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Launcher (#4) * 激进的更新 * 试试 * fix.可爱的我一直在修CI( * fix.启动器一定要能够启动 * feat.尝试弄了AOT的启动器。 * fix.修CI,好像是因为Linux那边有个问题,反正修就对了。 * fix.ci难修,为什么liunx跑不起来呢? * Update build.yml * Update LanMountainDesktop.csproj * changed.调整了启动逻辑,优化了更新页面。 * changed.优化了更新体验 * feat.依旧试增量更新这一块,看看velopack * fix.我们试验性地修复了启动器无法正常启动的问题,原因可能是这个画面没有启动,就GUI没显示。然后还把编译问题修了一下。 * fix.继续修ci,ci怎么天天炸 * changed.velopack,试试rust * fix.修ci,修融合桌面,修启动器 * fix.GitHub Action工作流怎么天天出问题 * feat.引入velopack,不好,是rust(至少内存很安全了。 * chore: migrate release pipeline to signed filemap and wire rainyun s3 * fix: make optional s3 upload step workflow-parse safe * fix: make delta pack generation robust for empty diffs and linux paths * chore: rotate launcher update public key for pdc signing * fix: restore stable launcher update public key * fix: sync launcher public key with update signing secret * fix: normalize PEM line endings in signing key validation * fix: rotate launcher public key to match ci signing secret * fix: compare signing keys by SPKI instead of PEM text * refactor update backend to host-managed PDC pipeline * fix release workflow env key collisions * relax publish-pdc precheck to require S3 only * set GH_TOKEN for PDCC installer step * ci: add local pdc mock fallback for release publish * ci: fix pdc mock process log redirection * ci: fallback pdcc signing key to update private key * ci: ensure pdcc signing passphrase env is always set * ci: create pdcc publish root before invoking client * ci: set pdcc version variable from release version * ci: decouple pdcc installer version from publish config version * ci: package pdcc subchannels with generated filemap and changelog * ci: make local pdc mock diff return empty for fast fallback * ci: fix pdcc variable mapping and pdc signing prechecks * Update App.axaml.cs * ci: wire aws cli credentials for rainyun s3 * ci: pin pdcc client version separately from app version * ci: harden local pdc mock transport handling * ci: publish pdcc subchannels in one pass * ci: add pdcc publish heartbeat and timeout * ci: fix pdcc publish workdir bootstrap * feat.Penguin Logistics Online Network Distribution System * ci: fix plonds s3 probe and signing fallback * ci: validate signing key and quiet missing baselines * ci: relax aws checksum mode for rainyun s3 * ci: avoid multipart uploads to rainyun s3 * ci: handle empty plonds baselines safely * ci.plonds * Rebuild release pipeline around PLONDS and DDSS * Fix Windows installer script path in release workflow
2026-04-21 20:59:52 +08:00
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LanMountainDesktop.Launcher.Services;
namespace LanMountainDesktop.Launcher.Views;
/// <summary>
/// 启动画面窗口 - 简洁设计
/// </summary>
public partial class SplashWindow : Window, ISplashStageReporter
{
private int _versionTextClickCount = 0;
private const int DebugModeClickThreshold = 5;
private bool _isDebugModeOpened = false;
public SplashWindow()
{
AvaloniaXamlLoader.Load(this);
// 延迟到窗口加载完成后再绑定事件
this.Loaded += OnWindowLoaded;
}
/// <summary>
/// 窗口加载完成事件
/// </summary>
private void OnWindowLoaded(object? sender, RoutedEventArgs e)
{
Console.WriteLine("[SplashWindow] Window loaded, binding events...");
// 绑定版本文本点击事件隐藏功能点击5次打开开发者界面
var versionTextBorder = this.FindControl<Border>("VersionTextBorder");
if (versionTextBorder is not null)
{
versionTextBorder.PointerPressed += OnVersionTextClick;
Console.WriteLine("[SplashWindow] VersionTextBorder click event bound");
}
else
{
Console.Error.WriteLine("[SplashWindow] Failed to find VersionTextBorder!");
}
}
/// <summary>
/// 版本文本点击事件 - 连续点击5次打开开发者界面隐藏功能
/// </summary>
private void OnVersionTextClick(object? sender, PointerPressedEventArgs e)
{
if (_isDebugModeOpened) return;
_versionTextClickCount++;
Console.WriteLine($"[SplashWindow] Version text clicked {_versionTextClickCount}/{DebugModeClickThreshold}");
if (_versionTextClickCount >= DebugModeClickThreshold)
