Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
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using System.Text.Json;
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using LanMountainDesktop.Launcher.Models;
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namespace LanMountainDesktop.Launcher.Services;
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2026-05-01 11:31:40 +08:00
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/// <summary>
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/// 解析应用数据目录位置。
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/// </summary>
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/// <remarks>
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/// 安装后的目录结构:
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/// <code>
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/// {AppRoot}/ ← 应用安装根目录
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/// LanMountainDesktop.Launcher.exe ← Launcher 可执行文件
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/// .Launcher/ ← Launcher 数据目录(日志、状态、配置等)
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/// app-{version}/ ← Host 部署目录
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/// LanMountainDesktop.exe
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/// ...
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/// </code>
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///
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/// Launcher 数据目录固定位于应用安装根目录下的 <c>.Launcher</c> 文件夹中,
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/// 与 app-* 部署目录同级。此目录不随数据位置模式改变。
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///
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/// Desktop(Host)数据目录则根据用户选择可位于系统目录或便携目录。
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/// </remarks>
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Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
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internal sealed class DataLocationResolver
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{
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private const string ConfigFileName = "data-location.config.json";
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private const string DesktopFolderName = "Desktop";
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2026-05-01 11:31:40 +08:00
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private const string LauncherDataFolderName = ".Launcher";
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Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
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private readonly string _appRoot;
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private readonly string _defaultSystemDataPath;
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public DataLocationResolver(string appRoot)
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{
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_appRoot = Path.GetFullPath(appRoot);
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_defaultSystemDataPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"LanMountainDesktop");
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}
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public string AppRoot => _appRoot;
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/// <summary>
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/// 默认系统数据路径(用户目录)
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/// </summary>
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public string DefaultSystemDataPath => _defaultSystemDataPath;
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/// <summary>
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2026-05-01 11:31:40 +08:00
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/// 默认便携模式数据路径(应用目录下的 Desktop 文件夹)
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Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
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/// </summary>
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2026-05-01 11:31:40 +08:00
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public string DefaultPortableDataPath => Path.Combine(_appRoot, DesktopFolderName);
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Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
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2026-05-01 11:31:40 +08:00
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/// <summary>
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/// Launcher 数据目录,固定位于应用安装根目录下的 .Launcher 文件夹。
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/// 该目录与 app-* 部署目录同级,不随数据位置模式改变。
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/// </summary>
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public string ResolveLauncherDataPath()
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{
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return Path.Combine(_appRoot, LauncherDataFolderName);
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}
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/// <summary>
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/// 桌面应用数据目录(组件、设置、插件等)
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/// </summary>
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public string ResolveDesktopDataPath()
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{
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return Path.Combine(ResolveDataRoot(), DesktopFolderName);
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}
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/// <summary>
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/// 数据位置配置文件路径(保存在 Launcher 数据目录下)
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/// </summary>
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public string ResolveConfigPath()
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{
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return Path.Combine(ResolveLauncherDataPath(), ConfigFileName);
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}
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/// <summary>
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/// 启动器日志目录
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/// </summary>
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public string ResolveLauncherLogsPath()
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Avalonia12 (#7)
* ava12升级
* Enable centralized package versioning
Add <Project> and <PropertyGroup> with <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> to Directory.Packages.props to enable centralized package version management across the repository. This allows package versions to be controlled from this single file instead of individual project files.
* Migrate codebase to Avalonia 12 APIs
Apply Avalonia 12 migration changes: replace SystemDecorations with WindowDecorations and remove ExtendClientAreaChromeHints/ExtendClientAreaTitleBarHeightHint usages; update BindingPlugins removal logic (no-op); switch clipboard usage to ClipboardExtensions.SetTextAsync; update Bitmap.CopyPixels calls to the new signature. Replace TextBox.Watermark with PlaceholderText, convert NumberBox styles to FANumberBox and adjust templates, change Checked/Unchecked handlers to IsCheckedChanged, and adapt FluentIcons usages (SymbolIconSource -> FASymbol/FAFont/FluentIcon equivalents). Fix MainWindow partial classes to inherit Window and correct missing variables/fields/usings. Add migration docs/specs/tasks under .trae and include a small TestFluentIcons project for icon testing.
