Files
LanMountainDesktop/LanMountainDesktop.Launcher/Views/SplashWindow.axaml.cs

351 lines
10 KiB
C#
Raw Normal View History

Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
using System.Diagnostics;
using Avalonia;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
using Avalonia.Media;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
using Avalonia.Threading;
using LanMountainDesktop.Launcher.Services;
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
using LanMountainDesktop.Shared.Contracts.Launcher;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
namespace LanMountainDesktop.Launcher.Views;
public partial class SplashWindow : Window, ISplashStageReporter
{
private const int DebugModeClickThreshold = 5;
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
private static readonly TimeSpan FadeAnimationDuration = TimeSpan.FromMilliseconds(160);
private static readonly TimeSpan SlideAnimationDuration = TimeSpan.FromMilliseconds(260);
private readonly StartupVisualMode _mode;
private int _versionTextClickCount;
private bool _isDebugModeOpened;
private bool _isOpened;
private bool _layoutConfigured;
private bool _dismissed;
private PixelPoint _targetPosition;
private PixelPoint _slideHiddenPosition;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
public SplashWindow()
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
: this(StartupVisualMode.Fade)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
}
public SplashWindow(StartupVisualMode mode)
{
_mode = mode;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
AvaloniaXamlLoader.Load(this);
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
Loaded += OnWindowLoaded;
Opened += OnWindowOpened;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
private void OnWindowLoaded(object? sender, RoutedEventArgs e)
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (this.FindControl<Border>("VersionTextBorder") is { } versionBorder)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
versionBorder.PointerPressed += OnVersionTextClick;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
private async void OnWindowOpened(object? sender, EventArgs e)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (_isOpened)
{
return;
}
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
_isOpened = true;
ConfigureForVisualMode();
if (_mode == StartupVisualMode.Fade)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
Opacity = 0d;
await AnimateOpacityAsync(0d, 1d, FadeAnimationDuration).ConfigureAwait(false);
return;
}
Opacity = 1d;
if (_mode == StartupVisualMode.SlideSplash)
{
await AnimateWindowPositionAsync(_slideHiddenPosition, _targetPosition, SlideAnimationDuration, EaseOutCubic).ConfigureAwait(false);
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
public async Task DismissAsync()
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (_dismissed)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
return;
}
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
_dismissed = true;
ConfigureForVisualMode();
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (_mode == StartupVisualMode.SlideSplash)
{
var from = Position;
await AnimateWindowPositionAsync(from, _slideHiddenPosition, SlideAnimationDuration, EaseInCubic).ConfigureAwait(false);
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
else if (_mode == StartupVisualMode.Fade)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
await AnimateOpacityAsync(Opacity, 0d, FadeAnimationDuration).ConfigureAwait(false);
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
await Dispatcher.UIThread.InvokeAsync(() =>
{
if (IsVisible)
{
Close();
}
});
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
public void Report(string stage, string message)
{
Dispatcher.UIThread.Post(() =>
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (this.FindControl<TextBlock>("StatusText") is { } statusText)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
statusText.Text = message;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (this.FindControl<ProgressBar>("ProgressIndicator") is { } progressIndicator)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
var progress = ResolveProgress(stage);
if (progress > 0)
{
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = progress;
}
else
{
progressIndicator.IsIndeterminate = true;
}
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
});
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
public void ReportStage(string stage, int progress)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Dispatcher.UIThread.Post(() =>
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (this.FindControl<TextBlock>("StatusText") is { } statusText)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
statusText.Text = stage;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (this.FindControl<ProgressBar>("ProgressIndicator") is { } progressIndicator)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(progress, 0, 100);
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
});
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
public void UpdateProgress(int percent, string? message = null)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Dispatcher.UIThread.Post(() =>
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (!string.IsNullOrWhiteSpace(message) &&
this.FindControl<TextBlock>("StatusText") is { } statusText)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
statusText.Text = message;
}
if (this.FindControl<ProgressBar>("ProgressIndicator") is { } progressIndicator)
{
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(percent, 0, 100);
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
});
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
public void UpdateStatus(string message)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Dispatcher.UIThread.Post(() =>
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (this.FindControl<TextBlock>("StatusText") is { } statusText)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
statusText.Text = message;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
});
}
public void SetVersionInfo(string version, string codename)
{
Dispatcher.UIThread.Post(() =>
