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https://github.com/wwiinnddyy/LanMountainDesktop.git
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69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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namespace LanMountainDesktop.Platform.Abstractions;
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/// <summary>
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/// 窗口置底服务接口。使组件窗口保持在桌面层(Z 序最底)。
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/// </summary>
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public interface IWindowBottomMostService
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{
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void SetupBottomMost(Window window);
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void SendToBottom(Window window);
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PixelPoint GetScreenPosition(Window window);
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bool SetScreenPosition(Window window, PixelPoint position, bool queueOnFailure = false);
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bool IsBottomMostSupported { get; }
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}
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/// <summary>
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/// 窗口交互区域定义。区域外的点击穿透到桌面。
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/// </summary>
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public readonly record struct WindowInteractiveRegion(
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Rect Bounds,
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double CornerRadius,
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Matrix? ClientToRegionTransform = null,
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Rect? ClientClipBounds = null,
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double ClientClipCornerRadius = 0d);
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/// <summary>
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/// 区域点击穿透服务接口。
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/// </summary>
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public interface IRegionPassthroughService
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{
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void SetInteractiveRegions(Window window, IReadOnlyList<WindowInteractiveRegion> interactiveRegions);
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void ClearInteractiveRegions(Window window);
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bool IsRegionPassthroughSupported { get; }
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}
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/// <summary>
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/// 无操作实现:非 Windows 平台窗口置底不可用。
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/// </summary>
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public sealed class NullWindowBottomMostService : IWindowBottomMostService
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{
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public bool IsBottomMostSupported => false;
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public void SetupBottomMost(Window window) { }
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public void SendToBottom(Window window) { }
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public PixelPoint GetScreenPosition(Window window) => window.Position;
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public bool SetScreenPosition(Window window, PixelPoint position, bool queueOnFailure = false)
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{
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window.Position = position;
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return true;
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}
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}
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/// <summary>
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/// 无操作实现:非 Windows 平台区域穿透不可用。
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/// </summary>
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public sealed class NullRegionPassthroughService : IRegionPassthroughService
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{
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public bool IsRegionPassthroughSupported => false;
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public void SetInteractiveRegions(Window window, IReadOnlyList<WindowInteractiveRegion> interactiveRegions) { }
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public void ClearInteractiveRegions(Window window) { }
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}
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