* Migrate to Avalonia 12 and Plugin SDK v5
Upgrade project to the Avalonia 12 baseline and Plugin SDK v5: centralize Avalonia packages, remove legacy WebView.Avalonia usage (use NativeWebView/WebView2 EnvironmentRequested), and update Fluent/Material icon/package usages. Bump multiple package/project versions to 5.0.0 and Avalonia 12.0.1, update plugin template and README/docs to SDK v5, and add PLUGIN_SDK_V5_MIGRATION.md.
Also fix runtime/behavior bugs: make DataLocationResolver use a fixed bootstrap launcher data path and avoid recursive ResolveDataRoot; add legacy-state handling and extraction in OobeStateService; and update component settings tests to reflect migrated storage (DB/backup) and reset cache for test reloads. Various csproj, tests, and docs updated to reflect the migration and ensure build/test compatibility.
* Update icon glyphs and symbol mappings
Replace and refine icon sources across settings pages and controls: many FAFontIconSource glyphs were updated to specific Seagull Fluent Icons codepoints, some FASymbolIconSource usages were replaced with FAFontIconSource, and a number of symbol-to-Symbol enum mappings were adjusted (e.g. "Bell" -> AlertOn, "Shield" -> ShieldLock). Also clarified a comment in SettingsWindow and fixed a trailing newline in StudySettingsPage. Changes standardize icon visuals and bridge FluentIcons glyphs into FluentAvalonia icon sources.
* fix.修复合并产生的问题。
2026-04-29 12:14:29 +08:00
|
|
|
|
{
|
2026-05-01 11:31:40 +08:00
|
|
|
|
return Path.Combine(ResolveLauncherDataPath(), "logs");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 启动器状态目录
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public string ResolveLauncherStatePath()
|
|
|
|
|
|
{
|
|
|
|
|
|
return Path.Combine(ResolveLauncherDataPath(), "state");
|
Avalonia12 (#7)
* ava12升级
* Enable centralized package versioning
Add <Project> and <PropertyGroup> with <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> to Directory.Packages.props to enable centralized package version management across the repository. This allows package versions to be controlled from this single file instead of individual project files.
* Migrate codebase to Avalonia 12 APIs
Apply Avalonia 12 migration changes: replace SystemDecorations with WindowDecorations and remove ExtendClientAreaChromeHints/ExtendClientAreaTitleBarHeightHint usages; update BindingPlugins removal logic (no-op); switch clipboard usage to ClipboardExtensions.SetTextAsync; update Bitmap.CopyPixels calls to the new signature. Replace TextBox.Watermark with PlaceholderText, convert NumberBox styles to FANumberBox and adjust templates, change Checked/Unchecked handlers to IsCheckedChanged, and adapt FluentIcons usages (SymbolIconSource -> FASymbol/FAFont/FluentIcon equivalents). Fix MainWindow partial classes to inherit Window and correct missing variables/fields/usings. Add migration docs/specs/tasks under .trae and include a small TestFluentIcons project for icon testing.
* Migrate to Avalonia 12 and Plugin SDK v5
Upgrade project to the Avalonia 12 baseline and Plugin SDK v5: centralize Avalonia packages, remove legacy WebView.Avalonia usage (use NativeWebView/WebView2 EnvironmentRequested), and update Fluent/Material icon/package usages. Bump multiple package/project versions to 5.0.0 and Avalonia 12.0.1, update plugin template and README/docs to SDK v5, and add PLUGIN_SDK_V5_MIGRATION.md.
Also fix runtime/behavior bugs: make DataLocationResolver use a fixed bootstrap launcher data path and avoid recursive ResolveDataRoot; add legacy-state handling and extraction in OobeStateService; and update component settings tests to reflect migrated storage (DB/backup) and reset cache for test reloads. Various csproj, tests, and docs updated to reflect the migration and ensure build/test compatibility.
* Update icon glyphs and symbol mappings
Replace and refine icon sources across settings pages and controls: many FAFontIconSource glyphs were updated to specific Seagull Fluent Icons codepoints, some FASymbolIconSource usages were replaced with FAFontIconSource, and a number of symbol-to-Symbol enum mappings were adjusted (e.g. "Bell" -> AlertOn, "Shield" -> ShieldLock). Also clarified a comment in SettingsWindow and fixed a trailing newline in StudySettingsPage. Changes standardize icon visuals and bridge FluentIcons glyphs into FluentAvalonia icon sources.
