最近文件查看优化,课程表组件优化,插件安装优化。
This commit is contained in:
lincube
2026-03-17 12:30:30 +08:00
parent dadd132b4f
commit 0645598753
12 changed files with 370 additions and 85 deletions

View File

@@ -198,12 +198,32 @@ public partial class ClassScheduleWidget : UserControl, IDesktopComponentWidget,
return;
}
if (courseIndex < CourseListPanel.Children.Count)
// 确保在UI线程执行
Avalonia.Threading.Dispatcher.UIThread.Post(() =>
{
if (courseIndex >= CourseListPanel.Children.Count)
{
return;
}
var targetChild = CourseListPanel.Children[courseIndex];
if (targetChild == null || !targetChild.IsArrangeValid)
{
return;
}
var bounds = targetChild.Bounds;
ContentScrollViewer.Offset = new Vector(0, bounds.Position.Y);
}
var scrollViewerHeight = ContentScrollViewer.Bounds.Height;
var contentHeight = CourseListPanel.Bounds.Height;
// 计算滚动位置,使当前课程居中显示
var targetOffset = bounds.Position.Y - (scrollViewerHeight / 2) + (bounds.Height / 2);
// 确保不超出边界
targetOffset = Math.Max(0, Math.Min(targetOffset, contentHeight - scrollViewerHeight));
ContentScrollViewer.Offset = new Vector(0, targetOffset);
}, Avalonia.Threading.DispatcherPriority.Loaded);
}
public void RefreshFromSettings()
@@ -298,6 +318,15 @@ public partial class ClassScheduleWidget : UserControl, IDesktopComponentWidget,
var currentIndex = FindCurrentCourseIndex();
_lastCurrentCourseIndex = currentIndex;
HideStatus();
// 初始化时自动跳转到当前课程
if (currentIndex >= 0)
{
Avalonia.Threading.Dispatcher.UIThread.Post(() =>
{
ScrollToCurrentCourse(currentIndex);
}, Avalonia.Threading.DispatcherPriority.Loaded);
}
}
RenderScheduleItems();
@@ -484,10 +513,9 @@ public partial class ClassScheduleWidget : UserControl, IDesktopComponentWidget,
: CreateBrush("#FF4D5A");
var normalBulletBrush = CreateBrush(_isNightVisual ? "#B8BEC9" : "#9AA3B2");
var visibleItems = _courseItems.Take(maxVisibleItems).ToList();
for (var i = 0; i < visibleItems.Count; i++)
for (var i = 0; i < _courseItems.Count; i++)
{
var item = visibleItems[i];
var item = _courseItems[i];
var bulletBrush = item.IsCurrent ? currentBrush : normalBulletBrush;
var bullet = new Border