using Avalonia;
using Avalonia.Controls;
namespace LanMountainDesktop.Platform.Abstractions;
///
/// 窗口置底服务接口。使组件窗口保持在桌面层(Z 序最底)。
///
public interface IWindowBottomMostService
{
void SetupBottomMost(Window window);
void SendToBottom(Window window);
PixelPoint GetScreenPosition(Window window);
bool SetScreenPosition(Window window, PixelPoint position, bool queueOnFailure = false);
bool IsBottomMostSupported { get; }
}
///
/// 窗口交互区域定义。区域外的点击穿透到桌面。
///
public readonly record struct WindowInteractiveRegion(
Rect Bounds,
double CornerRadius,
Matrix? ClientToRegionTransform = null,
Rect? ClientClipBounds = null,
double ClientClipCornerRadius = 0d);
///
/// 区域点击穿透服务接口。
///
public interface IRegionPassthroughService
{
void SetInteractiveRegions(Window window, IReadOnlyList interactiveRegions);
void ClearInteractiveRegions(Window window);
bool IsRegionPassthroughSupported { get; }
}
///
/// 无操作实现:非 Windows 平台窗口置底不可用。
///
public sealed class NullWindowBottomMostService : IWindowBottomMostService
{
public bool IsBottomMostSupported => false;
public void SetupBottomMost(Window window) { }
public void SendToBottom(Window window) { }
public PixelPoint GetScreenPosition(Window window) => window.Position;
public bool SetScreenPosition(Window window, PixelPoint position, bool queueOnFailure = false)
{
window.Position = position;
return true;
}
}
///
/// 无操作实现:非 Windows 平台区域穿透不可用。
///
public sealed class NullRegionPassthroughService : IRegionPassthroughService
{
public bool IsRegionPassthroughSupported => false;
public void SetInteractiveRegions(Window window, IReadOnlyList interactiveRegions) { }
public void ClearInteractiveRegions(Window window) { }
}