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Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
using System.Windows.Input;
namespace LanMountainDesktop.Launcher.ViewModels;
/// <summary>
/// 简单的命令实现
/// </summary>
public class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool>? _canExecute;
public RelayCommand(Action execute, Func<bool>? canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public bool CanExecute(object? parameter)
{
return _canExecute?.Invoke() ?? true;
}
public void Execute(object? parameter)
{
_execute();
}
public event EventHandler? CanExecuteChanged;
public void RaiseCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}
/// <summary>
/// 带参数的 RelayCommand
/// </summary>
public class RelayCommand<T> : ICommand
{
private readonly Action<T> _execute;
private readonly Predicate<T>? _canExecute;
public RelayCommand(Action<T> execute, Predicate<T>? canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public bool CanExecute(object? parameter)
{
return _canExecute?.Invoke((T)parameter!) ?? true;
}
public void Execute(object? parameter)
{
_execute((T)parameter!);
}
public event EventHandler? CanExecuteChanged;
public void RaiseCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}