refactor: 新建 Platform 平台差异层,主工程 P/Invoke 全部迁出

- 新增 Platform.Abstractions(接口+NoOp+PlatformLog 日志桥)、
  Platform.Windows、Platform.MacOS、Platform.Android 四个项目
- 迁移电源管理、原生对话框、桌面层嵌入、窗口置底/区域穿透、
  DWM 互操作、图标服务、包标识查询等全部 Windows P/Invoke 实现
- 主工程保留静态工厂门面,调用点不变;DllImport 扫描为零
- 更新 WindowPassthroughServiceTests 指向新位置(20/20 通过)
This commit is contained in:
lincube
2026-07-26 22:14:46 +09:00
parent 78cbbede9d
commit 9b7a35ddd3
35 changed files with 2157 additions and 1862 deletions

View File

@@ -0,0 +1,68 @@
using Avalonia;
using Avalonia.Controls;
namespace LanMountainDesktop.Platform.Abstractions;
/// <summary>
/// 窗口置底服务接口。使组件窗口保持在桌面层Z 序最底)。
/// </summary>
public interface IWindowBottomMostService
{
void SetupBottomMost(Window window);
void SendToBottom(Window window);
PixelPoint GetScreenPosition(Window window);
bool SetScreenPosition(Window window, PixelPoint position, bool queueOnFailure = false);
bool IsBottomMostSupported { get; }
}
/// <summary>
/// 窗口交互区域定义。区域外的点击穿透到桌面。
/// </summary>
public readonly record struct WindowInteractiveRegion(
Rect Bounds,
double CornerRadius,
Matrix? ClientToRegionTransform = null,
Rect? ClientClipBounds = null,
double ClientClipCornerRadius = 0d);
/// <summary>
/// 区域点击穿透服务接口。
/// </summary>
public interface IRegionPassthroughService
{
void SetInteractiveRegions(Window window, IReadOnlyList<WindowInteractiveRegion> interactiveRegions);
void ClearInteractiveRegions(Window window);
bool IsRegionPassthroughSupported { get; }
}
/// <summary>
/// 无操作实现:非 Windows 平台窗口置底不可用。
/// </summary>
public sealed class NullWindowBottomMostService : IWindowBottomMostService
{
public bool IsBottomMostSupported => false;
public void SetupBottomMost(Window window) { }
public void SendToBottom(Window window) { }
public PixelPoint GetScreenPosition(Window window) => window.Position;
public bool SetScreenPosition(Window window, PixelPoint position, bool queueOnFailure = false)
{
window.Position = position;
return true;
}
}
/// <summary>
/// 无操作实现:非 Windows 平台区域穿透不可用。
/// </summary>
public sealed class NullRegionPassthroughService : IRegionPassthroughService
{
public bool IsRegionPassthroughSupported => false;
public void SetInteractiveRegions(Window window, IReadOnlyList<WindowInteractiveRegion> interactiveRegions) { }
public void ClearInteractiveRegions(Window window) { }
}