{
OpenDebugWindow();
}
}
/// <summary>
/// 打开开发者调试窗口
/// </summary>
private async void OpenDebugWindow()
{
_isDebugModeOpened = true;
Console.WriteLine("[SplashWindow] Opening debug window...");
try
{
// 加载保存的状态
var devModeEnabled = ErrorWindow.CheckDevModeEnabled();
var customHostPath = ErrorWindow.GetSavedCustomHostPath();
var debugWindow = new ErrorDebugWindow(devModeEnabled, customHostPath)
{
WindowStartupLocation = WindowStartupLocation.CenterScreen
};
// 订阅窗口关闭事件以保存状态
debugWindow.Closed += (s, e) =>
{
Console.WriteLine("[SplashWindow] Debug window closed");
_isDebugModeOpened = false;
_versionTextClickCount = 0;
};
await debugWindow.ShowDialog(this);
}
catch (Exception ex)
{
Console.Error.WriteLine($"[SplashWindow] Error opening debug window: {ex.Message}");
_isDebugModeOpened = false;
_versionTextClickCount = 0;
}
}
/// <summary>
/// 更新进度和状态
/// </summary>
public void Report(string stage, string message)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl<TextBlock>("StatusText");
var progressIndicator = this.FindControl<ProgressBar>("ProgressIndicator");
if (statusText is null || progressIndicator is null)
{
Console.Error.WriteLine($"[SplashWindow] Controls not found: StatusText={statusText != null}, ProgressIndicator={progressIndicator != null}");
return;
}
// 更新状态文本
statusText.Text = message;
// 根据阶段更新进度
var progress = ResolveProgress(stage);
if (progress > 0)
{
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = progress;
}
else
{
progressIndicator.IsIndeterminate = true;
}
});
}
/// <summary>
/// 更新进度0-100
/// </summary>
public void UpdateProgress(int percent, string? message = null)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl<TextBlock>("StatusText");
var progressIndicator = this.FindControl<ProgressBar>("ProgressIndicator");
if (statusText is null || progressIndicator is null)
{
Console.Error.WriteLine($"[SplashWindow] Controls not found in UpdateProgress");
return;
}
if (!string.IsNullOrEmpty(message))
{
statusText.Text = message;
}
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(percent, 0, 100);
});
}
/// <summary>
/// 更新状态文本
/// </summary>
public void UpdateStatus(string message)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl<TextBlock>("StatusText");
if (statusText is null)
{
Console.Error.WriteLine($"[SplashWindow] StatusText not found in UpdateStatus");
return;
}
statusText.Text = message;
});
}
/// <summary>
/// 报告阶段和进度0-100
/// </summary>
public void ReportStage(string stage, int progress)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl<TextBlock>("StatusText");
var progressIndicator = this.FindControl<ProgressBar>("ProgressIndicator");
if (statusText is null || progressIndicator is null)
{
Console.Error.WriteLine($"[SplashWindow] Controls not found in ReportStage");
return;
}
statusText.Text = stage;
progressIndicator.IsIndeterminate = false;
progressIndicator.Value = Math.Clamp(progress, 0, 100);
});
}
/// <summary>
/// 设置版本和开发代号
/// </summary>
public void SetVersionInfo(string version, string codename)
{
Dispatcher.UIThread.Post(() =>
{
var versionText = this.FindControl<TextBlock>("VersionText");
if (versionText is null)
{
Console.Error.WriteLine($"[SplashWindow] VersionText not found in SetVersionInfo");
return;
}
versionText.Text = $"{version} ({codename})";
});
}
/// <summary>
/// 设置调试模式
/// </summary>
public void SetDebugMode(bool isDebugMode)
{
Dispatcher.UIThread.Post(() =>
{
var statusText = this.FindControl<TextBlock>("StatusText");
if (statusText is null)
{
Console.Error.WriteLine($"[SplashWindow] StatusText not found in SetDebugMode");
return;
}
if (isDebugMode)
{
statusText.Text = "[Debug Mode] Splash Preview";
}
});
}
/// <summary>
/// 根据阶段名称解析进度值
/// </summary>
private static int ResolveProgress(string stage)
{
return stage.ToLowerInvariant() switch
{
"initializing" => 10,
"update" => 30,
"plugins" => 50,
"launch" => 70,
"ready" => 100,
_ => 0
};
}
}