* fix.修复合并产生的问题。
2026-04-29 12:14:29 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 检查是否允许便携模式(应用目录是否可写)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public bool IsPortableModeAllowed()
|
|
|
|
|
|
{
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
var testFile = Path.Combine(_appRoot, $".write-test-{Guid.NewGuid():N}.tmp");
|
|
|
|
|
|
File.WriteAllText(testFile, string.Empty);
|
|
|
|
|
|
File.Delete(testFile);
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
catch
|
|
|
|
|
|
{
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-05-01 11:31:40 +08:00
|
|
|
|
public DataLocationMode ResolveMode()
|
|
|
|
|
|
{
|
|
|
|
|
|
var config = LoadConfig();
|
|
|
|
|
|
if (config is null)
|
|
|
|
|
|
{
|
|
|
|
|
|
return DataLocationMode.System;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return string.Equals(config.DataLocationMode, "Portable", StringComparison.OrdinalIgnoreCase)
|
|
|
|
|
|
? DataLocationMode.Portable
|
|
|
|
|
|
: DataLocationMode.System;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 解析数据根目录(用户选择的位置)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public string ResolveDataRoot()
|
|
|
|
|
|
{
|
|
|
|
|
|
var config = LoadConfig();
|
Avalonia12 (#7)
* ava12升级
* Enable centralized package versioning
Add <Project> and <PropertyGroup> with <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> to Directory.Packages.props to enable centralized package version management across the repository. This allows package versions to be controlled from this single file instead of individual project files.
* Migrate codebase to Avalonia 12 APIs
Apply Avalonia 12 migration changes: replace SystemDecorations with WindowDecorations and remove ExtendClientAreaChromeHints/ExtendClientAreaTitleBarHeightHint usages; update BindingPlugins removal logic (no-op); switch clipboard usage to ClipboardExtensions.SetTextAsync; update Bitmap.CopyPixels calls to the new signature. Replace TextBox.Watermark with PlaceholderText, convert NumberBox styles to FANumberBox and adjust templates, change Checked/Unchecked handlers to IsCheckedChanged, and adapt FluentIcons usages (SymbolIconSource -> FASymbol/FAFont/FluentIcon equivalents). Fix MainWindow partial classes to inherit Window and correct missing variables/fields/usings. Add migration docs/specs/tasks under .trae and include a small TestFluentIcons project for icon testing.
* Migrate to Avalonia 12 and Plugin SDK v5
Upgrade project to the Avalonia 12 baseline and Plugin SDK v5: centralize Avalonia packages, remove legacy WebView.Avalonia usage (use NativeWebView/WebView2 EnvironmentRequested), and update Fluent/Material icon/package usages. Bump multiple package/project versions to 5.0.0 and Avalonia 12.0.1, update plugin template and README/docs to SDK v5, and add PLUGIN_SDK_V5_MIGRATION.md.
Also fix runtime/behavior bugs: make DataLocationResolver use a fixed bootstrap launcher data path and avoid recursive ResolveDataRoot; add legacy-state handling and extraction in OobeStateService; and update component settings tests to reflect migrated storage (DB/backup) and reset cache for test reloads. Various csproj, tests, and docs updated to reflect the migration and ensure build/test compatibility.
* Update icon glyphs and symbol mappings
Replace and refine icon sources across settings pages and controls: many FAFontIconSource glyphs were updated to specific Seagull Fluent Icons codepoints, some FASymbolIconSource usages were replaced with FAFontIconSource, and a number of symbol-to-Symbol enum mappings were adjusted (e.g. "Bell" -> AlertOn, "Shield" -> ShieldLock). Also clarified a comment in SettingsWindow and fixed a trailing newline in StudySettingsPage. Changes standardize icon visuals and bridge FluentIcons glyphs into FluentAvalonia icon sources.