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (this.FindControl<TextBlock>("VersionText") is { } versionText)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
versionText.Text = $"{version} ({codename})";
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
});
}
public void SetDebugMode(bool isDebugMode)
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
if (!isDebugMode)
{
return;
}
UpdateStatus("[Debug Mode] Splash Preview");
}
private void ConfigureForVisualMode()
{
if (_layoutConfigured)
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
return;
}
_layoutConfigured = true;
var compactHero = this.FindControl<Grid>("CompactHero");
var fullscreenHero = this.FindControl<Grid>("FullscreenHero");
if (_mode == StartupVisualMode.Fade)
{
compactHero?.SetCurrentValue(IsVisibleProperty, true);
fullscreenHero?.SetCurrentValue(IsVisibleProperty, false);
Background = new SolidColorBrush(Color.Parse("#0B0B0B"));
Width = 480;
Height = 320;
WindowStartupLocation = WindowStartupLocation.CenterScreen;
return;
}
compactHero?.SetCurrentValue(IsVisibleProperty, false);
fullscreenHero?.SetCurrentValue(IsVisibleProperty, true);
Background = Brushes.Black;
WindowStartupLocation = WindowStartupLocation.Manual;
var screen = Screens?.Primary ?? Screens?.All.FirstOrDefault();
var workingArea = screen?.WorkingArea ?? new PixelRect(0, 0, 1920, 1080);
var scale = Math.Max(screen?.Scaling ?? 1d, 0.01d);
Width = workingArea.Width / scale;
Height = workingArea.Height / scale;
_targetPosition = new PixelPoint(workingArea.X, workingArea.Y);
_slideHiddenPosition = new PixelPoint(workingArea.X + workingArea.Width, workingArea.Y);
Position = _mode == StartupVisualMode.SlideSplash
? _slideHiddenPosition
: _targetPosition;
}
private void OnVersionTextClick(object? sender, PointerPressedEventArgs e)
{
if (_isDebugModeOpened)
{
return;
}
_versionTextClickCount++;
if (_versionTextClickCount >= DebugModeClickThreshold)
{
OpenDebugWindow();
}
}
private async void OpenDebugWindow()
{
_isDebugModeOpened = true;
try
{
var debugWindow = new ErrorDebugWindow(
ErrorWindow.CheckDevModeEnabled(),
ErrorWindow.GetSavedCustomHostPath())
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
WindowStartupLocation = WindowStartupLocation.CenterOwner
};
debugWindow.Closed += (_, _) =>
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
{
if (debugWindow.WasAccepted)
{
LauncherDebugSettingsStore.Save(new LauncherDebugSettings(
debugWindow.IsDevModeEnabled,
debugWindow.SelectedHostPath));
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
_isDebugModeOpened = false;
_versionTextClickCount = 0;
};
await debugWindow.ShowDialog(this);
}
catch (Exception ex)
{
Debug.WriteLine($"[SplashWindow] Failed to open debug window: {ex}");
_isDebugModeOpened = false;
_versionTextClickCount = 0;
}
}
private async Task AnimateOpacityAsync(double from, double to, TimeSpan duration)
{
await AnimateAsync(progress =>
{
Opacity = from + ((to - from) * progress);
}, duration, EaseOutCubic).ConfigureAwait(false);
}
private async Task AnimateWindowPositionAsync(
PixelPoint from,
PixelPoint to,
TimeSpan duration,
Func<double, double> easing)
{
await AnimateAsync(progress =>
{
var currentX = (int)Math.Round(from.X + ((to.X - from.X) * progress));
var currentY = (int)Math.Round(from.Y + ((to.Y - from.Y) * progress));
Position = new PixelPoint(currentX, currentY);
}, duration, easing).ConfigureAwait(false);
}
private async Task AnimateAsync(Action<double> update, TimeSpan duration, Func<double, double> easing)
{
if (duration <= TimeSpan.Zero)
{
await Dispatcher.UIThread.InvokeAsync(() => update(1d));
return;
}
var stopwatch = Stopwatch.StartNew();
while (stopwatch.Elapsed < duration)
{
var raw = stopwatch.Elapsed.TotalMilliseconds / duration.TotalMilliseconds;
var progress = easing(Math.Clamp(raw, 0d, 1d));
await Dispatcher.UIThread.InvokeAsync(() => update(progress));
await Task.Delay(16).ConfigureAwait(false);
}
await Dispatcher.UIThread.InvokeAsync(() => update(1d));
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}
private static int ResolveProgress(string stage)
{
return stage.ToLowerInvariant() switch
{
"initializing" => 10,
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
"settings" => 25,
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
"update" => 30,
"plugins" => 50,
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
"ui" => 65,
"shell" => 80,
"activation" => 90,
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
"ready" => 100,
_ => 0
};
}
Add startup visual modes and attempt registry Implement startup visual behavior, de-duplicate startup attempts, and improve failure UX. Key changes: - Add spec and docs for startup visuals and timing contract (.trae/specs and docs/LAUNCHER_STARTUP_VISUALS.md). - Introduce StartupVisualPreferences contract and resolver; create SplashWindow via resolved mode. - Add StartupAttemptRecord model and a file-backed StartupAttemptRegistry to persist and coordinate in-progress startup attempts (attach/adopt, soft/hard timeouts, IPC/connect state, lifecycle updates). - Update LauncherFlowCoordinator to: adopt/attach to existing attempts, track IPC connection and soft/hard timeouts (30s/120s), show delayed UI state, attempt foreground recovery via public IPC, compose detailed launch result metadata, and mark registry states (soft timeout, detached waiting, succeeded, failed). - Add TryActivateExistingInstanceAsync to attempt activating an existing desktop via IPC. - Change failure flow: ShowFailureWindowAsync now returns user choice; ErrorWindow updated to present Activate/Wait/Open Logs/Exit semantics and new layouts/styles; improved button wiring and debug/dev mode handling. - Add UI and resource tweaks (ErrorWindow and SplashWindow changes), project asset link for nightly logo, and unit tests for StartupVisualPreferences. These changes prevent duplicate desktop processes during slow startups, provide clearer UX for delayed startups, and persist startup attempt state across Launcher invocations for safer recovery/attach behavior.
2026-04-23 09:03:35 +08:00
private static double EaseOutCubic(double value)
{
var inverse = 1d - value;
return 1d - (inverse * inverse * inverse);
}
private static double EaseInCubic(double value) => value * value * value;
Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
}