AppLogger.Warn("DesktopShell", $"Failed to restore desktop shell. Source='{source}'.", ex);
return false;
}
}
private void EnsureTransparentOverlayWindow()
{
@@ -778,6 +923,57 @@ public partial class App : Application
stackTrace.Contains("AvaloniaWebView.WebView.OnAttachedToVisualTree", StringComparison.Ordinal);
}
private void ReleaseSingleInstanceAfterExit(string source)
{
if (_singleInstanceReleased)
{
return;
}
_singleInstanceReleased = true;
var singleInstance = CurrentSingleInstanceService;
CurrentSingleInstanceService = null;
if (singleInstance is null)
{
AppLogger.Info("SingleInstance", $"No single-instance handle to release. Source='{source}'.");
return;
}
try
{
singleInstance.Dispose();
AppLogger.Info("SingleInstance", $"Released single-instance handle. Source='{source}'.");
}
catch (Exception ex)
{
AppLogger.Warn("SingleInstance", $"Failed to release single-instance handle. Source='{source}'.", ex);
}
}
private void ScheduleForcedProcessTermination(string source)
{
if (Interlocked.Exchange(ref _forcedExitScheduled, 1) != 0)
{
return;
}
_ = Task.Run(async () =>
{
try
{
await Task.Delay(TimeSpan.FromSeconds(8)).ConfigureAwait(false);
AppLogger.Warn(
"DesktopShell",
$"Process did not terminate after desktop exit cleanup. Forcing process exit. Source='{source}'; ShutdownIntent='{_shutdownIntent}'.");
Environment.Exit(0);
}
catch (Exception ex)
{
AppLogger.Warn("DesktopShell", $"Forced process termination scheduler failed. Source='{source}'.", ex);
}
});
}
private void PerformExitCleanup()
{
if (_exitCleanupCompleted)
@@ -828,6 +1024,22 @@ public partial class App : Application
disposableRegistry.Dispose();
}
if (_transparentOverlayWindow is not null)
{
try
{
_transparentOverlayWindow.Close();
}
catch (Exception ex)
{
AppLogger.Warn("DesktopShell", "Failed to close transparent overlay during exit cleanup.", ex);
}
finally
{
_transparentOverlayWindow = null;
}
}
AudioRecorderServiceFactory.DisposeSharedServices();
StudyAnalyticsServiceFactory.DisposeSharedService();
DisposeTrayIcon();
@@ -869,9 +1081,63 @@ public partial class App : Application
AppLogger.Info("App", $"Main window created. Reason='{reason}'. LogFile={AppLogger.LogFilePath}");
LogBrowserStartupDiagnostics();
SetDesktopShellState(DesktopShellState.ForegroundDesktop, $"MainWindowCreated:{reason}");
// 延迟报告 Ready 直到窗口实际打开并可见
// 使用 Opened 事件确保所有资源已加载完毕
mainWindow.Opened += OnMainWindowOpened;
// 手动显示窗口,因为在 ShutdownMode.OnExplicitShutdown 模式下框架不会自动调用 Show
if (!mainWindow.IsVisible)
{
mainWindow.Show();
}
// 兜底机制:如果 Opened 事件 10 秒内未触发,强制发送 Ready 信号
// 防止因渲染问题导致 Opened 不触发,启动器 Splash 窗口一直显示
_ = Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(10));
if (_launcherIpcClient is not null && _launcherIpcClient.IsConnected)
{
try
{
await _launcherIpcClient.ReportProgressAsync(new StartupProgressMessage
{
Stage = StartupStage.Ready,
ProgressPercent = 100,
Message = "就绪"
});
AppLogger.Warn("App", "Ready signal sent via fallback (Opened event did not fire within 10s)");
}
catch { }
}
});
return mainWindow;
}
/// <summary>
/// 主窗口打开完成事件 - 此时所有组件、资源及功能模块均已完全加载
/// </summary>
private void OnMainWindowOpened(object? sender, EventArgs e)
{
if (sender is MainWindow mainWindow)
{
mainWindow.Opened -= OnMainWindowOpened;
AppLogger.Info("App", "Main window opened and ready. Reporting Ready to Launcher...");
// 完成系统初始化加载项
_loadingStateManager?.CompleteItem("system.init", "系统初始化完成");
// 报告 Ready 状态,启动器可以安全关闭 Splash 窗口
ReportStartupProgressSync(StartupStage.Ready, 100, "就绪");
// 停止加载状态上报
_loadingStateReporter?.Stop();
}
}
private MainWindow GetOrCreateMainWindow(
IClassicDesktopStyleApplicationLifetime desktop,
string reason)
@@ -999,11 +1265,9 @@ public partial class App : Application
"DesktopShell",
$"Main window hidden to tray. Source='{source}'; WindowState='{mainWindow.WindowState}'.");
// 检查三指滑动功能是否启用
var appSnapshot = _settingsFacade.Settings.LoadSnapshot<AppSettingsSnapshot>(SettingsScope.App);
if (appSnapshot.EnableThreeFingerSwipe)
if (appSnapshot.EnableThreeFingerSwipe && appSnapshot.EnableFusedDesktop)
{
// 显示透明覆盖层窗口
EnsureTransparentOverlayWindow();
_transparentOverlayWindow?.Show();
}