* fix.修复合并产生的问题。
2026-04-29 12:14:29 +08:00
|
|
|
|
return ResolveDataRoot(config);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private string ResolveDataRoot(DataLocationConfig? config)
|
|
|
|
|
|
{
|
Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
|
|
|
|
if (config is null)
|
|
|
|
|
|
{
|
|
|
|
|
|
return _defaultSystemDataPath;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (string.Equals(config.DataLocationMode, "Portable", StringComparison.OrdinalIgnoreCase))
|
|
|
|
|
|
{
|
|
|
|
|
|
var portablePath = !string.IsNullOrWhiteSpace(config.PortableDataPath)
|
|
|
|
|
|
? config.PortableDataPath
|
Avalonia12 (#7)
* ava12升级
* Enable centralized package versioning
Add <Project> and <PropertyGroup> with <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> to Directory.Packages.props to enable centralized package version management across the repository. This allows package versions to be controlled from this single file instead of individual project files.
* Migrate codebase to Avalonia 12 APIs
Apply Avalonia 12 migration changes: replace SystemDecorations with WindowDecorations and remove ExtendClientAreaChromeHints/ExtendClientAreaTitleBarHeightHint usages; update BindingPlugins removal logic (no-op); switch clipboard usage to ClipboardExtensions.SetTextAsync; update Bitmap.CopyPixels calls to the new signature. Replace TextBox.Watermark with PlaceholderText, convert NumberBox styles to FANumberBox and adjust templates, change Checked/Unchecked handlers to IsCheckedChanged, and adapt FluentIcons usages (SymbolIconSource -> FASymbol/FAFont/FluentIcon equivalents). Fix MainWindow partial classes to inherit Window and correct missing variables/fields/usings. Add migration docs/specs/tasks under .trae and include a small TestFluentIcons project for icon testing.
* Migrate to Avalonia 12 and Plugin SDK v5
Upgrade project to the Avalonia 12 baseline and Plugin SDK v5: centralize Avalonia packages, remove legacy WebView.Avalonia usage (use NativeWebView/WebView2 EnvironmentRequested), and update Fluent/Material icon/package usages. Bump multiple package/project versions to 5.0.0 and Avalonia 12.0.1, update plugin template and README/docs to SDK v5, and add PLUGIN_SDK_V5_MIGRATION.md.
Also fix runtime/behavior bugs: make DataLocationResolver use a fixed bootstrap launcher data path and avoid recursive ResolveDataRoot; add legacy-state handling and extraction in OobeStateService; and update component settings tests to reflect migrated storage (DB/backup) and reset cache for test reloads. Various csproj, tests, and docs updated to reflect the migration and ensure build/test compatibility.
* Update icon glyphs and symbol mappings
Replace and refine icon sources across settings pages and controls: many FAFontIconSource glyphs were updated to specific Seagull Fluent Icons codepoints, some FASymbolIconSource usages were replaced with FAFontIconSource, and a number of symbol-to-Symbol enum mappings were adjusted (e.g. "Bell" -> AlertOn, "Shield" -> ShieldLock). Also clarified a comment in SettingsWindow and fixed a trailing newline in StudySettingsPage. Changes standardize icon visuals and bridge FluentIcons glyphs into FluentAvalonia icon sources.
* fix.修复合并产生的问题。
2026-04-29 12:14:29 +08:00
|
|
|
|
: DefaultPortableDataPath;
|
Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
|
|
|
|
return Path.GetFullPath(portablePath);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return !string.IsNullOrWhiteSpace(config.SystemDataPath)
|
|
|
|
|
|
? Path.GetFullPath(config.SystemDataPath)
|
|
|
|
|
|
: _defaultSystemDataPath;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public DataLocationConfig? LoadConfig()
|
|
|
|
|
|
{
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
2026-05-01 11:31:40 +08:00
|
|
|
|
var configPath = ResolveConfigPath();
|
Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
|
|
|
|
if (!File.Exists(configPath))
|
|
|
|
|
|
{
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var json = File.ReadAllText(configPath);
|
|
|
|
|
|
return JsonSerializer.Deserialize(json, AppJsonContext.Default.DataLocationConfig);
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logger.Warn($"Failed to load data location config. Error='{ex.Message}'.");
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public bool SaveConfig(DataLocationConfig config)
|
|
|
|
|
|
{
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
2026-05-01 11:31:40 +08:00
|
|
|
|
var launcherDataPath = ResolveLauncherDataPath();
|
|
|
|
|
|
Directory.CreateDirectory(launcherDataPath);
|
Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
|
|
|
|
|
|
|
|
|
|
var configPath = ResolveConfigPath();
|
|
|
|
|
|
var json = JsonSerializer.Serialize(config, AppJsonContext.Default.DataLocationConfig);
|
|
|
|
|
|
File.WriteAllText(configPath, json);
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logger.Warn($"Failed to save data location config. Error='{ex.Message}'.");
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public bool ApplyLocationChoice(DataLocationMode mode, string? customPath = null, bool migrateExistingData = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
var targetDataRoot = mode == DataLocationMode.Portable && !string.IsNullOrWhiteSpace(customPath)
|
|
|
|
|
|
? Path.GetFullPath(customPath)
|
|
|
|
|
|
: _defaultSystemDataPath;
|
|
|
|
|
|
|
|
|
|
|
|
var config = new DataLocationConfig
|
|
|
|
|
|
{
|
|
|
|
|
|
DataLocationMode = mode.ToString(),
|
|
|
|
|
|
SystemDataPath = _defaultSystemDataPath,
|
|
|
|
|
|
PortableDataPath = mode == DataLocationMode.Portable ? targetDataRoot : null
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// 先创建目录结构
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
2026-05-01 11:31:40 +08:00
|
|
|
|
Directory.CreateDirectory(ResolveLauncherDataPath());
|
|
|
|
|
|
Directory.CreateDirectory(Path.Combine(ResolveDataRoot(config), DesktopFolderName));
|
Launcher fix (#6)
* fix.hy3试图修复中
* Resolve dev paths and fix splash UI thread
Compute a solutionRoot and expand development search paths (LanMountainDesktop and dev-test) in DeploymentLocator, add logging when scanning/finding hosts, and return distinct full paths. Ensure backward-compatible path checks. Fix cross-thread UI calls: invoke splashWindow.DismissAsync on the UI thread in LauncherFlowCoordinator, and make SplashWindow.DismissAsync ensure it runs on the UI thread before closing (simplified Close call). These changes improve development host discovery and prevent UI-thread access issues during shutdown.
* Add configurable data location (portable/system)
Introduce support for choosing and resolving the application's data root (system user dir vs. portable app folder). Adds DataLocationConfig model, DataLocationResolver (load/save/resolve/migrate), a UI prompt (DataLocationPromptWindow) and an OOBE step (DataLocationOobeStep) to let users pick and optionally migrate existing data. Wire the chosen data root into the launcher flow and host launch plan (forwarded via --data-root and LMD_DATA_ROOT), and add AppDataPathProvider to let runtime services read the effective data root (initialized in Program.Main). Update various services (logging, settings, DB, plugin/market, startup registry, etc.) to use the new provider/resolver and register the config type in the JSON context. This enables portable installs, safe migration, and runtime overrides via CLI or environment variable.
* Add dev/debug startup flow and launch profiles
Handle design-time initialization and add a developer debug startup path: App now skips normal startup when in design mode and shows a DevDebugWindow when running in debug (unless a preview or apply-update command). CommandContext.IsDebugMode is extended to include DOTNET_ENVIRONMENT=Development via a new IsDevelopmentEnvironment helper. Program.Main and BuildAvaloniaApp are made public to aid tooling. Added multiple launchSettings profiles for debug and preview commands that set DOTNET_ENVIRONMENT=Development to simplify IDE debugging and UI previewing.
* Simplify splash to fade; add themed about banners
Simplify splash startup visuals by removing the multi-mode/slide behavior and always using a fade animation. Update App to create SplashWindow without a StartupVisualMode parameter and remove related fields, layout configuration, slide animation, and easing helpers from SplashWindow. Clean up unused using. Replace the single about_banner asset with theme-aware variants (about_banner_dark.png and about_banner_light.png), delete the old about_banner.png, and update AboutSettingsPage to use a DynamicResource ImageBrush (AboutBannerBrush) that selects the appropriate banner per theme.
* Use AppJsonContext for startup state serialization
Switch serialization to the source-generated System.Text.Json context: add JsonSerializable(typeof(StartupAttemptRecord)) to AppJsonContext and replace the previous JsonSerializerOptions-based Serialize/Deserialize calls with AppJsonContext.Default.StartupAttemptRecord. Also remove the now-unused SerializerOptions field. Additionally, update .gitignore to exclude /test-aot-publish.
* Add OOBE redesign, theme & data location support
Introduce a redesigned OOBE flow and data-location/theme support across the launcher. Adds a new ThemeService for applying light/dark and accent colors; integrates FluentIcons.Avalonia package for icons. Overhauls OobeWindow (UX animations, typing effect, multi-step theme and data-location pages, Monet options, and final welcome step) and its code-behind to handle step navigation, accent selection, and data-location resolution. Adds DataLocation UI and handlers (DataLocationPromptWindow changes, DataLocation resolver usage) and wires a DevDebug UI for toggling/opening the data-location page. UpdateEngineService now resolves the launcher root via DataLocationResolver. Misc: update various view models, localization entries and remove TrimmerRoots.xml.
* Refactor data location paths and add background service
Refactor DataLocationResolver to centralize data path resolution (ResolveLauncherDataPath, ResolveDesktopDataPath, ResolveConfigPath, ResolveLauncherLogsPath, ResolveLauncherStatePath) and replace usages of the previous ".launcher" layout with a "Launcher" folder. Update API: LoadConfig/SaveConfig reorganized and ApplyLocationChoice now accepts an optional custom path and migration flag; migration logic updated accordingly. Update dependent services and views (Logger, DeploymentLocator, UpdateEngineService, OobeStateService, StartupAttemptRegistry, LauncherDebugSettingsStore, OobeWindow) to use the new resolver APIs and paths. Add LauncherBackgroundService to load/validate/cache a custom splash background image and wire it into SplashWindow (AXAML/Axaml.cs) with UI placeholders and overlay. Misc: minor cleanup of Oobe/Splash XAML and related code adjustments and logging improvements.
2026-04-25 18:41:26 +08:00
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logger.Warn($"Failed to create data directories. Error='{ex.Message}'.");
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 保存配置
|
|
|
|
|
|
if (!SaveConfig(config))
|
|
|
|
|
|
{
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (migrateExistingData && mode == DataLocationMode.Portable)
|
|
|
|
|
|
{
|
|
|
|
|
|
MigrateSystemDataToPortable(targetDataRoot);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public bool HasExistingSystemData()
|
|
|
|
|
|
{
|
|
|
|
|
|
var desktopPath = Path.Combine(_defaultSystemDataPath, DesktopFolderName);
|
|
|
|
|
|
if (!Directory.Exists(desktopPath))
|
|
|
|
|
|
{
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var markerFiles = new[]
|
|
|
|
|
|
{
|
|
|
|
|
|
Path.Combine(desktopPath, "settings.json"),
|
|
|
|
|
|
Path.Combine(desktopPath, "component-state.db"),
|
|
|
|
|
|
Path.Combine(desktopPath, "app.db")
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
return markerFiles.Any(File.Exists);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void MigrateSystemDataToPortable(string targetDataRoot)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (!HasExistingSystemData())
|
|
|
|
|
|
{
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var sourceDesktopPath = Path.Combine(_defaultSystemDataPath, DesktopFolderName);
|
|
|
|
|
|
var targetDesktopPath = Path.Combine(targetDataRoot, DesktopFolderName);
|
|
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
Directory.CreateDirectory(targetDesktopPath);
|
|
|
|
|
|
|
|
|
|
|
|
// 迁移桌面数据
|
|
|
|
|
|
if (Directory.Exists(sourceDesktopPath))
|
|
|
|
|
|
{
|
|
|
|
|
|
CopyDirectory(sourceDesktopPath, targetDesktopPath);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Logger.Info($"Data migration completed. Target='{targetDataRoot}'.");
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logger.Warn($"Data migration failed. Target='{targetDataRoot}'. Error='{ex.Message}'.");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private static void CopyDirectory(string sourceDir, string destDir)
|
|
|
|
|
|
{
|
|
|
|
|
|
Directory.CreateDirectory(destDir);
|
|
|
|
|
|
|
|
|
|
|
|
foreach (var file in Directory.GetFiles(sourceDir))
|
|
|
|
|
|
{
|
|
|
|
|
|
var destFile = Path.Combine(destDir, Path.GetFileName(file));
|
|
|
|
|
|
File.Copy(file, destFile, overwrite: true);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
foreach (var subDir in Directory.GetDirectories(sourceDir))
|
|
|
|
|
|
{
|
|
|
|
|
|
var destSubDir = Path.Combine(destDir, Path.GetFileName(subDir));
|
|
|
|
|
|
CopyDirectory(subDir, destSubDir);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|